scummvm/engines/m4/mads_views.cpp
2010-07-24 08:08:19 +00:00

1625 lines
45 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "m4/m4_views.h"
#include "m4/animation.h"
#include "m4/dialogs.h"
#include "m4/events.h"
#include "m4/font.h"
#include "m4/globals.h"
#include "m4/mads_menus.h"
#include "m4/m4.h"
#include "m4/staticres.h"
#include "common/algorithm.h"
namespace M4 {
MadsAction::MadsAction(MadsView &owner): _owner(owner) {
clear();
_currentAction = kVerbNone;
_verbNounFlag = false;
_statusTextIndex = -1;
_selectedAction = 0;
}
void MadsAction::clear() {
_v83338 = 1;
_actionMode = ACTMODE_NONE;
_actionMode2 = ACTMODE2_0;
_v86F42 = 0;
_v86F4E = 0;
_articleNumber = 0;
_lookFlag = false;
_v86F4A = 0;
_statusText[0] = '\0';
_selectedRow = -1;
_hotspotId = -1;
_v86F3A = -1;
_v86F4C = -1;
_action.verbId = -1;
_action.objectNameId = -1;
_action.indirectObjectId = -1;
_textChanged = true;
_walkFlag = false;
}
void MadsAction::appendVocab(int vocabId, bool capitalise) {
char *s = _statusText + strlen(_statusText);
const char *vocabStr = _madsVm->globals()->getVocab(vocabId);
strcpy(s, vocabStr);
if (capitalise)
*s = toupper(*s);
strcat(s, " ");
}
void MadsAction::set() {
int hotspotCount = _madsVm->scene()->getSceneResources().hotspots->size();
bool flag = false;
strcpy(_statusText, "");
_currentAction = -1;
_action.objectNameId = -1;
_action.indirectObjectId = -1;
if (_actionMode == ACTMODE_TALK) {
// Handle showing the conversation selection. Rex at least doesn't actually seem to use this
if (_selectedRow >= 0) {
const char *desc = _madsVm->_converse[_selectedRow].desc;
if (desc)
strcpy(_statusText, desc);
}
} else if (_lookFlag && (_selectedRow == 0)) {
// Two 'look' actions in succession, so the action becomes 'Look around'
strcpy(_statusText, lookAroundStr);
} else {
if ((_actionMode == ACTMODE_OBJECT) && (_selectedRow >= 0) && (_flags1 == 2) && (_flags2 == 0)) {
// Use/to action
int selectedObject = _madsVm->scene()->getInterface()->getSelectedObject();
MadsObject *objEntry = _madsVm->globals()->getObject(selectedObject);
_action.objectNameId = objEntry->descId;
_currentAction = objEntry->vocabList[_selectedRow].vocabId;
// Set up the status text stirng
strcpy(_statusText, useStr);
appendVocab(_action.objectNameId);
strcpy(_statusText, toStr);
appendVocab(_currentAction);
} else {
// Handling for if an action has been selected
if (_selectedRow >= 0) {
if (_actionMode == ACTMODE_VERB) {
// Standard verb action
_currentAction = verbList[_selectedRow].verb;
} else {
// Selected action on an inventory object
int selectedObject = _madsVm->scene()->getInterface()->getSelectedObject();
MadsObject *objEntry = _madsVm->globals()->getObject(selectedObject);
_currentAction = objEntry->vocabList[_selectedRow].vocabId;
}
appendVocab(_currentAction, true);
if (_currentAction == kVerbLook) {
// Add in the word 'add'
strcat(_statusText, atStr);
strcat(_statusText, " ");
}
}
// Handling for if a hotspot has been selected/highlighted
if ((_hotspotId >= 0) && (_selectedRow >= 0) && (_articleNumber > 0) && (_flags1 == 2)) {
flag = true;
strcat(_statusText, englishMADSArticleList[_articleNumber]);
strcat(_statusText, " ");
}
if (_hotspotId >= 0) {
if (_selectedRow < 0) {
int verbId;
if (_hotspotId < hotspotCount) {
// Get the verb Id from the hotspot
verbId = (*_madsVm->scene()->getSceneResources().hotspots)[_hotspotId].getVerbID();
} else {
// Get the verb Id from the scene object
verbId = (*_madsVm->scene()->getSceneResources().dynamicHotspots)[_hotspotId - hotspotCount].getVerbID();
}
if (verbId > 0) {
// Set the specified action
_currentAction = verbId;
appendVocab(_currentAction, true);
} else {
// Default to a standard 'walk to'
_currentAction = kVerbWalkTo;
strcat(_statusText, walkToStr);
}
}
if ((_actionMode2 == ACTMODE2_2) || (_actionMode2 == ACTMODE2_5)) {
// Get name from given inventory object
int objectId = _madsVm->scene()->getInterface()->getInventoryObject(_hotspotId);
_action.objectNameId = _madsVm->globals()->getObject(objectId)->descId;
} else if (_hotspotId < hotspotCount) {
// Get name from scene hotspot
_action.objectNameId = (*_madsVm->scene()->getSceneResources().hotspots)[_hotspotId].getVocabID();
} else {
// Get name from temporary scene hotspot
_action.objectNameId = (*_madsVm->scene()->getSceneResources().dynamicHotspots)[_hotspotId].getVocabID();
}
appendVocab(_action.objectNameId);
}
}
if ((_hotspotId >= 0) && (_articleNumber > 0) && !flag) {
if (_articleNumber == -1) {
if (_v86F3A >= 0) {
int articleNum = 0;
if ((_v86F42 == 2) || (_v86F42 == 5)) {
int objectId = _madsVm->scene()->getInterface()->getInventoryObject(_hotspotId);
articleNum = _madsVm->globals()->getObject(objectId)->article;
} else if (_v86F3A < hotspotCount) {
articleNum = (*_madsVm->scene()->getSceneResources().hotspots)[_hotspotId].getArticle();
} else {
}
}
} else if ((_articleNumber == kVerbLook) || (_vm->getGameType() != GType_RexNebular) ||
(strcmp(_madsVm->globals()->getVocab(_action.indirectObjectId), fenceStr) != 0)) {
// Write out the article
strcat(_statusText, englishMADSArticleList[_articleNumber]);
} else {
// Special case for a 'fence' entry in Rex Nebular
strcat(_statusText, overStr);
}
strcat(_statusText, " ");
}
// Append object description if necessary
if (_v86F3A >= 0)
appendVocab(_action.indirectObjectId);
// Remove any trailing space character
int statusLen = strlen(_statusText);
if ((statusLen > 0) && (_statusText[statusLen - 1] == ' '))
_statusText[statusLen - 1] = '\0';
}
_textChanged = true;
}
void MadsAction::refresh() {
// Exit immediately if nothing has changed
if (!_textChanged)
return;
// Remove any old copy of the status text
if (_statusTextIndex >= 0) {
_owner._textDisplay.expire(_statusTextIndex);
_statusTextIndex = -1;
}
if (strlen(_statusText) != 0) {
if ((_owner._screenObjects._v832EC == 0) || (_owner._screenObjects._v832EC == 2)) {
Font *font = _madsVm->_font->getFont(FONT_MAIN_MADS);
int textSpacing = -1;
int strWidth = font->getWidth(_statusText);
if (strWidth > 320) {
// Too large to fit, so fall back on interface font
font = _madsVm->_font->getFont(FONT_INTERFACE_MADS);
strWidth = font->getWidth(_statusText, 0);
textSpacing = 0;
}
// Add a new text display entry to display the status text at the bottom of the screen area
uint colours = (_vm->getGameType() == GType_DragonSphere) ? 0x0300 : 0x0003;
_statusTextIndex = _owner._textDisplay.add(160 - (strWidth / 2),
MADS_SURFACE_HEIGHT + _owner._posAdjust.y - 13, colours, textSpacing, _statusText, font);
}
}
_textChanged = false;
}
void MadsAction::startAction() {
_madsVm->_player.moveComplete();
_v84538 = -1;
_v8453A = 0;
_savedFields.selectedRow = _selectedRow;
_savedFields.articleNumber = _articleNumber;
_savedFields.actionMode = _actionMode;
_savedFields.actionMode2 = _actionMode2;
_savedFields.lookFlag = _lookFlag;
int savedHotspotId = _hotspotId;
int savedV86F3A = _v86F3A;
int savedV86F42 = _v86F42;
// Copy the action to be active
_activeAction = _action;
strcpy(_dialogTitle, _statusText);
if ((_savedFields.actionMode2 == ACTMODE2_4) && (savedV86F42 == 0))
_v8453A = true;
_verbNounFlag = false;
int hotspotId = -1;
HotSpotList &dynHotspots = *_madsVm->scene()->getSceneResources().dynamicHotspots;
HotSpotList &hotspots = *_madsVm->scene()->getSceneResources().hotspots;
if (!_savedFields.lookFlag && (_madsVm->scene()->_screenObjects._v832EC != 1)) {
if (_savedFields.actionMode2 == ACTMODE2_4)
hotspotId = savedHotspotId;
else if (savedV86F42 == 4)
hotspotId = savedV86F3A;
if (hotspotId >= hotspots.size()) {
HotSpot &hs = dynHotspots[hotspotId - hotspots.size()];
if ((hs.getFeetX() == -1) || (hs.getFeetX() == -3)) {
if (_v86F4A && ((hs.getFeetX() == -3) || (_savedFields.selectedRow < 0))) {
_verbNounFlag = true;
_madsVm->scene()->_destPos = _customDest;
}
} else if ((hs.getFeetX() >= 0) && ((_savedFields.actionMode == ACTMODE_NONE) || (hs.getCursor() < 2))) {
_verbNounFlag = true;
_madsVm->scene()->_destPos.x = hs.getFeetX();
_madsVm->scene()->_destPos.y = hs.getFeetY();
}
_madsVm->scene()->_destFacing = hs.getFacing();
}
hotspotId = -1;
}
if (hotspotId >= 0) {
HotSpot &hs = hotspots[hotspotId];
if ((hs.getFeetX() == -1) || (hs.getFeetX() == -3)) {
if (_v86F4A && ((hs.getFeetX() == -3) || (_savedFields.selectedRow < 0))) {
_verbNounFlag = true;
_madsVm->scene()->_destPos = _customDest;
}
} else if ((hs.getFeetX() >= 0) && ((_savedFields.actionMode == ACTMODE_NONE) || (hs.getCursor() < 2))) {
_verbNounFlag = true;
_madsVm->scene()->_destPos.x = hs.getFeetX();
_madsVm->scene()->_destPos.y = hs.getFeetY();
}
_madsVm->scene()->_destFacing = hs.getFacing();
}
}
void MadsAction::checkAction() {
if (isAction(kVerbLookAt) || isAction(kVerbThrow))
_verbNounFlag = 0;
}
bool MadsAction::isAction(int verbId, int objectNameId, int indirectObjectId) {
if (_activeAction.verbId != verbId)
return false;
if ((objectNameId != 0) && (_activeAction.objectNameId != objectNameId))
return false;
if ((indirectObjectId != 0) && (_activeAction.indirectObjectId != indirectObjectId))
return false;
return true;
}
//--------------------------------------------------------------------------
bool MadsSpriteSlot::operator==(const SpriteSlotSubset &other) const {
return (spriteListIndex == other.spriteListIndex) && (frameNumber == other.frameNumber) &&
(xp == other.xp) && (yp == other.yp) && (depth == other.depth) && (scale == other.scale);
}
void MadsSpriteSlot::copy(const SpriteSlotSubset &other) {
spriteListIndex = other.spriteListIndex;
frameNumber = other.frameNumber;
xp = other.xp;
yp = other.yp;
depth = other.depth;
scale = other.scale;
}
//--------------------------------------------------------------------------
MadsSpriteSlots::MadsSpriteSlots(MadsView &owner): _owner(owner) {
for (int i = 0; i < SPRITE_SLOTS_SIZE; ++i) {
MadsSpriteSlot rec;
_entries.push_back(rec);
}
startIndex = 0;
}
MadsSpriteSlots::~MadsSpriteSlots() {
for (uint i = 0; i < _sprites.size(); ++i)
delete _sprites[i];
}
void MadsSpriteSlots::clear() {
_owner._textDisplay.clear();
for (uint i = 0; i < _sprites.size(); ++i)
delete _sprites[i];
_sprites.clear();
// Reset the sprite slots list back to a single entry for a full screen refresh
startIndex = 1;
_entries[0].spriteType = FULL_SCREEN_REFRESH;
_entries[0].seqIndex = -1;
}
int MadsSpriteSlots::getIndex() {
if (startIndex == SPRITE_SLOTS_SIZE)
error("Run out of sprite slots");
return startIndex++;
}
int MadsSpriteSlots::addSprites(const char *resName, bool suppressErrors, int flags) {
// If errors are suppressed, first check if the resource exists
if (suppressErrors) {
if (!_vm->res()->resourceExists(resName))
return -1;
}
// Get the sprite set
Common::SeekableReadStream *data = _vm->res()->get(resName);
SpriteAsset *spriteSet = new SpriteAsset(_vm, data, data->size(), resName, false, flags);
spriteSet->translate(_madsVm->_palette);
assert(spriteSet != NULL);
_sprites.push_back(spriteSet);
_vm->res()->toss(resName);
return _sprites.size() - 1;
}
int MadsSpriteSlots::addSprites(SpriteAsset *spriteSet) {
_sprites.push_back(spriteSet);
return _sprites.size() - 1;
}
void MadsSpriteSlots::deleteSprites(int listIndex) {
if (listIndex < 0)
return;
delete _sprites[listIndex];
_sprites[listIndex] = NULL;
if (listIndex == ((int)_sprites.size() - 1))
_sprites.remove_at(listIndex);
}
/*
* Deletes the sprite slot with the given timer entry
*/
void MadsSpriteSlots::deleteTimer(int seqIndex) {
for (int idx = 0; idx < startIndex; ++idx) {
if (_entries[idx].seqIndex == seqIndex)
_entries[idx].spriteType = EXPIRED_SPRITE;
}
}
class DepthEntry {
public:
int depth;
int index;
DepthEntry(int depthAmt, int indexVal) { depth = depthAmt; index = indexVal; }
};
bool sortHelper(const DepthEntry &entry1, const DepthEntry &entry2) {
return entry1.depth < entry2.depth;
}
typedef Common::List<DepthEntry> DepthList;
void MadsSpriteSlots::drawBackground() {
// Draw all active sprites onto the background surface
for (int i = 0; i < startIndex; ++i) {
MadsSpriteSlot &slot = _entries[i];
if (slot.spriteType >= 0) {
_owner._dirtyAreas[i].active = false;
} else {
_owner._dirtyAreas[i].textActive = true;
_owner._dirtyAreas.setSpriteSlot(i, slot);
if (slot.spriteType == BACKGROUND_SPRITE) {
SpriteAsset &spriteSet = getSprite(slot.spriteListIndex);
M4Sprite *frame = spriteSet.getFrame((slot.frameNumber & 0x7fff) - 1);
int xp = slot.xp;
int yp = slot.yp;
if (_entries[i].scale != -1) {
// Adjust position based on frame size
xp -= frame->width() / 2;
yp -= frame->height() / 2;
}
if (slot.depth > 1) {
// Draw the frame with depth processing
_owner._bgSurface->copyFrom(frame, xp, yp, slot.depth, _owner._depthSurface, 100,
frame->getTransparencyIndex());
} else {
// No depth, so simply draw the image
frame->copyTo(_owner._bgSurface, xp, yp, frame->getTransparencyIndex());
}
}
}
}
// Flag any remaining dirty areas as inactive
for (uint i = startIndex; i < DIRTY_AREAS_TEXT_DISPLAY_IDX; ++i)
_owner._dirtyAreas[i].active = false;
}
void MadsSpriteSlots::drawForeground(M4Surface *viewport) {
DepthList depthList;
// Get a list of sprite object depths for active objects
for (int i = 0; i < startIndex; ++i) {
if (_entries[i].spriteType >= SPRITE_ZERO) {
DepthEntry rec(16 - _entries[i].depth, i);
depthList.push_back(rec);
}
}
// Sort the list in order of the depth
Common::sort(depthList.begin(), depthList.end(), sortHelper);
// Loop through each of the objects
DepthList::iterator i;
for (i = depthList.begin(); i != depthList.end(); ++i) {
DepthEntry &de = *i;
MadsSpriteSlot &slot = _entries[de.index];
assert(slot.spriteListIndex < (int)_sprites.size());
SpriteAsset &spriteSet = *_sprites[slot.spriteListIndex];
// Get the sprite frame
int frameNumber = slot.frameNumber & 0x7fff;
bool flipped = (slot.frameNumber & 0x8000) != 0;
M4Sprite *sprite = spriteSet.getFrame(frameNumber - 1);
M4Surface *spr = sprite;
if (flipped) {
// Create a flipped copy of the sprite temporarily
spr = sprite->flipHorizontal();
}
if ((slot.scale < 100) && (slot.scale != -1)) {
// Minimalised drawing
viewport->copyFrom(spr, slot.xp, slot.yp, slot.depth, _owner._depthSurface, slot.scale,
sprite->getTransparencyIndex());
} else {
int xp, yp;
if (slot.scale == -1) {
xp = slot.xp - _owner._posAdjust.x;
yp = slot.yp - _owner._posAdjust.y;
} else {
xp = slot.xp - (spr->width() / 2) - _owner._posAdjust.x;
yp = slot.yp - spr->height() - _owner._posAdjust.y + 1;
}
if (slot.depth > 1) {
// Draw the frame with depth processing
viewport->copyFrom(spr, xp, yp, slot.depth, _owner._depthSurface, 100, sprite->getTransparencyIndex());
} else {
// No depth, so simply draw the image
spr->copyTo(viewport, xp, yp, sprite->getTransparencyIndex());
}
}
// Free sprite if it was a flipped one
if (flipped)
delete spr;
}
}
void MadsSpriteSlots::setDirtyAreas() {
for (int i = 0; i < startIndex; ++i) {
if (_entries[i].spriteType >= 0) {
_owner._dirtyAreas.setSpriteSlot(i, _entries[i]);
_owner._dirtyAreas[i].textActive = (_entries[i].spriteType <= 0) ? 0 : 1;
_entries[i].spriteType = 0;
}
}
}
/**
* Flags the entire screen to be redrawn during the next drawing cycle
*/
void MadsSpriteSlots::fullRefresh() {
int idx = getIndex();
_entries[idx].spriteType = FULL_SCREEN_REFRESH;
_entries[idx].seqIndex = -1;
}
/**
* Removes any sprite slots that are no longer needed
*/
void MadsSpriteSlots::cleanUp() {
// Delete any entries that aren't needed
int idx = 0;
while (idx < startIndex) {
if (_entries[idx].spriteType < 0) {
_entries.remove_at(idx);
--startIndex;
} else {
++idx;
}
}
// Original engine sprite slot list was a fixed array, so to keep the engine similiar, for
// now I'm adding in new entries to make up the original fixed total again
while (_entries.size() < SPRITE_SLOTS_SIZE) {
MadsSpriteSlot rec;
_entries.push_back(rec);
}
}
//--------------------------------------------------------------------------
MadsTextDisplay::MadsTextDisplay(MadsView &owner): _owner(owner) {
for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i) {
MadsTextDisplayEntry rec;
rec.active = false;
rec.expire = 0;
_entries.push_back(rec);
}
}
void MadsTextDisplay::clear() {
for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i)
_entries[i].active = false;
}
int MadsTextDisplay::add(int xp, int yp, uint fontColour, int charSpacing, const char *msg, Font *font) {
int usedSlot = -1;
for (int idx = 0; idx < TEXT_DISPLAY_SIZE; ++idx) {
if (!_entries[idx].active) {
usedSlot = idx;
_entries[idx].bounds.left = xp;
_entries[idx].bounds.top = yp;
_entries[idx].font = font;
_entries[idx].msg = msg;
_entries[idx].bounds.setWidth(font->getWidth(msg, charSpacing));
_entries[idx].bounds.setHeight(font->getHeight());
_entries[idx].colour1 = fontColour & 0xff;
_entries[idx].colour2 = fontColour >> 8;
_entries[idx].spacing = charSpacing;
_entries[idx].expire = 1;
_entries[idx].active = true;
break;
}
}
return usedSlot;
}
void MadsTextDisplay::setDirtyAreas() {
// Determine dirty areas for active text areas
for (uint idx = 0, dirtyIdx = DIRTY_AREAS_TEXT_DISPLAY_IDX; dirtyIdx < DIRTY_AREAS_SIZE; ++idx, ++dirtyIdx) {
if ((_entries[idx].expire >= 0) || !_entries[idx].active)
_owner._dirtyAreas[dirtyIdx].active = false;
else {
_owner._dirtyAreas[dirtyIdx].textActive = true;
_owner._dirtyAreas.setTextDisplay(dirtyIdx, _entries[idx]);
}
}
}
void MadsTextDisplay::setDirtyAreas2() {
// Determine dirty areas for active text areas
for (uint idx = 0, dirtyIdx = DIRTY_AREAS_TEXT_DISPLAY_IDX; dirtyIdx < DIRTY_AREAS_SIZE; ++idx, ++dirtyIdx) {
if (_entries[idx].active && (_entries[idx].expire >= 0)) {
_owner._dirtyAreas.setTextDisplay(dirtyIdx, _entries[idx]);
_owner._dirtyAreas[dirtyIdx].textActive = (_entries[idx].expire <= 0) ? 0 : 1;
}
}
}
void MadsTextDisplay::draw(M4Surface *view) {
for (uint idx = 0; idx < _entries.size(); ++idx) {
if (_entries[idx].active && (_entries[idx].expire >= 0)) {
_entries[idx].font->setColours(_entries[idx].colour1, _entries[idx].colour2, 0);
_entries[idx].font->writeString(view, _entries[idx].msg,
_entries[idx].bounds.left, _entries[idx].bounds.top, _entries[idx].bounds.width(),
_entries[idx].spacing);
}
}
}
/**
* Deactivates any text display entries that are finished
*/
void MadsTextDisplay::cleanUp() {
for (uint idx = 0; idx < _entries.size(); ++idx) {
if (_entries[idx].expire < 0) {
_entries[idx].active = false;
_entries[idx].expire = 0;
}
}
}
//--------------------------------------------------------------------------
MadsKernelMessageList::MadsKernelMessageList(MadsView &owner): _owner(owner) {
for (int i = 0; i < TIMED_TEXT_SIZE; ++i) {
MadsKernelMessageEntry rec;
_entries.push_back(rec);
}
_owner._textSpacing = -1;
_talkFont = _vm->_font->getFont(FONT_CONVERSATION_MADS);
word_8469E = 0;
}
void MadsKernelMessageList::clear() {
for (uint i = 0; i < _entries.size(); ++i)
_entries[i].flags = 0;
_owner._textSpacing = -1;
_talkFont = _vm->_font->getFont(FONT_CONVERSATION_MADS);
}
int MadsKernelMessageList::add(const Common::Point &pt, uint fontColour, uint8 flags, uint8 abortTimers, uint32 timeout, const char *msg) {
// Find a free slot
uint idx = 0;
while ((idx < _entries.size()) && ((_entries[idx].flags & KMSG_ACTIVE) != 0))
++idx;
if (idx == _entries.size()) {
if (abortTimers == 0)
return -1;
error("MadsKernelList overflow");
}
MadsKernelMessageEntry &rec = _entries[idx];
strcpy(rec.msg, msg);
rec.flags = flags | KMSG_ACTIVE;
rec.colour1 = fontColour & 0xff;
rec.colour2 = fontColour >> 8;
rec.position = pt;
rec.textDisplayIndex = -1;
rec.timeout = timeout;
rec.frameTimer = _madsVm->_currentTimer;
rec.abortTimers = abortTimers;
rec.abortMode = _owner._abortTimersMode2;
for (int i = 0; i < 3; ++i)
rec.actionNouns[i] = _madsVm->globals()->actionNouns[i];
if (flags & KMSG_PLAYER_TIMEOUT)
rec.frameTimer = _madsVm->_player._ticksAmount + _madsVm->_player._priorTimer;
return idx;
}
int MadsKernelMessageList::addQuote(int quoteId, int abortTimers, uint32 timeout) {
const char *quoteStr = _madsVm->globals()->getQuote(quoteId);
return add(Common::Point(0, 0), 0x1110, KMSG_PLAYER_TIMEOUT | KMSG_CENTER_ALIGN, abortTimers, timeout, quoteStr);
}
void MadsKernelMessageList::scrollMessage(int msgIndex, int numTicks, bool quoted) {
if (msgIndex < 0)
return;
_entries[msgIndex].flags |= quoted ? (KMSG_SCROLL | KMSG_QUOTED) : KMSG_SCROLL;
_entries[msgIndex].msgOffset = 0;
_entries[msgIndex].numTicks = numTicks;
_entries[msgIndex].frameTimer2 = _madsVm->_currentTimer;
const char *msgP = _entries[msgIndex].msg;
_entries[msgIndex].asciiChar = *msgP;
_entries[msgIndex].asciiChar2 = *(msgP + 1);
if (_entries[msgIndex].flags & KMSG_PLAYER_TIMEOUT)
_entries[msgIndex].frameTimer2 = _madsVm->_player._ticksAmount + _madsVm->_player._priorTimer;
_entries[msgIndex].frameTimer = _entries[msgIndex].frameTimer2;
}
void MadsKernelMessageList::setSeqIndex(int msgIndex, int seqIndex) {
if (msgIndex >= 0) {
_entries[msgIndex].flags |= KMSG_SEQ_ENTRY;
_entries[msgIndex].sequenceIndex = seqIndex;
}
}
void MadsKernelMessageList::remove(int msgIndex) {
MadsKernelMessageEntry &rec = _entries[msgIndex];
if (rec.flags & KMSG_ACTIVE) {
if (rec.flags & KMSG_SCROLL) {
*(rec.msg + rec.msgOffset) = rec.asciiChar;
*(rec.msg + rec.msgOffset + 1) = rec.asciiChar2;
}
if (rec.textDisplayIndex >= 0)
_owner._textDisplay.expire(rec.textDisplayIndex);
rec.flags &= ~KMSG_ACTIVE;
}
}
void MadsKernelMessageList::reset() {
for (uint i = 0; i < _entries.size(); ++i)
remove(i);
// sub_20454
}
void MadsKernelMessageList::update() {
uint32 currentTimer = _madsVm->_currentTimer;
for (uint i = 0; i < _entries.size(); ++i) {
if (((_entries[i].flags & KMSG_ACTIVE) != 0) && (currentTimer >= _entries[i].frameTimer))
processText(i);
}
}
void MadsKernelMessageList::processText(int msgIndex) {
MadsKernelMessageEntry &msg = _entries[msgIndex];
uint32 currentTimer = _madsVm->_currentTimer;
bool flag = false;
if ((msg.flags & KMSG_EXPIRE) != 0) {
_owner._textDisplay.expire(msg.textDisplayIndex);
msg.flags &= !KMSG_ACTIVE;
return;
}
if ((msg.flags & KMSG_SCROLL) == 0) {
msg.timeout -= 3;
}
if (msg.flags & KMSG_SEQ_ENTRY) {
MadsSequenceEntry &seqEntry = _owner._sequenceList[msg.sequenceIndex];
if (seqEntry.doneFlag || !seqEntry.active)
msg.timeout = 0;
}
if ((msg.timeout <= 0) && (_owner._abortTimers == 0)) {
msg.flags |= KMSG_EXPIRE;
if (msg.abortTimers != 0) {
_owner._abortTimers = msg.abortTimers;
_owner._abortTimersMode = msg.abortMode;
if (_owner._abortTimersMode != ABORTMODE_1) {
for (int i = 0; i < 3; ++i)
_madsVm->globals()->actionNouns[i] = msg.actionNouns[i];
}
}
}
msg.frameTimer = currentTimer + 3;
int x1 = 0, y1 = 0;
if (msg.flags & KMSG_SEQ_ENTRY) {
MadsSequenceEntry &seqEntry = _owner._sequenceList[msg.sequenceIndex];
if (!seqEntry.nonFixed) {
SpriteAsset &spriteSet = _owner._spriteSlots.getSprite(seqEntry.spriteListIndex);
M4Sprite *frame = spriteSet.getFrame(seqEntry.frameIndex - 1);
x1 = frame->bounds().left;
y1 = frame->bounds().top;
} else {
x1 = seqEntry.msgPos.x;
y1 = seqEntry.msgPos.y;
}
}
if (msg.flags & KMSG_PLAYER_TIMEOUT) {
if (word_8469E != 0) {
// TODO: Figure out various flags
} else {
x1 = 160;
y1 = 78;
}
}
x1 += msg.position.x;
y1 += msg.position.y;
if ((msg.flags & KMSG_SCROLL) && (msg.frameTimer >= currentTimer)) {
msg.msg[msg.msgOffset] = msg.asciiChar;
char *msgP = &msg.msg[++msg.msgOffset];
*msgP = msg.asciiChar2;
msg.asciiChar = *msgP;
msg.asciiChar2 = *(msgP + 1);
if (!msg.asciiChar) {
// End of message
*msgP = '\0';
msg.flags &= ~KMSG_SCROLL;
} else if (msg.flags & KMSG_QUOTED) {
*msgP = '"';
*(msgP + 1) = '\0';
}
msg.frameTimer = msg.frameTimer2 = currentTimer + msg.numTicks;
flag = true;
}
int strWidth = _talkFont->getWidth(msg.msg, _owner._textSpacing);
if (msg.flags & (KMSG_RIGHT_ALIGN | KMSG_CENTER_ALIGN)) {
x1 -= (msg.flags & KMSG_CENTER_ALIGN) ? strWidth / 2 : strWidth;
}
// Make sure text appears entirely on-screen
int x2 = x1 + strWidth;
if (x2 > MADS_SURFACE_WIDTH)
x1 -= x2 - MADS_SURFACE_WIDTH;
if (x1 > (MADS_SURFACE_WIDTH - 1))
x1 = MADS_SURFACE_WIDTH - 1;
if (x1 < 0)
x1 = 0;
if (y1 > (MADS_SURFACE_HEIGHT - 1))
y1 = MADS_SURFACE_HEIGHT - 1;
if (y1 < 0)
y1 = 0;
if (msg.textDisplayIndex >= 0) {
MadsTextDisplayEntry textEntry = _owner._textDisplay[msg.textDisplayIndex];
if (flag || (textEntry.bounds.left != x1) || (textEntry.bounds.top != y1)) {
// Mark the associated text entry as deleted, so it can be re-created
_owner._textDisplay.expire(msg.textDisplayIndex);
msg.textDisplayIndex = -1;
}
}
if (msg.textDisplayIndex < 0) {
// Need to create a new text display entry for this message
int idx = _owner._textDisplay.add(x1, y1, msg.colour1 | (msg.colour2 << 8), _owner._textSpacing, msg.msg, _talkFont);
if (idx >= 0)
msg.textDisplayIndex = idx;
}
}
//--------------------------------------------------------------------------
ScreenObjects::ScreenObjects(MadsView &owner): _owner(owner) {
_v832EC = 0;
_v7FECA = 0;
_v7FED6 = 0;
_v8332A = 0;
_yp = 0;
_v8333C = 0;
_selectedObject = 0;
_category = 0;
_objectIndex = 0;
}
/**
* Clears the entries list
*/
void ScreenObjects::clear() {
_entries.clear();
}
/**
* Adds a new entry to the list of screen objects
*/
void ScreenObjects::add(const Common::Rect &bounds, int layer, int idx, int category) {
ScreenObjectEntry rec;
rec.bounds = bounds;
rec.layer = layer;
rec.index = idx;
rec.category = category;
rec.active = true;
_entries.push_back(rec);
}
/**
* Scans the list for an element that contains the given mode. The result will be 1 based for a match,
* with 0 indicating no entry was found
*/
int ScreenObjects::scan(int xp, int yp, int layer) {
for (uint i = 0; i < _entries.size(); ++i) {
if (_entries[i].active && _entries[i].bounds.contains(xp, yp) && (_entries[i].layer == layer))
return i + 1;
}
// Entry not found
return 0;
}
int ScreenObjects::scanBackwards(int xp, int yp, int layer) {
for (int i = (int)_entries.size() - 1; i >= 0; --i) {
if (_entries[i].active && _entries[i].bounds.contains(xp, yp) && (_entries[i].layer == layer))
return i + 1;
}
// Entry not found
return 0;
}
void ScreenObjects::setActive(int category, int idx, bool active) {
for (uint i = 0; i < _entries.size(); ++i) {
if (_entries[i].active && (_entries[i].category == category) && (_entries[i].index == idx))
_entries[i].active = active;
}
}
void ScreenObjects::check(bool scanFlag, bool mouseClick) {
if (!mouseClick || _v832EC)
_v7FECA = 0;
if (!_v7FED6 && !_v8332A && !_yp && (_v8333C != 0)) {
if (scanFlag) {
_category = CAT_NONE;
_selectedObject = scanBackwards(_madsVm->_mouse->currentPos().x, _madsVm->_mouse->currentPos().y,
LAYER_GUI);
if (_selectedObject > 0) {
ScreenObjectEntry &obj = _entries[_selectedObject];
_category = obj.category & 7;
_objectIndex = obj.index;
}
// TODO: Other stuff related to the user interface
}
}
_owner._action.refresh();
}
/*--------------------------------------------------------------------------*/
MadsDynamicHotspots::MadsDynamicHotspots(MadsView &owner): _owner(owner) {
for (int i = 0; i < DYNAMIC_HOTSPOTS_SIZE; ++i) {
DynamicHotspot rec;
rec.active = false;
_entries.push_back(rec);
}
_changed = true;
_count = 0;
}
int MadsDynamicHotspots::add(int descId, int field14, int seqIndex, const Common::Rect &bounds) {
// Find a free slot
uint idx = 0;
while ((idx < _entries.size()) && _entries[idx].active)
++idx;
if (idx == _entries.size())
error("MadsDynamicHotspots overflow");
_entries[idx].active = true;
_entries[idx].descId = descId;
_entries[idx].seqIndex = seqIndex;
_entries[idx].bounds = bounds;
_entries[idx].pos.x = -3;
_entries[idx].pos.y = 0;
_entries[idx].facing = 5;
_entries[idx].field_14 = field14;
_entries[idx].articleNumber = 6;
_entries[idx].field_17 = 0;
++_count;
_changed = true;
if (seqIndex >= 0)
_owner._sequenceList[seqIndex].dynamicHotspotIndex = idx;
return idx;
}
int MadsDynamicHotspots::setPosition(int index, int xp, int yp, int facing) {
if (index >= 0) {
_entries[index].pos.x = xp;
_entries[index].pos.y = yp;
_entries[index].facing = facing;
}
return index;
}
int MadsDynamicHotspots::set17(int index, int v) {
if (index >= 0)
_entries[index].field_17 = v;
return index;
}
void MadsDynamicHotspots::remove(int index) {
if (_entries[index].active) {
if (_entries[index].seqIndex >= 0)
_owner._sequenceList[_entries[index].seqIndex].dynamicHotspotIndex = -1;
_entries[index].active = false;
--_count;
_changed = true;
}
}
void MadsDynamicHotspots::reset() {
for (uint i = 0; i < _entries.size(); ++i)
_entries[i].active = false;
_count = 0;
_changed = false;
}
/*--------------------------------------------------------------------------*/
void MadsDirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
if (bounds.left % 2) {
--bounds.left;
++width;
}
if (bounds.left < 0)
bounds.left = 0;
else if (bounds.left > maxWidth)
bounds.left = maxWidth;
int right = bounds.left + width;
if (right < 0)
right = 0;
if (right > maxWidth)
right = maxWidth;
bounds.right = right;
bounds2.left = bounds.width() / 2;
bounds2.right = bounds.left + (bounds.width() + 1) / 2 - 1;
if (bounds.top < 0)
bounds.top = 0;
else if (bounds.top > maxHeight)
bounds.top = maxHeight;
int bottom = bounds.top + height;
if (bottom < 0)
bottom = 0;
if (bottom > maxHeight)
bottom = maxHeight;
bounds.bottom = bottom;
bounds2.top = bounds.height() / 2;
bounds2.bottom = bounds.top + (bounds.height() + 1) / 2 - 1;
active = true;
}
/*--------------------------------------------------------------------------*/
MadsDirtyAreas::MadsDirtyAreas(MadsView &owner): _owner(owner) {
for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
MadsDirtyArea rec;
rec.active = false;
_entries.push_back(rec);
}
}
void MadsDirtyAreas::setSpriteSlot(int dirtyIdx, const MadsSpriteSlot &spriteSlot) {
int width, height;
MadsDirtyArea &dirtyArea = _entries[dirtyIdx];
if (spriteSlot.spriteType == FULL_SCREEN_REFRESH) {
// Special entry to refresh the entire screen
dirtyArea.bounds.left = 0;
dirtyArea.bounds.top = 0;
width = MADS_SURFACE_WIDTH;
height = MADS_SURFACE_HEIGHT;
} else {
// Standard sprite slots
dirtyArea.bounds.left = spriteSlot.xp - _owner._posAdjust.x;
dirtyArea.bounds.top = spriteSlot.yp - _owner._posAdjust.y;
SpriteAsset &spriteSet = _owner._spriteSlots.getSprite(spriteSlot.spriteListIndex);
M4Sprite *frame = spriteSet.getFrame(((spriteSlot.frameNumber & 0x7fff) - 1) & 0x7f);
if (spriteSlot.scale == -1) {
width = frame->width();
height = frame->height();
} else {
width = frame->width() * spriteSlot.scale / 100;
height = frame->height() * spriteSlot.scale / 100;
dirtyArea.bounds.left -= width / 2;
dirtyArea.bounds.top += -(height - 1);
}
}
dirtyArea.setArea(width, height, MADS_SURFACE_WIDTH, MADS_SURFACE_HEIGHT);
}
void MadsDirtyAreas::setTextDisplay(int dirtyIdx, const MadsTextDisplayEntry &textDisplay) {
MadsDirtyArea &dirtyArea = _entries[dirtyIdx];
dirtyArea.bounds.left = textDisplay.bounds.left;
dirtyArea.bounds.top = textDisplay.bounds.top;
dirtyArea.setArea(textDisplay.bounds.width(), textDisplay.bounds.height(), MADS_SURFACE_WIDTH, MADS_SURFACE_HEIGHT);
}
/**
* Merge together any designated dirty areas that overlap
* @param startIndex 1-based starting dirty area starting index
* @param count Number of entries to process
*/
void MadsDirtyAreas::merge(int startIndex, int count) {
return;//***DEBUG***
if (startIndex >= count)
return;
for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
if (!_entries[outerCtr].active)
continue;
for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
if (!_entries[innerCtr].active || !intersects(outerCtr, innerCtr))
continue;
if (_entries[outerCtr].textActive && _entries[innerCtr].textActive)
mergeAreas(outerCtr, innerCtr);
}
}
}
/**
* Returns true if two dirty areas intersect
*/
bool MadsDirtyAreas::intersects(int idx1, int idx2) {
return _entries[idx1].bounds2.intersects(_entries[idx2].bounds2);
}
void MadsDirtyAreas::mergeAreas(int idx1, int idx2) {
MadsDirtyArea &da1 = _entries[idx1];
MadsDirtyArea &da2 = _entries[idx2];
da1.bounds.extend(da2.bounds);
da1.bounds2.left = da1.bounds.width() / 2;
da1.bounds2.right = da1.bounds.left + (da1.bounds.width() + 1) / 2 - 1;
da1.bounds2.top = da1.bounds.height() / 2;
da1.bounds2.bottom = da1.bounds.top + (da1.bounds.height() + 1) / 2 - 1;
da2.active = false;
da1.textActive = true;
}
void MadsDirtyAreas::copy(M4Surface *dest, M4Surface *src, const Common::Point &posAdjust) {
for (uint i = 0; i < _entries.size(); ++i) {
const Common::Rect &srcBounds = _entries[i].bounds;
Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
if (_entries[i].active && _entries[i].bounds.isValidRect())
src->copyTo(dest, bounds, _entries[i].bounds.left, _entries[i].bounds.top);
}
}
void MadsDirtyAreas::clear() {
for (uint i = 0; i < _entries.size(); ++i)
_entries[i].active = false;
}
/*--------------------------------------------------------------------------*/
MadsSequenceList::MadsSequenceList(MadsView &owner): _owner(owner) {
for (int i = 0; i < TIMER_LIST_SIZE; ++i) {
MadsSequenceEntry rec;
rec.active = 0;
rec.dynamicHotspotIndex = -1;
_entries.push_back(rec);
}
}
void MadsSequenceList::clear() {
for (uint i = 0; i < _entries.size(); ++i) {
_entries[i].active = 0;
_entries[i].dynamicHotspotIndex = -1;
}
}
bool MadsSequenceList::addSubEntry(int index, SequenceSubEntryMode mode, int frameIndex, int abortVal) {
if (_entries[index].entries.count >= TIMER_ENTRY_SUBSET_MAX)
return true;
int subIndex = _entries[index].entries.count++;
_entries[index].entries.mode[subIndex] = mode;
_entries[index].entries.frameIndex[subIndex] = frameIndex;
_entries[index].entries.abortVal[subIndex] = abortVal;
return false;
}
int MadsSequenceList::add(int spriteListIndex, bool flipped, int frameIndex, int triggerCountdown, int delayTicks, int extraTicks, int numTicks,
int msgX, int msgY, bool nonFixed, char scale, uint8 depth, int frameInc, SpriteAnimType animType, int numSprites,
int frameStart) {
// Find a free slot
uint seqIndex = 0;
while ((seqIndex < _entries.size()) && (_entries[seqIndex].active))
++seqIndex;
if (seqIndex == _entries.size())
error("TimerList full");
if (frameStart <= 0)
frameStart = 1;
if (numSprites == 0)
numSprites = _madsVm->scene()->_spriteSlots.getSprite(spriteListIndex).getCount();
if (frameStart == numSprites)
frameInc = 0;
// Set the list entry fields
_entries[seqIndex].active = true;
_entries[seqIndex].spriteListIndex = spriteListIndex;
_entries[seqIndex].flipped = flipped;
_entries[seqIndex].frameIndex = frameIndex;
_entries[seqIndex].frameStart = frameStart;
_entries[seqIndex].numSprites = numSprites;
_entries[seqIndex].animType = animType;
_entries[seqIndex].frameInc = frameInc;
_entries[seqIndex].depth = depth;
_entries[seqIndex].scale = scale;
_entries[seqIndex].nonFixed = nonFixed;
_entries[seqIndex].msgPos.x = msgX;
_entries[seqIndex].msgPos.y = msgY;
_entries[seqIndex].numTicks = numTicks;
_entries[seqIndex].extraTicks = extraTicks;
_entries[seqIndex].timeout = _madsVm->_currentTimer + delayTicks;
_entries[seqIndex].triggerCountdown = triggerCountdown;
_entries[seqIndex].doneFlag = false;
_entries[seqIndex].field_13 = 0;
_entries[seqIndex].dynamicHotspotIndex = -1;
_entries[seqIndex].entries.count = 0;
_entries[seqIndex].abortMode = _owner._abortTimersMode2;
for (int i = 0; i < 3; ++i)
_entries[seqIndex].actionNouns[i] = _madsVm->globals()->actionNouns[i];
return seqIndex;
}
void MadsSequenceList::remove(int seqIndex) {
if (_entries[seqIndex].active) {
if (_entries[seqIndex].dynamicHotspotIndex >= 0)
_owner._dynamicHotspots.remove(_entries[seqIndex].dynamicHotspotIndex);
}
_entries[seqIndex].active = false;
_owner._spriteSlots.deleteTimer(seqIndex);
}
void MadsSequenceList::setSpriteSlot(int seqIndex, MadsSpriteSlot &spriteSlot) {
MadsSequenceEntry &timerEntry = _entries[seqIndex];
SpriteAsset &spriteSet = _owner._spriteSlots.getSprite(timerEntry.spriteListIndex);
spriteSlot.spriteType = spriteSet.isBackground() ? BACKGROUND_SPRITE : FOREGROUND_SPRITE;
spriteSlot.seqIndex = seqIndex;
spriteSlot.spriteListIndex = timerEntry.spriteListIndex;
spriteSlot.frameNumber = (timerEntry.flipped ? 0x8000 : 0) | timerEntry.frameIndex;
spriteSlot.depth = timerEntry.depth;
spriteSlot.scale = timerEntry.scale;
if (!timerEntry.nonFixed) {
spriteSlot.xp = timerEntry.msgPos.x;
spriteSlot.yp = timerEntry.msgPos.y;
} else {
spriteSlot.xp = spriteSet.getFrame(timerEntry.frameIndex - 1)->x;
spriteSlot.yp = spriteSet.getFrame(timerEntry.frameIndex - 1)->y;
}
}
bool MadsSequenceList::loadSprites(int seqIndex) {
MadsSequenceEntry &seqEntry = _entries[seqIndex];
int slotIndex;
bool result = false;
int idx = -1;
_owner._spriteSlots.deleteTimer(seqIndex);
if (seqEntry.doneFlag) {
remove(seqIndex);
return false;
}
if (seqEntry.spriteListIndex == -1) {
// Doesn't have an associated sprite anymore, so mark as done
seqEntry.doneFlag = true;
} else if ((slotIndex = _owner._spriteSlots.getIndex()) >= 0) {
MadsSpriteSlot &spriteSlot = _owner._spriteSlots[slotIndex];
setSpriteSlot(seqIndex, spriteSlot);
int x2 = 0, y2 = 0;
if ((seqEntry.field_13 != 0) || (seqEntry.dynamicHotspotIndex >= 0)) {
SpriteAsset &spriteSet = _owner._spriteSlots.getSprite(seqEntry.spriteListIndex);
M4Sprite *frame = spriteSet.getFrame(seqEntry.frameIndex - 1);
int width = frame->width() * seqEntry.scale / 200;
int height = frame->height() * seqEntry.scale / 100;
warning("frame size %d x %d", width, height);
// TODO: Missing stuff here, and I'm not certain about the dynamic hotspot stuff below
if (seqEntry.dynamicHotspotIndex >= 0) {
DynamicHotspot &dynHotspot = _owner._dynamicHotspots[seqEntry.dynamicHotspotIndex];
dynHotspot.bounds.left = MAX(x2 - width, 0);
dynHotspot.bounds.right = MAX(x2 - width, 319) - dynHotspot.bounds.left + 1;
dynHotspot.bounds.top = MAX(y2 - height, 0);
dynHotspot.bounds.bottom = MIN(y2, 155) - dynHotspot.bounds.top;
_owner._dynamicHotspots._changed = true;
}
}
// Frame adjustments
if (seqEntry.frameStart != seqEntry.numSprites)
seqEntry.frameIndex += seqEntry.frameInc;
if (seqEntry.frameIndex >= seqEntry.frameStart) {
if (seqEntry.frameIndex > seqEntry.numSprites) {
result = true;
if (seqEntry.animType == ANIMTYPE_CYCLED) {
// Reset back to the starting frame (cyclic)
seqEntry.frameIndex = seqEntry.frameStart;
} else {
// Switch into reverse mode
seqEntry.frameIndex = seqEntry.numSprites - 1;
seqEntry.frameInc = -1;
}
}
} else {
// Currently in reverse mode and moved past starting frame
result = true;
if (seqEntry.animType == ANIMTYPE_CYCLED)
{
// Switch back to forward direction again
seqEntry.frameIndex = seqEntry.frameStart + 1;
seqEntry.frameInc = 1;
} else {
// Otherwise reset back to last sprite for further reverse animating
seqEntry.frameIndex = seqEntry.numSprites;
}
}
if (result && (seqEntry.triggerCountdown != 0)) {
if (--seqEntry.triggerCountdown == 0)
seqEntry.doneFlag = true;
}
} else {
// Out of sprite display slots, so mark entry as done
seqEntry.doneFlag = true;
}
if (seqEntry.entries.count > 0) {
for (int i = 0; i <= seqEntry.entries.count; ++i) {
switch (seqEntry.entries.mode[i]) {
case SM_0:
case SM_1:
if (((seqEntry.entries.mode[i] == SM_0) && seqEntry.doneFlag) ||
((seqEntry.entries.mode[i] == SM_1) && result))
idx = i;
break;
case SM_FRAME_INDEX: {
int v = seqEntry.entries.frameIndex[i];
if ((v == seqEntry.frameIndex) || (v == 0))
idx = i;
}
default:
break;
}
}
}
if (idx >= 0) {
_owner._abortTimers = seqEntry.entries.abortVal[idx];
_owner._abortTimersMode = seqEntry.abortMode;
}
return result;
}
/**
* Handles counting down entries in the timer list for action
*/
void MadsSequenceList::tick() {
for (uint idx = 0; idx < _entries.size(); ++idx) {
if ((_owner._abortTimers2 == 0) && (_owner._abortTimers != 0))
break;
MadsSequenceEntry &seqEntry = _entries[idx];
uint32 currentTimer = _madsVm->_currentTimer;
if (!seqEntry.active || (currentTimer < seqEntry.timeout))
continue;
// Set the next timeout for the timer entry
seqEntry.timeout = currentTimer + seqEntry.numTicks;
// Action the sprite
if (loadSprites(idx)) {
seqEntry.timeout += seqEntry.extraTicks;
}
}
}
void MadsSequenceList::delay(uint32 v1, uint32 v2) {
for (uint idx = 0; idx < _entries.size(); ++idx) {
if (_entries[idx].active) {
_entries[idx].timeout += v1 - v2;
}
}
}
void MadsSequenceList::setAnimRange(int seqIndex, int startVal, int endVal) {
MadsSequenceEntry &seqEntry = _entries[seqIndex];
SpriteAsset &spriteSet = _owner._spriteSlots.getSprite(seqEntry.spriteListIndex);
int numSprites = spriteSet.getCount();
int tempStart = startVal, tempEnd = endVal;
switch (startVal) {
case -2:
tempStart = numSprites;
break;
case -1:
tempStart = 1;
break;
}
switch (endVal) {
case -2:
case 0:
tempEnd = numSprites;
break;
case -1:
tempEnd = 1;
break;
default:
tempEnd = numSprites;
break;
}
seqEntry.frameStart = tempStart;
seqEntry.numSprites = tempEnd;
seqEntry.frameIndex = (seqEntry.frameInc < 0) ? tempStart : tempEnd;
}
void MadsSequenceList::scan() {
for (uint i = 0; i < _entries.size(); ++i) {
if (!_entries[i].active && (_entries[i].spriteListIndex != -1)) {
int idx = _owner._spriteSlots.getIndex();
setSpriteSlot(i, _owner._spriteSlots[idx]);
}
}
}
/**
* Sets the depth of the specified entry in the sequence list
*/
void MadsSequenceList::setDepth(int seqIndex, int depth) {
_entries[seqIndex].depth = depth;
}
//--------------------------------------------------------------------------
Animation::Animation(MadsM4Engine *vm): _vm(vm) {
}
Animation::~Animation() {
}
//--------------------------------------------------------------------------
MadsView::MadsView(View *view): _view(view), _dynamicHotspots(*this), _sequenceList(*this),
_kernelMessages(*this), _spriteSlots(*this), _dirtyAreas(*this), _textDisplay(*this),
_screenObjects(*this), _action(*this) {
_textSpacing = -1;
_newTimeout = 0;
_abortTimers = 0;
_abortTimers2 = 0;
_abortTimersMode = ABORTMODE_0;
_abortTimersMode2 = ABORTMODE_0;
_depthSurface = NULL;
_bgSurface = NULL;
_viewport = NULL;
_sceneAnimation = new MadsAnimation(_vm, this);
}
MadsView::~MadsView() {
delete _sceneAnimation;
delete _viewport;
}
void MadsView::refresh() {
if (!_viewport)
setViewport(_view->bounds());
// Draw any sprites
_dirtyAreas.clear();
_spriteSlots.drawBackground();
// Process dirty areas
_textDisplay.setDirtyAreas();
// Merge any identified dirty areas
_dirtyAreas.merge(1, DIRTY_AREAS_SIZE);
// Copy dirty areas to the main display surface
_dirtyAreas.copy(_viewport, _bgSurface, _posAdjust);
// Handle dirty areas for foreground objects
_spriteSlots.setDirtyAreas();
_textDisplay.setDirtyAreas2();
_dirtyAreas.merge(1, DIRTY_AREAS_SIZE);
// Draw foreground sprites
_spriteSlots.drawForeground(_viewport);
// Draw text elements onto the view
_textDisplay.draw(_viewport);
// Remove any sprite slots that are no longer needed
_spriteSlots.cleanUp();
// Deactivate any text display entries that are no longer needed
_textDisplay.cleanUp();
}
void MadsView::update() {
_sequenceList.tick();
_kernelMessages.update();
}
void MadsView::clearLists() {
_textDisplay.clear();
_kernelMessages.clear();
_spriteSlots.clear();
}
void MadsView::setViewport(const Common::Rect &bounds) {
delete _viewport;
_viewport = new M4Surface(bounds.width(), bounds.height(), _view->getBasePtr(bounds.left, bounds.top),
_view->getPitch());
}
} // End of namespace M4