scummvm/engines/wintermute
2012-07-08 21:58:01 +02:00
..
Ad WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
Base WINTERMUTE: Rename VarName->varName in BSoundMgr 2012-07-08 21:58:01 +02:00
graphics WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *" 2012-07-06 19:14:17 +02:00
math WINTERMUTE: Rename FuncName->funcName in Math-classes 2012-07-03 06:34:48 +02:00
Sys WINTERMUTE: Rename FuncName/VarName->funcName/varName in BGame 2012-07-08 19:43:05 +02:00
tinyxml WINTERMUTE: Add subfolders for math, UI, tinyxml and Sys 2012-06-02 13:09:34 +02:00
UI WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
utils WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00
video WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00
coll_templ.h WINTERMUTE: Rename Persist->persist 2012-06-22 20:06:12 +02:00
dcgf.h WINTERMUTE: Fix a savegame-regression 2012-06-27 15:15:46 +02:00
dcpackage.h WINTERMUTE: Get rid of all system-headers BUT limits.h 2012-06-15 19:49:13 +02:00
dcscript.h WINTERMUTE: Clean out some un-needed headers, and some FORBIDDEN_SYMBOL_EXCEPTIONs 2012-06-15 01:29:20 +02:00
dctypes.h WINTERMUTE: Clean up the formatting in dctypes a bit 2012-06-15 00:57:58 +02:00
detection.cpp WINTERMUTE: Add detection for Chivalry is Not Dead 2012-07-08 18:38:50 +02:00
module.mk WINTERMUTE: Remove BEvent. 2012-06-22 18:59:19 +02:00
persistent.cpp WINTERMUTE: Rename FuncName->funcName in the Sys-classes. 2012-06-26 14:28:53 +02:00
persistent.h WINTERMUTE: Rename FuncName->funcName in the Sys-classes. 2012-06-26 14:28:53 +02:00
PlatformSDL.cpp WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00
PlatformSDL.h WINTERMUTE: Move some of the initialization code over from PlatformSDL 2012-06-15 18:45:28 +02:00
wintermute.cpp WINTERMUTE: Rename FuncName->funcName in BRegistry 2012-07-08 20:07:01 +02:00
wintermute.h WINTERMUTE: Move the engine-log over to a debug-channel. 2012-06-25 15:26:33 +02:00
wintypes.h WINTERMUTE: Silence a warning in wintypes.h 2012-06-25 17:09:58 +02:00
wme_debugger.h WINTERMUTE: Rename FuncName->funcName in BDebugger 2012-07-06 18:19:09 +02:00