mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
c2cb3bb799
svn-id: r50336
742 lines
25 KiB
C++
742 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "mohawk/resource.h"
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#include "mohawk/graphics.h"
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#include "mohawk/myst.h"
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#include "mohawk/riven.h"
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#include "mohawk/riven_cursors.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/primitives.h"
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#include "gui/message.h"
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namespace Mohawk {
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Graphics::Surface *ImageData::getSurface() {
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Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
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Graphics::Surface *surface = new Graphics::Surface();
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surface->create(_surface->w, _surface->h, pixelFormat.bytesPerPixel);
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if (_surface->bytesPerPixel == 1) {
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assert(_palette);
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for (uint16 i = 0; i < _surface->h; i++) {
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for (uint16 j = 0; j < _surface->w; j++) {
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byte palIndex = *((byte *)_surface->pixels + i * _surface->pitch + j);
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byte r = _palette[palIndex * 4];
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byte g = _palette[palIndex * 4 + 1];
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byte b = _palette[palIndex * 4 + 2];
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if (pixelFormat.bytesPerPixel == 2)
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*((uint16 *)surface->getBasePtr(j, i)) = pixelFormat.RGBToColor(r, g, b);
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else
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*((uint32 *)surface->getBasePtr(j, i)) = pixelFormat.RGBToColor(r, g, b);
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}
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}
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} else
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memcpy(surface->pixels, _surface->pixels, _surface->w * _surface->h * _surface->bytesPerPixel);
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return surface;
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}
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MystGraphics::MystGraphics(MohawkEngine_Myst* vm) : _vm(vm) {
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_bmpDecoder = new MystBitmap();
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// The original version of Myst could run in 8bpp color too.
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// However, it dithered videos to 8bpp and they looked considerably
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// worse (than they already did :P). So we're not even going to
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// support 8bpp mode in Myst (Myst ME required >8bpp anyway).
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initGraphics(544, 333, true, NULL); // What an odd screen size!
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_pixelFormat = _vm->_system->getScreenFormat();
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if (_pixelFormat.bytesPerPixel == 1)
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error("Myst requires greater than 256 colors to run");
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if (_vm->getFeatures() & GF_ME) {
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_jpegDecoder = new Graphics::JPEGDecoder();
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_pictDecoder = new Graphics::PictDecoder(_pixelFormat);
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} else {
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_jpegDecoder = NULL;
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_pictDecoder = NULL;
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}
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_pictureFile.entries = NULL;
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}
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MystGraphics::~MystGraphics() {
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delete _bmpDecoder;
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delete _jpegDecoder;
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delete _pictDecoder;
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}
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static const char* picFileNames[] = {
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"CHpics",
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"",
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"DUpics",
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"INpics",
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"MEpics",
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"MYpics",
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"SEpics",
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"STpics",
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""
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};
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void MystGraphics::loadExternalPictureFile(uint16 stack) {
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if (_vm->getPlatform() != Common::kPlatformMacintosh)
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return;
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if (_pictureFile.picFile.isOpen())
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_pictureFile.picFile.close();
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delete[] _pictureFile.entries;
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if (!scumm_stricmp(picFileNames[stack], ""))
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return;
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if (!_pictureFile.picFile.open(picFileNames[stack]))
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error ("Could not open external picture file \'%s\'", picFileNames[stack]);
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_pictureFile.pictureCount = _pictureFile.picFile.readUint32BE();
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_pictureFile.entries = new PictureFile::PictureEntry[_pictureFile.pictureCount];
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for (uint32 i = 0; i < _pictureFile.pictureCount; i++) {
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_pictureFile.entries[i].offset = _pictureFile.picFile.readUint32BE();
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_pictureFile.entries[i].size = _pictureFile.picFile.readUint32BE();
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_pictureFile.entries[i].id = _pictureFile.picFile.readUint16BE();
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_pictureFile.entries[i].type = _pictureFile.picFile.readUint16BE();
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_pictureFile.entries[i].width = _pictureFile.picFile.readUint16BE();
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_pictureFile.entries[i].height = _pictureFile.picFile.readUint16BE();
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}
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}
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void MystGraphics::copyImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest) {
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// Clip the destination rect to the screen
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if (dest.right > _vm->_system->getWidth() || dest.bottom > _vm->_system->getHeight())
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dest.debugPrint(4, "Clipping destination rect to the screen:");
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dest.right = CLIP<int>(dest.right, 0, _vm->_system->getWidth());
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dest.bottom = CLIP<int>(dest.bottom, 0, _vm->_system->getHeight());
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Graphics::Surface *surface = NULL;
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// Myst ME uses JPEG/PICT images instead of compressed Windows Bitmaps for room images,
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// though there are a few weird ones that use that format. For further nonsense with images,
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// the Macintosh version stores images in external "picture files." We check them before
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// going to check for a PICT resource.
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if (_vm->getFeatures() & GF_ME && _vm->getPlatform() == Common::kPlatformMacintosh && _pictureFile.picFile.isOpen()) {
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for (uint32 i = 0; i < _pictureFile.pictureCount; i++)
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if (_pictureFile.entries[i].id == image) {
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if (_pictureFile.entries[i].type == 0) {
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Graphics::Surface *jpegSurface = _jpegDecoder->decodeImage(new Common::SeekableSubReadStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size));
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surface->copyFrom(*jpegSurface);
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} else if (_pictureFile.entries[i].type == 1)
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surface = _pictDecoder->decodeImage(new Common::SeekableSubReadStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size));
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else
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error ("Unknown Picture File type %d", _pictureFile.entries[i].type);
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break;
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}
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}
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// We're not using the external Mac files, so it's time to delve into the main Mohawk
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// archives. However, we still don't know if it's a PICT or WDIB resource. If it's Myst
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// ME it's most likely a PICT, and if it's original it's definitely a WDIB. However,
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// Myst ME throws us another curve ball in that PICT resources can contain WDIB's instead
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// of PICT's.
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if (!surface) {
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bool isPict = false;
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Common::SeekableReadStream *dataStream = NULL;
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if (_vm->getFeatures() & GF_ME && _vm->hasResource(ID_PICT, image)) {
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// The PICT resource exists. However, it could still contain a MystBitmap
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// instead of a PICT image...
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dataStream = _vm->getRawData(ID_PICT, image);
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// Here we detect whether it's really a PICT or a WDIB. Since a MystBitmap
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// would be compressed, there's no way to detect for the BM without a hack.
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// So, we search for the PICT version opcode for detection.
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dataStream->seek(512 + 10); // 512 byte pict header
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isPict = (dataStream->readUint32BE() == 0x001102FF);
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dataStream->seek(0);
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} else // No PICT, so the WDIB must exist. Let's go grab it.
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dataStream = _vm->getRawData(ID_WDIB, image);
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if (isPict)
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surface = _pictDecoder->decodeImage(dataStream);
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else {
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ImageData *imageData = _bmpDecoder->decodeImage(dataStream);
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surface = imageData->getSurface();
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delete imageData;
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}
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}
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debug(3, "Image Blit:");
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debug(3, "src.x: %d", src.left);
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debug(3, "src.y: %d", src.top);
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debug(3, "dest.x: %d", dest.left);
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debug(3, "dest.y: %d", dest.top);
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debug(3, "width: %d", src.width());
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debug(3, "height: %d", src.height());
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if (surface) {
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uint16 width = MIN<int>(surface->w, dest.width());
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uint16 height = MIN<int>(surface->h, dest.height());
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_vm->_system->copyRectToScreen((byte *)surface->getBasePtr(src.left, src.top), surface->pitch, dest.left, dest.top, width, height);
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surface->free();
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delete surface;
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}
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// FIXME: Remove this and update only at certain points
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_vm->_system->updateScreen();
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}
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void MystGraphics::copyImageToScreen(uint16 image, Common::Rect dest) {
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copyImageSectionToScreen(image, Common::Rect(0, 0, 544, 333), dest);
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}
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void MystGraphics::showCursor(void) {
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CursorMan.showMouse(true);
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_vm->_needsUpdate = true;
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}
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void MystGraphics::hideCursor(void) {
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CursorMan.showMouse(false);
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_vm->_needsUpdate = true;
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}
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void MystGraphics::changeCursor(uint16 cursor) {
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// Both Myst and Myst ME use the "MystBitmap" format for cursor images.
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ImageData *data = _bmpDecoder->decodeImage(_vm->getRawData(ID_WDIB, cursor));
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Common::SeekableReadStream *clrcStream = _vm->getRawData(ID_CLRC, cursor);
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uint16 hotspotX = clrcStream->readUint16LE();
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uint16 hotspotY = clrcStream->readUint16LE();
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delete clrcStream;
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// Myst ME stores some cursors as 24bpp images instead of 8bpp
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if (data->_surface->bytesPerPixel == 1) {
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CursorMan.replaceCursor((byte *)data->_surface->pixels, data->_surface->w, data->_surface->h, hotspotX, hotspotY, 0);
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CursorMan.replaceCursorPalette(data->_palette, 0, 256);
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} else
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CursorMan.replaceCursor((byte *)data->_surface->pixels, data->_surface->w, data->_surface->h, hotspotX, hotspotY, _pixelFormat.RGBToColor(255, 255, 255), 1, &_pixelFormat);
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_vm->_needsUpdate = true;
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}
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void MystGraphics::drawRect(Common::Rect rect, bool active) {
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// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
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if (rect.left < 0 || rect.top < 0 || rect.right > 544 || rect.bottom > 333 || !rect.isValidRect() || rect.width() == 0 || rect.height() == 0)
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return;
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Graphics::Surface *screen = _vm->_system->lockScreen();
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if (active)
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screen->frameRect(rect, _pixelFormat.RGBToColor(0, 255, 0));
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else
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screen->frameRect(rect, _pixelFormat.RGBToColor(255, 0, 0));
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_vm->_system->unlockScreen();
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}
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RivenGraphics::RivenGraphics(MohawkEngine_Riven* vm) : _vm(vm) {
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_bitmapDecoder = new MohawkBitmap();
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// Give me the best you've got!
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initGraphics(608, 436, true, NULL);
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_pixelFormat = _vm->_system->getScreenFormat();
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if (_pixelFormat.bytesPerPixel == 1)
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error("Riven requires greater than 256 colors to run");
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// The actual game graphics only take up the first 392 rows. The inventory
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// occupies the rest of the screen and we don't use the buffer to hold that.
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_mainScreen = new Graphics::Surface();
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_mainScreen->create(608, 392, _pixelFormat.bytesPerPixel);
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_updatesEnabled = true;
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_scheduledTransition = -1; // no transition
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_dirtyScreen = false;
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_inventoryDrawn = false;
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}
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RivenGraphics::~RivenGraphics() {
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_mainScreen->free();
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delete _mainScreen;
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delete _bitmapDecoder;
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}
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void RivenGraphics::copyImageToScreen(uint16 image, uint32 left, uint32 top, uint32 right, uint32 bottom) {
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// First, decode the image and get the high color surface
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ImageData *imageData = _bitmapDecoder->decodeImage(_vm->getRawData(ID_TBMP, image));
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Graphics::Surface *surface = imageData->getSurface();
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delete imageData;
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// Clip the width to fit on the screen. Fixes some images.
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if (left + surface->w > 608)
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surface->w = 608 - left;
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for (uint16 i = 0; i < surface->h; i++)
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memcpy(_mainScreen->getBasePtr(left, i + top), surface->getBasePtr(0, i), surface->w * surface->bytesPerPixel);
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surface->free();
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delete surface;
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_dirtyScreen = true;
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}
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void RivenGraphics::drawPLST(uint16 x) {
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Common::SeekableReadStream* plst = _vm->getRawData(ID_PLST, _vm->getCurCard());
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uint16 index, id, left, top, right, bottom;
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uint16 recordCount = plst->readUint16BE();
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for (uint16 i = 0; i < recordCount; i++) {
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index = plst->readUint16BE();
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id = plst->readUint16BE();
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left = plst->readUint16BE();
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top = plst->readUint16BE();
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right = plst->readUint16BE();
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bottom = plst->readUint16BE();
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// We are also checking here to make sure we haven't drawn the image yet on screen.
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// This fixes problems with drawing PLST 1 twice and some other images twice. PLST
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// 1 is sometimes not called by the scripts, so some cards don't appear if we don't
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// draw PLST 1 each time. This "hack" is here to catch any PLST attempting to draw
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// twice. There should never be a problem with doing it this way.
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if (index == x && !(Common::find(_activatedPLSTs.begin(), _activatedPLSTs.end(), x) != _activatedPLSTs.end())) {
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debug (0, "Drawing image %d", id);
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copyImageToScreen(id, left, top, right, bottom);
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_activatedPLSTs.push_back(x);
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break;
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}
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}
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delete plst;
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}
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void RivenGraphics::updateScreen() {
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if (_updatesEnabled) {
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_vm->runUpdateScreenScript();
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if (_dirtyScreen) {
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_activatedPLSTs.clear();
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// Copy to screen if there's no transition. Otherwise transition. ;)
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if (_scheduledTransition < 0)
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_vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
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else
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runScheduledTransition();
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// Finally, update the screen.
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_vm->_system->updateScreen();
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_dirtyScreen = false;
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}
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}
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}
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void RivenGraphics::scheduleWaterEffect(uint16 sfxeID) {
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Common::SeekableReadStream *sfxeStream = _vm->getRawData(ID_SFXE, sfxeID);
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if (sfxeStream->readUint16BE() != 'SL')
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error ("Unknown sfxe tag");
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// Read in header info
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SFXERecord sfxeRecord;
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sfxeRecord.frameCount = sfxeStream->readUint16BE();
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uint32 offsetTablePosition = sfxeStream->readUint32BE();
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sfxeRecord.rect.left = sfxeStream->readUint16BE();
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sfxeRecord.rect.top = sfxeStream->readUint16BE();
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sfxeRecord.rect.right = sfxeStream->readUint16BE();
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sfxeRecord.rect.bottom = sfxeStream->readUint16BE();
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sfxeRecord.speed = sfxeStream->readUint16BE();
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// Skip the rest of the fields...
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// Read in offsets
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sfxeStream->seek(offsetTablePosition);
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uint32 *frameOffsets = new uint32[sfxeRecord.frameCount];
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for (uint16 i = 0; i < sfxeRecord.frameCount; i++)
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frameOffsets[i] = sfxeStream->readUint32BE();
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sfxeStream->seek(frameOffsets[0]);
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// Read in the scripts
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for (uint16 i = 0; i < sfxeRecord.frameCount; i++)
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sfxeRecord.frameScripts.push_back(sfxeStream->readStream((i == sfxeRecord.frameCount - 1) ? sfxeStream->size() - frameOffsets[i] : frameOffsets[i + 1] - frameOffsets[i]));
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// Set it to the first frame
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sfxeRecord.curFrame = 0;
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sfxeRecord.lastFrameTime = 0;
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delete[] frameOffsets;
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delete sfxeStream;
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_waterEffects.push_back(sfxeRecord);
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}
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void RivenGraphics::clearWaterEffects() {
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_waterEffects.clear();
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}
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bool RivenGraphics::runScheduledWaterEffects() {
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// Don't run the effect if it's disabled
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if (*_vm->matchVarToString("waterenabled") == 0)
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return false;
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Graphics::Surface *screen = NULL;
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for (uint16 i = 0; i < _waterEffects.size(); i++) {
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if (_vm->_system->getMillis() > _waterEffects[i].lastFrameTime + 1000 / _waterEffects[i].speed) {
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// Lock the screen!
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if (!screen)
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screen = _vm->_system->lockScreen();
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// Make sure the script is at the starting point
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Common::SeekableReadStream *script = _waterEffects[i].frameScripts[_waterEffects[i].curFrame];
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if (script->pos() != 0)
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script->seek(0);
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// Run script
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uint16 curRow = 0;
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for (uint16 op = script->readUint16BE(); op != 4; op = script->readUint16BE()) {
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if (op == 1) { // Increment Row
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curRow++;
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} else if (op == 3) { // Copy Pixels
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uint16 dstLeft = script->readUint16BE();
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uint16 srcLeft = script->readUint16BE();
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uint16 srcTop = script->readUint16BE();
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uint16 rowWidth = script->readUint16BE();
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memcpy ((byte *)screen->getBasePtr(dstLeft, curRow + _waterEffects[i].rect.top), (byte *)_mainScreen->getBasePtr(srcLeft, srcTop), rowWidth * _pixelFormat.bytesPerPixel);
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} else if (op != 4) { // End of Script
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error ("Unknown SFXE opcode %d", op);
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}
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}
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// Increment frame
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_waterEffects[i].curFrame++;
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if (_waterEffects[i].curFrame == _waterEffects[i].frameCount)
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_waterEffects[i].curFrame = 0;
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// Set the new time
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_waterEffects[i].lastFrameTime = _vm->_system->getMillis();
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}
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}
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// Unlock the screen if it has been locked and return true to update the screen
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if (screen) {
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_vm->_system->unlockScreen();
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return true;
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}
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return false;
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}
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void RivenGraphics::scheduleTransition(uint16 id, Common::Rect rect) {
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_scheduledTransition = id;
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_transitionRect = rect;
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}
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void RivenGraphics::runScheduledTransition() {
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if (_scheduledTransition < 0) // No transition is scheduled
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return;
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// TODO: There's a lot to be done here...
|
|
|
|
// Note: Transitions 0-11 are actual transitions, but none are used in-game.
|
|
// There's no point in implementing them if they're not used. These extra
|
|
// transitions were found by hacking scripts.
|
|
|
|
switch (_scheduledTransition) {
|
|
case 0: // Swipe Left
|
|
case 1: // Swipe Right
|
|
case 2: // Swipe Up
|
|
case 3: // Swipe Down
|
|
case 12: // Pan Left
|
|
case 13: // Pan Right
|
|
case 14: // Pan Up
|
|
case 15: // Pan Down
|
|
case 16: // Dissolve
|
|
case 17: // Dissolve (tspit CARD 155)
|
|
break;
|
|
default:
|
|
if (_scheduledTransition >= 4 && _scheduledTransition <= 11)
|
|
error("Found unused transition %d", _scheduledTransition);
|
|
else
|
|
error("Found unknown transition %d", _scheduledTransition);
|
|
}
|
|
|
|
// For now, just copy the image to screen without doing any transition.
|
|
_vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
|
|
_vm->_system->updateScreen();
|
|
|
|
_scheduledTransition = -1; // Clear scheduled transition
|
|
}
|
|
|
|
// TODO: Marble Cursors/Palettes
|
|
void RivenGraphics::changeCursor(uint16 num) {
|
|
// All of Riven's cursors are hardcoded. See riven_cursors.h for these definitions.
|
|
|
|
switch (num) {
|
|
case 1002:
|
|
// Zip Mode
|
|
CursorMan.replaceCursor(zipModeCursor, 16, 16, 8, 8, 0);
|
|
CursorMan.replaceCursorPalette(zipModeCursorPalette, 1, ARRAYSIZE(zipModeCursorPalette) / 4);
|
|
break;
|
|
case 2003:
|
|
// Hand Over Object
|
|
CursorMan.replaceCursor(objectHandCursor, 16, 16, 8, 8, 0);
|
|
CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4);
|
|
break;
|
|
case 2004:
|
|
// Grabbing/Using Object
|
|
CursorMan.replaceCursor(grabbingHandCursor, 13, 13, 6, 6, 0);
|
|
CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4);
|
|
break;
|
|
case 3000:
|
|
// Standard Hand
|
|
CursorMan.replaceCursor(standardHandCursor, 15, 16, 6, 0, 0);
|
|
CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4);
|
|
break;
|
|
case 3001:
|
|
// Pointing Left
|
|
CursorMan.replaceCursor(pointingLeftCursor, 15, 13, 0, 3, 0);
|
|
CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4);
|
|
break;
|
|
case 3002:
|
|
// Pointing Right
|
|
CursorMan.replaceCursor(pointingRightCursor, 15, 13, 14, 3, 0);
|
|
CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4);
|
|
break;
|
|
case 3003:
|
|
// Pointing Down (Palm Up)
|
|
CursorMan.replaceCursor(pointingDownCursorPalmUp, 13, 16, 3, 15, 0);
|
|
CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4);
|
|
break;
|
|
case 3004:
|
|
// Pointing Up (Palm Up)
|
|
CursorMan.replaceCursor(pointingUpCursorPalmUp, 13, 16, 3, 0, 0);
|
|
CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4);
|
|
break;
|
|
case 3005:
|
|
// Pointing Left (Curved)
|
|
CursorMan.replaceCursor(pointingLeftCursorBent, 15, 13, 0, 5, 0);
|
|
CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4);
|
|
break;
|
|
case 3006:
|
|
// Pointing Right (Curved)
|
|
CursorMan.replaceCursor(pointingRightCursorBent, 15, 13, 14, 5, 0);
|
|
CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4);
|
|
break;
|
|
case 3007:
|
|
// Pointing Down (Palm Down)
|
|
CursorMan.replaceCursor(pointingDownCursorPalmDown, 15, 16, 7, 15, 0);
|
|
CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4);
|
|
break;
|
|
case 4001:
|
|
// Red Marble
|
|
break;
|
|
case 4002:
|
|
// Orange Marble
|
|
break;
|
|
case 4003:
|
|
// Yellow Marble
|
|
break;
|
|
case 4004:
|
|
// Green Marble
|
|
break;
|
|
case 4005:
|
|
// Blue Marble
|
|
break;
|
|
case 4006:
|
|
// Purple Marble
|
|
break;
|
|
case 5000:
|
|
// Pellet
|
|
CursorMan.replaceCursor(pelletCursor, 8, 8, 4, 4, 0);
|
|
CursorMan.replaceCursorPalette(pelletCursorPalette, 1, ARRAYSIZE(pelletCursorPalette) / 4);
|
|
break;
|
|
case 9000:
|
|
// Hide Cursor
|
|
CursorMan.showMouse(false);
|
|
break;
|
|
default:
|
|
error ("Cursor %d does not exist!", num);
|
|
}
|
|
|
|
if (num != 9000) // Show Cursor
|
|
CursorMan.showMouse(true);
|
|
|
|
// Should help in cases where we need to hide the cursor immediately.
|
|
_vm->_system->updateScreen();
|
|
}
|
|
|
|
void RivenGraphics::showInventory() {
|
|
// Don't redraw the inventory
|
|
if (_inventoryDrawn)
|
|
return;
|
|
|
|
// Clear the inventory area
|
|
clearInventoryArea();
|
|
|
|
// The demo doesn't have the inventory system and we don't want
|
|
// to show the inventory on setup screens or in other journals.
|
|
if (_vm->getFeatures() & GF_DEMO || _vm->getCurStack() == aspit)
|
|
return;
|
|
|
|
// There are three books and three vars. We have three different
|
|
// combinations. At the start you have just Atrus' journal. Later,
|
|
// you get Catherine's journal and the trap book. Near the end,
|
|
// you lose the trap book and have just the two journals.
|
|
|
|
bool hasCathBook = *_vm->matchVarToString("acathbook") != 0;
|
|
bool hasTrapBook = *_vm->matchVarToString("atrapbook") != 0;
|
|
|
|
if (!hasCathBook) {
|
|
drawInventoryImage(101, g_atrusJournalRect1);
|
|
} else if (!hasTrapBook) {
|
|
drawInventoryImage(101, g_atrusJournalRect2);
|
|
drawInventoryImage(102, g_cathJournalRect2);
|
|
} else {
|
|
drawInventoryImage(101, g_atrusJournalRect3);
|
|
drawInventoryImage(102, g_cathJournalRect3);
|
|
drawInventoryImage(100, g_trapBookRect3);
|
|
}
|
|
|
|
_vm->_system->updateScreen();
|
|
_inventoryDrawn = true;
|
|
}
|
|
|
|
void RivenGraphics::hideInventory() {
|
|
// Don't hide the inventory twice
|
|
if (!_inventoryDrawn)
|
|
return;
|
|
|
|
// Clear the area
|
|
clearInventoryArea();
|
|
|
|
_inventoryDrawn = false;
|
|
}
|
|
|
|
void RivenGraphics::clearInventoryArea() {
|
|
// Clear the inventory area
|
|
static const Common::Rect inventoryRect = Common::Rect(0, 392, 608, 436);
|
|
|
|
// Lock the screen
|
|
Graphics::Surface *screen = _vm->_system->lockScreen();
|
|
|
|
// Fill the inventory area with black
|
|
screen->fillRect(inventoryRect, _pixelFormat.RGBToColor(0, 0, 0));
|
|
|
|
_vm->_system->unlockScreen();
|
|
}
|
|
|
|
void RivenGraphics::drawInventoryImage(uint16 id, const Common::Rect *rect) {
|
|
ImageData *imageData = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id));
|
|
Graphics::Surface *surface = imageData->getSurface();
|
|
delete imageData;
|
|
|
|
_vm->_system->copyRectToScreen((byte *)surface->pixels, surface->pitch, rect->left, rect->top, surface->w, surface->h);
|
|
|
|
surface->free();
|
|
delete surface;
|
|
}
|
|
|
|
void RivenGraphics::drawRect(Common::Rect rect, bool active) {
|
|
// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
|
|
Graphics::Surface *screen = _vm->_system->lockScreen();
|
|
|
|
if (active)
|
|
screen->frameRect(rect, _pixelFormat.RGBToColor(0, 255, 0));
|
|
else
|
|
screen->frameRect(rect, _pixelFormat.RGBToColor(255, 0, 0));
|
|
|
|
_vm->_system->unlockScreen();
|
|
}
|
|
|
|
LBGraphics::LBGraphics(MohawkEngine_LivingBooks *vm) : _vm(vm) {
|
|
_bmpDecoder = (_vm->getGameType() == GType_LIVINGBOOKSV1) ? new OldMohawkBitmap() : new MohawkBitmap();
|
|
_palette = new byte[256 * 4];
|
|
memset(_palette, 0, 256 * 4);
|
|
}
|
|
|
|
LBGraphics::~LBGraphics() {
|
|
delete _bmpDecoder;
|
|
delete[] _palette;
|
|
}
|
|
|
|
void LBGraphics::copyImageToScreen(uint16 image, uint16 left, uint16 right) {
|
|
if (_vm->getGameType() == GType_LIVINGBOOKSV1) {
|
|
// Drawing images in the old format isn't supported (yet)
|
|
ImageData *imageData = _bmpDecoder->decodeImage(_vm->wrapStreamEndian(ID_BMAP, image));
|
|
delete imageData;
|
|
} else {
|
|
ImageData *imageData = _bmpDecoder->decodeImage(_vm->getRawData(ID_TBMP, image));
|
|
imageData->_palette = _palette;
|
|
Graphics::Surface *surface = imageData->getSurface();
|
|
imageData->_palette = NULL; // Unset the palette so it doesn't get deleted
|
|
delete imageData;
|
|
|
|
uint16 width = MIN<int>(surface->w, 640);
|
|
uint16 height = MIN<int>(surface->h, 480);
|
|
_vm->_system->copyRectToScreen((byte *)surface->pixels, surface->pitch, left, right, width, height);
|
|
surface->free();
|
|
delete surface;
|
|
|
|
// FIXME: Remove this and update only at certain points
|
|
_vm->_system->updateScreen();
|
|
}
|
|
}
|
|
|
|
void LBGraphics::setPalette(uint16 id) {
|
|
// Old Living Books gamnes use the old CTBL-style palette format while newer
|
|
// games use the better tPAL format which can store partial palettes.
|
|
|
|
if (_vm->getGameType() == GType_LIVINGBOOKSV1) {
|
|
Common::SeekableSubReadStreamEndian *ctblStream = _vm->wrapStreamEndian(ID_CTBL, id);
|
|
uint16 colorCount = ctblStream->readUint16();
|
|
|
|
for (uint16 i = 0; i < colorCount; i++) {
|
|
_palette[i * 4] = ctblStream->readByte();
|
|
_palette[i * 4 + 1] = ctblStream->readByte();
|
|
_palette[i * 4 + 2] = ctblStream->readByte();
|
|
_palette[i * 4 + 3] = ctblStream->readByte();
|
|
}
|
|
|
|
delete ctblStream;
|
|
} else {
|
|
Common::SeekableReadStream *tpalStream = _vm->getRawData(ID_TPAL, id);
|
|
uint16 colorStart = tpalStream->readUint16BE();
|
|
uint16 colorCount = tpalStream->readUint16BE();
|
|
|
|
for (uint16 i = colorStart; i < colorStart + colorCount; i++) {
|
|
_palette[i * 4] = tpalStream->readByte();
|
|
_palette[i * 4 + 1] = tpalStream->readByte();
|
|
_palette[i * 4 + 2] = tpalStream->readByte();
|
|
_palette[i * 4 + 3] = tpalStream->readByte();
|
|
}
|
|
|
|
delete tpalStream;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Mohawk
|