mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
12106a1599
svn-id: r34343
178 lines
4.4 KiB
C++
178 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "backends/events/default/default-events.h"
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#include "backends/fs/fs-factory.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "graphics/colormasks.h"
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#include "gui/message.h"
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OSystem *g_system = 0;
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OSystem::OSystem() {
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}
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OSystem::~OSystem() {
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}
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bool OSystem::setGraphicsMode(const char *name) {
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if (!name)
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return false;
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// Special case for the 'default' filter
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if (!scumm_stricmp(name, "normal") || !scumm_stricmp(name, "default")) {
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return setGraphicsMode(getDefaultGraphicsMode());
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}
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const GraphicsMode *gm = getSupportedGraphicsModes();
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while (gm->name) {
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if (!scumm_stricmp(gm->name, name)) {
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return setGraphicsMode(gm->id);
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}
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gm++;
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}
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return false;
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}
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OverlayColor OSystem::RGBToColor(uint8 r, uint8 g, uint8 b) {
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return ::RGBToColor<ColorMasks<565> >(r, g, b);
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}
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void OSystem::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
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::colorToRGB<ColorMasks<565> >(color, r, g, b);
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}
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OverlayColor OSystem::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) {
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return RGBToColor(r, g, b);
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}
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void OSystem::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) {
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colorToRGB(color, r, g, b);
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a = 255;
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}
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void OSystem::displayMessageOnOSD(const char *msg) {
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// Display the message for 1.5 seconds
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GUI::TimedMessageDialog dialog(msg, 1500);
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dialog.runModal();
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}
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bool OSystem::openCD(int drive) {
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return false;
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}
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bool OSystem::pollCD() {
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return false;
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}
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void OSystem::playCD(int track, int num_loops, int start_frame, int duration) {
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}
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void OSystem::stopCD() {
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}
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void OSystem::updateCD() {
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}
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static Common::EventManager *s_eventManager = 0;
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Common::EventManager *OSystem::getEventManager() {
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// FIXME/TODO: Eventually this method should be turned into an abstract one,
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// to force backends to implement this conciously (even if they
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// end up returning the default event manager anyway).
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if (!s_eventManager)
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s_eventManager = new DefaultEventManager(this);
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return s_eventManager;
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}
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void OSystem::clearScreen() {
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Graphics::Surface *screen = lockScreen();
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if (screen && screen->pixels)
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memset(screen->pixels, 0, screen->h * screen->pitch);
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unlockScreen();
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}
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/*
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FIXME: The config file loading code below needs to be cleaned up.
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Port specific variants should be pushed into the respective ports.
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Ideally, the default OSystem::openConfigFileForReading/Writing methods
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should be removed completely.
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*/
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#ifdef __PLAYSTATION2__
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#include "backends/platform/ps2/systemps2.h"
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#endif
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#ifdef IPHONE
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#include "backends/platform/iphone/osys_iphone.h"
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#endif
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#if defined(UNIX)
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#define DEFAULT_CONFIG_FILE ".scummvmrc"
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#else
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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#endif
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static Common::String getDefaultConfigFileName() {
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char configFile[MAXPATHLEN];
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#if defined(PALMOS_MODE)
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strcpy(configFile,"/PALM/Programs/ScummVM/" DEFAULT_CONFIG_FILE);
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#elif defined(IPHONE)
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strcpy(configFile, OSystem_IPHONE::getConfigPath());
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#elif defined(__PLAYSTATION2__)
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((OSystem_PS2*)g_system)->makeConfigPath(configFile);
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#elif defined(__PSP__)
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strcpy(configFile, "ms0:/" DEFAULT_CONFIG_FILE);
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#else
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strcpy(configFile, DEFAULT_CONFIG_FILE);
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#endif
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return configFile;
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}
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Common::SeekableReadStream *OSystem::openConfigFileForReading() {
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Common::FilesystemNode file(getDefaultConfigFileName());
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return file.openForReading();
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}
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Common::WriteStream *OSystem::openConfigFileForWriting() {
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#ifdef __DC__
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return 0;
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#else
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Common::FilesystemNode file(getDefaultConfigFileName());
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return file.openForWriting();
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#endif
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}
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