mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
d78dba3bca
svn-id: r48279
133 lines
3.5 KiB
C++
133 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef SWORD1_SOUND_H
|
|
#define SWORD1_SOUND_H
|
|
|
|
#include "sword1/object.h"
|
|
#include "sword1/sworddefs.h"
|
|
#include "common/file.h"
|
|
#include "common/util.h"
|
|
#include "common/random.h"
|
|
#include "sound/mixer.h"
|
|
|
|
namespace Audio {
|
|
class Mixer;
|
|
}
|
|
|
|
namespace Sword1 {
|
|
|
|
#define TOTAL_FX_PER_ROOM 7 // total loop & random fx per room (see fx_list.c)
|
|
#define MAX_ROOMS_PER_FX 7 // max no. of rooms in the fx's room,vol list
|
|
#define MAX_FXQ_LENGTH 32 // max length of sound queue - ie. max number of fx that can be stored up/playing together
|
|
|
|
#define FX_SPOT 1
|
|
#define FX_LOOP 2
|
|
#define FX_RANDOM 3
|
|
|
|
struct QueueElement {
|
|
uint32 id, delay;
|
|
Audio::SoundHandle handle;
|
|
};
|
|
|
|
struct RoomVol {
|
|
int32 roomNo, leftVol, rightVol;
|
|
};
|
|
|
|
struct FxDef {
|
|
uint32 sampleId, type, delay;
|
|
RoomVol roomVolList[MAX_ROOMS_PER_FX];
|
|
};
|
|
|
|
class ResMan;
|
|
#define WAVE_VOL_TAB_LENGTH 480
|
|
#define WAVE_VOL_THRESHOLD 190000 //120000
|
|
|
|
enum CowMode {
|
|
CowWave = 0,
|
|
CowFLAC,
|
|
CowVorbis,
|
|
CowMP3,
|
|
CowDemo,
|
|
CowPSX
|
|
};
|
|
|
|
class Sound {
|
|
public:
|
|
Sound(const char *searchPath, Audio::Mixer *mixer, ResMan *pResMan);
|
|
~Sound();
|
|
void setSpeechVol(uint8 volL, uint8 volR) { _speechVolL = volL; _speechVolR = volR; }
|
|
void setSfxVol(uint8 volL, uint8 volR) { _sfxVolL = volL; _sfxVolR = volR; }
|
|
void giveSpeechVol(uint8 *volL, uint8 *volR) { *volL = _speechVolL; *volR = _speechVolR; }
|
|
void giveSfxVol(uint8 *volL, uint8 *volR) { *volL = _sfxVolL; *volR = _sfxVolR; }
|
|
void newScreen(uint32 screen);
|
|
void quitScreen();
|
|
void closeCowSystem();
|
|
|
|
bool startSpeech(uint16 roomNo, uint16 localNo);
|
|
bool speechFinished();
|
|
void stopSpeech();
|
|
bool amISpeaking();
|
|
|
|
void fnStopFx(int32 fxNo);
|
|
int addToQueue(int32 fxNo);
|
|
|
|
void engine();
|
|
|
|
void checkSpeechFileEndianness();
|
|
|
|
private:
|
|
uint8 _sfxVolL, _sfxVolR, _speechVolL, _speechVolR;
|
|
void playSample(QueueElement *elem);
|
|
void initCowSystem();
|
|
|
|
int16 *uncompressSpeech(uint32 index, uint32 cSize, uint32 *size);
|
|
void calcWaveVolume(int16 *data, uint32 length);
|
|
bool _waveVolume[WAVE_VOL_TAB_LENGTH];
|
|
uint16 _waveVolPos;
|
|
Common::File _cowFile;
|
|
uint32 *_cowHeader;
|
|
uint32 _cowHeaderSize;
|
|
uint8 _currentCowFile;
|
|
CowMode _cowMode;
|
|
Audio::SoundHandle _speechHandle, _fxHandle;
|
|
Common::RandomSource _rnd;
|
|
|
|
QueueElement _fxQueue[MAX_FXQ_LENGTH];
|
|
uint8 _endOfQueue;
|
|
Audio::Mixer *_mixer;
|
|
ResMan *_resMan;
|
|
bool _bigEndianSpeech;
|
|
char _filePath[100];
|
|
static const char _musicList[270];
|
|
static const uint16 _roomsFixedFx[TOTAL_ROOMS][TOTAL_FX_PER_ROOM];
|
|
static const FxDef _fxList[312];
|
|
|
|
};
|
|
|
|
} // End of namespace Sword1
|
|
|
|
#endif //BSSOUND_H
|