scummvm/engines/sword25/kernel/resmanager.h
2010-10-24 01:53:32 +00:00

176 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_RESOURCEMANAGER_H
#define SWORD25_RESOURCEMANAGER_H
#include "common/list.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "sword25/kernel/common.h"
namespace Sword25 {
class ResourceService;
class Resource;
class Kernel;
class ResourceManager {
friend class Kernel;
public:
/**
* Returns a requested resource. If any error occurs, returns NULL
* @param FileName Filename of resource
*/
Resource *requestResource(const Common::String &fileName);
/**
* Loads a resource into the cache
* @param FileName The filename of the resource to be cached
* @param ForceReload Indicates whether the file should be reloaded if it's already in the cache.
* This is useful for files that may have changed in the interim
*/
bool precacheResource(const Common::String &fileName, bool forceReload = false);
/**
* Registers a RegisterResourceService. This method is the constructor of
* BS_ResourceService, and thus helps all resource services in the ResourceManager list
* @param pService Which service
*/
bool registerResourceService(ResourceService *pService);
/**
* Releases all resources that are not locked.
**/
void emptyCache();
/**
* Returns the maximum memory the kernel has used
*/
int getMaxMemoryUsage() const {
return _maxMemoryUsage;
}
/**
* Specifies the maximum amount of memory the engine is allowed to use.
* If this value is exceeded, resources will be unloaded to make room. This value is meant
* as a guideline, and not as a fixed boundary. It is not guaranteed not to be exceeded;
* the whole game engine may still use more memory than any amount specified.
*/
void setMaxMemoryUsage(uint maxMemoryUsage);
/**
* Specifies whether a warning is written to the log when a cache miss occurs.
* THe default value is "false".
*/
bool isLogCacheMiss() const {
return _logCacheMiss;
}
/**
* Sets whether warnings are written to the log if a cache miss occurs.
* @param Flag If "true", then future warnings will be logged
*/
void setLogCacheMiss(bool flag) {
_logCacheMiss = flag;
}
/**
* Writes the names of all currently locked resources to the log file
*/
void dumpLockedResources();
private:
/**
* Creates a new resource manager
* Only the BS_Kernel class can generate copies this class. Thus, the constructor is private
*/
ResourceManager(Kernel *pKernel) :
_kernelPtr(pKernel),
_maxMemoryUsage(100000000),
_logCacheMiss(false)
{}
virtual ~ResourceManager();
/**
* Moves a resource to the top of the resource list
* @param pResource The resource
*/
void moveToFront(Resource *pResource);
/**
* Loads a resource and updates the m_UsedMemory total
*
* The resource must not already be loaded
* @param FileName The unique filename of the resource to be loaded
*/
Resource *loadResource(const Common::String &fileName);
/**
* Returns the full path of a given resource filename.
* It will return an empty string if a path could not be created.
*/
Common::String getUniqueFileName(const Common::String &fileName) const;
/**
* Deletes a resource, removes it from the lists, and updates m_UsedMemory
*/
Common::List<Resource *>::iterator deleteResource(Resource *pResource);
/**
* Returns a pointer to a loaded resource. If any error occurs, NULL will be returned.
* @param UniqueFileName The absolute path and filename
*/
Resource *getResource(const Common::String &uniqueFileName) const;
/**
* Deletes resources as necessary until the specified memory limit is not being exceeded.
*/
void deleteResourcesIfNecessary();
Kernel *_kernelPtr;
uint _maxMemoryUsage;
Common::Array<ResourceService *> _resourceServices;
Common::List<Resource *> _resources;
typedef Common::HashMap<Common::String, Resource *> ResMap;
ResMap _resourceHashMap;
bool _logCacheMiss;
};
} // End of namespace Sword25
#endif