scummvm/engines/zvision/action_node.h
richiesams f1135292d0 ZVISION: Optimize integer type usages
The general thought is int is faster than int16 or byte. So if you can afford the
space, use it over int16 or byte. Also, only use int32 when you specifically need
the 32 bits.
2013-08-04 13:32:55 -05:00

59 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_ACTION_NODE_H
#define ZVISION_ACTION_NODE_H
#include "common/types.h"
namespace ZVision {
class ZVision;
class ActionNode {
public:
virtual ~ActionNode() {}
virtual bool process(ZVision *engine, uint32 deltaTimeInMillis) = 0;
};
class NodeTimer : public ActionNode {
public:
NodeTimer(uint32 key, uint timeInSeconds);
/**
* Decrement the timer by the delta time. If the timer is finished, set the status
* in _globalState and let this node be deleted
*
* @param engine Pointer to the ZVision instance
* @param deltaTimeInMillis Amount of time that has passed since the last frame
* @return Node should be deleted after this (true) or kept (false)
*/
bool process(ZVision *engine, uint32 deltaTimeInMillis);
private:
uint32 _key;
uint32 _timeLeft;
};
} // End of namespace ZVision
#endif