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https://github.com/libretro/scummvm.git
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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, 0xwhose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, 0xor (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, 0xwrite to the Free Software
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* Foundation, 0xInc., 0x51 Franklin Street, 0xFifth Floor, 0xBoston, 0xMA 02110-1301, 0xUSA.
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*
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*/
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#include "access/resources.h"
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#include "access/access.h"
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namespace Access {
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const byte INITIAL_PALETTE[18 * 3] = {
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0x00, 0x00, 0x00,
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0xff, 0xff, 0xff,
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0xf0, 0xf0, 0xf0,
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0xe0, 0xe0, 0xe0,
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0xd0, 0xd0, 0xd0,
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0xc0, 0xc0, 0xc0,
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0xb0, 0xb0, 0xb0,
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0xa0, 0xa0, 0xa0,
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0x90, 0x90, 0x90,
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0x80, 0x80, 0x80,
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0x70, 0x70, 0x70,
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0x60, 0x60, 0x60,
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0x50, 0x50, 0x50,
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0x40, 0x40, 0x40,
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0x30, 0x30, 0x30,
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0x20, 0x20, 0x20,
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0x10, 0x10, 0x10,
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0x00, 0x00, 0x00
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};
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} // End of namespace Access
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