mirror of
https://github.com/libretro/scummvm.git
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0e102853cb
svn-id: r4042
132 lines
3.1 KiB
C++
132 lines
3.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#if !defined(gui_h)
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#define gui_h
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struct ResString {
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int num;
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char string[80];
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};
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enum {
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GUI_NONE = 0,
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GUI_RESTEXT = 1,
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GUI_IMAGE = 2,
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GUI_STAT = 3,
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GUI_CUSTOMTEXT = 4,
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GUI_VARTEXT = 5,
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GUI_ACTIONTEXT = 6,
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GUI_KEYTEXT = 7,
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GUI_SCROLLTEXT = 8,
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GUI_NEXTTEXT = 9
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};
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enum {
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GWF_BORDER = 1,
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GWF_CLEARBG = 2,
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GWF_PARENT = 4,
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GWF_DELAY = 8,
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GWF_DEFAULT = GWF_BORDER|GWF_CLEARBG,
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GWF_BUTTON = GWF_BORDER|GWF_CLEARBG|GWF_DELAY
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};
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struct GuiWidget {
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byte _type;
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byte _page;
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byte _flags;
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int16 _x,_y;
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uint16 _w,_h;
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uint16 _id;
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byte _string_number;
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};
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#define SAVEGAME_NAME_LEN 32
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class Gui {
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public:
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Scumm *_s;
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const GuiWidget *_widgets[4];
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int _return_to;
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int _curX, _curY;
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VirtScreen *_vs;
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byte _color,_shadowcolor;
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byte _bgcolor;
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byte _textcolor;
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byte _textcolorhi;
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bool _old_cursor_mode;
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int _parentX, _parentY;
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byte _active;
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byte _clickTimer;
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byte _cur_page;
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byte _dialog;
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int _clickWidget;
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char *_queryMess;
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/* optiondialog specifics */
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int _gui_variables[100];
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/* savedialog specifics */
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int _slotIndex;
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int _editString;
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int _editLen;
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bool valid_games[9];
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char game_names[9][SAVEGAME_NAME_LEN];
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void loop();
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void init(Scumm *s);
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void draw(int start, int end);
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void draw(int item) { draw(item,-1); }
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void drawWidget(const GuiWidget *w);
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void moveto(int x, int y);
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void lineto(int x, int y);
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void hline(int x, int y, int x2);
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void vline(int x, int y, int y2);
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void drawChar(const char str, int xx, int yy);
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void drawString(const char *str, int x, int y, int w, byte color, bool center);
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void widgetClear(const GuiWidget *w);
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void widgetBorder(const GuiWidget *w);
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byte *getBasePtr(int x, int y);
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const GuiWidget *widgetFromPos(int x, int y);
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void leftMouseClick(int x, int y);
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void handleCommand(int cmd);
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void close();
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const char *queryString(int string, int id);
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void getSavegameNames(int start);
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void editString(int index);
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void showCaret(bool show);
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void addLetter(byte letter);
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void queryMessage(const char *msg, const char *alts);
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byte getDefaultColor(int color);
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char _gui_scroller[255];
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// Dialogs
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void saveLoadDialog();
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void pause();
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void options();
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void launcher();
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void handleSoundDialogCommand(int cmd);
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void handleOptionsDialogCommand(int cmd);
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void handleKeysDialogCommand(int cmd);
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void handleLauncherDialogCommand(int cmd);
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};
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#endif
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