scummvm/gui.h
Nicolas Bacca 0e102853cb New key page in GUI
svn-id: r4042
2002-04-21 21:54:08 +00:00

132 lines
3.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#if !defined(gui_h)
#define gui_h
struct ResString {
int num;
char string[80];
};
enum {
GUI_NONE = 0,
GUI_RESTEXT = 1,
GUI_IMAGE = 2,
GUI_STAT = 3,
GUI_CUSTOMTEXT = 4,
GUI_VARTEXT = 5,
GUI_ACTIONTEXT = 6,
GUI_KEYTEXT = 7,
GUI_SCROLLTEXT = 8,
GUI_NEXTTEXT = 9
};
enum {
GWF_BORDER = 1,
GWF_CLEARBG = 2,
GWF_PARENT = 4,
GWF_DELAY = 8,
GWF_DEFAULT = GWF_BORDER|GWF_CLEARBG,
GWF_BUTTON = GWF_BORDER|GWF_CLEARBG|GWF_DELAY
};
struct GuiWidget {
byte _type;
byte _page;
byte _flags;
int16 _x,_y;
uint16 _w,_h;
uint16 _id;
byte _string_number;
};
#define SAVEGAME_NAME_LEN 32
class Gui {
public:
Scumm *_s;
const GuiWidget *_widgets[4];
int _return_to;
int _curX, _curY;
VirtScreen *_vs;
byte _color,_shadowcolor;
byte _bgcolor;
byte _textcolor;
byte _textcolorhi;
bool _old_cursor_mode;
int _parentX, _parentY;
byte _active;
byte _clickTimer;
byte _cur_page;
byte _dialog;
int _clickWidget;
char *_queryMess;
/* optiondialog specifics */
int _gui_variables[100];
/* savedialog specifics */
int _slotIndex;
int _editString;
int _editLen;
bool valid_games[9];
char game_names[9][SAVEGAME_NAME_LEN];
void loop();
void init(Scumm *s);
void draw(int start, int end);
void draw(int item) { draw(item,-1); }
void drawWidget(const GuiWidget *w);
void moveto(int x, int y);
void lineto(int x, int y);
void hline(int x, int y, int x2);
void vline(int x, int y, int y2);
void drawChar(const char str, int xx, int yy);
void drawString(const char *str, int x, int y, int w, byte color, bool center);
void widgetClear(const GuiWidget *w);
void widgetBorder(const GuiWidget *w);
byte *getBasePtr(int x, int y);
const GuiWidget *widgetFromPos(int x, int y);
void leftMouseClick(int x, int y);
void handleCommand(int cmd);
void close();
const char *queryString(int string, int id);
void getSavegameNames(int start);
void editString(int index);
void showCaret(bool show);
void addLetter(byte letter);
void queryMessage(const char *msg, const char *alts);
byte getDefaultColor(int color);
char _gui_scroller[255];
// Dialogs
void saveLoadDialog();
void pause();
void options();
void launcher();
void handleSoundDialogCommand(int cmd);
void handleOptionsDialogCommand(int cmd);
void handleKeysDialogCommand(int cmd);
void handleLauncherDialogCommand(int cmd);
};
#endif