mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
9adea875fc
svn-id: r3983
524 lines
12 KiB
Plaintext
524 lines
12 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="scummvm" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=scummvm - Win32 MP3 Enabled Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "scummvm.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 MP3 Enabled Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "scummvm - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "scummvm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /FD /c
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# SUBTRACT CPP /YX /Yc /Yu
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib /nologo /subsystem:console /machine:I386
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "DUMP_SCRIPTS" /Yu"stdafx.h" /FD /GZ /c
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# SUBTRACT CPP /Fr
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "scummvm___Win32_MP3_Enabled_Debug"
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# PROP BASE Intermediate_Dir "scummvm___Win32_MP3_Enabled_Debug"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "scummvm___Win32_MP3_Enabled_Debug"
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# PROP Intermediate_Dir "scummvm___Win32_MP3_Enabled_Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /Yu"stdafx.h" /FD /GZ /c
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# SUBTRACT BASE CPP /Fr
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /Yu"stdafx.h" /FD /GZ /c
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# SUBTRACT CPP /Fr
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# ADD BASE RSC /l 0x41d /d "_DEBUG"
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# ADD RSC /l 0x41d /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "scummvm - Win32 Release"
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# Name "scummvm - Win32 Debug"
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# Name "scummvm - Win32 MP3 Enabled Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Group "sound"
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# Begin Source File
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SOURCE=.\sound\fmopl.cpp
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# End Source File
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SOURCE=.\sound\imuse.cpp
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# End Source File
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SOURCE=.\sound\imuse.h
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# End Source File
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SOURCE=.\sound\mididrv.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\sound\mididrv.h
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# End Source File
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SOURCE=.\sound\mixer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\sound\mixer.h
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\v3\resource_v3.cpp
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SOURCE=.\simon\midi.cpp
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SOURCE=.\simon\simon.cpp
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SOURCE=.\simon\simon.h
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SOURCE=.\simon\simonsys.cpp
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SOURCE=.\2xsai.cpp
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SOURCE=.\actor.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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!ENDIF
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SOURCE=.\akos.cpp
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SOURCE=.\boxes.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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!ENDIF
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SOURCE=.\costume.cpp
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SOURCE=.\debug.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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!ENDIF
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SOURCE=.\gameDetector.cpp
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SOURCE=.\gfx.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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!ENDIF
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SOURCE=.\gui.cpp
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SOURCE=.\init.cpp
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SOURCE=.\insane.cpp
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SOURCE=.\main.cpp
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# End Source File
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SOURCE=.\object.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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!ENDIF
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SOURCE=.\resource.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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SOURCE=.\saveload.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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!ENDIF
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SOURCE=.\script.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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SOURCE=.\script_v1.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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SOURCE=.\script_v2.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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!ENDIF
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SOURCE=.\scummvm.cpp
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SOURCE=.\sdl.cpp
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SOURCE=.\sound.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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SOURCE=.\StdAfx.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd /Yc"stdafx.h"
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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# ADD CPP /Yc"stdafx.h"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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# ADD BASE CPP /Yc"stdafx.h"
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# ADD CPP /Yc"stdafx.h"
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!ENDIF
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SOURCE=.\string.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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SOURCE=.\sys.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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SOURCE=.\vars.cpp
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SOURCE=.\verbs.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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# Begin Source File
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SOURCE=.\akos.h
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# Begin Source File
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SOURCE=.\boxes.h
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# End Source File
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# Begin Source File
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SOURCE=.\cdmusic.h
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# End Source File
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# Begin Source File
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SOURCE=.\sound\fmopl.h
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# End Source File
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# Begin Source File
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SOURCE=.\gameDetector.h
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# End Source File
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# Begin Source File
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SOURCE=.\gfx.h
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# End Source File
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# Begin Source File
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SOURCE=.\gui.h
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# End Source File
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# Begin Source File
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SOURCE=.\guimaps.h
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SOURCE=.\scumm.h
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SOURCE=.\scummsys.h
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SOURCE=.\smush.h
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# Begin Source File
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SOURCE=.\StdAfx.h
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SOURCE=.\system.h
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# Begin Source File
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SOURCE=.\ReadMe.txt
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# End Target
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# End Project
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