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115 lines
2.8 KiB
C++
115 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_ACTION_H
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#define COMMON_ACTION_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/events.h"
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#include "common/str.h"
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namespace Common {
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struct KeyActionEntry {
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const char *id;
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const KeyState ks;
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const char *defaultHwId;
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const char *description;
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};
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struct Action {
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/** unique id used for saving/loading to config */
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const char *id;
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/** Human readable description */
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String description;
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/** Event to be sent when mapped key is pressed */
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Event event;
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private:
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Array<String> _defaultInputMapping;
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public:
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Action(const char *id, const String &description);
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void setEvent(const Event &evt) {
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event = evt;
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}
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void setEvent(const EventType evtType) {
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event = Event();
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event.type = evtType;
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}
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void setCustomBackendActionEvent(const CustomEventType evtType) {
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event = Event();
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event.type = EVENT_CUSTOM_BACKEND_ACTION_START;
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event.customType = evtType;
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}
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void setCustomEngineActionEvent(const CustomEventType evtType) {
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event = Event();
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event.type = EVENT_CUSTOM_ENGINE_ACTION_START;
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event.customType = evtType;
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}
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void setKeyEvent(const KeyState &ks) {
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event = Event();
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event.type = EVENT_KEYDOWN;
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event.kbd = ks;
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}
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void setLeftClickEvent() {
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setEvent(EVENT_LBUTTONDOWN);
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}
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void setMiddleClickEvent() {
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setEvent(EVENT_MBUTTONDOWN);
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}
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void setRightClickEvent() {
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setEvent(EVENT_RBUTTONDOWN);
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}
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/**
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* Add a default input mapping for the action
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*
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* Unknown hardware inputs will be silently ignored.
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* Having keyboard bindings by default will not cause trouble
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* on devices without a keyboard.
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*
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* @param hwId Hardware input identifier as registered with the keymapper
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*/
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void addDefaultInputMapping(const String &hwId);
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const Array<String> &getDefaultInputMapping() const {
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return _defaultInputMapping;
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}
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};
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} // End of namespace Common
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#endif // #ifndef COMMON_ACTION_H
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