scummvm/engines/kyra/gui_lok.cpp
Johannes Schickel 34c5751948 KYRA: Reduce amount of updateScreen calls.
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the
updateScreen calls saved were introduced by us implementing the original
behavior of hiding the mouse before drawing onto the screen and showing it
again afterwards, since the mouse cursor is not drawn on the game screen in our
implementation (and unlike in the original) this is not necessary.
2012-06-13 04:13:16 +02:00

1134 lines
30 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/gui_lok.h"
#include "kyra/kyra_lok.h"
#include "kyra/animator_lok.h"
#include "kyra/text.h"
#include "kyra/timer.h"
#include "kyra/util.h"
#include "common/savefile.h"
#include "common/system.h"
#include "graphics/scaler.h"
namespace Kyra {
void KyraEngine_LoK::initMainButtonList() {
_buttonList = &_buttonData[0];
for (int i = 0; _buttonDataListPtr[i]; ++i)
_buttonList = _gui->addButtonToList(_buttonList, _buttonDataListPtr[i]);
}
int KyraEngine_LoK::buttonInventoryCallback(Button *caller) {
int itemOffset = caller->index - 2;
Item inventoryItem = (int8)_currentCharacter->inventoryItems[itemOffset];
if (_itemInHand == kItemNone) {
if (inventoryItem == kItemNone) {
snd_playSoundEffect(0x36);
return 0;
} else {
_screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12);
snd_playSoundEffect(0x35);
setMouseItem(inventoryItem);
updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[0], 179);
_itemInHand = inventoryItem;
_currentCharacter->inventoryItems[itemOffset] = kItemNone;
}
} else {
if (inventoryItem != kItemNone) {
snd_playSoundEffect(0x35);
_screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12);
_screen->drawShape(0, _shapes[216 + _itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0);
setMouseItem(inventoryItem);
// TODO: Proper support for both taken strings in Amiga version
if (_flags.platform == Common::kPlatformAmiga)
updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[0], 179);
else
updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[1], 179);
_currentCharacter->inventoryItems[itemOffset] = _itemInHand;
_itemInHand = inventoryItem;
} else {
snd_playSoundEffect(0x32);
_screen->drawShape(0, _shapes[216 + _itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0);
_screen->setMouseCursor(1, 1, _shapes[0]);
updateSentenceCommand(_itemList[getItemListIndex(_itemInHand)], _placedList[0], 179);
_currentCharacter->inventoryItems[itemOffset] = _itemInHand;
_itemInHand = kItemNone;
}
}
_screen->updateScreen();
return 0;
}
int KyraEngine_LoK::buttonAmuletCallback(Button *caller) {
if (!(_deathHandler & 8))
return 1;
int jewel = caller->index - 0x14;
if (_currentCharacter->sceneId == 210) {
if (_beadStateVar == 4 || _beadStateVar == 6)
return 1;
}
if (!queryGameFlag(0x2D))
return 1;
if (_itemInHand != kItemNone) {
assert(_putDownFirst);
characterSays(2000, _putDownFirst[0], 0, -2);
return 1;
}
if (queryGameFlag(0xF1)) {
assert(_waitForAmulet);
characterSays(2001, _waitForAmulet[0], 0, -2);
return 1;
}
if (!queryGameFlag(0x55 + jewel)) {
assert(_blackJewel);
_animator->makeBrandonFaceMouse();
drawJewelPress(jewel, 1);
characterSays(2002, _blackJewel[0], 0, -2);
return 1;
}
drawJewelPress(jewel, 0);
drawJewelsFadeOutStart();
drawJewelsFadeOutEnd(jewel);
_emc->init(&_scriptClick, &_scriptClickData);
_scriptClick.regs[3] = 0;
_scriptClick.regs[6] = jewel;
_emc->start(&_scriptClick, 4);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
if (_scriptClick.regs[3])
return 1;
_unkAmuletVar = 1;
switch (jewel - 1) {
case 0:
if (_brandonStatusBit & 1) {
seq_brandonHealing2();
} else if (_brandonStatusBit == 0) {
seq_brandonHealing();
assert(_healingTip);
characterSays(2003, _healingTip[0], 0, -2);
}
break;
case 1:
seq_makeBrandonInv();
break;
case 2:
if (_brandonStatusBit & 1) {
assert(_wispJewelStrings);
characterSays(2004, _wispJewelStrings[0], 0, -2);
} else {
if (_brandonStatusBit & 2) {
// XXX
seq_makeBrandonNormal2();
// XXX
} else {
// do not check for item in hand again as in the original since some strings are missing
// in the cd version
if (_currentCharacter->sceneId >= 109 && _currentCharacter->sceneId <= 198) {
snd_playWanderScoreViaMap(1, 0);
seq_makeBrandonWisp();
snd_playWanderScoreViaMap(17, 0);
} else {
seq_makeBrandonWisp();
}
setGameFlag(0x9E);
}
}
break;
case 3:
seq_dispelMagicAnimation();
assert(_magicJewelString);
characterSays(2007, _magicJewelString[0], 0, -2);
break;
default:
break;
}
_unkAmuletVar = 0;
return 1;
}
#pragma mark -
GUI_LoK::GUI_LoK(KyraEngine_LoK *vm, Screen_LoK *screen) : GUI_v1(vm), _vm(vm), _screen(screen) {
_lastScreenUpdate = 0;
_menu = 0;
_pressFlag = false;
initStaticResource();
_scrollUpFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::scrollUp);
_scrollDownFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::scrollDown);
}
GUI_LoK::~GUI_LoK() {
delete[] _menu;
}
void GUI_LoK::createScreenThumbnail(Graphics::Surface &dst) {
uint8 *screen = new uint8[Screen::SCREEN_W * Screen::SCREEN_H];
if (screen) {
_screen->queryPageFromDisk("SEENPAGE.TMP", 0, screen);
uint8 screenPal[768];
if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
_screen->getRealPalette(0, &screenPal[ 0]);
_screen->getRealPalette(1, &screenPal[96]);
// Set the interface palette text color to white
screenPal[96 + 16 * 3 + 0] = 0xFF;
screenPal[96 + 16 * 3 + 1] = 0xFF;
screenPal[96 + 16 * 3 + 2] = 0xFF;
if (_screen->isInterfacePaletteEnabled()) {
for (int y = 0; y < 64; ++y) {
for (int x = 0; x < 320; ++x) {
screen[(y + 136) * Screen::SCREEN_W + x] += 32;
}
}
}
} else {
_screen->getRealPalette(2, screenPal);
}
::createThumbnail(&dst, screen, Screen::SCREEN_W, Screen::SCREEN_H, screenPal);
}
delete[] screen;
}
int GUI_LoK::processButtonList(Button *list, uint16 inputFlag, int8 mouseWheel) {
if ((inputFlag & 0xFF) == 199)
_pressFlag = true;
else if ((inputFlag & 0xFF) == 200)
_pressFlag = false;
int returnValue = 0;
while (list) {
if (list->flags & 8) {
list = list->nextButton;
continue;
}
if (mouseWheel && list->mouseWheel == mouseWheel && list->buttonCallback) {
if ((*list->buttonCallback)(list))
break;
}
int x = list->x;
int y = list->y;
assert(_screen->getScreenDim(list->dimTableIndex) != 0);
if (x < 0)
x += _screen->getScreenDim(list->dimTableIndex)->w << 3;
x += _screen->getScreenDim(list->dimTableIndex)->sx << 3;
if (y < 0)
y += _screen->getScreenDim(list->dimTableIndex)->h;
y += _screen->getScreenDim(list->dimTableIndex)->sy;
if (_vm->_mouseX >= x && _vm->_mouseY >= y && x + list->width >= _vm->_mouseX && y + list->height >= _vm->_mouseY) {
int processMouseClick = 0;
if (list->flags & 0x400) {
if ((inputFlag & 0xFF) == 199 || _pressFlag) {
if (!(list->flags2 & 1)) {
list->flags2 |= 1;
list->flags2 |= 4;
processButton(list);
_screen->updateScreen();
inputFlag = 0;
}
} else if ((inputFlag & 0xFF) == 200) {
if (list->flags2 & 1) {
list->flags2 &= 0xFFFE;
processButton(list);
processMouseClick = 1;
inputFlag = 0;
}
}
}
if (processMouseClick) {
if (list->buttonCallback) {
if ((*list->buttonCallback)(list))
break;
}
}
} else {
if (list->flags2 & 1) {
list->flags2 &= 0xFFFE;
processButton(list);
}
if (list->flags2 & 4) {
list->flags2 &= 0xFFFB;
processButton(list);
_screen->updateScreen();
}
}
list = list->nextButton;
}
if (!returnValue)
returnValue = inputFlag & 0xFF;
return returnValue;
}
void GUI_LoK::processButton(Button *button) {
if (!button)
return;
int processType = 0;
const uint8 *shape = 0;
Button::Callback callback;
int flags = (button->flags2 & 5);
if (flags == 1) {
processType = button->data2Val1;
if (processType == 1)
shape = button->data2ShapePtr;
else if (processType == 4)
callback = button->data2Callback;
} else if (flags == 4 || flags == 5) {
processType = button->data1Val1;
if (processType == 1)
shape = button->data1ShapePtr;
else if (processType == 4)
callback = button->data1Callback;
} else {
processType = button->data0Val1;
if (processType == 1)
shape = button->data0ShapePtr;
else if (processType == 4)
callback = button->data0Callback;
}
int x = button->x;
int y = button->y;
assert(_screen->getScreenDim(button->dimTableIndex) != 0);
if (x < 0)
x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
if (y < 0)
y += _screen->getScreenDim(button->dimTableIndex)->h;
if (processType == 1 && shape)
_screen->drawShape(_screen->_curPage, shape, x, y, button->dimTableIndex, 0x10);
else if (processType == 4 && callback)
(*callback)(button);
}
void GUI_LoK::setGUILabels() {
int offset = 0;
int offsetOptions = 0;
int offsetMainMenu = 0;
int offsetOn = 0;
int offsetPC98 = 0;
int walkspeedGarbageOffset = 36;
int menuLabelGarbageOffset = 0;
if (_vm->gameFlags().isTalkie) {
if (_vm->gameFlags().lang == Common::EN_ANY)
offset = 52;
else if (_vm->gameFlags().lang == Common::DE_DEU)
offset = 30;
else if (_vm->gameFlags().lang == Common::FR_FRA || _vm->gameFlags().lang == Common::IT_ITA)
offset = 6;
offsetOn = offsetMainMenu = offsetOptions = offset;
walkspeedGarbageOffset = 48;
} else if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
if (_vm->gameFlags().lang == Common::EN_ANY) {
offset = offsetOn = 23;
offsetOptions = 32;
walkspeedGarbageOffset = 2;
offsetMainMenu = 23;
} else if (_vm->gameFlags().lang == Common::DE_DEU) {
offset = offsetOn = 12;
offsetOptions = 21;
walkspeedGarbageOffset = 3;
offsetMainMenu = 12;
}
} else if (_vm->gameFlags().lang == Common::ES_ESP) {
offsetOn = offsetMainMenu = offsetOptions = offset = -4;
menuLabelGarbageOffset = 72;
} else if (_vm->gameFlags().lang == Common::IT_ITA) {
offsetOn = offsetMainMenu = offsetOptions = offset = 32;
} else if (_vm->gameFlags().lang == Common::DE_DEU) {
offset = offsetMainMenu = offsetOn = offsetOptions = 24;
} else if (_vm->gameFlags().platform == Common::kPlatformFMTowns) {
offset = 1;
offsetOptions = 10;
offsetOn = 0;
walkspeedGarbageOffset = 0;
} else if (_vm->gameFlags().platform == Common::kPlatformPC98) {
offsetMainMenu = offsetOptions = offsetOn = offset = 47;
offsetPC98 = 1;
}
assert(offset + (_vm->gameFlags().isTalkie ? 28 : 23) < _vm->_guiStringsSize);
assert(offsetOptions + 27 < _vm->_guiStringsSize);
assert(offsetMainMenu + 19 < _vm->_guiStringsSize);
// The Legend of Kyrandia
_menu[0].menuNameString = _vm->_guiStrings[0];
// Load a Game
_menu[0].item[0].itemString = _vm->_guiStrings[1];
// Save a Game
_menu[0].item[1].itemString = _vm->_guiStrings[2];
// Game controls
_menu[0].item[2].itemString = _vm->_guiStrings[3];
// Quit playing
_menu[0].item[3].itemString = _vm->_guiStrings[4];
// Resume game
_menu[0].item[4].itemString = _vm->_guiStrings[5];
// Cancel
_menu[2].item[5].itemString = _vm->_guiStrings[10 + offsetPC98];
// Enter a description of your saved game:
_menu[3].menuNameString = _vm->_guiStrings[11 + offsetPC98];
// Save
_menu[3].item[0].itemString = _vm->_guiStrings[12 + offsetPC98];
// Cancel
_menu[3].item[1].itemString = _vm->_guiStrings[10 + offsetPC98];
// Rest in peace, Brandon
_menu[4].menuNameString = _vm->_guiStrings[13 + offsetPC98];
// Load a game
_menu[4].item[0].itemString = _vm->_guiStrings[1];
// Quit playing
_menu[4].item[1].itemString = _vm->_guiStrings[4];
// Game Controls
_menu[5].menuNameString = _vm->_guiStrings[6];
// Yes
_menu[1].item[0].itemString = _vm->_guiStrings[22 + offset];
// No
_menu[1].item[1].itemString = _vm->_guiStrings[23 + offset];
// Music is
_menu[5].item[0].labelString = _vm->_guiStrings[26 + offsetOptions];
// Sounds are
_menu[5].item[1].labelString = _vm->_guiStrings[27 + offsetOptions];
// Walk speed
_menu[5].item[2].labelString = &_vm->_guiStrings[24 + offsetOptions][walkspeedGarbageOffset];
// Text speed
_menu[5].item[4].labelString = _vm->_guiStrings[25 + offsetOptions];
// Main Menu
_menu[5].item[5].itemString = &_vm->_guiStrings[19 + offsetMainMenu][menuLabelGarbageOffset];
if (_vm->gameFlags().isTalkie)
// Text & Voice
_voiceTextString = _vm->_guiStrings[28 + offset];
_textSpeedString = _vm->_guiStrings[25 + offsetOptions];
_onString = _vm->_guiStrings[20 + offsetOn];
_offString = _vm->_guiStrings[21 + offset];
_onCDString = _vm->_guiStrings[21];
}
int GUI_LoK::buttonMenuCallback(Button *caller) {
PauseTimer pause(*_vm->_timer);
_displayMenu = true;
assert(_vm->_guiStrings);
assert(_vm->_configStrings);
/*
for (int i = 0; i < _vm->_guiStringsSize; i++)
debug("GUI string %i: %s", i, _vm->_guiStrings[i]);
for (int i = 0; i < _vm->_configStringsSize; i++)
debug("Config string %i: %s", i, _vm->_configStrings[i]);
*/
setGUILabels();
if (_vm->_currentCharacter->sceneId == 210 && _vm->_deathHandler == -1) {
_vm->snd_playSoundEffect(0x36);
return 0;
}
if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
_screen->setPaletteIndex(0x10, 0x3F, 0x3F, 0x3F);
_screen->setInterfacePalette(_screen->getPalette(1), 0x3F, 0x3F, 0x3F);
} else {
_screen->setPaletteIndex(0xFE, 60, 60, 0);
}
for (int i = 0; i < 6; i++) {
_menuButtonData[i].data0Val1 = _menuButtonData[i].data1Val1 = _menuButtonData[i].data2Val1 = 4;
_menuButtonData[i].data0Callback = _redrawShadedButtonFunctor;
_menuButtonData[i].data1Callback = _redrawButtonFunctor;
_menuButtonData[i].data2Callback = _redrawButtonFunctor;
}
_screen->savePageToDisk("SEENPAGE.TMP", 0);
fadePalette();
for (int i = 0; i < 5; i++)
initMenuLayout(_menu[i]);
_menuRestoreScreen = true;
_keyPressed.reset();
_toplevelMenu = 0;
if (_vm->_menuDirectlyToLoad) {
loadGameMenu(0);
} else {
if (!caller)
_toplevelMenu = 4;
initMenu(_menu[_toplevelMenu]);
updateAllMenuButtons();
}
while (_displayMenu && !_vm->shouldQuit()) {
processHighlights(_menu[_toplevelMenu]);
getInput();
}
if (_menuRestoreScreen) {
restorePalette();
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
} else {
_screen->deletePageFromDisk(0);
}
return 0;
}
void GUI_LoK::getInput() {
uint32 now = _vm->_system->getMillis();
_vm->checkInput(_menuButtonList);
_vm->removeInputTop();
if (now - _lastScreenUpdate > 50) {
_vm->_system->updateScreen();
_lastScreenUpdate = now;
}
_vm->_system->delayMillis(3);
}
int GUI_LoK::resumeGame(Button *button) {
updateMenuButton(button);
_displayMenu = false;
return 0;
}
void GUI_LoK::setupSavegames(Menu &menu, int num) {
Common::InSaveFile *in;
uint8 startSlot;
assert(num <= 5);
if (_savegameOffset == 0) {
menu.item[0].itemString = _specialSavegameString;
menu.item[0].enabled = 1;
menu.item[0].saveSlot = 0;
startSlot = 1;
} else {
startSlot = 0;
}
for (int i = startSlot; i < num; ++i)
menu.item[i].enabled = 0;
KyraEngine_LoK::SaveHeader header;
for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); i++) {
if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header))) {
Common::strlcpy(_savegameNames[i], header.description.c_str(), ARRAYSIZE(_savegameNames[0]));
// Trim long GMM save descriptions to fit our save slots
_screen->_charWidth = -2;
int fC = _screen->getTextWidth(_savegameNames[i]);
while (_savegameNames[i][0] && (fC > 240)) {
_savegameNames[i][strlen(_savegameNames[i]) - 1] = 0;
fC = _screen->getTextWidth(_savegameNames[i]);
}
_screen->_charWidth = 0;
Util::convertISOToDOS(_savegameNames[i]);
menu.item[i].itemString = _savegameNames[i];
menu.item[i].enabled = 1;
menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
delete in;
}
}
}
int GUI_LoK::saveGameMenu(Button *button) {
updateSaveFileList(_vm->_targetName);
updateMenuButton(button);
_menu[2].item[5].enabled = true;
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
_screen->savePageToDisk("SEENPAGE.TMP", 0);
_menu[2].menuNameString = _vm->_guiStrings[8]; // Select a position to save to:
_specialSavegameString = _vm->_guiStrings[_vm->gameFlags().platform == Common::kPlatformPC98 ? 10 : 9]; // [ EMPTY SLOT ]
for (int i = 0; i < 5; i++)
_menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::saveGame);
_savegameOffset = 0;
setupSavegames(_menu[2], 5);
initMenu(_menu[2]);
updateAllMenuButtons();
_displaySubMenu = true;
_cancelSubMenu = false;
while (_displaySubMenu && !_vm->shouldQuit()) {
processHighlights(_menu[2]);
getInput();
}
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
_screen->savePageToDisk("SEENPAGE.TMP", 0);
if (_cancelSubMenu) {
initMenu(_menu[0]);
updateAllMenuButtons();
} else {
_displayMenu = false;
}
return 0;
}
int GUI_LoK::loadGameMenu(Button *button) {
updateSaveFileList(_vm->_targetName);
if (_vm->_menuDirectlyToLoad) {
_menu[2].item[5].enabled = false;
} else {
updateMenuButton(button);
_menu[2].item[5].enabled = true;
}
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
_screen->savePageToDisk("SEENPAGE.TMP", 0);
_specialSavegameString = _vm->_newGameString[0]; //[ START A NEW GAME ]
_menu[2].menuNameString = _vm->_guiStrings[7]; // Which game would you like to reload?
for (int i = 0; i < 5; i++)
_menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::loadGame);
_savegameOffset = 0;
setupSavegames(_menu[2], 5);
initMenu(_menu[2]);
updateAllMenuButtons();
_displaySubMenu = true;
_cancelSubMenu = false;
_vm->_gameToLoad = -1;
while (_displaySubMenu && !_vm->shouldQuit()) {
processHighlights(_menu[2]);
getInput();
}
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
_screen->savePageToDisk("SEENPAGE.TMP", 0);
if (_cancelSubMenu) {
initMenu(_menu[_toplevelMenu]);
updateAllMenuButtons();
} else {
restorePalette();
if (_vm->_gameToLoad != -1)
_vm->loadGameStateCheck(_vm->_gameToLoad);
_displayMenu = false;
_menuRestoreScreen = false;
}
return 0;
}
void GUI_LoK::redrawTextfield() {
_screen->fillRect(38, 91, 287, 102, _vm->gameFlags().platform == Common::kPlatformAmiga ? 18 : 250);
_text->printText(_savegameName, 38, 92, 253, 0, 0);
_screen->_charWidth = -2;
int width = _screen->getTextWidth(_savegameName);
_screen->fillRect(39 + width, 93, 45 + width, 100, _vm->gameFlags().platform == Common::kPlatformAmiga ? 31 : 254);
_screen->_charWidth = 0;
_screen->updateScreen();
}
void GUI_LoK::updateSavegameString() {
int length;
if (_keyPressed.keycode) {
length = strlen(_savegameName);
_screen->_charWidth = -2;
int width = _screen->getTextWidth(_savegameName) + 7;
_screen->_charWidth = 0;
char inputKey = _keyPressed.ascii;
Util::convertISOToDOS(inputKey);
if ((uint8)inputKey > 31 && (uint8)inputKey < (_vm->gameFlags().lang == Common::JA_JPN ? 128 : 226)) {
if ((length < ARRAYSIZE(_savegameName) - 1) && (width <= 240)) {
_savegameName[length] = inputKey;
_savegameName[length + 1] = 0;
redrawTextfield();
}
} else if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE ||
_keyPressed.keycode == Common::KEYCODE_DELETE) {
if (length > 0) {
_savegameName[length - 1] = 0;
redrawTextfield();
}
} else if (_keyPressed.keycode == Common::KEYCODE_RETURN ||
_keyPressed.keycode == Common::KEYCODE_KP_ENTER) {
_displaySubMenu = false;
}
}
_keyPressed.reset();
}
int GUI_LoK::saveGame(Button *button) {
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
updateMenuButton(button);
_vm->_gameToLoad = _menu[2].item[button->index - 0xC].saveSlot;
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
_screen->savePageToDisk("SEENPAGE.TMP", 0);
initMenu(_menu[3]);
updateAllMenuButtons();
_displaySubMenu = true;
_cancelSubMenu = false;
Screen::FontId cf = _screen->setFont(Screen::FID_8_FNT);
if (_savegameOffset == 0 && _vm->_gameToLoad == 0) {
_savegameName[0] = 0;
} else {
for (int i = 0; i < 5; i++) {
if (_menu[2].item[i].saveSlot == _vm->_gameToLoad) {
Common::strlcpy(_savegameName, _menu[2].item[i].itemString, 31);
break;
}
}
}
redrawTextfield();
_screen->setFont(cf);
while (_displaySubMenu && !_vm->shouldQuit()) {
checkTextfieldInput();
cf = _screen->setFont(Screen::FID_8_FNT);
updateSavegameString();
_screen->setFont(cf);
processHighlights(_menu[3]);
}
if (_cancelSubMenu) {
_displaySubMenu = true;
_cancelSubMenu = false;
initMenu(_menu[2]);
updateAllMenuButtons();
} else {
if (_savegameOffset == 0 && _vm->_gameToLoad == 0)
_vm->_gameToLoad = getNextSavegameSlot();
if (_vm->_gameToLoad > 0) {
Util::convertDOSToISO(_savegameName);
Graphics::Surface thumb;
createScreenThumbnail(thumb);
_vm->saveGameStateIntern(_vm->_gameToLoad, _savegameName, &thumb);
thumb.free();
}
}
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
return 0;
}
int GUI_LoK::savegameConfirm(Button *button) {
updateMenuButton(button);
_displaySubMenu = false;
return 0;
}
int GUI_LoK::loadGame(Button *button) {
updateMenuButton(button);
_displaySubMenu = false;
_vm->_gameToLoad = _menu[2].item[button->index - 0xC].saveSlot;
return 0;
}
int GUI_LoK::cancelSubMenu(Button *button) {
updateMenuButton(button);
_displaySubMenu = false;
_cancelSubMenu = true;
return 0;
}
int GUI_LoK::quitPlaying(Button *button) {
updateMenuButton(button);
if (quitConfirm(_vm->_guiStrings[_vm->gameFlags().platform == Common::kPlatformPC98 ? 15 : 14])) { // Are you sure you want to quit playing?
_vm->quitGame();
} else {
initMenu(_menu[_toplevelMenu]);
updateAllMenuButtons();
}
return 0;
}
bool GUI_LoK::quitConfirm(const char *str) {
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
_screen->savePageToDisk("SEENPAGE.TMP", 0);
_menu[1].menuNameString = str;
initMenuLayout(_menu[1]);
initMenu(_menu[1]);
_displaySubMenu = true;
_cancelSubMenu = true;
while (_displaySubMenu && !_vm->shouldQuit()) {
processHighlights(_menu[1]);
getInput();
}
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
_screen->savePageToDisk("SEENPAGE.TMP", 0);
return !_cancelSubMenu;
}
int GUI_LoK::quitConfirmYes(Button *button) {
updateMenuButton(button);
_displaySubMenu = false;
_cancelSubMenu = false;
return 0;
}
int GUI_LoK::quitConfirmNo(Button *button) {
updateMenuButton(button);
_displaySubMenu = false;
_cancelSubMenu = true;
return 0;
}
int GUI_LoK::gameControlsMenu(Button *button) {
_vm->readSettings();
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
_screen->savePageToDisk("SEENPAGE.TMP", 0);
if (_vm->gameFlags().isTalkie) {
//_menu[5].width = 230;
for (int i = 0; i < 5; i++) {
//_menu[5].item[i].labelX = 24;
//_menu[5].item[i].x = 115;
//_menu[5].item[i].width = 94;
}
_menu[5].item[3].labelString = _voiceTextString; //"Voice / Text "
_menu[5].item[3].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeVoice);
} else {
//_menu[5].height = 136;
//_menu[5].item[5].y = 110;
_menu[5].item[4].enabled = 0;
_menu[5].item[3].labelString = _textSpeedString; // "Text speed "
_menu[5].item[3].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeText);
}
setupControls(_menu[5]);
updateAllMenuButtons();
_displaySubMenu = true;
_cancelSubMenu = false;
while (_displaySubMenu && !_vm->shouldQuit()) {
processHighlights(_menu[5]);
getInput();
}
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
_screen->savePageToDisk("SEENPAGE.TMP", 0);
if (_cancelSubMenu) {
initMenu(_menu[_toplevelMenu]);
updateAllMenuButtons();
}
return 0;
}
void GUI_LoK::setupControls(Menu &menu) {
switch (_vm->_configMusic) {
case 0:
menu.item[0].itemString = _offString; //"Off"
break;
case 1:
menu.item[0].itemString = _onString; //"On"
break;
case 2:
menu.item[0].itemString = _onCDString; //"On + CD"
break;
}
if (_vm->_configSounds)
menu.item[1].itemString = _onString; //"On"
else
menu.item[1].itemString = _offString; //"Off"
switch (_vm->_configWalkspeed) {
case 0:
menu.item[2].itemString = _vm->_configStrings[0]; //"Slowest"
break;
case 1:
menu.item[2].itemString = _vm->_configStrings[1]; //"Slow"
break;
case 2:
menu.item[2].itemString = _vm->_configStrings[2]; //"Normal"
break;
case 3:
menu.item[2].itemString = _vm->_configStrings[3]; //"Fast"
break;
case 4:
menu.item[2].itemString = _vm->_configStrings[4]; //"Fastest"
break;
default:
menu.item[2].itemString = "ERROR";
}
int textControl = 3;
int clickableOffset = 8;
if (_vm->gameFlags().isTalkie) {
textControl = 4;
clickableOffset = 11;
if (_vm->_configVoice == 0) {
menu.item[4].enabled = 1;
menu.item[4].labelString = _textSpeedString;
} else {
menu.item[4].enabled = 0;
menu.item[4].labelString = 0;
}
switch (_vm->_configVoice) {
case 0:
menu.item[3].itemString = _vm->_configStrings[5]; //"Text only"
break;
case 1:
menu.item[3].itemString = _vm->_configStrings[6]; //"Voice only"
break;
case 2:
menu.item[3].itemString = _vm->_configStrings[7]; //"Voice & Text"
break;
default:
menu.item[3].itemString = "ERROR";
}
} else {
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
clickableOffset = 5;
menu.item[4].enabled = 0;
menu.item[4].labelString = 0;
}
switch (_vm->_configTextspeed) {
case 0:
menu.item[textControl].itemString = _vm->_configStrings[1]; //"Slow"
break;
case 1:
menu.item[textControl].itemString = _vm->_configStrings[2]; //"Normal"
break;
case 2:
menu.item[textControl].itemString = _vm->_configStrings[3]; //"Fast"
break;
case 3:
menu.item[textControl].itemString = _vm->_configStrings[clickableOffset]; //"Clickable"
break;
default:
menu.item[textControl].itemString = "ERROR";
}
initMenuLayout(menu);
initMenu(menu);
}
int GUI_LoK::controlsChangeMusic(Button *button) {
updateMenuButton(button);
_vm->_configMusic = (_vm->_configMusic + 1) % ((_vm->gameFlags().platform == Common::kPlatformFMTowns) ? 3 : 2);
setupControls(_menu[5]);
return 0;
}
int GUI_LoK::controlsChangeSounds(Button *button) {
updateMenuButton(button);
_vm->_configSounds = !_vm->_configSounds;
setupControls(_menu[5]);
return 0;
}
int GUI_LoK::controlsChangeWalk(Button *button) {
updateMenuButton(button);
_vm->_configWalkspeed = (_vm->_configWalkspeed + 1) % 5;
_vm->setWalkspeed(_vm->_configWalkspeed);
setupControls(_menu[5]);
return 0;
}
int GUI_LoK::controlsChangeText(Button *button) {
updateMenuButton(button);
_vm->_configTextspeed = (_vm->_configTextspeed + 1) % 4;
setupControls(_menu[5]);
return 0;
}
int GUI_LoK::controlsChangeVoice(Button *button) {
updateMenuButton(button);
_vm->_configVoice = (_vm->_configVoice + 1) % 3;
setupControls(_menu[5]);
return 0;
}
int GUI_LoK::controlsApply(Button *button) {
_vm->writeSettings();
return cancelSubMenu(button);
}
int GUI_LoK::scrollUp(Button *button) {
updateMenuButton(button);
if (_savegameOffset > 0) {
_savegameOffset--;
setupSavegames(_menu[2], 5);
initMenu(_menu[2]);
}
return 0;
}
int GUI_LoK::scrollDown(Button *button) {
updateMenuButton(button);
_savegameOffset++;
if (uint(_savegameOffset + 5) >= _saveSlots.size())
_savegameOffset = MAX<int>(_saveSlots.size() - 5, 0);
setupSavegames(_menu[2], 5);
initMenu(_menu[2]);
return 0;
}
void GUI_LoK::fadePalette() {
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
return;
static const int16 menuPalIndexes[] = {248, 249, 250, 251, 252, 253, 254, -1};
int index = 0;
_screen->copyPalette(2, 0);
for (int i = 0; i < 768; i++)
_screen->getPalette(0)[i] >>= 1;
while (menuPalIndexes[index] != -1) {
_screen->getPalette(0).copy(_screen->getPalette(2), menuPalIndexes[index], 1);
++index;
}
_screen->fadePalette(_screen->getPalette(0), 2);
}
void GUI_LoK::restorePalette() {
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
return;
_screen->copyPalette(0, 2);
_screen->fadePalette(_screen->getPalette(0), 2);
}
#pragma mark -
void KyraEngine_LoK::drawAmulet() {
static const int16 amuletTable1[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x150, 0x155, 0x15A, 0x15F, 0x164, 0x145, -1};
static const int16 amuletTable3[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x14F, 0x154, 0x159, 0x15E, 0x163, 0x144, -1};
static const int16 amuletTable2[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x152, 0x157, 0x15C, 0x161, 0x166, 0x147, -1};
static const int16 amuletTable4[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x151, 0x156, 0x15B, 0x160, 0x165, 0x146, -1};
resetGameFlag(0xF1);
_screen->hideMouse();
int i = 0;
while (amuletTable1[i] != -1) {
if (queryGameFlag(87))
_screen->drawShape(0, _shapes[amuletTable1[i]], _amuletX[0], _amuletY[0], 0, 0);
if (queryGameFlag(89))
_screen->drawShape(0, _shapes[amuletTable2[i]], _amuletX[1], _amuletY[1], 0, 0);
if (queryGameFlag(86))
_screen->drawShape(0, _shapes[amuletTable3[i]], _amuletX[2], _amuletY[2], 0, 0);
if (queryGameFlag(88))
_screen->drawShape(0, _shapes[amuletTable4[i]], _amuletX[3], _amuletY[3], 0, 0);
_screen->updateScreen();
delayWithTicks(3);
i++;
}
_screen->showMouse();
}
} // End of namespace Kyra