scummvm/engines/toltecs/screen.cpp
Torbjörn Andersson 4b0d0ecdda TOLTECS: Work around undefined subtitle behaviour at script loading
It may be because of an underlying bug, but there is at least one
case where a script is unloaded and replaced by another script while
that script slot still has an active subtitle. This causes it to
print random garbage for me, and may be causing crashes for others.

I've discussed this patch with johndoe, and he was ok with it, so
let's see how it works out.
2013-03-15 18:48:44 +01:00

802 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#include "graphics/cursorman.h"
#include "toltecs/toltecs.h"
#include "toltecs/palette.h"
#include "toltecs/render.h"
#include "toltecs/resource.h"
#include "toltecs/screen.h"
#include "toltecs/script.h"
namespace Toltecs {
Screen::Screen(ToltecsEngine *vm) : _vm(vm) {
_frontScreen = new byte[268800];
_backScreen = new byte[870400];
memset(_fontResIndexArray, 0, sizeof(_fontResIndexArray));
_fontColor1 = 0;
_fontColor2 = 0;
// Screen shaking
_shakeActive = false;
_shakeTime = 0;
_shakeCounterInit = 0;
_shakeCounter = 0;
_shakePos = 0;
_shakeTime = 0;
// Verb line
_verbLineNum = 0;
memset(_verbLineItems, 0, sizeof(_verbLineItems));
_verbLineX = 160;
_verbLineY = 2;
_verbLineWidth = 20;
_verbLineCount = 0;
// Talk text
_talkTextItemNum = 0;
memset(_talkTextItems, 0, sizeof(_talkTextItems));
_talkTextX = 0;
_talkTextY = 0;
_talkTextFontColor = 0;
_talkTextMaxWidth = 520;
_renderQueue = new RenderQueue(_vm);
_fullRefresh = false;
_guiRefresh = false;
}
Screen::~Screen() {
delete[] _frontScreen;
delete[] _backScreen;
delete _renderQueue;
}
void Screen::unpackRle(byte *source, byte *dest, uint16 width, uint16 height) {
int32 size = width * height;
while (size > 0) {
byte a = *source++;
byte b = *source++;
if (a == 0) {
dest += b;
size -= b;
} else {
b = ((b << 4) & 0xF0) | ((b >> 4) & 0x0F);
memset(dest, b, a);
dest += a;
size -= a;
}
}
}
void Screen::loadMouseCursor(uint resIndex) {
byte mouseCursor[16 * 16], *mouseCursorP = mouseCursor;
byte *cursorData = _vm->_res->load(resIndex)->data;
for (int i = 0; i < 32; i++) {
byte pixel;
byte mask1 = *cursorData++;
byte mask2 = *cursorData++;
for (int j = 0; j < 8; j++) {
pixel = 0xE5;
if ((mask2 & 0x80) == 0)
pixel = 0xE0;
mask2 <<= 1;
if ((mask1 & 0x80) == 0)
pixel = 0;
mask1 <<= 1;
*mouseCursorP++ = pixel;
}
}
// FIXME: Where's the cursor hotspot? Using 8, 8 seems good enough for now.
CursorMan.replaceCursor(mouseCursor, 16, 16, 8, 8, 0);
}
void Screen::drawGuiImage(int16 x, int16 y, uint resIndex) {
byte *imageData = _vm->_res->load(resIndex)->data;
int16 headerSize = READ_LE_UINT16(imageData);
int16 width = imageData[2];
int16 height = imageData[3];
int16 workWidth = width, workHeight = height;
imageData += headerSize;
byte *dest = _frontScreen + x + (y + _vm->_cameraHeight) * 640;
//debug(0, "Screen::drawGuiImage() x = %d; y = %d; w = %d; h = %d; resIndex = %d", x, y, width, height, resIndex);
while (workHeight > 0) {
int count = 1;
byte pixel = *imageData++;
if (pixel & 0x80) {
pixel &= 0x7F;
count = *imageData++;
count += 2;
}
pixel = pixel + 0xE0;
while (count-- && workHeight > 0) {
*dest++ = pixel;
workWidth--;
if (workWidth == 0) {
workHeight--;
dest += 640 - width;
workWidth = width;
}
}
}
_guiRefresh = true;
}
void Screen::startShakeScreen(int16 shakeCounter) {
_shakeActive = true;
_shakeTime = 0;
_shakeCounterInit = shakeCounter;
_shakeCounter = shakeCounter;
_shakePos = 0;
}
void Screen::stopShakeScreen() {
_shakeActive = false;
_vm->_system->setShakePos(0);
}
bool Screen::updateShakeScreen() {
// Assume shaking happens no more often than 50 times per second
if (_shakeActive && _vm->_system->getMillis() - _shakeTime >= 20) {
_shakeTime = _vm->_system->getMillis();
_shakeCounter--;
if (_shakeCounter == 0) {
_shakeCounter = _shakeCounterInit;
_shakePos ^= 8;
_vm->_system->setShakePos(_shakePos);
return true;
}
}
return false;
}
void Screen::addStaticSprite(byte *spriteItem) {
DrawRequest drawRequest;
memset(&drawRequest, 0, sizeof(drawRequest));
drawRequest.y = READ_LE_UINT16(spriteItem + 0);
drawRequest.x = READ_LE_UINT16(spriteItem + 2);
int16 fragmentId = READ_LE_UINT16(spriteItem + 4);
drawRequest.baseColor = _vm->_palette->findFragment(fragmentId) & 0xFF;
drawRequest.resIndex = READ_LE_UINT16(spriteItem + 6);
drawRequest.flags = READ_LE_UINT16(spriteItem + 8);
drawRequest.scaling = 0;
debug(0, "Screen::addStaticSprite() x = %d; y = %d; baseColor = %d; resIndex = %d; flags = %04X", drawRequest.x, drawRequest.y, drawRequest.baseColor, drawRequest.resIndex, drawRequest.flags);
addDrawRequest(drawRequest);
}
void Screen::addAnimatedSprite(int16 x, int16 y, int16 fragmentId, byte *data, int16 *spriteArray, bool loop, int mode) {
//debug(0, "Screen::addAnimatedSprite(%d, %d, %d)", x, y, fragmentId);
DrawRequest drawRequest;
memset(&drawRequest, 0, sizeof(drawRequest));
drawRequest.x = x;
drawRequest.y = y;
drawRequest.baseColor = _vm->_palette->findFragment(fragmentId) & 0xFF;
if (mode == 1) {
drawRequest.scaling = _vm->_segmap->getScalingAtPoint(drawRequest.x, drawRequest.y);
} else if (mode == 2) {
drawRequest.scaling = 0;
}
int16 count = FROM_LE_16(spriteArray[0]);
//debug(0, "count = %d", count);
for (int16 index = 1; index <= count; index++) {
byte *spriteItem = data + FROM_LE_16(spriteArray[index]);
uint16 loopNum = READ_LE_UINT16(spriteItem + 0) & 0x7FFF;
uint16 loopCount = READ_LE_UINT16(spriteItem + 2);
uint16 frameNum = READ_LE_UINT16(spriteItem + 4);
uint16 frameCount = READ_LE_UINT16(spriteItem + 6);
drawRequest.resIndex = READ_LE_UINT16(spriteItem + 8);
drawRequest.flags = READ_LE_UINT16(spriteItem + 10 + loopNum * 2);
debug(0, "Screen::addAnimatedSprite(%d of %d) loopNum = %d; loopCount = %d; frameNum = %d; frameCount = %d; resIndex = %d; flags = %04X, mode = %d",
index, count, loopNum, loopCount, frameNum, frameCount, drawRequest.resIndex, drawRequest.flags, mode);
addDrawRequest(drawRequest);
frameNum++;
if (frameNum == frameCount) {
frameNum = 0;
loopNum++;
if (loopNum == loopCount) {
if (loop) {
loopNum = 0;
} else {
loopNum--;
}
}
} else {
loopNum |= 0x8000;
}
WRITE_LE_UINT16(spriteItem + 0, loopNum);
WRITE_LE_UINT16(spriteItem + 4, frameNum);
}
}
void Screen::clearSprites() {
}
void Screen::blastSprite(int16 x, int16 y, int16 fragmentId, int16 resIndex, uint16 flags) {
DrawRequest drawRequest;
SpriteDrawItem sprite;
drawRequest.x = x;
drawRequest.y = y;
drawRequest.baseColor = _vm->_palette->findFragment(fragmentId) & 0xFF;
drawRequest.resIndex = resIndex;
drawRequest.flags = flags;
drawRequest.scaling = 0;
if (createSpriteDrawItem(drawRequest, sprite)) {
sprite.x -= _vm->_cameraX;
sprite.y -= _vm->_cameraY;
drawSprite(sprite);
}
}
void Screen::updateVerbLine(int16 slotIndex, int16 slotOffset) {
debug(0, "Screen::updateVerbLine() _verbLineNum = %d; _verbLineX = %d; _verbLineY = %d; _verbLineWidth = %d; _verbLineCount = %d",
_verbLineNum, _verbLineX, _verbLineY, _verbLineWidth, _verbLineCount);
Font font(_vm->_res->load(_fontResIndexArray[0])->data);
_verbLineItems[_verbLineNum].slotIndex = slotIndex;
_verbLineItems[_verbLineNum].slotOffset = slotOffset;
// First clear the line
int16 y = _verbLineY;
for (int16 i = 0; i < _verbLineCount; i++) {
byte *dest = _frontScreen + _verbLineX - _verbLineWidth / 2 + (y - 1 + _vm->_cameraHeight) * 640;
for (int16 j = 0; j < 20; j++) {
memset(dest, 0xE0, _verbLineWidth);
dest += 640;
}
y += 18;
}
GuiTextWrapState wrapState;
int16 len = 0;
wrapState.width = 0;
wrapState.destString = wrapState.textBuffer;
wrapState.len1 = 0;
wrapState.len2 = 0;
y = _verbLineY;
memset(wrapState.textBuffer, 0, sizeof(wrapState.textBuffer));
for (int16 i = 0; i <= _verbLineNum; i++) {
wrapState.sourceString = _vm->_script->getSlotData(_verbLineItems[i].slotIndex) + _verbLineItems[i].slotOffset;
len = wrapGuiText(_fontResIndexArray[0], _verbLineWidth, wrapState);
wrapState.len1 += len;
}
if (_verbLineCount != 1) {
int16 charWidth = 0;
if (*wrapState.sourceString < 0xF0) {
while (*wrapState.sourceString > 0x20 && *wrapState.sourceString < 0xF0 && len > 0) {
byte ch = *wrapState.sourceString--;
wrapState.len1--;
len--;
charWidth = font.getCharWidth(ch) + font.getSpacing() - 1;
wrapState.width -= charWidth;
}
wrapState.width += charWidth;
wrapState.sourceString++;
wrapState.len1 -= len;
wrapState.len2 = len + 1;
drawGuiText(_verbLineX - 1 - (wrapState.width / 2), y - 1, 0xF9, 0xFF, _fontResIndexArray[0], wrapState);
wrapState.destString = wrapState.textBuffer;
wrapState.width = 0;
len = wrapGuiText(_fontResIndexArray[0], _verbLineWidth, wrapState);
wrapState.len1 += len;
y += 9;
}
y += 9;
}
wrapState.len1 -= len;
wrapState.len2 = len;
drawGuiText(_verbLineX - 1 - (wrapState.width / 2), y - 1, 0xF9, 0xFF, _fontResIndexArray[0], wrapState);
_guiRefresh = true;
}
void Screen::updateTalkText(int16 slotIndex, int16 slotOffset, bool alwaysDisplayed) {
int16 x, y, maxWidth, width, length;
byte durationModifier = 1;
byte *textData = _vm->_script->getSlotData(slotIndex) + slotOffset;
TalkTextItem *item = &_talkTextItems[_talkTextItemNum];
item->fontNum = 0;
item->color = _talkTextFontColor;
item->alwaysDisplayed = alwaysDisplayed;
x = CLIP<int16>(_talkTextX - _vm->_cameraX, 120, _talkTextMaxWidth);
y = CLIP<int16>(_talkTextY - _vm->_cameraY, 4, _vm->_cameraHeight - 16);
maxWidth = 624 - ABS(x - 320) * 2;
while (1) {
if (*textData == 0x0A) {
x = CLIP<int16>(READ_LE_UINT16(&textData[3]), 120, _talkTextMaxWidth);
y = CLIP<int16>(READ_LE_UINT16(&textData[1]), 4, _vm->_cameraHeight - 16);
maxWidth = 624 - ABS(x - 320) * 2;
textData += 4;
} else if (*textData == 0x14) {
item->color = ((textData[1] << 4) & 0xF0) | ((textData[1] >> 4) & 0x0F);
textData += 2;
} else if (*textData == 0x19) {
durationModifier = textData[1];
textData += 2;
} else if (*textData < 0x0A) {
item->fontNum = textData[0];
// FIXME: Some texts request a font which isn't registered so we change it to a font that is
if (_fontResIndexArray[item->fontNum] == 0)
item->fontNum = 0;
textData += 1;
} else
break;
}
item->slotIndex = slotIndex;
item->slotOffset = textData - _vm->_script->getSlotData(slotIndex);
width = 0;
length = 0;
item->duration = 0;
item->lineCount = 0;
Font font(_vm->_res->load(_fontResIndexArray[item->fontNum])->data);
int16 wordLength, wordWidth;
while (*textData < 0xF0) {
if (*textData == 0x1E) {
textData++;
addTalkTextRect(font, x, y, length, width, item);
width = 0;
length = 0;
} else {
wordLength = 0;
wordWidth = 0;
while (*textData >= 0x20 && *textData < 0xF0) {
byte ch = *textData++;
wordLength++;
if (ch == 0x20) {
wordWidth += font.getWidth();
break;
} else {
wordWidth += font.getCharWidth(ch) + font.getSpacing() - 1;
}
}
if (width + wordWidth > maxWidth + font.getWidth()) {
addTalkTextRect(font, x, y, length, width, item);
width = wordWidth;
length = wordLength;
} else {
width += wordWidth;
length += wordLength;
}
}
}
addTalkTextRect(font, x, y, length, width, item);
if (item->lineCount > 0) {
int16 ysub = (font.getHeight() - 1) * item->lineCount;
if (item->lines[0].y - 4 < ysub)
ysub = item->lines[0].y - 4;
for (int16 l = 0; l < item->lineCount; l++)
item->lines[l].y -= ysub;
}
int16 textDurationMultiplier = item->duration + 8;
if (_vm->_doSpeech && *textData == 0xFE) {
textDurationMultiplier += 100;
}
item->duration = 4 * textDurationMultiplier * durationModifier;
}
void Screen::addTalkTextRect(Font &font, int16 x, int16 &y, int16 length, int16 width, TalkTextItem *item) {
if (width > 0) {
TextRect *textRect = &item->lines[item->lineCount];
width = width + 1 - font.getSpacing();
textRect->width = width;
item->duration += length;
textRect->length = length;
textRect->y = y;
textRect->x = CLIP<int16>(x - width / 2, 0, 640);
item->lineCount++;
}
y += font.getHeight() - 1;
}
void Screen::addTalkTextItemsToRenderQueue() {
for (int16 i = 0; i <= _talkTextItemNum; i++) {
TalkTextItem *item = &_talkTextItems[i];
byte *text = _vm->_script->getSlotData(item->slotIndex) + item->slotOffset;
if (item->fontNum == -1 || item->duration == 0)
continue;
//item->duration -= _vm->_counter01;
item->duration--;
if (item->duration < 0)
item->duration = 0;
if (!_vm->_cfgText && !item->alwaysDisplayed)
return;
for (byte j = 0; j < item->lineCount; j++) {
_renderQueue->addText(item->lines[j].x, item->lines[j].y, item->color,
_fontResIndexArray[item->fontNum], text, item->lines[j].length);
text += item->lines[j].length;
}
}
}
bool Screen::isTalkTextActive(int16 slotIndex) {
for (int16 i = 0; i <= _talkTextItemNum; i++) {
if (_talkTextItems[i].slotIndex == slotIndex && _talkTextItems[i].duration > 0)
return true;
}
return false;
}
int16 Screen::getTalkTextDuration() {
return _talkTextItems[_talkTextItemNum].duration;
}
void Screen::finishTalkTextItem(int16 slotIndex) {
for (int16 i = 0; i <= _talkTextItemNum; i++) {
if (_talkTextItems[i].slotIndex == slotIndex) {
_talkTextItems[i].duration = 0;
}
}
}
void Screen::finishTalkTextItems() {
for (int16 i = 0; i <= _talkTextItemNum; i++) {
_talkTextItems[i].duration = 0;
}
}
void Screen::keepTalkTextItemsAlive() {
for (int16 i = 0; i <= _talkTextItemNum; i++) {
TalkTextItem *item = &_talkTextItems[i];
if (item->fontNum == -1)
item->duration = 0;
else if (item->duration > 0)
item->duration = 2;
}
}
void Screen::registerFont(uint fontIndex, uint resIndex) {
_fontResIndexArray[fontIndex] = resIndex;
}
void Screen::drawGuiTextMulti(byte *textData) {
int16 x = 0, y = 0;
// Really strange stuff.
for (int i = 30; i >= 0; i--) {
if (textData[i] >= 0xF0)
break;
if (i == 0)
return;
}
GuiTextWrapState wrapState;
wrapState.sourceString = textData;
do {
if (*wrapState.sourceString == 0x0A) {
// Set text position
y = wrapState.sourceString[1];
x = READ_LE_UINT32(wrapState.sourceString + 2);
wrapState.sourceString += 4;
} else if (*wrapState.sourceString == 0x0B) {
// Inc text position
y += wrapState.sourceString[1];
x += wrapState.sourceString[2];
wrapState.sourceString += 3;
} else {
wrapState.destString = wrapState.textBuffer;
wrapState.width = 0;
wrapState.len1 = 0;
wrapState.len2 = wrapGuiText(_fontResIndexArray[1], 640, wrapState);
drawGuiText(x - wrapState.width / 2, y - 1, _fontColor1, _fontColor2, _fontResIndexArray[1], wrapState);
}
} while (*wrapState.sourceString != 0xFF);
_guiRefresh = true;
}
int16 Screen::wrapGuiText(uint fontResIndex, int maxWidth, GuiTextWrapState &wrapState) {
Font font(_vm->_res->load(fontResIndex)->data);
int16 len = 0;
while (*wrapState.sourceString >= 0x20 && *wrapState.sourceString < 0xF0) {
byte ch = *wrapState.sourceString;
byte charWidth;
if (ch <= 0x20)
charWidth = font.getWidth();
else
charWidth = font.getCharWidth(ch) + font.getSpacing() - 1;
if (wrapState.width + charWidth >= maxWidth)
break;
len++;
wrapState.width += charWidth;
*wrapState.destString++ = *wrapState.sourceString++;
}
return len;
}
void Screen::drawGuiText(int16 x, int16 y, byte fontColor1, byte fontColor2, uint fontResIndex, GuiTextWrapState &wrapState) {
debug(0, "Screen::drawGuiText(%d, %d, %d, %d, %d) wrapState.len1 = %d; wrapState.len2 = %d", x, y, fontColor1, fontColor2, fontResIndex, wrapState.len1, wrapState.len2);
int16 ywobble = 1;
x = drawString(x + 1, y + _vm->_cameraHeight, fontColor1, fontResIndex, wrapState.textBuffer, wrapState.len1, &ywobble, false);
x = drawString(x, y + _vm->_cameraHeight, fontColor2, fontResIndex, wrapState.textBuffer + wrapState.len1, wrapState.len2, &ywobble, false);
}
int16 Screen::drawString(int16 x, int16 y, byte color, uint fontResIndex, const byte *text, int len, int16 *ywobble, bool outline) {
//debug(0, "Screen::drawString(%d, %d, %d, %d)", x, y, color, fontResIndex);
Font font(_vm->_res->load(fontResIndex)->data);
if (len == -1)
len = strlen((const char*)text);
int16 yadd = 0;
if (ywobble)
yadd = *ywobble;
while (len--) {
byte ch = *text++;
if (ch <= 0x20) {
x += font.getWidth();
} else {
drawChar(font, _frontScreen, x, y + yadd, ch, color, outline);
x += font.getCharWidth(ch) + font.getSpacing() - 1;
yadd = -yadd;
}
}
if (ywobble)
*ywobble = yadd;
return x;
}
void Screen::drawChar(const Font &font, byte *dest, int16 x, int16 y, byte ch, byte color, bool outline) {
int16 charWidth, charHeight;
byte *charData;
dest += x + y * 640;
charWidth = font.getCharWidth(ch);
//charHeight = font.getHeight() - 2;//Why was this here?!
charHeight = font.getHeight();
charData = font.getCharData(ch);
while (charHeight--) {
byte lineWidth = charWidth;
while (lineWidth > 0) {
byte count = charData[0] & 0x0F;
byte flags = charData[0] & 0xF0;
charData++;
if ((flags & 0x80) == 0) {
if (flags & 0x10) {
memset(dest, color, count);
} else if (outline) {
memset(dest, 0, count);
}
}
dest += count;
lineWidth -= count;
}
dest += 640 - charWidth;
}
}
void Screen::drawSurface(int16 x, int16 y, Graphics::Surface *surface) {
int16 skipX = 0;
int16 width = surface->w;
int16 height = surface->h;
byte *surfacePixels = (byte *)surface->getBasePtr(0, 0);
byte *frontScreen;
// Not on screen, skip
if (x + width < 0 || y + height < 0 || x >= 640 || y >= _vm->_cameraHeight)
return;
if (x < 0) {
skipX = -x;
x = 0;
width -= skipX;
}
if (y < 0) {
int16 skipY = -y;
surfacePixels += surface->w * skipY;
y = 0;
height -= skipY;
}
if (x + width >= 640) {
width -= x + width - 640;
}
if (y + height >= _vm->_cameraHeight) {
height -= y + height - _vm->_cameraHeight;
}
frontScreen = _vm->_screen->_frontScreen + x + (y * 640);
for (int16 h = 0; h < height; h++) {
surfacePixels += skipX;
for (int16 w = 0; w < width; w++) {
if (*surfacePixels != 0xFF)
*frontScreen = *surfacePixels;
frontScreen++;
surfacePixels++;
}
frontScreen += 640 - width;
surfacePixels += surface->w - width - skipX;
}
}
void Screen::saveState(Common::WriteStream *out) {
// Save verb line
out->writeUint16LE(_verbLineNum);
out->writeUint16LE(_verbLineX);
out->writeUint16LE(_verbLineY);
out->writeUint16LE(_verbLineWidth);
out->writeUint16LE(_verbLineCount);
for (int i = 0; i < 8; i++) {
out->writeUint16LE(_verbLineItems[i].slotIndex);
out->writeUint16LE(_verbLineItems[i].slotOffset);
}
// Save talk text items
out->writeUint16LE(_talkTextX);
out->writeUint16LE(_talkTextY);
out->writeUint16LE(_talkTextMaxWidth);
out->writeByte(_talkTextFontColor);
out->writeUint16LE(_talkTextItemNum);
for (int i = 0; i < 5; i++) {
out->writeUint16LE(_talkTextItems[i].duration);
out->writeUint16LE(_talkTextItems[i].slotIndex);
out->writeUint16LE(_talkTextItems[i].slotOffset);
out->writeUint16LE(_talkTextItems[i].fontNum);
out->writeByte(_talkTextItems[i].color);
out->writeByte(_talkTextItems[i].lineCount);
for (int j = 0; j < _talkTextItems[i].lineCount; j++) {
out->writeUint16LE(_talkTextItems[i].lines[j].x);
out->writeUint16LE(_talkTextItems[i].lines[j].y);
out->writeUint16LE(_talkTextItems[i].lines[j].width);
out->writeUint16LE(_talkTextItems[i].lines[j].length);
}
}
// Save GUI bitmap
{
byte *gui = _frontScreen + _vm->_cameraHeight * 640;
for (int i = 0; i < _vm->_guiHeight; i++) {
out->write(gui, 640);
gui += 640;
}
}
// Save fonts
for (int i = 0; i < 10; i++)
out->writeUint32LE(_fontResIndexArray[i]);
out->writeByte(_fontColor1);
out->writeByte(_fontColor2);
}
void Screen::loadState(Common::ReadStream *in) {
// Load verb line
_verbLineNum = in->readUint16LE();
_verbLineX = in->readUint16LE();
_verbLineY = in->readUint16LE();
_verbLineWidth = in->readUint16LE();
_verbLineCount = in->readUint16LE();
for (int i = 0; i < 8; i++) {
_verbLineItems[i].slotIndex = in->readUint16LE();
_verbLineItems[i].slotOffset = in->readUint16LE();
}
// Load talk text items
_talkTextX = in->readUint16LE();
_talkTextY = in->readUint16LE();
_talkTextMaxWidth = in->readUint16LE();
_talkTextFontColor = in->readByte();
_talkTextItemNum = in->readUint16LE();
for (int i = 0; i < 5; i++) {
_talkTextItems[i].duration = in->readUint16LE();
_talkTextItems[i].slotIndex = in->readUint16LE();
_talkTextItems[i].slotOffset = in->readUint16LE();
_talkTextItems[i].fontNum = in->readUint16LE();
_talkTextItems[i].color = in->readByte();
_talkTextItems[i].lineCount = in->readByte();
_talkTextItems[i].alwaysDisplayed = false;
for (int j = 0; j < _talkTextItems[i].lineCount; j++) {
_talkTextItems[i].lines[j].x = in->readUint16LE();
_talkTextItems[i].lines[j].y = in->readUint16LE();
_talkTextItems[i].lines[j].width = in->readUint16LE();
_talkTextItems[i].lines[j].length = in->readUint16LE();
}
}
// Load GUI bitmap
{
byte *gui = _frontScreen + _vm->_cameraHeight * 640;
for (int i = 0; i < _vm->_guiHeight; i++) {
in->read(gui, 640);
gui += 640;
}
_guiRefresh = true;
}
// Load fonts
for (int i = 0; i < 10; i++)
_fontResIndexArray[i] = in->readUint32LE();
_fontColor1 = in->readByte();
_fontColor2 = in->readByte();
}
} // End of namespace Toltecs