scummvm/gui/console.cpp
Johannes Schickel 669f86705d Implements the usage of cached backgrounds in the old theme as well,
that should fix redrawing bugs with the about dialog.
Also I displayed cached background usage in the console for now, since
it produces redraw bugs with the old theme (maybe someone with knowledge how
redrawing of that dialog is handled should look at that).

svn-id: r20337
2006-01-31 20:19:47 +00:00

624 lines
15 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*/
#include "common/stdafx.h"
#include "gui/console.h"
#include "gui/ScrollBarWidget.h"
#include "base/engine.h"
#include "base/version.h"
#include "common/system.h"
#include "graphics/font.h"
namespace GUI {
#define kConsoleCharWidth (_font->getMaxCharWidth())
#define kConsoleLineHeight (_font->getFontHeight() + 2)
enum {
kConsoleSlideDownDuration = 200 // Time in milliseconds
};
#define PROMPT ") "
/* TODO:
* - it is very inefficient to redraw the full thingy when just one char is added/removed.
* Instead, we could just copy the GFX of the blank console (i.e. after the transparent
* background is drawn, before any text is drawn). Then using that, it becomes trivial
* to erase a single character, do scrolling etc.
* - a *lot* of others things, this code is in no way complete and heavily under progress
*/
ConsoleDialog::ConsoleDialog(float widthPercent, float heightPercent)
: Dialog(0, 0, 1, 1),
_widthPercent(widthPercent), _heightPercent(heightPercent) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_font = FontMan.getFontByUsage(Graphics::FontManager::kConsoleFont);
// Calculate the real width/height (rounded to char/line multiples)
_w = (uint16)(_widthPercent * screenW);
_h = (uint16)((_heightPercent * screenH - 2) / kConsoleLineHeight);
_h = _h * kConsoleLineHeight + 2;
// Add scrollbar
int scrollBarWidth;
if (screenW >= 400 && screenH >= 300)
scrollBarWidth = kBigScrollBarWidth;
else
scrollBarWidth = kNormalScrollBarWidth;
_scrollBar = new ScrollBarWidget(this, _w - scrollBarWidth - 1, 0, scrollBarWidth, _h);
_scrollBar->setTarget(this);
// Reset the line buffer
_lineWidth = (_w - scrollBarWidth - 2) / kConsoleCharWidth;
_linesPerPage = (_h - 2) / kConsoleLineHeight;
memset(_buffer, ' ', kBufferSize);
_linesInBuffer = kBufferSize / _lineWidth;
_currentPos = 0;
_scrollLine = _linesPerPage - 1;
_firstLineInBuffer = 0;
_caretVisible = false;
_caretTime = 0;
_slideMode = kNoSlideMode;
_slideTime = 0;
// Init callback
_callbackProc = 0;
_callbackRefCon = 0;
// Init History
_historyIndex = 0;
_historyLine = 0;
_historySize = 0;
for (int i = 0; i < kHistorySize; i++)
_history[i][0] = '\0';
_promptStartPos = _promptEndPos = -1;
// Display greetings & prompt
print(gScummVMFullVersion);
print("\nConsole is ready\n");
_drawingHints = THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND;
}
void ConsoleDialog::slideUpAndClose() {
if (_slideMode == kNoSlideMode) {
_slideTime = g_system->getMillis();
_slideMode = kUpSlideMode;
}
}
void ConsoleDialog::open() {
// TODO: find a new way to do this
// Initiate sliding the console down. We do a very simple trick to achieve
// this effect: we simply move the console dialog just above (outside) the
// visible screen area, then shift it down in handleTickle() over a
// certain period of time.
_drawingHints |= THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND;
_y = -_h;
_slideTime = g_system->getMillis();
_slideMode = kDownSlideMode;
Dialog::open();
if (_promptStartPos == -1) {
print(PROMPT);
_promptStartPos = _promptEndPos = _currentPos;
}
}
void ConsoleDialog::close() {
Dialog::close();
}
void ConsoleDialog::drawDialog() {
// Draw text
int start = _scrollLine - _linesPerPage + 1;
int y = _y + 2;
g_gui.theme()->drawDialogBackground(Common::Rect(_x, _y, _x+_w, _y+_h), _drawingHints);
// FIXME: for the old theme the frame around the console vanishes
// when any action is processed if we enable this
// _drawingHints &= ~THEME_HINT_FIRST_DRAW;
for (int line = 0; line < _linesPerPage; line++) {
int x = _x + 1;
for (int column = 0; column < _lineWidth; column++) {
#if 0
int l = (start + line) % _linesInBuffer;
byte c = buffer(l * _lineWidth + column);
#else
byte c = buffer((start + line) * _lineWidth + column);
#endif
g_gui.theme()->drawChar(Common::Rect(x, y, x+kConsoleCharWidth, y+kConsoleLineHeight), c, _font);
x += kConsoleCharWidth;
}
y += kConsoleLineHeight;
}
// Draw the scrollbar
_scrollBar->draw();
}
void ConsoleDialog::handleScreenChanged() {
Dialog::handleScreenChanged();
draw();
}
void ConsoleDialog::handleTickle() {
uint32 time = g_system->getMillis();
if (_caretTime < time) {
_caretTime = time + kCaretBlinkTime;
drawCaret(_caretVisible);
}
// Perform the "slide animation".
if (_slideMode != kNoSlideMode) {
_drawingHints = THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND;
const float tmp = (float)(g_system->getMillis() - _slideTime) / kConsoleSlideDownDuration;
if (_slideMode == kUpSlideMode) {
_y = (int)(_h * (0.0 - tmp));
} else {
_y = (int)(_h * (tmp - 1.0));
}
if (_slideMode == kDownSlideMode && _y > 0) {
// End the slide
_slideMode = kNoSlideMode;
_y = 0;
draw();
} else if (_slideMode == kUpSlideMode && _y <= -_h) {
// End the slide
//_slideMode = kNoSlideMode;
close();
} else
draw();
}
}
void ConsoleDialog::handleMouseWheel(int x, int y, int direction) {
_scrollBar->handleMouseWheel(x, y, direction);
}
void ConsoleDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
int i;
if (_slideMode != kNoSlideMode)
return;
switch (keycode) {
case '\n': // enter/return
case '\r': {
if (_caretVisible)
drawCaret(true);
nextLine();
assert(_promptEndPos >= _promptStartPos);
int len = _promptEndPos - _promptStartPos;
bool keepRunning = true;
if (len > 0) {
// We have to allocate the string buffer with new, since VC++ sadly does not
// comply to the C++ standard, so we can't use a dynamic sized stack array.
char *str = new char[len + 1];
// Copy the user input to str
for (i = 0; i < len; i++)
str[i] = buffer(_promptStartPos + i);
str[len] = '\0';
// Add the input to the history
addToHistory(str);
// Pass it to the input callback, if any
if (_callbackProc)
keepRunning = (*_callbackProc)(this, str, _callbackRefCon);
// Get rid of the string buffer
delete [] str;
}
print(PROMPT);
_promptStartPos = _promptEndPos = _currentPos;
draw();
if (!keepRunning)
slideUpAndClose();
break;
}
case 27: // escape
slideUpAndClose();
break;
case 8: // backspace
if (_caretVisible)
drawCaret(true);
if (_currentPos > _promptStartPos) {
_currentPos--;
killChar();
}
scrollToCurrent();
draw(); // FIXME - not nice to redraw the full console just for one char!
break;
case 9: // tab
{
if (_completionCallbackProc) {
int len = _currentPos - _promptStartPos;
assert(len >= 0);
char *str = new char[len + 1];
// Copy the user input to str
for (i = 0; i < len; i++)
str[i] = buffer(_promptStartPos + i);
str[len] = '\0';
char *completion = 0;
if ((*_completionCallbackProc)(this, str, completion, _callbackRefCon)) {
if (_caretVisible)
drawCaret(true);
insertIntoPrompt(completion);
scrollToCurrent();
draw();
delete[] completion;
}
delete[] str;
}
break;
}
case 127:
killChar();
draw();
break;
case 256 + 24: // pageup
if (modifiers == OSystem::KBD_SHIFT) {
_scrollLine -= _linesPerPage - 1;
if (_scrollLine < _firstLineInBuffer + _linesPerPage - 1)
_scrollLine = _firstLineInBuffer + _linesPerPage - 1;
updateScrollBuffer();
draw();
}
break;
case 256 + 25: // pagedown
if (modifiers == OSystem::KBD_SHIFT) {
_scrollLine += _linesPerPage - 1;
if (_scrollLine > _promptEndPos / _lineWidth)
_scrollLine = _promptEndPos / _lineWidth;
updateScrollBuffer();
draw();
}
break;
case 256 + 22: // home
if (modifiers == OSystem::KBD_SHIFT) {
_scrollLine = _firstLineInBuffer + _linesPerPage - 1;
updateScrollBuffer();
} else {
_currentPos = _promptStartPos;
}
draw();
break;
case 256 + 23: // end
if (modifiers == OSystem::KBD_SHIFT) {
_scrollLine = _promptEndPos / _lineWidth;
if (_scrollLine < _linesPerPage - 1)
_scrollLine = _linesPerPage - 1;
updateScrollBuffer();
} else {
_currentPos = _promptEndPos;
}
draw();
break;
case 273: // cursor up
historyScroll(+1);
break;
case 274: // cursor down
historyScroll(-1);
break;
case 275: // cursor right
if (_currentPos < _promptEndPos)
_currentPos++;
draw();
break;
case 276: // cursor left
if (_currentPos > _promptStartPos)
_currentPos--;
draw();
break;
default:
if (ascii == '~' || ascii == '#') {
slideUpAndClose();
} else if (modifiers == OSystem::KBD_CTRL) {
specialKeys(keycode);
} else if (isprint((char)ascii)) {
for (i = _promptEndPos - 1; i >= _currentPos; i--)
buffer(i + 1) = buffer(i);
_promptEndPos++;
putchar((char)ascii);
scrollToCurrent();
}
}
}
void ConsoleDialog::insertIntoPrompt(const char* str)
{
unsigned int l = strlen(str);
for (int i = _promptEndPos - 1; i >= _currentPos; i--)
buffer(i + l) = buffer(i);
for (unsigned int j = 0; j < l; ++j) {
_promptEndPos++;
putcharIntern(str[j]);
}
}
void ConsoleDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kSetPositionCmd:
int newPos = (int)data + _linesPerPage - 1 + _firstLineInBuffer;
if (newPos != _scrollLine) {
_scrollLine = newPos;
draw();
}
break;
}
}
void ConsoleDialog::specialKeys(int keycode) {
switch (keycode) {
case 'a':
_currentPos = _promptStartPos;
draw();
break;
case 'd':
if (_currentPos < _promptEndPos) {
killChar();
draw();
}
break;
case 'e':
_currentPos = _promptEndPos;
draw();
break;
case 'k':
killLine();
draw();
break;
case 'w':
killLastWord();
draw();
break;
}
}
void ConsoleDialog::killChar() {
for (int i = _currentPos; i < _promptEndPos; i++)
buffer(i) = buffer(i + 1);
buffer(_promptEndPos) = ' ';
_promptEndPos--;
}
void ConsoleDialog::killLine() {
for (int i = _currentPos; i < _promptEndPos; i++)
buffer(i) = ' ';
_promptEndPos = _currentPos;
}
void ConsoleDialog::killLastWord() {
int cnt = 0;
bool space = true;
while (_currentPos > _promptStartPos) {
if (buffer(_currentPos - 1) == ' ') {
if (!space)
break;
} else
space = false;
_currentPos--;
cnt++;
}
for (int i = _currentPos; i < _promptEndPos; i++)
buffer(i) = buffer(i + cnt);
buffer(_promptEndPos) = ' ';
_promptEndPos -= cnt;
}
void ConsoleDialog::addToHistory(const char *str) {
strcpy(_history[_historyIndex], str);
_historyIndex = (_historyIndex + 1) % kHistorySize;
_historyLine = 0;
if (_historySize < kHistorySize)
_historySize++;
}
void ConsoleDialog::historyScroll(int direction) {
if (_historySize == 0)
return;
if (_historyLine == 0 && direction > 0) {
int i;
for (i = 0; i < _promptEndPos - _promptStartPos; i++)
_history[_historyIndex][i] = buffer(_promptStartPos + i);
_history[_historyIndex][i] = '\0';
}
// Advance to the next line in the history
int line = _historyLine + direction;
if ((direction < 0 && line < 0) || (direction > 0 && line > _historySize))
return;
_historyLine = line;
// Hide caret if visible
if (_caretVisible)
drawCaret(true);
// Remove the current user text
_currentPos = _promptStartPos;
killLine();
// ... and ensure the prompt is visible
scrollToCurrent();
// Print the text from the history
int idx;
if (_historyLine > 0)
idx = (_historyIndex - _historyLine + _historySize) % _historySize;
else
idx = _historyIndex;
for (int i = 0; i < kLineBufferSize && _history[idx][i] != '\0'; i++)
putcharIntern(_history[idx][i]);
_promptEndPos = _currentPos;
// Ensure once more the caret is visible (in case of very long history entries)
scrollToCurrent();
draw();
}
void ConsoleDialog::nextLine() {
int line = _currentPos / _lineWidth;
if (line == _scrollLine)
_scrollLine++;
_currentPos = (line + 1) * _lineWidth;
updateScrollBuffer();
}
// Call this (at least) when the current line changes or when
// a new line is added
void ConsoleDialog::updateScrollBuffer() {
int lastchar = MAX(_promptEndPos, _currentPos);
int line = lastchar / _lineWidth;
int numlines = (line < _linesInBuffer) ? line + 1 : _linesInBuffer;
int firstline = line - numlines + 1;
if (firstline > _firstLineInBuffer) {
// clear old line from buffer
for (int i = lastchar; i < (line+1) * _lineWidth; ++i)
buffer(i) = ' ';
_firstLineInBuffer = firstline;
}
_scrollBar->_numEntries = numlines;
_scrollBar->_currentPos = _scrollBar->_numEntries - (line - _scrollLine + _linesPerPage);
_scrollBar->_entriesPerPage = _linesPerPage;
_scrollBar->recalc();
}
int ConsoleDialog::printf(const char *format, ...) {
va_list argptr;
va_start(argptr, format);
int count = this->vprintf(format, argptr);
va_end (argptr);
return count;
}
int ConsoleDialog::vprintf(const char *format, va_list argptr) {
#ifdef PALMOS_MODE
char buf[256];
#else
char buf[2048];
#endif
#if defined(WIN32)
int count = _vsnprintf(buf, sizeof(buf), format, argptr);
#elif defined(__SYMBIAN32__)
int count = vsprintf(buf, format, argptr);
#else
int count = vsnprintf(buf, sizeof(buf), format, argptr);
#endif
print(buf);
return count;
}
void ConsoleDialog::putchar(int c) {
if (_caretVisible)
drawCaret(true);
putcharIntern(c);
draw(); // FIXME - not nice to redraw the full console just for one char!
}
void ConsoleDialog::putcharIntern(int c) {
if (c == '\n')
nextLine();
else {
buffer(_currentPos) = (char)c;
_currentPos++;
if ((_scrollLine + 1) * _lineWidth == _currentPos) {
_scrollLine++;
updateScrollBuffer();
}
}
}
void ConsoleDialog::print(const char *str) {
if (_caretVisible)
drawCaret(true);
while (*str)
putcharIntern(*str++);
draw();
}
void ConsoleDialog::drawCaret(bool erase) {
// TODO: use code from EditableWidget::drawCaret here
int line = _currentPos / _lineWidth;
int displayLine = line - _scrollLine + _linesPerPage - 1;
// Only draw caret if visible
if (!isVisible() || displayLine < 0 || displayLine >= _linesPerPage) {
_caretVisible = false;
return;
}
int x = _x + 1 + (_currentPos % _lineWidth) * kConsoleCharWidth;
int y = _y + displayLine * kConsoleLineHeight;
_caretVisible = !erase;
g_gui.theme()->drawCaret(Common::Rect(x, y, x+kConsoleCharWidth, y+kConsoleLineHeight), erase);
}
void ConsoleDialog::scrollToCurrent() {
int line = _promptEndPos / _lineWidth;
if (line + _linesPerPage <= _scrollLine) {
// TODO - this should only occur for loong edit lines, though
} else if (line > _scrollLine) {
_scrollLine = line;
updateScrollBuffer();
}
}
} // End of namespace GUI