mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
edae5b06db
svn-id: r4758
137 lines
3.4 KiB
C++
137 lines
3.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef SOUND_H
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#define SOUND_H
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#include "scummsys.h"
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#include "sound/mixer.h"
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class Scumm;
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class Sound {
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private:
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enum {
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SOUND_HEADER_SIZE = 26,
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SOUND_HEADER_BIG_SIZE = 26 + 8,
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};
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int16 _soundQuePos, _soundQue[0x100];
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byte _soundQue2Pos, _soundQue2[10];
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bool _soundsPaused2;
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bool _soundVolumePreset;
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int32 _numberBundleMusic;
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int32 _currentSampleBundleMusic;
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int32 _numberSamplesBundleMusic;
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int32 _offsetSampleBundleMusic;
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int32 _offsetBufBundleMusic;
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byte * _musicBundleBufFinal;
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byte * _musicBundleBufOutput;
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bool _pauseBundleMusic;
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int _talkChannel; /* Mixer channel actor is talking on */
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void *_sfxFile;
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uint32 _talk_sound_a, _talk_sound_b;
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byte _talk_sound_mode;
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bool _mouthSyncMode;
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bool _endOfMouthSync;
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uint16 _mouthSyncTimes[52];
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uint _curSoundPos;
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MP3OffsetTable *offset_table; // SO3 MP3 compressed audio
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int num_sound_effects; // SO3 MP3 compressed audio
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#ifdef COMPRESSED_SOUND_FILE
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#define CACHE_TRACKS 10
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/* used for mp3 CD music */
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int _cached_tracks[CACHE_TRACKS];
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struct mad_header _mad_header[CACHE_TRACKS];
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long _mp3_size[CACHE_TRACKS];
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FILE *_mp3_tracks[CACHE_TRACKS];
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int _mp3_index;
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bool _mp3_cd_playing;
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#endif
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Scumm * _scumm;
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public:
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#ifdef COMPRESSED_SOUND_FILE
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int _current_cache;
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#endif
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bool _soundsPaused;
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int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx;
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byte _sfxMode;
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Sound(Scumm *parent);
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~Sound();
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void addSoundToQueue(int sound);
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void addSoundToQueue2(int sound);
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void processSoundQues();
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void playSound(int sound);
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void processSfxQueues();
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int startTalkSound(uint32 offset, uint32 b, int mode);
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void stopTalkSound();
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bool isMouthSyncOff(uint pos);
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int isSoundRunning(int sound);
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bool isSoundInQueue(int sound);
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void stopSound(int a);
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void stopAllSounds();
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void clearSoundQue();
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void soundKludge(int16 * list);
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void talkSound(uint32 a, uint32 b, int mode);
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void setupSound();
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void pauseSounds(bool pause);
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int startSfxSound(void *file, int file_size);
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void * openSfxFile();
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void stopSfxSound();
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bool isSfxFinished();
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uint32 decode12BitsSample(byte * src, byte ** dst, uint32 size);
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void playBundleMusic(int32 song);
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void pauseBundleMusic(bool state);
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void bundleMusicHandler(Scumm * scumm);
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void stopBundleMusic();
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void playBundleSound(char *sound);
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int playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned);
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int playSfxSound_MP3(void *sound, uint32 size);
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#ifdef COMPRESSED_SOUND_FILE
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int getCachedTrack(int track);
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int playMP3CDTrack(int track, int num_loops, int start, int delay);
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int stopMP3CD();
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int pollMP3CD();
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int updateMP3CD();
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#endif
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};
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#endif
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