mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "engines/obsolete.h"
|
|
|
|
#include "common/config-manager.h"
|
|
|
|
|
|
namespace Engines {
|
|
|
|
void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList) {
|
|
if (obsoleteList == 0)
|
|
return;
|
|
|
|
Common::String gameid = ConfMan.get("gameid");
|
|
|
|
for (const ObsoleteGameID *o = obsoleteList; o->from; ++o) {
|
|
if (gameid.equalsIgnoreCase(o->from)) {
|
|
gameid = o->to;
|
|
ConfMan.set("gameid", gameid);
|
|
|
|
if (o->platform != Common::kPlatformUnknown)
|
|
ConfMan.set("platform", Common::getPlatformCode(o->platform));
|
|
|
|
warning("Target upgraded from %s to %s", o->from, o->to);
|
|
|
|
// WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching
|
|
// undefined target adds launcher entry"
|
|
if (ConfMan.hasKey("id_came_from_command_line")) {
|
|
warning("Target came from command line. Skipping save");
|
|
} else {
|
|
ConfMan.flushToDisk();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
GameDescriptor findGameID(
|
|
const char *gameid,
|
|
const PlainGameDescriptor *gameids,
|
|
const ObsoleteGameID *obsoleteList
|
|
) {
|
|
// First search the list of supported gameids for a match.
|
|
const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, gameids);
|
|
if (g)
|
|
return GameDescriptor(*g);
|
|
|
|
// If we didn't find the gameid in the main list, check if it
|
|
// is an obsolete game id.
|
|
if (obsoleteList != 0) {
|
|
const ObsoleteGameID *o = obsoleteList;
|
|
while (o->from) {
|
|
if (0 == scumm_stricmp(gameid, o->from)) {
|
|
g = findPlainGameDescriptor(o->to, gameids);
|
|
if (g && g->description)
|
|
return GameDescriptor(gameid, "Obsolete game ID (" + Common::String(g->description) + ")");
|
|
else
|
|
return GameDescriptor(gameid, "Obsolete game ID");
|
|
}
|
|
o++;
|
|
}
|
|
}
|
|
|
|
// No match found
|
|
return GameDescriptor();
|
|
}
|
|
|
|
} // End of namespace Engines
|