scummvm/engines/sci/graphics/paint32.h
2014-02-18 02:39:37 +01:00

55 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_PAINT32_H
#define SCI_GRAPHICS_PAINT32_H
#include "sci/graphics/paint.h"
namespace Sci {
class GfxPorts;
/**
* Paint32 class, handles painting/drawing for SCI32 (SCI2+) games
*/
class GfxPaint32 : public GfxPaint {
public:
GfxPaint32(ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxScreen *screen, GfxPalette *palette);
~GfxPaint32();
void fillRect(Common::Rect rect, byte color);
void kernelDrawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlackoutFlag, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo);
void kernelGraphDrawLine(Common::Point startPoint, Common::Point endPoint, int16 color, int16 priority, int16 control);
private:
ResourceManager *_resMan;
GfxCoordAdjuster *_coordAdjuster;
GfxScreen *_screen;
GfxPalette *_palette;
};
} // End of namespace Sci
#endif