mirror of
https://github.com/libretro/scummvm.git
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1276 lines
44 KiB
C++
1276 lines
44 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/stack.h"
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#include "common/system.h"
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/coordadjuster.h"
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#include "sci/graphics/ports.h"
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#include "sci/graphics/picture.h"
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namespace Sci {
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//#define DEBUG_PICTURE_DRAW
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GfxPicture::GfxPicture(ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxPorts *ports, GfxScreen *screen, GfxPalette *palette, GuiResourceId resourceId, bool EGAdrawingVisualize)
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: _resMan(resMan), _coordAdjuster(coordAdjuster), _ports(ports), _screen(screen), _palette(palette), _resourceId(resourceId), _EGAdrawingVisualize(EGAdrawingVisualize) {
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assert(resourceId != -1);
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initData(resourceId);
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}
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GfxPicture::~GfxPicture() {
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_resMan->unlockResource(_resource);
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}
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void GfxPicture::initData(GuiResourceId resourceId) {
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_resource = _resMan->findResource(ResourceId(kResourceTypePic, resourceId), true);
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if (!_resource) {
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error("picture resource %d not found", resourceId);
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}
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}
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GuiResourceId GfxPicture::getResourceId() {
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return _resourceId;
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}
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// differentiation between various picture formats can NOT get done using sci-version checks.
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// Games like PQ1 use the "old" vector data picture format, but are actually SCI1.1
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// We should leave this that way to decide the format on-the-fly instead of hardcoding it in any way
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void GfxPicture::draw(int16 animationNr, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo) {
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uint16 headerSize;
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_animationNr = animationNr;
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_mirroredFlag = mirroredFlag;
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_addToFlag = addToFlag;
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_EGApaletteNo = EGApaletteNo;
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_priority = 0;
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headerSize = READ_LE_UINT16(_resource->data);
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switch (headerSize) {
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case 0x26: // SCI 1.1 VGA picture
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_resourceType = SCI_PICTURE_TYPE_SCI11;
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drawSci11Vga();
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break;
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#ifdef ENABLE_SCI32
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case 0x0e: // SCI32 VGA picture
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_resourceType = SCI_PICTURE_TYPE_SCI32;
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drawSci32Vga(0, 0, 0, 0, 0, false);
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break;
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#endif
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default:
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// VGA, EGA or Amiga vector data
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_resourceType = SCI_PICTURE_TYPE_REGULAR;
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drawVectorData(_resource->data, _resource->size);
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}
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}
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void GfxPicture::reset() {
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int16 x, y;
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for (y = _ports->getPort()->top; y < _screen->getHeight(); y++) {
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for (x = 0; x < _screen->getWidth(); x++) {
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_screen->putPixel(x, y, GFX_SCREEN_MASK_ALL, 255, 0, 0);
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}
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}
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}
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void GfxPicture::drawSci11Vga() {
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byte *inbuffer = _resource->data;
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int size = _resource->size;
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int priorityBandsCount = inbuffer[3];
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int has_cel = inbuffer[4];
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int vector_dataPos = READ_LE_UINT32(inbuffer + 16);
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int vector_size = size - vector_dataPos;
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int palette_data_ptr = READ_LE_UINT32(inbuffer + 28);
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int cel_headerPos = READ_LE_UINT32(inbuffer + 32);
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int cel_RlePos = READ_LE_UINT32(inbuffer + cel_headerPos + 24);
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int cel_LiteralPos = READ_LE_UINT32(inbuffer + cel_headerPos + 28);
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Palette palette;
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// Header
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// [headerSize:WORD] [unknown:BYTE] [priorityBandCount:BYTE] [hasCel:BYTE] [unknown:BYTE]
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// [unknown:WORD] [unknown:WORD] [unknown:WORD] [unknown:WORD] [unknown:WORD]
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// Offset 16
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// [vectorDataOffset:DWORD] [unknown:DWORD] [unknown:DWORD] [paletteDataOffset:DWORD]
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// Offset 32
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// [celHeaderOffset:DWORD] [unknown:DWORD]
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// [priorityBandData:WORD] * priorityBandCount
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// [priority:BYTE] [unknown:BYTE]
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// priority bands are supposed to be 14 for sci1.1 pictures
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assert(priorityBandsCount == 14);
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if (_addToFlag) {
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_priority = inbuffer[40 + priorityBandsCount * 2] & 0xF;
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}
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// display Cel-data
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if (has_cel) {
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// Create palette and set it
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_palette->createFromData(inbuffer + palette_data_ptr, size - palette_data_ptr, &palette);
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_palette->set(&palette, true);
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drawCelData(inbuffer, size, cel_headerPos, cel_RlePos, cel_LiteralPos, 0, 0, 0, 0, false);
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}
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// process vector data
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drawVectorData(inbuffer + vector_dataPos, vector_size);
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// Set priority band information
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_ports->priorityBandsInitSci11(inbuffer + 40);
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}
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#ifdef ENABLE_SCI32
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int16 GfxPicture::getSci32celCount() {
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byte *inbuffer = _resource->data;
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return inbuffer[2];
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}
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int16 GfxPicture::getSci32celX(int16 celNo) {
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byte *inbuffer = _resource->data;
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int header_size = READ_SCI11ENDIAN_UINT16(inbuffer);
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int cel_headerPos = header_size + 42 * celNo;
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return READ_SCI11ENDIAN_UINT16(inbuffer + cel_headerPos + 38);
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}
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int16 GfxPicture::getSci32celY(int16 celNo) {
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byte *inbuffer = _resource->data;
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int header_size = READ_SCI11ENDIAN_UINT16(inbuffer);
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int cel_headerPos = header_size + 42 * celNo;
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return READ_SCI11ENDIAN_UINT16(inbuffer + cel_headerPos + 40);
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}
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int16 GfxPicture::getSci32celWidth(int16 celNo) {
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byte *inbuffer = _resource->data;
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int header_size = READ_SCI11ENDIAN_UINT16(inbuffer);
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int cel_headerPos = header_size + 42 * celNo;
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return READ_SCI11ENDIAN_UINT16(inbuffer + cel_headerPos + 0);
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}
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int16 GfxPicture::getSci32celHeight(int16 celNo) {
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byte *inbuffer = _resource->data;
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int header_size = READ_SCI11ENDIAN_UINT16(inbuffer);
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int cel_headerPos = header_size + 42 * celNo;
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return READ_SCI11ENDIAN_UINT16(inbuffer + cel_headerPos + 2);
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}
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int16 GfxPicture::getSci32celPriority(int16 celNo) {
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byte *inbuffer = _resource->data;
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int header_size = READ_SCI11ENDIAN_UINT16(inbuffer);
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int cel_headerPos = header_size + 42 * celNo;
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return READ_SCI11ENDIAN_UINT16(inbuffer + cel_headerPos + 36);
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}
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void GfxPicture::drawSci32Vga(int16 celNo, int16 drawX, int16 drawY, int16 pictureX, int16 pictureY, bool mirrored) {
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byte *inbuffer = _resource->data;
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int size = _resource->size;
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int header_size = READ_SCI11ENDIAN_UINT16(inbuffer);
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int palette_data_ptr = READ_SCI11ENDIAN_UINT32(inbuffer + 6);
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// int celCount = inbuffer[2];
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int cel_headerPos = header_size;
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int cel_RlePos, cel_LiteralPos;
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Palette palette;
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// HACK
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_mirroredFlag = mirrored;
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_addToFlag = false;
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_resourceType = SCI_PICTURE_TYPE_SCI32;
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if (celNo == 0) {
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// Create palette and set it
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_palette->createFromData(inbuffer + palette_data_ptr, size - palette_data_ptr, &palette);
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_palette->set(&palette, true);
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}
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// Header
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// [headerSize:WORD] [celCount:BYTE] [Unknown:BYTE] [Unknown:WORD] [paletteOffset:DWORD] [Unknown:DWORD]
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// cel-header follow afterwards, each is 42 bytes
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// Cel-Header
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// [width:WORD] [height:WORD] [displaceX:WORD] [displaceY:WORD] [clearColor:BYTE] [compressed:BYTE]
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// offset 10-23 is unknown
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// [rleOffset:DWORD] [literalOffset:DWORD] [Unknown:WORD] [Unknown:WORD] [priority:WORD] [relativeXpos:WORD] [relativeYpos:WORD]
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cel_headerPos += 42 * celNo;
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if (mirrored) {
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// switch around relativeXpos
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Common::Rect displayArea = _coordAdjuster->pictureGetDisplayArea();
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drawX = displayArea.width() - drawX - READ_SCI11ENDIAN_UINT16(inbuffer + cel_headerPos + 0);
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}
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cel_RlePos = READ_SCI11ENDIAN_UINT32(inbuffer + cel_headerPos + 24);
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cel_LiteralPos = READ_SCI11ENDIAN_UINT32(inbuffer + cel_headerPos + 28);
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drawCelData(inbuffer, size, cel_headerPos, cel_RlePos, cel_LiteralPos, drawX, drawY, pictureX, pictureY, false);
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cel_headerPos += 42;
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}
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#endif
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extern void unpackCelData(byte *inBuffer, byte *celBitmap, byte clearColor, int pixelCount, int rlePos, int literalPos, ViewType viewType, uint16 width, bool isMacSci11ViewData);
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void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos, int literalPos, int16 drawX, int16 drawY, int16 pictureX, int16 pictureY, bool isEGA) {
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byte *celBitmap = NULL;
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byte *ptr = NULL;
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byte *headerPtr = inbuffer + headerPos;
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byte *rlePtr = inbuffer + rlePos;
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// displaceX, displaceY fields are ignored, and may contain garbage
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// (e.g. pic 261 in Dr. Brain 1 Spanish - bug #3614914)
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//int16 displaceX, displaceY;
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byte priority = _priority;
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byte clearColor;
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bool compression = true;
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byte curByte;
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int16 y, lastY, x, leftX, rightX;
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int pixelCount;
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uint16 width, height;
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// if the picture is not an overlay and we are also not in EGA mode, use priority 0
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if (!isEGA && !_addToFlag)
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priority = 0;
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#ifdef ENABLE_SCI32
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if (_resourceType != SCI_PICTURE_TYPE_SCI32) {
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#endif
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// Width/height here are always LE, even in Mac versions
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width = READ_LE_UINT16(headerPtr + 0);
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height = READ_LE_UINT16(headerPtr + 2);
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//displaceX = (signed char)headerPtr[4];
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//displaceY = (unsigned char)headerPtr[5];
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if (_resourceType == SCI_PICTURE_TYPE_SCI11)
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// SCI1.1 uses hardcoded clearcolor for pictures, even if cel header specifies otherwise
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clearColor = _screen->getColorWhite();
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else
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clearColor = headerPtr[6];
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#ifdef ENABLE_SCI32
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} else {
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width = READ_SCI11ENDIAN_UINT16(headerPtr + 0);
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height = READ_SCI11ENDIAN_UINT16(headerPtr + 2);
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//displaceX = READ_SCI11ENDIAN_UINT16(headerPtr + 4); // probably signed?!?
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//displaceY = READ_SCI11ENDIAN_UINT16(headerPtr + 6); // probably signed?!?
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clearColor = headerPtr[8];
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if (headerPtr[9] == 0)
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compression = false;
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}
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#endif
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//if (displaceX || displaceY)
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// error("unsupported embedded cel-data in picture");
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// We will unpack cel-data into a temporary buffer and then plot it to screen
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// That needs to be done cause a mirrored picture may be requested
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pixelCount = width * height;
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celBitmap = new byte[pixelCount];
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if (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_2) {
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// See GfxView::unpackCel() for why this black/white swap is done
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// This picture swap is only needed in SCI32, not SCI1.1
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if (clearColor == 0)
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clearColor = 0xff;
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else if (clearColor == 0xff)
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clearColor = 0;
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}
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if (compression)
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unpackCelData(inbuffer, celBitmap, clearColor, pixelCount, rlePos, literalPos, _resMan->getViewType(), width, false);
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else
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// No compression (some SCI32 pictures)
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memcpy(celBitmap, rlePtr, pixelCount);
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if (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_2) {
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// See GfxView::unpackCel() for why this black/white swap is done
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// This picture swap is only needed in SCI32, not SCI1.1
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for (int i = 0; i < pixelCount; i++) {
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if (celBitmap[i] == 0)
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celBitmap[i] = 0xff;
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else if (celBitmap[i] == 0xff)
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celBitmap[i] = 0;
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}
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}
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Common::Rect displayArea = _coordAdjuster->pictureGetDisplayArea();
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// Horizontal clipping
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uint16 skipCelBitmapPixels = 0;
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int16 displayWidth = width;
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if (pictureX) {
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// horizontal scroll position for picture active, we need to adjust drawX accordingly
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drawX -= pictureX;
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if (drawX < 0) {
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skipCelBitmapPixels = -drawX;
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displayWidth -= skipCelBitmapPixels;
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drawX = 0;
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}
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}
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// Vertical clipping
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uint16 skipCelBitmapLines = 0;
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int16 displayHeight = height;
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if (pictureY) {
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// vertical scroll position for picture active, we need to adjust drawY accordingly
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// TODO: Finish this
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/*drawY -= pictureY;
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if (drawY < 0) {
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skipCelBitmapLines = -drawY;
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displayHeight -= skipCelBitmapLines;
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drawY = 0;
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}*/
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}
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if (displayWidth > 0 && displayHeight > 0) {
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y = displayArea.top + drawY;
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lastY = MIN<int16>(height + y, displayArea.bottom);
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leftX = displayArea.left + drawX;
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rightX = MIN<int16>(displayWidth + leftX, displayArea.right);
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uint16 sourcePixelSkipPerRow = 0;
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if (width > rightX - leftX)
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sourcePixelSkipPerRow = width - (rightX - leftX);
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// Change clearcolor to white, if we dont add to an existing picture. That way we will paint everything on screen
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// but white and that won't matter because the screen is supposed to be already white. It seems that most (if not all)
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// SCI1.1 games use color 0 as transparency and SCI1 games use color 255 as transparency. Sierra SCI seems to paint
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// the whole data to screen and wont skip over transparent pixels. So this will actually make it work like Sierra.
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// SCI32 doesn't use _addToFlag at all.
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if (!_addToFlag && _resourceType != SCI_PICTURE_TYPE_SCI32)
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clearColor = _screen->getColorWhite();
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byte drawMask = priority > 15 ? GFX_SCREEN_MASK_VISUAL : GFX_SCREEN_MASK_VISUAL | GFX_SCREEN_MASK_PRIORITY;
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ptr = celBitmap;
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ptr += skipCelBitmapPixels;
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ptr += skipCelBitmapLines * width;
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if ((!isEGA) || (priority < 16)) {
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// VGA + EGA, EGA only checks priority, when given priority is below 16
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if (!_mirroredFlag) {
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// Draw bitmap to screen
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x = leftX;
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while (y < lastY) {
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curByte = *ptr++;
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if ((curByte != clearColor) && (priority >= _screen->getPriority(x, y)))
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_screen->putPixel(x, y, drawMask, curByte, priority, 0);
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x++;
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if (x >= rightX) {
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ptr += sourcePixelSkipPerRow;
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x = leftX;
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y++;
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}
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}
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} else {
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// Draw bitmap to screen (mirrored)
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x = rightX - 1;
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while (y < lastY) {
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curByte = *ptr++;
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if ((curByte != clearColor) && (priority >= _screen->getPriority(x, y)))
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_screen->putPixel(x, y, drawMask, curByte, priority, 0);
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if (x == leftX) {
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ptr += sourcePixelSkipPerRow;
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x = rightX;
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y++;
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}
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x--;
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}
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}
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} else {
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// EGA, when priority is above 15
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// we don't check priority and also won't set priority at all
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// fixes picture 48 of kq5 (island overview). Bug #5182
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if (!_mirroredFlag) {
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// EGA+priority>15: Draw bitmap to screen
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x = leftX;
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while (y < lastY) {
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curByte = *ptr++;
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if (curByte != clearColor)
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_screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, curByte, 0, 0);
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x++;
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if (x >= rightX) {
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ptr += sourcePixelSkipPerRow;
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x = leftX;
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y++;
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}
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}
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} else {
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// EGA+priority>15: Draw bitmap to screen (mirrored)
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x = rightX - 1;
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while (y < lastY) {
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curByte = *ptr++;
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if (curByte != clearColor)
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_screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, curByte, 0, 0);
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if (x == leftX) {
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ptr += sourcePixelSkipPerRow;
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x = rightX;
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y++;
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}
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x--;
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}
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}
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}
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}
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delete[] celBitmap;
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}
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enum {
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PIC_OP_SET_COLOR = 0xf0,
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PIC_OP_DISABLE_VISUAL = 0xf1,
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PIC_OP_SET_PRIORITY = 0xf2,
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PIC_OP_DISABLE_PRIORITY = 0xf3,
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PIC_OP_SHORT_PATTERNS = 0xf4,
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PIC_OP_MEDIUM_LINES = 0xf5,
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PIC_OP_LONG_LINES = 0xf6,
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PIC_OP_SHORT_LINES = 0xf7,
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PIC_OP_FILL = 0xf8,
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PIC_OP_SET_PATTERN = 0xf9,
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PIC_OP_ABSOLUTE_PATTERN = 0xfa,
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PIC_OP_SET_CONTROL = 0xfb,
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PIC_OP_DISABLE_CONTROL = 0xfc,
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PIC_OP_MEDIUM_PATTERNS = 0xfd,
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PIC_OP_OPX = 0xfe,
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|
PIC_OP_TERMINATE = 0xff
|
|
};
|
|
|
|
#define PIC_OP_FIRST PIC_OP_SET_COLOR
|
|
|
|
enum {
|
|
PIC_OPX_EGA_SET_PALETTE_ENTRIES = 0,
|
|
PIC_OPX_EGA_SET_PALETTE = 1,
|
|
PIC_OPX_EGA_MONO0 = 2,
|
|
PIC_OPX_EGA_MONO1 = 3,
|
|
PIC_OPX_EGA_MONO2 = 4,
|
|
PIC_OPX_EGA_MONO3 = 5,
|
|
PIC_OPX_EGA_MONO4 = 6,
|
|
PIC_OPX_EGA_EMBEDDED_VIEW = 7,
|
|
PIC_OPX_EGA_SET_PRIORITY_TABLE = 8
|
|
};
|
|
|
|
enum {
|
|
PIC_OPX_VGA_SET_PALETTE_ENTRIES = 0,
|
|
PIC_OPX_VGA_EMBEDDED_VIEW = 1,
|
|
PIC_OPX_VGA_SET_PALETTE = 2,
|
|
PIC_OPX_VGA_PRIORITY_TABLE_EQDIST = 3,
|
|
PIC_OPX_VGA_PRIORITY_TABLE_EXPLICIT = 4
|
|
};
|
|
|
|
#ifdef DEBUG_PICTURE_DRAW
|
|
const char *picOpcodeNames[] = {
|
|
"Set color",
|
|
"Disable visual",
|
|
"Set priority",
|
|
"Disable priority",
|
|
"Short patterns",
|
|
"Medium lines",
|
|
"Long lines",
|
|
"Short lines",
|
|
"Fill",
|
|
"Set pattern",
|
|
"Absolute pattern",
|
|
"Set control",
|
|
"Disable control",
|
|
"Medium patterns",
|
|
"Extended opcode",
|
|
"Terminate"
|
|
};
|
|
|
|
const char *picExOpcodeNamesEGA[] = {
|
|
"Set palette entries",
|
|
"Set palette",
|
|
"Mono0",
|
|
"Mono1",
|
|
"Mono2",
|
|
"Mono3",
|
|
"Mono4",
|
|
"Embedded view",
|
|
"Set priority table"
|
|
};
|
|
|
|
const char *picExOpcodeNamesVGA[] = {
|
|
"Set palette entries",
|
|
"Embedded view",
|
|
"Set palette",
|
|
"Set priority table (eqdist)",
|
|
"Set priority table (explicit)"
|
|
};
|
|
#endif
|
|
|
|
#define PIC_EGAPALETTE_COUNT 4
|
|
#define PIC_EGAPALETTE_SIZE 40
|
|
#define PIC_EGAPALETTE_TOTALSIZE PIC_EGAPALETTE_COUNT*PIC_EGAPALETTE_SIZE
|
|
#define PIC_EGAPRIORITY_SIZE PIC_EGAPALETTE_SIZE
|
|
|
|
static const byte vector_defaultEGApalette[PIC_EGAPALETTE_SIZE] = {
|
|
0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77,
|
|
0x88, 0x99, 0xaa, 0xbb, 0xcc, 0xdd, 0xee, 0x88,
|
|
0x88, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x88,
|
|
0x88, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff,
|
|
0x08, 0x91, 0x2a, 0x3b, 0x4c, 0x5d, 0x6e, 0x88
|
|
};
|
|
|
|
static const byte vector_defaultEGApriority[PIC_EGAPRIORITY_SIZE] = {
|
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
|
|
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
|
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
|
|
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
|
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07
|
|
};
|
|
|
|
void GfxPicture::drawVectorData(byte *data, int dataSize) {
|
|
byte pic_op;
|
|
byte pic_color = _screen->getColorDefaultVectorData();
|
|
byte pic_priority = 255, pic_control = 255;
|
|
int16 x = 0, y = 0, oldx, oldy;
|
|
byte EGApalettes[PIC_EGAPALETTE_TOTALSIZE] = {0};
|
|
byte *EGApalette = &EGApalettes[_EGApaletteNo * PIC_EGAPALETTE_SIZE];
|
|
byte EGApriority[PIC_EGAPRIORITY_SIZE] = {0};
|
|
bool isEGA = false;
|
|
int curPos = 0;
|
|
uint16 size;
|
|
byte pixel;
|
|
int i;
|
|
Palette palette;
|
|
int16 pattern_Code = 0, pattern_Texture = 0;
|
|
bool icemanDrawFix = false;
|
|
bool ignoreBrokenPriority = false;
|
|
|
|
memset(&palette, 0, sizeof(palette));
|
|
|
|
if (_EGApaletteNo >= PIC_EGAPALETTE_COUNT)
|
|
_EGApaletteNo = 0;
|
|
|
|
if (_resMan->getViewType() == kViewEga) {
|
|
isEGA = true;
|
|
// setup default mapping tables
|
|
for (i = 0; i < PIC_EGAPALETTE_TOTALSIZE; i += PIC_EGAPALETTE_SIZE)
|
|
memcpy(&EGApalettes[i], &vector_defaultEGApalette, sizeof(vector_defaultEGApalette));
|
|
memcpy(&EGApriority, &vector_defaultEGApriority, sizeof(vector_defaultEGApriority));
|
|
|
|
if (g_sci->getGameId() == GID_ICEMAN) {
|
|
// WORKAROUND: we remove certain visual&priority lines in underwater
|
|
// rooms of iceman, when not dithering the picture. Normally those
|
|
// lines aren't shown, because they share the same color as the
|
|
// dithered fill color combination. When not dithering, those lines
|
|
// would appear and get distracting.
|
|
if ((_screen->isUnditheringEnabled()) && ((_resourceId >= 53 && _resourceId <= 58) || (_resourceId == 61)))
|
|
icemanDrawFix = true;
|
|
}
|
|
}
|
|
|
|
// Drawing
|
|
while (curPos < dataSize) {
|
|
#ifdef DEBUG_PICTURE_DRAW
|
|
debug("Picture op: %X (%s) at %d", data[curPos], picOpcodeNames[data[curPos] - 0xF0], curPos);
|
|
#endif
|
|
switch (pic_op = data[curPos++]) {
|
|
case PIC_OP_SET_COLOR:
|
|
pic_color = data[curPos++];
|
|
if (isEGA) {
|
|
pic_color = EGApalette[pic_color];
|
|
pic_color ^= pic_color << 4;
|
|
}
|
|
break;
|
|
case PIC_OP_DISABLE_VISUAL:
|
|
pic_color = 0xFF;
|
|
break;
|
|
|
|
case PIC_OP_SET_PRIORITY:
|
|
pic_priority = data[curPos++] & 0x0F;
|
|
if (isEGA)
|
|
pic_priority = EGApriority[pic_priority];
|
|
if (ignoreBrokenPriority)
|
|
pic_priority = 255;
|
|
break;
|
|
case PIC_OP_DISABLE_PRIORITY:
|
|
pic_priority = 255;
|
|
break;
|
|
|
|
case PIC_OP_SET_CONTROL:
|
|
pic_control = data[curPos++] & 0x0F;
|
|
break;
|
|
case PIC_OP_DISABLE_CONTROL:
|
|
pic_control = 255;
|
|
break;
|
|
|
|
case PIC_OP_SHORT_LINES: // short line
|
|
vectorGetAbsCoords(data, curPos, x, y);
|
|
while (vectorIsNonOpcode(data[curPos])) {
|
|
oldx = x; oldy = y;
|
|
vectorGetRelCoords(data, curPos, x, y);
|
|
Common::Point startPoint(oldx, oldy);
|
|
Common::Point endPoint(x, y);
|
|
_ports->offsetLine(startPoint, endPoint);
|
|
_screen->drawLine(startPoint, endPoint, pic_color, pic_priority, pic_control);
|
|
}
|
|
break;
|
|
case PIC_OP_MEDIUM_LINES: // medium line
|
|
vectorGetAbsCoords(data, curPos, x, y);
|
|
if (icemanDrawFix) {
|
|
// WORKAROUND: remove certain lines in iceman - see above
|
|
if ((pic_color == 1) && (pic_priority == 14)) {
|
|
if ((y < 100) || (!(y & 1))) {
|
|
pic_color = 255;
|
|
pic_priority = 255;
|
|
}
|
|
}
|
|
}
|
|
while (vectorIsNonOpcode(data[curPos])) {
|
|
oldx = x; oldy = y;
|
|
vectorGetRelCoordsMed(data, curPos, x, y);
|
|
Common::Point startPoint(oldx, oldy);
|
|
Common::Point endPoint(x, y);
|
|
_ports->offsetLine(startPoint, endPoint);
|
|
_screen->drawLine(startPoint, endPoint, pic_color, pic_priority, pic_control);
|
|
}
|
|
break;
|
|
case PIC_OP_LONG_LINES: // long line
|
|
vectorGetAbsCoords(data, curPos, x, y);
|
|
while (vectorIsNonOpcode(data[curPos])) {
|
|
oldx = x; oldy = y;
|
|
vectorGetAbsCoords(data, curPos, x, y);
|
|
Common::Point startPoint(oldx, oldy);
|
|
Common::Point endPoint(x, y);
|
|
_ports->offsetLine(startPoint, endPoint);
|
|
_screen->drawLine(startPoint, endPoint, pic_color, pic_priority, pic_control);
|
|
}
|
|
break;
|
|
|
|
case PIC_OP_FILL: //fill
|
|
while (vectorIsNonOpcode(data[curPos])) {
|
|
vectorGetAbsCoords(data, curPos, x, y);
|
|
vectorFloodFill(x, y, pic_color, pic_priority, pic_control);
|
|
}
|
|
break;
|
|
|
|
// Pattern opcodes are handled in sierra sci1.1+ as actual NOPs and
|
|
// normally they definitely should not occur inside picture data for
|
|
// such games.
|
|
case PIC_OP_SET_PATTERN:
|
|
if (_resourceType >= SCI_PICTURE_TYPE_SCI11) {
|
|
if (g_sci->getGameId() == GID_SQ4) {
|
|
// WORKAROUND: For SQ4 / for some pictures handle this like
|
|
// a terminator. This picture includes garbage data, first a
|
|
// set pattern w/o parameter and then short pattern. I guess
|
|
// that garbage is a left over from the sq4-floppy (sci1) to
|
|
// sq4-cd (sci1.1) conversion.
|
|
switch (_resourceId) {
|
|
case 35:
|
|
case 381:
|
|
case 376:
|
|
//case 390: // in the blacklisted NRS patch 1.2 (bug #3615060)
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
error("pic-operation set pattern inside sci1.1+ vector data");
|
|
}
|
|
pattern_Code = data[curPos++];
|
|
break;
|
|
case PIC_OP_SHORT_PATTERNS:
|
|
if (_resourceType >= SCI_PICTURE_TYPE_SCI11)
|
|
error("pic-operation short pattern inside sci1.1+ vector data");
|
|
vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture);
|
|
vectorGetAbsCoords(data, curPos, x, y);
|
|
vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture);
|
|
while (vectorIsNonOpcode(data[curPos])) {
|
|
vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture);
|
|
vectorGetRelCoords(data, curPos, x, y);
|
|
vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture);
|
|
}
|
|
break;
|
|
case PIC_OP_MEDIUM_PATTERNS:
|
|
if (_resourceType >= SCI_PICTURE_TYPE_SCI11)
|
|
error("pic-operation medium pattern inside sci1.1+ vector data");
|
|
vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture);
|
|
vectorGetAbsCoords(data, curPos, x, y);
|
|
vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture);
|
|
while (vectorIsNonOpcode(data[curPos])) {
|
|
vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture);
|
|
vectorGetRelCoordsMed(data, curPos, x, y);
|
|
vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture);
|
|
}
|
|
break;
|
|
case PIC_OP_ABSOLUTE_PATTERN:
|
|
if (_resourceType >= SCI_PICTURE_TYPE_SCI11)
|
|
error("pic-operation absolute pattern inside sci1.1+ vector data");
|
|
while (vectorIsNonOpcode(data[curPos])) {
|
|
vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture);
|
|
vectorGetAbsCoords(data, curPos, x, y);
|
|
vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture);
|
|
}
|
|
break;
|
|
|
|
case PIC_OP_OPX: // Extended functions
|
|
if (isEGA) {
|
|
#ifdef DEBUG_PICTURE_DRAW
|
|
debug("* Picture ex op: %X (%s) at %d", data[curPos], picExOpcodeNamesEGA[data[curPos]], curPos);
|
|
#endif
|
|
switch (pic_op = data[curPos++]) {
|
|
case PIC_OPX_EGA_SET_PALETTE_ENTRIES:
|
|
while (vectorIsNonOpcode(data[curPos])) {
|
|
pixel = data[curPos++];
|
|
if (pixel >= PIC_EGAPALETTE_TOTALSIZE) {
|
|
error("picture trying to write to invalid EGA-palette");
|
|
}
|
|
EGApalettes[pixel] = data[curPos++];
|
|
}
|
|
break;
|
|
case PIC_OPX_EGA_SET_PALETTE:
|
|
pixel = data[curPos++];
|
|
if (pixel >= PIC_EGAPALETTE_COUNT) {
|
|
error("picture trying to write to invalid palette %d", (int)pixel);
|
|
}
|
|
pixel *= PIC_EGAPALETTE_SIZE;
|
|
for (i = 0; i < PIC_EGAPALETTE_SIZE; i++) {
|
|
EGApalettes[pixel + i] = data[curPos++];
|
|
}
|
|
break;
|
|
case PIC_OPX_EGA_MONO0:
|
|
curPos += 41;
|
|
break;
|
|
case PIC_OPX_EGA_MONO1:
|
|
case PIC_OPX_EGA_MONO3:
|
|
curPos++;
|
|
break;
|
|
case PIC_OPX_EGA_MONO2:
|
|
case PIC_OPX_EGA_MONO4:
|
|
break;
|
|
case PIC_OPX_EGA_EMBEDDED_VIEW:
|
|
vectorGetAbsCoordsNoMirror(data, curPos, x, y);
|
|
size = READ_LE_UINT16(data + curPos); curPos += 2;
|
|
// hardcoded in SSCI, 16 for SCI1early excluding Space Quest 4, 0 for anything else
|
|
// fixes sq4 pictures 546+547 (Vohaul's head and Roger Jr trapped). Bug #5250
|
|
// fixes sq4 picture 631 (SQ1 view from cockpit). Bug 5249
|
|
if ((getSciVersion() <= SCI_VERSION_1_EARLY) && (g_sci->getGameId() != GID_SQ4)) {
|
|
_priority = 16;
|
|
} else {
|
|
_priority = 0;
|
|
}
|
|
drawCelData(data, _resource->size, curPos, curPos + 8, 0, x, y, 0, 0, true);
|
|
curPos += size;
|
|
break;
|
|
case PIC_OPX_EGA_SET_PRIORITY_TABLE:
|
|
_ports->priorityBandsInit(data + curPos);
|
|
curPos += 14;
|
|
break;
|
|
default:
|
|
error("Unsupported sci1 extended pic-operation %X", pic_op);
|
|
}
|
|
} else {
|
|
#ifdef DEBUG_PICTURE_DRAW
|
|
debug("* Picture ex op: %X (%s) at %d", data[curPos], picExOpcodeNamesVGA[data[curPos]], curPos);
|
|
#endif
|
|
switch (pic_op = data[curPos++]) {
|
|
case PIC_OPX_VGA_SET_PALETTE_ENTRIES:
|
|
while (vectorIsNonOpcode(data[curPos])) {
|
|
curPos++; // skip commands
|
|
}
|
|
break;
|
|
case PIC_OPX_VGA_SET_PALETTE:
|
|
if (_resMan->getViewType() == kViewAmiga || _resMan->getViewType() == kViewAmiga64) {
|
|
if ((data[curPos] == 0x00) && (data[curPos + 1] == 0x01) && ((data[curPos + 32] & 0xF0) != 0xF0)) {
|
|
// Left-Over VGA palette, we simply ignore it
|
|
curPos += 256 + 4 + 1024;
|
|
} else {
|
|
// Setting half of the Amiga palette
|
|
_palette->modifyAmigaPalette(&data[curPos]);
|
|
curPos += 32;
|
|
}
|
|
} else {
|
|
curPos += 256 + 4; // Skip over mapping and timestamp
|
|
for (i = 0; i < 256; i++) {
|
|
palette.colors[i].used = data[curPos++];
|
|
palette.colors[i].r = data[curPos++]; palette.colors[i].g = data[curPos++]; palette.colors[i].b = data[curPos++];
|
|
}
|
|
_palette->set(&palette, true);
|
|
}
|
|
break;
|
|
case PIC_OPX_VGA_EMBEDDED_VIEW: // draw cel
|
|
vectorGetAbsCoordsNoMirror(data, curPos, x, y);
|
|
size = READ_LE_UINT16(data + curPos); curPos += 2;
|
|
if (getSciVersion() <= SCI_VERSION_1_EARLY) {
|
|
// During SCI1Early sierra always used 0 as priority for cels inside picture resources
|
|
// fixes Space Quest 4 orange ship lifting off (bug #6446)
|
|
_priority = 0;
|
|
} else {
|
|
_priority = pic_priority; // set global priority so the cel gets drawn using current priority as well
|
|
}
|
|
drawCelData(data, _resource->size, curPos, curPos + 8, 0, x, y, 0, 0, false);
|
|
curPos += size;
|
|
break;
|
|
case PIC_OPX_VGA_PRIORITY_TABLE_EQDIST:
|
|
_ports->priorityBandsInit(-1, READ_LE_UINT16(data + curPos), READ_LE_UINT16(data + curPos + 2));
|
|
curPos += 4;
|
|
break;
|
|
case PIC_OPX_VGA_PRIORITY_TABLE_EXPLICIT:
|
|
_ports->priorityBandsInit(data + curPos);
|
|
curPos += 14;
|
|
break;
|
|
default:
|
|
error("Unsupported sci1 extended pic-operation %X", pic_op);
|
|
}
|
|
}
|
|
break;
|
|
case PIC_OP_TERMINATE:
|
|
_priority = pic_priority;
|
|
// Dithering EGA pictures
|
|
if (isEGA) {
|
|
_screen->dither(_addToFlag);
|
|
switch (g_sci->getGameId()) {
|
|
case GID_SQ3:
|
|
switch (_resourceId) {
|
|
case 154: // SQ3: intro, ship gets sucked in
|
|
_screen->ditherForceDitheredColor(0xD0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
default:
|
|
error("Unsupported pic-operation %X", pic_op);
|
|
}
|
|
if ((_EGAdrawingVisualize) && (isEGA)) {
|
|
_screen->copyToScreen();
|
|
g_system->updateScreen();
|
|
g_system->delayMillis(10);
|
|
}
|
|
}
|
|
error("picture vector data without terminator");
|
|
}
|
|
|
|
bool GfxPicture::vectorIsNonOpcode(byte pixel) {
|
|
if (pixel >= PIC_OP_FIRST)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void GfxPicture::vectorGetAbsCoords(byte *data, int &curPos, int16 &x, int16 &y) {
|
|
byte pixel = data[curPos++];
|
|
x = data[curPos++] + ((pixel & 0xF0) << 4);
|
|
y = data[curPos++] + ((pixel & 0x0F) << 8);
|
|
if (_mirroredFlag) x = 319 - x;
|
|
}
|
|
|
|
void GfxPicture::vectorGetAbsCoordsNoMirror(byte *data, int &curPos, int16 &x, int16 &y) {
|
|
byte pixel = data[curPos++];
|
|
x = data[curPos++] + ((pixel & 0xF0) << 4);
|
|
y = data[curPos++] + ((pixel & 0x0F) << 8);
|
|
}
|
|
|
|
void GfxPicture::vectorGetRelCoords(byte *data, int &curPos, int16 &x, int16 &y) {
|
|
byte pixel = data[curPos++];
|
|
if (pixel & 0x80) {
|
|
x -= ((pixel >> 4) & 7) * (_mirroredFlag ? -1 : 1);
|
|
} else {
|
|
x += (pixel >> 4) * (_mirroredFlag ? -1 : 1);
|
|
}
|
|
if (pixel & 0x08) {
|
|
y -= (pixel & 7);
|
|
} else {
|
|
y += (pixel & 7);
|
|
}
|
|
}
|
|
|
|
void GfxPicture::vectorGetRelCoordsMed(byte *data, int &curPos, int16 &x, int16 &y) {
|
|
byte pixel = data[curPos++];
|
|
if (pixel & 0x80) {
|
|
y -= (pixel & 0x7F);
|
|
} else {
|
|
y += pixel;
|
|
}
|
|
pixel = data[curPos++];
|
|
if (pixel & 0x80) {
|
|
x -= (128 - (pixel & 0x7F)) * (_mirroredFlag ? -1 : 1);
|
|
} else {
|
|
x += pixel * (_mirroredFlag ? -1 : 1);
|
|
}
|
|
}
|
|
|
|
void GfxPicture::vectorGetPatternTexture(byte *data, int &curPos, int16 pattern_Code, int16 &pattern_Texture) {
|
|
if (pattern_Code & SCI_PATTERN_CODE_USE_TEXTURE) {
|
|
pattern_Texture = (data[curPos++] >> 1) & 0x7f;
|
|
}
|
|
}
|
|
|
|
// WARNING: Do not replace the following code with something else, like generic
|
|
// code. This algo really needs to behave exactly as the one from sierra.
|
|
void GfxPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority, byte control) {
|
|
Port *curPort = _ports->getPort();
|
|
Common::Stack<Common::Point> stack;
|
|
Common::Point p, p1;
|
|
byte screenMask = _screen->getDrawingMask(color, priority, control);
|
|
byte matchedMask, matchMask;
|
|
int16 w, e, a_set, b_set;
|
|
|
|
bool isEGA = (_resMan->getViewType() == kViewEga);
|
|
|
|
p.x = x + curPort->left;
|
|
p.y = y + curPort->top;
|
|
stack.push(p);
|
|
|
|
byte searchColor = _screen->getVisual(p.x, p.y);
|
|
byte searchPriority = _screen->getPriority(p.x, p.y);
|
|
byte searchControl = _screen->getControl(p.x, p.y);
|
|
|
|
if (isEGA) {
|
|
// In EGA games a pixel in the framebuffer is only 4 bits. We store
|
|
// a full byte per pixel to allow undithering, but when comparing
|
|
// pixels for flood-fill purposes, we should only compare the
|
|
// visible color of a pixel.
|
|
|
|
if ((x ^ y) & 1)
|
|
searchColor = (searchColor ^ (searchColor >> 4)) & 0x0F;
|
|
else
|
|
searchColor = searchColor & 0x0F;
|
|
}
|
|
|
|
// This logic was taken directly from sierra sci, floodfill will get aborted on various occations
|
|
if (screenMask & GFX_SCREEN_MASK_VISUAL) {
|
|
if ((color == _screen->getColorWhite()) || (searchColor != _screen->getColorWhite()))
|
|
return;
|
|
} else if (screenMask & GFX_SCREEN_MASK_PRIORITY) {
|
|
if ((priority == 0) || (searchPriority != 0))
|
|
return;
|
|
} else if (screenMask & GFX_SCREEN_MASK_CONTROL) {
|
|
if ((control == 0) || (searchControl != 0))
|
|
return;
|
|
}
|
|
|
|
// Now remove screens, that already got the right color/priority/control
|
|
if ((screenMask & GFX_SCREEN_MASK_VISUAL) && (searchColor == color))
|
|
screenMask &= ~GFX_SCREEN_MASK_VISUAL;
|
|
if ((screenMask & GFX_SCREEN_MASK_PRIORITY) && (searchPriority == priority))
|
|
screenMask &= ~GFX_SCREEN_MASK_PRIORITY;
|
|
if ((screenMask & GFX_SCREEN_MASK_CONTROL) && (searchControl == control))
|
|
screenMask &= ~GFX_SCREEN_MASK_CONTROL;
|
|
|
|
// Exit, if no screens left
|
|
if (!screenMask)
|
|
return;
|
|
|
|
if (screenMask & GFX_SCREEN_MASK_VISUAL) {
|
|
matchMask = GFX_SCREEN_MASK_VISUAL;
|
|
} else if (screenMask & GFX_SCREEN_MASK_PRIORITY) {
|
|
matchMask = GFX_SCREEN_MASK_PRIORITY;
|
|
} else {
|
|
matchMask = GFX_SCREEN_MASK_CONTROL;
|
|
}
|
|
|
|
// hard borders for filling
|
|
int l = curPort->rect.left + curPort->left;
|
|
int t = curPort->rect.top + curPort->top;
|
|
int r = curPort->rect.right + curPort->left - 1;
|
|
int b = curPort->rect.bottom + curPort->top - 1;
|
|
while (stack.size()) {
|
|
p = stack.pop();
|
|
if ((matchedMask = _screen->isFillMatch(p.x, p.y, matchMask, searchColor, searchPriority, searchControl, isEGA)) == 0) // already filled
|
|
continue;
|
|
_screen->putPixel(p.x, p.y, screenMask, color, priority, control);
|
|
w = p.x;
|
|
e = p.x;
|
|
// moving west and east pointers as long as there is a matching color to fill
|
|
while (w > l && (matchedMask = _screen->isFillMatch(w - 1, p.y, matchMask, searchColor, searchPriority, searchControl, isEGA)))
|
|
_screen->putPixel(--w, p.y, screenMask, color, priority, control);
|
|
while (e < r && (matchedMask = _screen->isFillMatch(e + 1, p.y, matchMask, searchColor, searchPriority, searchControl, isEGA)))
|
|
_screen->putPixel(++e, p.y, screenMask, color, priority, control);
|
|
#if 0
|
|
// debug code for floodfill
|
|
_screen->copyToScreen();
|
|
g_system->updateScreen();
|
|
g_system->delayMillis(100);
|
|
#endif
|
|
// checking lines above and below for possible flood targets
|
|
a_set = b_set = 0;
|
|
while (w <= e) {
|
|
if (p.y > t && (matchedMask = _screen->isFillMatch(w, p.y - 1, matchMask, searchColor, searchPriority, searchControl, isEGA))) { // one line above
|
|
if (a_set == 0) {
|
|
p1.x = w;
|
|
p1.y = p.y - 1;
|
|
stack.push(p1);
|
|
a_set = 1;
|
|
}
|
|
} else
|
|
a_set = 0;
|
|
|
|
if (p.y < b && (matchedMask = _screen->isFillMatch(w, p.y + 1, matchMask, searchColor, searchPriority, searchControl, isEGA))) { // one line below
|
|
if (b_set == 0) {
|
|
p1.x = w;
|
|
p1.y = p.y + 1;
|
|
stack.push(p1);
|
|
b_set = 1;
|
|
}
|
|
} else
|
|
b_set = 0;
|
|
w++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bitmap for drawing sierra circles
|
|
static const byte vectorPatternCircles[8][30] = {
|
|
{ 0x01 },
|
|
{ 0x72, 0x02 },
|
|
{ 0xCE, 0xF7, 0x7D, 0x0E },
|
|
{ 0x1C, 0x3E, 0x7F, 0x7F, 0x7F, 0x3E, 0x1C, 0x00 },
|
|
{ 0x38, 0xF8, 0xF3, 0xDF, 0x7F, 0xFF, 0xFD, 0xF7, 0x9F, 0x3F, 0x38 },
|
|
{ 0x70, 0xC0, 0x1F, 0xFE, 0xE3, 0x3F, 0xFF, 0xF7, 0x7F, 0xFF, 0xE7, 0x3F, 0xFE, 0xC3, 0x1F, 0xF8, 0x00 },
|
|
{ 0xF0, 0x01, 0xFF, 0xE1, 0xFF, 0xF8, 0x3F, 0xFF, 0xDF, 0xFF, 0xF7, 0xFF, 0xFD, 0x7F, 0xFF, 0x9F, 0xFF,
|
|
0xE3, 0xFF, 0xF0, 0x1F, 0xF0, 0x01 },
|
|
{ 0xE0, 0x03, 0xF8, 0x0F, 0xFC, 0x1F, 0xFE, 0x3F, 0xFE, 0x3F, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF,
|
|
0x7F, 0xFF, 0x7F, 0xFE, 0x3F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8, 0x0F, 0xE0, 0x03 }
|
|
// { 0x01 };
|
|
// { 0x03, 0x03, 0x03 },
|
|
// { 0x02, 0x07, 0x07, 0x07, 0x02 },
|
|
// { 0x06, 0x06, 0x0F, 0x0F, 0x0F, 0x06, 0x06 },
|
|
// { 0x04, 0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x0E, 0x04 },
|
|
// { 0x0C, 0x1E, 0x1E, 0x1E, 0x3F, 0x3F, 0x3F, 0x1E, 0x1E, 0x1E, 0x0C },
|
|
// { 0x1C, 0x3E, 0x3E, 0x3E, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x3E, 0x3E, 0x3E, 0x1C },
|
|
// { 0x18, 0x3C, 0x7E, 0x7E, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x7E, 0x7E, 0x3C, 0x18 }
|
|
};
|
|
|
|
// TODO: perhaps this is a better way to set the s_patternTextures array below?
|
|
// in that case one would need to adjust bits of secondary table. Bit 256 is ignored by original interpreter
|
|
#if 0
|
|
static const byte patternTextures[32 * 2] = {
|
|
0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45,
|
|
0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28,
|
|
0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08,
|
|
0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20,
|
|
// Now the table is actually duplicated, so we won't need to wrap around
|
|
0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45,
|
|
0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28,
|
|
0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08,
|
|
0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20,
|
|
};
|
|
#endif
|
|
|
|
// This table is bitwise upwards (from bit0 to bit7), sierras original table went down the bits (bit7 to bit0)
|
|
// this was done to simplify things, so we can just run through the table w/o worrying too much about clipping
|
|
static const bool vectorPatternTextures[32 * 8 * 2] = {
|
|
false, false, true, false, false, false, false, false, // 0x04
|
|
true, false, false, true, false, true, false, false, // 0x29
|
|
false, false, false, false, false, false, true, false, // 0x40
|
|
false, false, true, false, false, true, false, false, // 0x24
|
|
true, false, false, true, false, false, false, false, // 0x09
|
|
true, false, false, false, false, false, true, false, // 0x41
|
|
true, false, true, false, false, true, false, false, // 0x25
|
|
true, false, true, false, false, false, true, false, // 0x45
|
|
true, false, false, false, false, false, true, false, // 0x41
|
|
false, false, false, false, true, false, false, true, // 0x90
|
|
false, false, false, false, true, false, true, false, // 0x50
|
|
false, false, true, false, false, false, true, false, // 0x44
|
|
false, false, false, true, false, false, true, false, // 0x48
|
|
false, false, false, true, false, false, false, false, // 0x08
|
|
false, true, false, false, false, false, true, false, // 0x42
|
|
false, false, false, true, false, true, false, false, // 0x28
|
|
true, false, false, true, false, false, false, true, // 0x89
|
|
false, true, false, false, true, false, true, false, // 0x52
|
|
true, false, false, true, false, false, false, true, // 0x89
|
|
false, false, false, true, false, false, false, true, // 0x88
|
|
false, false, false, false, true, false, false, false, // 0x10
|
|
false, false, false, true, false, false, true, false, // 0x48
|
|
false, false, true, false, false, true, false, true, // 0xA4
|
|
false, false, false, true, false, false, false, false, // 0x08
|
|
false, false, true, false, false, false, true, false, // 0x44
|
|
true, false, true, false, true, false, false, false, // 0x15
|
|
false, false, false, true, false, true, false, false, // 0x28
|
|
false, false, true, false, false, true, false, false, // 0x24
|
|
false, false, false, false, false, false, false, false, // 0x00
|
|
false, true, false, true, false, false, false, false, // 0x0A
|
|
false, false, true, false, false, true, false, false, // 0x24
|
|
false, false, false, false, false, true, false, // 0x20 (last bit is not mentioned cause original interpreter also ignores that bit)
|
|
// Now the table is actually duplicated, so we won't need to wrap around
|
|
false, false, true, false, false, false, false, false, // 0x04
|
|
true, false, false, true, false, true, false, false, // 0x29
|
|
false, false, false, false, false, false, true, false, // 0x40
|
|
false, false, true, false, false, true, false, false, // 0x24
|
|
true, false, false, true, false, false, false, false, // 0x09
|
|
true, false, false, false, false, false, true, false, // 0x41
|
|
true, false, true, false, false, true, false, false, // 0x25
|
|
true, false, true, false, false, false, true, false, // 0x45
|
|
true, false, false, false, false, false, true, false, // 0x41
|
|
false, false, false, false, true, false, false, true, // 0x90
|
|
false, false, false, false, true, false, true, false, // 0x50
|
|
false, false, true, false, false, false, true, false, // 0x44
|
|
false, false, false, true, false, false, true, false, // 0x48
|
|
false, false, false, true, false, false, false, false, // 0x08
|
|
false, true, false, false, false, false, true, false, // 0x42
|
|
false, false, false, true, false, true, false, false, // 0x28
|
|
true, false, false, true, false, false, false, true, // 0x89
|
|
false, true, false, false, true, false, true, false, // 0x52
|
|
true, false, false, true, false, false, false, true, // 0x89
|
|
false, false, false, true, false, false, false, true, // 0x88
|
|
false, false, false, false, true, false, false, false, // 0x10
|
|
false, false, false, true, false, false, true, false, // 0x48
|
|
false, false, true, false, false, true, false, true, // 0xA4
|
|
false, false, false, true, false, false, false, false, // 0x08
|
|
false, false, true, false, false, false, true, false, // 0x44
|
|
true, false, true, false, true, false, false, false, // 0x15
|
|
false, false, false, true, false, true, false, false, // 0x28
|
|
false, false, true, false, false, true, false, false, // 0x24
|
|
false, false, false, false, false, false, false, false, // 0x00
|
|
false, true, false, true, false, false, false, false, // 0x0A
|
|
false, false, true, false, false, true, false, false, // 0x24
|
|
false, false, false, false, false, true, false, // 0x20 (last bit is not mentioned cause original interpreter also ignores that bit)
|
|
};
|
|
|
|
// Bit offsets into pattern_textures
|
|
static const byte vectorPatternTextureOffset[128] = {
|
|
0x00, 0x18, 0x30, 0xc4, 0xdc, 0x65, 0xeb, 0x48,
|
|
0x60, 0xbd, 0x89, 0x05, 0x0a, 0xf4, 0x7d, 0x7d,
|
|
0x85, 0xb0, 0x8e, 0x95, 0x1f, 0x22, 0x0d, 0xdf,
|
|
0x2a, 0x78, 0xd5, 0x73, 0x1c, 0xb4, 0x40, 0xa1,
|
|
0xb9, 0x3c, 0xca, 0x58, 0x92, 0x34, 0xcc, 0xce,
|
|
0xd7, 0x42, 0x90, 0x0f, 0x8b, 0x7f, 0x32, 0xed,
|
|
0x5c, 0x9d, 0xc8, 0x99, 0xad, 0x4e, 0x56, 0xa6,
|
|
0xf7, 0x68, 0xb7, 0x25, 0x82, 0x37, 0x3a, 0x51,
|
|
0x69, 0x26, 0x38, 0x52, 0x9e, 0x9a, 0x4f, 0xa7,
|
|
0x43, 0x10, 0x80, 0xee, 0x3d, 0x59, 0x35, 0xcf,
|
|
0x79, 0x74, 0xb5, 0xa2, 0xb1, 0x96, 0x23, 0xe0,
|
|
0xbe, 0x05, 0xf5, 0x6e, 0x19, 0xc5, 0x66, 0x49,
|
|
0xf0, 0xd1, 0x54, 0xa9, 0x70, 0x4b, 0xa4, 0xe2,
|
|
0xe6, 0xe5, 0xab, 0xe4, 0xd2, 0xaa, 0x4c, 0xe3,
|
|
0x06, 0x6f, 0xc6, 0x4a, 0xa4, 0x75, 0x97, 0xe1
|
|
};
|
|
|
|
void GfxPicture::vectorPatternBox(Common::Rect box, byte color, byte prio, byte control) {
|
|
byte flag = _screen->getDrawingMask(color, prio, control);
|
|
int y, x;
|
|
|
|
for (y = box.top; y < box.bottom; y++) {
|
|
for (x = box.left; x < box.right; x++) {
|
|
_screen->putPixel(x, y, flag, color, prio, control);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxPicture::vectorPatternTexturedBox(Common::Rect box, byte color, byte prio, byte control, byte texture) {
|
|
byte flag = _screen->getDrawingMask(color, prio, control);
|
|
const bool *textureData = &vectorPatternTextures[vectorPatternTextureOffset[texture]];
|
|
int y, x;
|
|
|
|
for (y = box.top; y < box.bottom; y++) {
|
|
for (x = box.left; x < box.right; x++) {
|
|
if (*textureData) {
|
|
_screen->putPixel(x, y, flag, color, prio, control);
|
|
}
|
|
textureData++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxPicture::vectorPatternCircle(Common::Rect box, byte size, byte color, byte prio, byte control) {
|
|
byte flag = _screen->getDrawingMask(color, prio, control);
|
|
const byte *circleData = vectorPatternCircles[size];
|
|
byte bitmap = *circleData;
|
|
byte bitNo = 0;
|
|
int y, x;
|
|
|
|
for (y = box.top; y < box.bottom; y++) {
|
|
for (x = box.left; x < box.right; x++) {
|
|
if (bitmap & 1) {
|
|
_screen->putPixel(x, y, flag, color, prio, control);
|
|
}
|
|
bitNo++;
|
|
if (bitNo == 8) {
|
|
circleData++; bitmap = *circleData; bitNo = 0;
|
|
} else {
|
|
bitmap = bitmap >> 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxPicture::vectorPatternTexturedCircle(Common::Rect box, byte size, byte color, byte prio, byte control, byte texture) {
|
|
byte flag = _screen->getDrawingMask(color, prio, control);
|
|
const byte *circleData = vectorPatternCircles[size];
|
|
byte bitmap = *circleData;
|
|
byte bitNo = 0;
|
|
const bool *textureData = &vectorPatternTextures[vectorPatternTextureOffset[texture]];
|
|
int y, x;
|
|
|
|
for (y = box.top; y < box.bottom; y++) {
|
|
for (x = box.left; x < box.right; x++) {
|
|
if (bitmap & 1) {
|
|
if (*textureData) {
|
|
_screen->putPixel(x, y, flag, color, prio, control);
|
|
}
|
|
textureData++;
|
|
}
|
|
bitNo++;
|
|
if (bitNo == 8) {
|
|
circleData++; bitmap = *circleData; bitNo = 0;
|
|
} else {
|
|
bitmap = bitmap >> 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxPicture::vectorPattern(int16 x, int16 y, byte color, byte priority, byte control, byte code, byte texture) {
|
|
byte size = code & SCI_PATTERN_CODE_PENSIZE;
|
|
Common::Rect rect;
|
|
|
|
// We need to adjust the given coordinates, because the ones given us do not define upper left but somewhat middle
|
|
y -= size; if (y < 0) y = 0;
|
|
x -= size; if (x < 0) x = 0;
|
|
|
|
rect.top = y; rect.left = x;
|
|
rect.setHeight((size*2)+1); rect.setWidth((size*2)+2);
|
|
_ports->offsetRect(rect);
|
|
rect.clip(_screen->getWidth(), _screen->getHeight());
|
|
|
|
if (code & SCI_PATTERN_CODE_RECTANGLE) {
|
|
// Rectangle
|
|
if (code & SCI_PATTERN_CODE_USE_TEXTURE) {
|
|
vectorPatternTexturedBox(rect, color, priority, control, texture);
|
|
} else {
|
|
vectorPatternBox(rect, color, priority, control);
|
|
}
|
|
|
|
} else {
|
|
// Circle
|
|
if (code & SCI_PATTERN_CODE_USE_TEXTURE) {
|
|
vectorPatternTexturedCircle(rect, size, color, priority, control, texture);
|
|
} else {
|
|
vectorPatternCircle(rect, size, color, priority, control);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|