scummvm/engines/scumm/he/script_v60he.cpp
2014-02-18 02:39:38 +01:00

1177 lines
27 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/archive.h"
#include "common/savefile.h"
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/imuse/imuse.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/he/sound_he.h"
#include "scumm/usage_bits.h"
#include "scumm/util.h"
#include "scumm/verbs.h"
namespace Scumm {
struct vsUnpackCtx {
uint8 size;
uint8 type;
uint8 b;
uint8 *ptr;
};
struct vsPackCtx {
int size;
uint8 buf[256];
};
static void virtScreenSavePackBuf(vsPackCtx *ctx, uint8 *&dst, int len);
static void virtScreenSavePackByte(vsPackCtx *ctx, uint8 *&dst, int len, uint8 b);
static uint8 virtScreenLoadUnpack(vsUnpackCtx *ctx, byte *data);
static int virtScreenSavePack(byte *dst, byte *src, int len, int unk);
// Compatibility notes:
//
// FBEAR (fbear, fbeardemo)
// transparency in akos.cpp
// negative size in file read/write
#define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v60he, x)
void ScummEngine_v60he::setupOpcodes() {
ScummEngine_v6::setupOpcodes();
_opcodes[0x63].setProc(0, 0);
_opcodes[0x64].setProc(0, 0);
OPCODE(0x70, o60_setState);
_opcodes[0x9a].setProc(0, 0);
OPCODE(0x9c, o60_roomOps);
OPCODE(0x9d, o60_actorOps);
_opcodes[0xac].setProc(0, 0);
OPCODE(0xbd, o6_stopObjectCode);
OPCODE(0xc8, o60_kernelGetFunctions);
OPCODE(0xc9, o60_kernelSetFunctions);
OPCODE(0xd9, o60_closeFile);
OPCODE(0xda, o60_openFile);
OPCODE(0xdb, o60_readFile);
OPCODE(0xdc, o60_writeFile);
OPCODE(0xde, o60_deleteFile);
OPCODE(0xdf, o60_rename);
OPCODE(0xe0, o60_soundOps);
OPCODE(0xe2, o60_localizeArrayToScript);
OPCODE(0xe9, o60_seekFilePos);
OPCODE(0xea, o60_redimArray);
OPCODE(0xeb, o60_readFilePos);
_opcodes[0xec].setProc(0, 0);
_opcodes[0xed].setProc(0, 0);
}
Common::String ScummEngine_v60he::convertFilePath(const byte *src) {
debug(2, "convertFilePath in: '%s'", (const char *)src);
int srcSize = resStrLen(src);
int start = 0;
if (srcSize > 2) {
if (src[0] == ':') { // Game Data Path (Macintosh)
// The default game data path is set to ':' by ScummVM
start = 1;
} else if (src[0] == '.' && src[1] == '\\') { // Game Data Path (Windows)
// The default game data path is set to '.\\' by ScummVM
start = 2;
} else if (src[0] == '*' && src[1] == '\\') { // Save Game Path (Windows HE72 - HE100)
// The default save game path is set to '*\\' by ScummVM
start = 2;
} else if (src[0] == '*' && src[1] == ':') { // Save Game Path (Macintosh HE72 - HE100)
// The default save game path is set to '*:' by ScummVM
start = 2;
} else if (src[0] == 'c' && src[1] == ':') { // Save Game Path (HE60 - HE71)
// The default save path is game path (DOS) or 'c:\\hegames\\' (Windows)
for (start = srcSize; start != 0; start--)
if (src[start - 1] == '\\')
break;
} else if (src[0] == 'u' && src[1] == 's') { // Save Game Path (Moonbase Commander)
// The default save path is 'user\\'
start = 5;
}
}
Common::String dst;
for (int i = start; i < srcSize; i++) {
// Convert path separators
if (src[i] == '\\' || src[i] == ':')
dst += '/';
else
dst += src[i];
}
// Sanity check
if (dst.lastChar() == '/')
dst.deleteLastChar();
debug(2, "convertFilePath out: '%s'", dst.c_str());
return dst;
}
Common::String ScummEngine_v60he::convertSavePath(const byte *src) {
debug(2, "convertSavePath in: '%s'", (const char *)src);
Common::String filePath = convertFilePath(src);
// Strip us down to only the file
for (int32 i = filePath.size() - 1; i >= 0; i--) {
if (filePath[i] == '/') {
filePath = Common::String(filePath.c_str() + i + 1);
break;
}
}
// Prepend the target name
filePath = _targetName + '-' + filePath;
debug(2, "convertSavePath out: '%s'", filePath.c_str());
return filePath;
}
Common::String ScummEngine_v60he::convertSavePathOld(const byte *src) {
// This is provided solely for loading older saved games.
// No new saves should go through this function.
int srcSize = resStrLen(src);
// Old hacky target name insertion
// (This breaks the soccer and football games)
if (src[srcSize - 3] == 's' && src[srcSize - 2] == 'g')
return _targetName + ".sg" + (char)src[srcSize - 1];
if (src[0] == 'u' && src[1] == 's') {
// Save Game Path (Moonbase Commander)
// The default save path is 'user/'
return (const char *)src + 5;
} else if (src[0] == '*' && (src[1] == '\\' || src[1] == ':')) {
// Save Game Path (HE72 - HE100)
// The default save game path is set to '*\\' by ScummVM for Windows
// and '*:' for Macintosh
return (const char *)src + 2;
} else if (src[0] == 'c' && src[1] == ':') {
// The default save path is game path (DOS) or 'c:\\hegames\\' (Windows)
for (int i = srcSize; i > 0; i--)
if (src[i] == '\\')
return (const char *)src + i + 1;
}
// Can't reach here
return "";
}
Common::SeekableReadStream *ScummEngine_v60he::openFileForReading(const byte *fileName) {
Common::SeekableReadStream *saveFile = openSaveFileForReading(fileName);
if (saveFile)
return saveFile;
return SearchMan.createReadStreamForMember(convertFilePath(fileName));
}
Common::SeekableReadStream *ScummEngine_v60he::openSaveFileForReading(const byte *fileName) {
Common::SeekableReadStream *file = _saveFileMan->openForLoading(convertSavePath(fileName));
if (file)
return file;
return _saveFileMan->openForLoading(convertSavePathOld(fileName));
}
Common::WriteStream *ScummEngine_v60he::openSaveFileForWriting(const byte *fileName) {
return _saveFileMan->openForSaving(convertSavePath(fileName));
}
void ScummEngine_v60he::deleteSaveFile(const byte *fileName) {
Common::String convertedName = convertSavePath(fileName);
if (!_saveFileMan->listSavefiles(convertedName).empty()) {
_saveFileMan->removeSavefile(convertedName);
return;
}
convertedName = convertSavePathOld(fileName);
if (!_saveFileMan->listSavefiles(convertedName).empty())
_saveFileMan->removeSavefile(convertedName);
}
void ScummEngine_v60he::renameSaveFile(const byte *from, const byte *to) {
Common::String toName = convertSavePath(to);
if (_saveFileMan->renameSavefile(convertSavePathOld(from), toName))
return;
_saveFileMan->renameSavefile(convertSavePath(from), toName);
}
Common::WriteStream *ScummEngine_v60he::openSaveFileForAppending(const byte *fileName) {
Common::SeekableReadStream *initialFile = openSaveFileForReading(fileName);
byte *initialData = 0;
uint32 initialDataSize = 0;
if (initialFile) {
initialDataSize = initialFile->size();
if (initialDataSize > 0) {
initialData = new byte[initialDataSize];
initialFile->read(initialData, initialDataSize);
}
delete initialFile;
}
Common::WriteStream *output = openSaveFileForWriting(fileName);
if (!output) {
delete[] initialData;
return nullptr;
}
if (initialData) {
output->write(initialData, initialDataSize);
delete[] initialData;
}
return output;
}
Common::SeekableReadStream *ScummEngine_v60he::openSaveFileForReading(int slot, bool compat, Common::String &fileName) {
if (slot == 255) {
// HACK: Allow custom filenames for save game system in HE Games
fileName = convertSavePath((const byte *)_saveLoadFileName.c_str());
Common::SeekableReadStream *stream = _saveFileMan->openForLoading(fileName);
if (stream)
return stream;
Common::String oldFileName = convertSavePathOld((const byte *)_saveLoadFileName.c_str());
stream = _saveFileMan->openForLoading(oldFileName);
if (stream) {
fileName = oldFileName;
return stream;
}
return 0;
}
return ScummEngine::openSaveFileForReading(slot, compat, fileName);
}
Common::WriteStream *ScummEngine_v60he::openSaveFileForWriting(int slot, bool compat, Common::String &fileName) {
if (slot == 255) {
// HACK: Allow custom filenames for save game system in HE Games
fileName = convertSavePath((const byte *)_saveLoadFileName.c_str());
return _saveFileMan->openForSaving(fileName);
}
return ScummEngine::openSaveFileForWriting(slot, compat, fileName);
}
void ScummEngine_v60he::o60_setState() {
int state = pop();
int obj = pop();
if (state & 0x8000) {
state &= 0x7FFF;
putState(obj, state);
if (_game.heversion >= 72)
removeObjectFromDrawQue(obj);
} else {
putState(obj, state);
markObjectRectAsDirty(obj);
if (_bgNeedsRedraw)
clearDrawObjectQueue();
}
}
void ScummEngine_v60he::o60_roomOps() {
int a, b, c, d, e;
byte subOp = fetchScriptByte();
switch (subOp) {
case 172: // SO_ROOM_SCROLL
b = pop();
a = pop();
if (a < (_screenWidth / 2))
a = (_screenWidth / 2);
if (b < (_screenWidth / 2))
b = (_screenWidth / 2);
if (a > _roomWidth - (_screenWidth / 2))
a = _roomWidth - (_screenWidth / 2);
if (b > _roomWidth - (_screenWidth / 2))
b = _roomWidth - (_screenWidth / 2);
VAR(VAR_CAMERA_MIN_X) = a;
VAR(VAR_CAMERA_MAX_X) = b;
break;
case 174: // SO_ROOM_SCREEN
b = pop();
a = pop();
if (_game.heversion >= 71)
initScreens(a, _screenHeight);
else
initScreens(a, b);
break;
case 175: // SO_ROOM_PALETTE
d = pop();
c = pop();
b = pop();
a = pop();
setPalColor(d, a, b, c);
break;
case 176: // SO_ROOM_SHAKE_ON
setShake(1);
break;
case 177: // SO_ROOM_SHAKE_OFF
setShake(0);
break;
case 179: // SO_ROOM_INTENSITY
c = pop();
b = pop();
a = pop();
darkenPalette(a, a, a, b, c);
break;
case 180: // SO_ROOM_SAVEGAME
_saveTemporaryState = true;
_saveLoadSlot = pop();
_saveLoadFlag = pop();
break;
case 181: // SO_ROOM_FADE
a = pop();
if (_game.heversion >= 70) {
// Defaults to 1 but doesn't use fade effects
} else if (a) {
_switchRoomEffect = (byte)(a & 0xFF);
_switchRoomEffect2 = (byte)(a >> 8);
} else {
fadeIn(_newEffect);
}
break;
case 182: // SO_RGB_ROOM_INTENSITY
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
darkenPalette(a, b, c, d, e);
break;
case 183: // SO_ROOM_SHADOW
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
if (_game.heversion == 60)
setShadowPalette(a, b, c, d, e, 0, 256);
break;
case 186: // SO_ROOM_TRANSFORM
d = pop();
c = pop();
b = pop();
a = pop();
palManipulateInit(a, b, c, d);
break;
case 187: // SO_CYCLE_SPEED
b = pop();
a = pop();
assertRange(1, a, 16, "o60_roomOps: 187: color cycle");
_colorCycle[a - 1].delay = (b != 0) ? 0x4000 / (b * 0x4C) : 0;
break;
case 213: // SO_ROOM_NEW_PALETTE
a = pop();
setCurrentPalette(a);
break;
case 220:
a = pop();
b = pop();
copyPalColor(a, b);
break;
case 221:
byte buffer[100];
int len;
convertMessageToString(_scriptPointer, buffer, sizeof(buffer));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
_saveLoadFileName = (char *)buffer;
debug(1, "o60_roomOps: case 221: filename %s", _saveLoadFileName.c_str());
_saveLoadFlag = pop();
_saveLoadSlot = 255;
_saveTemporaryState = true;
break;
case 234: // HE 7.1
b = pop();
a = pop();
swapObjects(a, b);
break;
case 236: // HE 7.1
b = pop();
a = pop();
setRoomPalette(a, b);
break;
default:
error("o60_roomOps: default case %d", subOp);
}
}
void ScummEngine_v60he::swapObjects(int object1, int object2) {
int idx1 = -1, idx2 = -1;
for (int i = 0; i < _numLocalObjects; i++) {
if (_objs[i].obj_nr == object1)
idx1 = i;
if (_objs[i].obj_nr == object2)
idx2 = i;
}
if (idx1 == -1 || idx2 == -1 || idx1 <= idx2)
return;
stopObjectScript(object1);
stopObjectScript(object2);
ObjectData tmpOd;
memcpy(&tmpOd, &_objs[idx1], sizeof(tmpOd));
memcpy(&_objs[idx1], &_objs[idx2], sizeof(tmpOd));
memcpy(&_objs[idx2], &tmpOd, sizeof(tmpOd));
}
void ScummEngine_v60he::o60_actorOps() {
ActorHE *a;
int i, j, k;
int args[8];
byte subOp = fetchScriptByte();
if (subOp == 197) {
_curActor = pop();
return;
}
a = (ActorHE *)derefActorSafe(_curActor, "o60_actorOps");
if (!a)
return;
switch (subOp) {
case 30:
// _game.heversion >= 70
_actorClipOverride.bottom = pop();
_actorClipOverride.right = pop();
_actorClipOverride.top = pop();
_actorClipOverride.left = pop();
break;
case 76: // SO_COSTUME
a->setActorCostume(pop());
break;
case 77: // SO_STEP_DIST
j = pop();
i = pop();
a->setActorWalkSpeed(i, j);
break;
case 78: // SO_SOUND
k = getStackList(args, ARRAYSIZE(args));
for (i = 0; i < k; i++)
a->_sound[i] = args[i];
break;
case 79: // SO_WALK_ANIMATION
a->_walkFrame = pop();
break;
case 80: // SO_TALK_ANIMATION
a->_talkStopFrame = pop();
a->_talkStartFrame = pop();
break;
case 81: // SO_STAND_ANIMATION
a->_standFrame = pop();
break;
case 82: // SO_ANIMATION
// dummy case in scumm6
pop();
pop();
pop();
break;
case 83: // SO_DEFAULT
a->initActor(0);
break;
case 84: // SO_ELEVATION
a->setElevation(pop());
break;
case 85: // SO_ANIMATION_DEFAULT
a->_initFrame = 1;
a->_walkFrame = 2;
a->_standFrame = 3;
a->_talkStartFrame = 4;
a->_talkStopFrame = 5;
break;
case 86: // SO_PALETTE
j = pop();
i = pop();
assertRange(0, i, 255, "o60_actorOps: palette slot");
a->remapActorPaletteColor(i, j);
a->_needRedraw = true;
break;
case 87: // SO_TALK_COLOR
a->_talkColor = pop();
break;
case 88: // SO_ACTOR_NAME
loadPtrToResource(rtActorName, a->_number, NULL);
break;
case 89: // SO_INIT_ANIMATION
a->_initFrame = pop();
break;
case 91: // SO_ACTOR_WIDTH
a->_width = pop();
break;
case 92: // SO_SCALE
i = pop();
a->setScale(i, i);
break;
case 93: // SO_NEVER_ZCLIP
a->_forceClip = 0;
break;
case 94: // SO_ALWAYS_ZCLIP
a->_forceClip = pop();
break;
case 95: // SO_IGNORE_BOXES
a->_ignoreBoxes = 1;
a->_forceClip = 0;
if (a->isInCurrentRoom())
a->putActor();
break;
case 96: // SO_FOLLOW_BOXES
a->_ignoreBoxes = 0;
a->_forceClip = 0;
if (a->isInCurrentRoom())
a->putActor();
break;
case 97: // SO_ANIMATION_SPEED
a->setAnimSpeed(pop());
break;
case 98: // SO_SHADOW
a->_shadowMode = pop();
a->_needRedraw = true;
break;
case 99: // SO_TEXT_OFFSET
a->_talkPosY = pop();
a->_talkPosX = pop();
break;
case 198: // SO_ACTOR_VARIABLE
i = pop();
a->setAnimVar(pop(), i);
break;
case 215: // SO_ACTOR_IGNORE_TURNS_ON
a->_ignoreTurns = true;
break;
case 216: // SO_ACTOR_IGNORE_TURNS_OFF
a->_ignoreTurns = false;
break;
case 217: // SO_ACTOR_NEW
a->initActor(2);
break;
case 218:
a->drawActorToBackBuf(a->getPos().x, a->getPos().y);
break;
case 219:
a->_drawToBackBuf = false;
a->_needRedraw = true;
a->_needBgReset = true;
break;
case 225:
{
byte string[128];
copyScriptString(string);
int slot = pop();
int len = resStrLen(string) + 1;
convertMessageToString(string, a->_heTalkQueue[slot].sentence, len);
a->_heTalkQueue[slot].posX = a->_talkPosX;
a->_heTalkQueue[slot].posY = a->_talkPosY;
a->_heTalkQueue[slot].color = a->_talkColor;
break;
}
default:
error("o60_actorOps: default case %d", subOp);
}
}
void ScummEngine_v60he::o60_kernelSetFunctions() {
int args[29];
int num;
num = getStackList(args, ARRAYSIZE(args));
switch (args[0]) {
case 1:
// Used to restore images when decorating cake in
// Fatty Bear's Birthday Surprise
virtScreenLoad(args[1], args[2], args[3], args[4], args[5]);
break;
case 3:
case 4:
case 5:
case 6:
case 8:
//Used before mini games in 3DO versions, seems safe to ignore.
break;
default:
error("o60_kernelSetFunctions: default case %d (param count %d)", args[0], num);
}
}
void ScummEngine_v60he::virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2) {
vsUnpackCtx ctx;
memset(&ctx, 0, sizeof(ctx));
VirtScreen &vs = _virtscr[kMainVirtScreen];
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, resIdx);
virtScreenLoadUnpack(&ctx, ah->data);
for (int j = y1; j <= y2; ++j) {
uint8 *p1 = vs.getPixels(x1, j - vs.topline);
uint8 *p2 = vs.getBackPixels(x1, j - vs.topline);
if (x2 >= x1) {
uint32 w = x2 - x1 + 1;
while (w--) {
uint8 decByte = virtScreenLoadUnpack(&ctx, 0);
*p1++ = decByte;
*p2++ = decByte;
}
}
}
markRectAsDirty(kMainVirtScreen, x1, x2, y1, y2 + 1, USAGE_BIT_RESTORED);
}
uint8 virtScreenLoadUnpack(vsUnpackCtx *ctx, byte *data) {
uint8 decByte;
if (data != 0) {
ctx->type = 0;
ctx->ptr = data;
decByte = 0;
} else {
uint8 a;
if (ctx->type == 0) {
a = *(ctx->ptr)++;
if (a & 1) {
ctx->type = 1;
ctx->b = *(ctx->ptr)++;
} else {
ctx->type = 2;
}
ctx->size = a;
a = (a >> 1) + 1;
} else {
a = ctx->size;
}
if (ctx->type == 2) {
ctx->b = *(ctx->ptr)++;
}
ctx->size = a - 1;
if (ctx->size == 0) {
ctx->type = 0;
}
decByte = ctx->b;
}
return decByte;
}
void ScummEngine_v60he::o60_kernelGetFunctions() {
int args[29];
byte *data;
getStackList(args, ARRAYSIZE(args));
switch (args[0]) {
case 1:
// Used to store images when decorating cake in
// Fatty Bear's Birthday Surprise
writeVar(0, 0);
data = defineArray(0, kByteArray, 0, virtScreenSave(0, args[1], args[2], args[3], args[4]));
virtScreenSave(data, args[1], args[2], args[3], args[4]);
push(readVar(0));
break;
default:
error("o60_kernelGetFunctions: default case %d", args[0]);
}
}
int ScummEngine_v60he::virtScreenSave(byte *dst, int x1, int y1, int x2, int y2) {
int packedSize = 0;
VirtScreen &vs = _virtscr[kMainVirtScreen];
for (int j = y1; j <= y2; ++j) {
uint8 *p = vs.getBackPixels(x1, j - vs.topline);
int size = virtScreenSavePack(dst, p, x2 - x1 + 1, 0);
if (dst != 0) {
dst += size;
}
packedSize += size;
}
return packedSize;
}
int virtScreenSavePack(byte *dst, byte *src, int len, int unk) {
vsPackCtx ctx;
memset(&ctx, 0, sizeof(ctx));
uint8 prevByte, curByte;
ctx.buf[0] = prevByte = *src++;
int flag = 0;
int iend = 1;
int ibeg = 0;
for (--len; len != 0; --len, prevByte = curByte) {
bool pass = false;
assert(iend < 0x100);
ctx.buf[iend] = curByte = *src++;
++iend;
if (flag == 0) {
if (iend > 0x80) {
virtScreenSavePackBuf(&ctx, dst, iend - 1);
ctx.buf[0] = curByte;
iend = 1;
ibeg = 0;
continue;
}
if (prevByte != curByte) {
ibeg = iend - 1;
continue;
}
if (iend - ibeg < 3) {
if (ibeg != 0) {
pass = true;
} else {
flag = 1;
}
} else {
if (ibeg > 0) {
virtScreenSavePackBuf(&ctx, dst, ibeg);
}
flag = 1;
}
}
if (flag == 1 || pass) {
if (prevByte != curByte || iend - ibeg > 0x80) {
virtScreenSavePackByte(&ctx, dst, iend - ibeg - 1, prevByte);
ctx.buf[0] = curByte;
iend = 1;
ibeg = 0;
flag = 0;
}
}
}
if (flag == 0) {
virtScreenSavePackBuf(&ctx, dst, iend);
} else if (flag == 1) {
virtScreenSavePackByte(&ctx, dst, iend - ibeg, prevByte);
}
return ctx.size;
}
void virtScreenSavePackBuf(vsPackCtx *ctx, uint8 *&dst, int len) {
if (dst) {
*dst++ = (len - 1) * 2;
}
++ctx->size;
if (len > 0) {
ctx->size += len;
if (dst) {
memcpy(dst, ctx->buf, len);
dst += len;
}
}
}
void virtScreenSavePackByte(vsPackCtx *ctx, uint8 *&dst, int len, uint8 b) {
if (dst) {
*dst++ = ((len - 1) * 2) | 1;
}
++ctx->size;
if (dst) {
*dst++ = b;
}
++ctx->size;
}
void ScummEngine_v60he::o60_openFile() {
int mode, len, slot, i;
byte buffer[100];
convertMessageToString(_scriptPointer, buffer, sizeof(buffer));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
debug(1, "Trying to open file '%s'", (char *)buffer);
mode = pop();
slot = -1;
for (i = 0; i < 17; i++) {
if (_hInFileTable[i] == 0 && _hOutFileTable[i] == 0) {
slot = i;
break;
}
}
if (slot != -1) {
switch (mode) {
case 1:
_hInFileTable[slot] = openFileForReading(buffer);
break;
case 2:
_hOutFileTable[slot] = openSaveFileForWriting(buffer);
break;
default:
error("o60_openFile(): wrong open file mode %d", mode);
}
if (_hInFileTable[slot] == 0 && _hOutFileTable[slot] == 0)
slot = -1;
}
push(slot);
}
void ScummEngine_v60he::o60_closeFile() {
int slot = pop();
if (0 <= slot && slot < 17) {
if (_hOutFileTable[slot]) {
_hOutFileTable[slot]->finalize();
delete _hOutFileTable[slot];
_hOutFileTable[slot] = 0;
}
delete _hInFileTable[slot];
_hInFileTable[slot] = 0;
}
}
void ScummEngine_v60he::o60_deleteFile() {
int len;
byte buffer[100];
convertMessageToString(_scriptPointer, buffer, sizeof(buffer));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
debug(1, "o60_deleteFile (\"%s\")", (char *)buffer);
deleteSaveFile(buffer);
}
void ScummEngine_v60he::o60_rename() {
int len;
byte buffer1[100], buffer2[100];
convertMessageToString(_scriptPointer, buffer1, sizeof(buffer1));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
convertMessageToString(_scriptPointer, buffer2, sizeof(buffer2));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
debug(1, "o60_rename (\"%s\" to \"%s\")", (char *)buffer1, (char *)buffer2);
renameSaveFile(buffer1, buffer2);
}
int ScummEngine_v60he::readFileToArray(int slot, int32 size) {
assert(_hInFileTable[slot]);
if (size == 0)
size = _hInFileTable[slot]->size() - _hInFileTable[slot]->pos();
writeVar(0, 0);
byte *data = defineArray(0, kByteArray, 0, size);
_hInFileTable[slot]->read(data, size);
return readVar(0);
}
void ScummEngine_v60he::o60_readFile() {
int32 size = pop();
int slot = pop();
int val;
// Fatty Bear uses positive values
if (_game.platform == Common::kPlatformDOS && _game.id == GID_FBEAR)
size = -size;
assert(_hInFileTable[slot]);
if (size == -2) {
val = _hInFileTable[slot]->readUint16LE();
push(val);
} else if (size == -1) {
val = _hInFileTable[slot]->readByte();
push(val);
} else {
val = readFileToArray(slot, size);
push(val);
}
}
void ScummEngine_v60he::writeFileFromArray(int slot, int resID) {
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, resID);
int32 size = FROM_LE_16(ah->dim1) * FROM_LE_16(ah->dim2);
assert(_hOutFileTable[slot]);
_hOutFileTable[slot]->write(ah->data, size);
}
void ScummEngine_v60he::o60_writeFile() {
int32 size = pop();
int16 resID = pop();
int slot = pop();
// Fatty Bear uses positive values
if (_game.platform == Common::kPlatformDOS && _game.id == GID_FBEAR)
size = -size;
assert(_hOutFileTable[slot]);
if (size == -2) {
_hOutFileTable[slot]->writeUint16LE(resID);
} else if (size == -1) {
_hOutFileTable[slot]->writeByte(resID);
} else {
writeFileFromArray(slot, resID);
}
}
void ScummEngine_v60he::o60_soundOps() {
byte subOp = fetchScriptByte();
int arg = pop();
switch (subOp) {
case 222:
if (_imuse) {
_imuse->setMusicVolume(arg);
}
break;
case 223:
// WORKAROUND: For error in room script 228 (room 2) of fbear.
break;
case 224:
// Fatty Bear's Birthday surprise uses this when playing the
// piano, but only when using one of the digitized instruments.
// See also o6_startSound().
((SoundHE *)_sound)->setOverrideFreq(arg);
break;
default:
error("o60_soundOps: default case 0x%x", subOp);
}
}
void ScummEngine_v60he::localizeArray(int slot, byte scriptSlot) {
if (_game.heversion >= 80)
slot &= ~0x33539000;
if (slot >= _numArray)
error("o60_localizeArrayToScript(%d): array slot out of range", slot);
_arraySlot[slot] = scriptSlot;
}
void ScummEngine_v60he::o60_localizeArrayToScript() {
int slot = pop();
localizeArray(slot, _currentScript);
}
void ScummEngine_v60he::o60_seekFilePos() {
int mode, offset, slot;
mode = pop();
offset = pop();
slot = pop();
if (slot == -1)
return;
assert(_hInFileTable[slot]);
switch (mode) {
case 1:
_hInFileTable[slot]->seek(offset, SEEK_SET);
break;
case 2:
_hInFileTable[slot]->seek(offset, SEEK_CUR);
break;
case 3:
_hInFileTable[slot]->seek(offset, SEEK_END);
break;
default:
error("o60_seekFilePos: default case %d", mode);
}
}
void ScummEngine_v60he::o60_readFilePos() {
int slot = pop();
if (slot == -1) {
push(0);
return;
}
assert(_hInFileTable[slot]);
push(_hInFileTable[slot]->pos());
}
void ScummEngine_v60he::o60_redimArray() {
int newX, newY;
newY = pop();
newX = pop();
if (newY == 0)
SWAP(newX, newY);
byte subOp = fetchScriptByte();
switch (subOp) {
case 199:
redimArray(fetchScriptWord(), newX, newY, kIntArray);
break;
case 202:
redimArray(fetchScriptWord(), newX, newY, kByteArray);
break;
default:
error("o60_redimArray: default type %d", subOp);
}
}
void ScummEngine_v60he::redimArray(int arrayId, int newX, int newY, int type) {
// Used in mini game at Cosmic Dust Diner in puttmoon
int newSize, oldSize;
if (readVar(arrayId) == 0)
error("redimArray: Reference to zeroed array pointer");
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(arrayId));
if (!ah)
error("redimArray: Invalid array (%d) reference", readVar(arrayId));
newSize = (type == kIntArray) ? 2 : 1;
oldSize = (FROM_LE_16(ah->type) == kIntArray) ? 2 : 1;
newSize *= (newX + 1) * (newY + 1);
oldSize *= FROM_LE_16(ah->dim1) * FROM_LE_16(ah->dim2);
if (newSize != oldSize)
error("redimArray: array %d redim mismatch", readVar(arrayId));
ah->type = TO_LE_16(type);
ah->dim1 = TO_LE_16(newY + 1);
ah->dim2 = TO_LE_16(newX + 1);
}
void ScummEngine_v60he::decodeParseString(int m, int n) {
int i, colors;
int args[31];
byte b = fetchScriptByte();
switch (b) {
case 65: // SO_AT
_string[m].ypos = pop();
_string[m].xpos = pop();
_string[m].overhead = false;
break;
case 66: // SO_COLOR
_string[m].color = pop();
break;
case 67: // SO_CLIPPED
_string[m].right = pop();
break;
case 69: // SO_CENTER
_string[m].center = true;
_string[m].overhead = false;
break;
case 71: // SO_LEFT
_string[m].center = false;
_string[m].overhead = false;
break;
case 72: // SO_OVERHEAD
_string[m].overhead = true;
_string[m].no_talk_anim = false;
break;
case 74: // SO_MUMBLE
_string[m].no_talk_anim = true;
break;
case 75: // SO_TEXTSTRING
printString(m, _scriptPointer);
_scriptPointer += resStrLen(_scriptPointer) + 1;
break;
case 0xF9:
colors = pop();
if (colors == 1) {
_string[m].color = pop();
} else {
push(colors);
getStackList(args, ARRAYSIZE(args));
for (i = 0; i < 16; i++)
_charsetColorMap[i] = _charsetData[_string[m]._default.charset][i] = (unsigned char)args[i];
_string[m].color = _charsetColorMap[0];
}
break;
case 0xFE:
_string[m].loadDefault();
if (n)
_actorToPrintStrFor = pop();
break;
case 0xFF:
_string[m].saveDefault();
break;
default:
error("decodeParseString: default case 0x%x", b);
}
}
} // End of namespace Scumm