scummvm/engines/wintermute/base/base.cpp
2014-02-18 02:39:40 +01:00

187 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////
BaseClass::BaseClass(BaseGame *gameOwner) {
_gameRef = gameOwner;
_persistable = true;
}
//////////////////////////////////////////////////////////////////////////
BaseClass::BaseClass() {
_gameRef = nullptr;
_persistable = true;
}
//////////////////////////////////////////////////////////////////////
BaseClass::~BaseClass() {
_editorProps.clear();
}
//////////////////////////////////////////////////////////////////////////
Common::String BaseClass::getEditorProp(const Common::String &propName, const Common::String &initVal) {
_editorPropsIter = _editorProps.find(propName);
if (_editorPropsIter != _editorProps.end()) {
return _editorPropsIter->_value.c_str();
} else {
return initVal; // Used to be NULL
}
}
//////////////////////////////////////////////////////////////////////////
bool BaseClass::setEditorProp(const Common::String &propName, const Common::String &propValue) {
if (propName.size() == 0) {
return STATUS_FAILED;
}
if (propValue.size() == 0) {
_editorProps.erase(propName);
} else {
_editorProps[propName] = propValue;
}
return STATUS_OK;
}
TOKEN_DEF_START
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(NAME)
TOKEN_DEF(VALUE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool BaseClass::parseEditorProperty(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE(NAME)
TOKEN_TABLE(VALUE)
TOKEN_TABLE_END
if (!_gameRef->_editorMode) {
return STATUS_OK;
}
char *params;
int cmd;
BaseParser parser;
if (complete) {
if (parser.getCommand(&buffer, commands, &params) != TOKEN_EDITOR_PROPERTY) {
BaseEngine::LOG(0, "'EDITOR_PROPERTY' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
char *propName = nullptr;
char *propValue = nullptr;
while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_NAME:
delete[] propName;
propName = new char[strlen(params) + 1];
if (propName) {
strcpy(propName, params);
} else {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_VALUE:
delete[] propValue;
propValue = new char[strlen(params) + 1];
if (propValue) {
strcpy(propValue, params);
} else {
cmd = PARSERR_GENERIC;
}
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
delete[] propName;
delete[] propValue;
propName = nullptr;
propValue = nullptr;
BaseEngine::LOG(0, "Syntax error in EDITOR_PROPERTY definition");
return STATUS_FAILED;
}
if (cmd == PARSERR_GENERIC || propName == nullptr || propValue == nullptr) {
delete[] propName;
delete[] propValue;
propName = nullptr;
propValue = nullptr;
BaseEngine::LOG(0, "Error loading EDITOR_PROPERTY definition");
return STATUS_FAILED;
}
setEditorProp(propName, propValue);
delete[] propName;
delete[] propValue;
propName = nullptr;
propValue = nullptr;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseClass::saveAsText(BaseDynamicBuffer *buffer, int indent) {
_editorPropsIter = _editorProps.begin();
while (_editorPropsIter != _editorProps.end()) {
buffer->putTextIndent(indent, "EDITOR_PROPERTY\n");
buffer->putTextIndent(indent, "{\n");
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _editorPropsIter->_key.c_str());
buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->_value.c_str());
buffer->putTextIndent(indent, "}\n\n");
_editorPropsIter++;
}
return STATUS_OK;
}
} // End of namespace Wintermute