mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#ifndef WINTERMUTE_BASE_GAME_SETTINGS_H
|
|
#define WINTERMUTE_BASE_GAME_SETTINGS_H
|
|
|
|
#include "common/str.h"
|
|
|
|
namespace Wintermute {
|
|
class BaseStringTable;
|
|
class BaseGame;
|
|
class BaseGameSettings {
|
|
public:
|
|
const char *getGameFile() const { return (_gameFile ? _gameFile : "default.game"); }
|
|
int getResWidth() const { return _resWidth; }
|
|
int getResHeight() const { return _resHeight; }
|
|
|
|
BaseGameSettings(BaseGame *gameRef);
|
|
~BaseGameSettings();
|
|
bool loadSettings(const char *filename);
|
|
bool loadStringTable(const char *filename, bool clearOld);
|
|
void expandStringByStringTable(char **str) const;
|
|
char *getKeyFromStringTable(const char *str) const;
|
|
private:
|
|
char *_gameFile;
|
|
int _resWidth;
|
|
int _resHeight;
|
|
BaseStringTable *_stringTable;
|
|
// Not ever used:
|
|
int _TLMode;
|
|
bool _compressedSavegames;
|
|
Common::String _savedGameExt;
|
|
bool _requireAcceleration;
|
|
bool _allowWindowed;
|
|
bool _allowAdvanced;
|
|
bool _allowAccessTab;
|
|
bool _allowAboutTab;
|
|
bool _requireSound;
|
|
bool _allowDesktopRes;
|
|
// TODO: This can probably be removed completely:
|
|
bool _richSavedGames;
|
|
};
|
|
|
|
} // End of namespace Wintermute
|
|
|
|
#endif
|