mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 08:06:42 +00:00
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef WINTERMUTE_H
|
|
#define WINTERMUTE_H
|
|
|
|
#include "engines/engine.h"
|
|
#include "engines/advancedDetector.h"
|
|
#include "gui/debugger.h"
|
|
|
|
namespace Wintermute {
|
|
|
|
class Console;
|
|
class BaseGame;
|
|
class SystemClassRegistry;
|
|
// our engine debug channels
|
|
enum {
|
|
kWintermuteDebugLog = 1 << 0, // The debug-logs from the original engine
|
|
kWintermuteDebugSaveGame = 1 << 1,
|
|
kWintermuteDebugFont = 1 << 2, // next new channel must be 1 << 2 (4)
|
|
kWintermuteDebugFileAccess = 1 << 3, // the current limitation is 32 debug channels (1 << 31 is the last one)
|
|
kWintermuteDebugAudio = 1 << 4,
|
|
kWintermuteDebugGeneral = 1 << 5
|
|
};
|
|
|
|
class WintermuteEngine : public Engine {
|
|
public:
|
|
WintermuteEngine(OSystem *syst, const ADGameDescription *desc);
|
|
WintermuteEngine();
|
|
~WintermuteEngine();
|
|
|
|
virtual GUI::Debugger *getDebugger() { return _debugger; }
|
|
void trigDebugger() { _trigDebug = true; }
|
|
|
|
virtual Common::Error run();
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
|
|
virtual Common::Error loadGameState(int slot);
|
|
virtual bool canLoadGameStateCurrently();
|
|
virtual Common::Error saveGameState(int slot, const Common::String &desc);
|
|
virtual bool canSaveGameStateCurrently();
|
|
// For detection-purposes:
|
|
static bool getGameInfo(const Common::FSList &fslist, Common::String &name, Common::String &caption);
|
|
private:
|
|
bool _trigDebug;
|
|
int init();
|
|
void deinit();
|
|
int messageLoop();
|
|
GUI::Debugger *_debugger;
|
|
BaseGame *_game;
|
|
const ADGameDescription *_gameDescription;
|
|
|
|
friend class Console;
|
|
};
|
|
|
|
} // End of namespace Wintermute
|
|
|
|
#endif
|