mirror of
https://github.com/libretro/scummvm.git
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209 lines
4.6 KiB
C++
209 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef _ANDROID_TEXTURE_H_
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#define _ANDROID_TEXTURE_H_
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#if defined(__ANDROID__)
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#include <GLES/gl.h>
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#include "graphics/surface.h"
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#include "graphics/pixelformat.h"
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#include "common/rect.h"
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#include "common/array.h"
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class GLESTexture {
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public:
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static void initGLExtensions();
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protected:
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GLESTexture(byte bytesPerPixel, GLenum glFormat, GLenum glType,
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size_t paletteSize, Graphics::PixelFormat pixelFormat);
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public:
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virtual ~GLESTexture();
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void release();
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void reinit();
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void initSize();
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virtual void allocBuffer(GLuint width, GLuint height);
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virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
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const void *buf, int pitch);
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virtual void fillBuffer(uint32 color);
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virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
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inline void drawTexture() {
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drawTexture(0, 0, _surface.w, _surface.h);
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}
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inline GLuint width() const {
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return _surface.w;
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}
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inline GLuint height() const {
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return _surface.h;
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}
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inline uint16 pitch() const {
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return _surface.pitch;
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}
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inline const Graphics::Surface *surface_const() const {
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return &_surface;
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}
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inline Graphics::Surface *surface() {
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setDirty();
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return &_surface;
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}
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inline bool dirty() const {
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return _all_dirty || !_dirty_rect.isEmpty();
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}
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inline const Graphics::PixelFormat &getPixelFormat() const {
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return _pixelFormat;
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}
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protected:
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inline void setDirty() {
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_all_dirty = true;
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_dirty_rect = Common::Rect();
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}
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inline void setDirtyRect(const Common::Rect& r) {
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if (!_all_dirty) {
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if (_dirty_rect.isEmpty())
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_dirty_rect = r;
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else
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_dirty_rect.extend(r);
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}
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}
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byte _bytesPerPixel;
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GLenum _glFormat;
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GLenum _glType;
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size_t _paletteSize;
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GLuint _texture_name;
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Graphics::Surface _surface;
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GLuint _texture_width;
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GLuint _texture_height;
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bool _all_dirty;
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// Covers dirty area
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Common::Rect _dirty_rect;
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Graphics::PixelFormat _pixelFormat;
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};
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// RGBA4444 texture
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class GLES4444Texture : public GLESTexture {
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public:
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GLES4444Texture();
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virtual ~GLES4444Texture();
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static inline Graphics::PixelFormat getPixelFormat() {
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return Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0);
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}
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};
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// RGBA5551 texture
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class GLES5551Texture : public GLESTexture {
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public:
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GLES5551Texture();
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virtual ~GLES5551Texture();
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static inline Graphics::PixelFormat getPixelFormat() {
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return Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0);
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}
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};
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// RGB565 texture
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class GLES565Texture : public GLESTexture {
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public:
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GLES565Texture();
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virtual ~GLES565Texture();
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static inline Graphics::PixelFormat getPixelFormat() {
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return Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
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}
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};
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class GLESPaletteTexture : public GLESTexture {
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protected:
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GLESPaletteTexture(byte bytesPerPixel, GLenum glFormat, GLenum glType,
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size_t paletteSize);
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public:
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virtual ~GLESPaletteTexture();
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virtual void allocBuffer(GLuint width, GLuint height);
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virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
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const void *buf, int pitch);
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virtual void fillBuffer(uint32 color);
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virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
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inline void drawTexture() {
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drawTexture(0, 0, _surface.w, _surface.h);
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}
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inline const byte *palette_const() const {
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return _texture;
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};
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inline byte *palette() {
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setDirty();
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return _texture;
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};
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protected:
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byte *_texture;
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};
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// RGB888 256-entry paletted texture
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class GLESPalette888Texture : public GLESPaletteTexture {
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public:
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GLESPalette888Texture();
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virtual ~GLESPalette888Texture();
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};
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// RGBA8888 256-entry paletted texture
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class GLESPalette8888Texture : public GLESPaletteTexture {
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public:
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GLESPalette8888Texture();
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virtual ~GLESPalette8888Texture();
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};
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#endif
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#endif
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