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84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "graphics/surface.h"
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#include "graphics/screen.h"
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#include "graphics/palette.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "cryo/cryo.h"
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#include "cryo/eden.h"
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namespace Cryo {
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CryoEngine *g_ed = nullptr;
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CryoEngine::CryoEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
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_rnd = new Common::RandomSource("cryo");
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_game = nullptr;
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_video = nullptr;
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_screenView = nullptr;
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_showHotspots = false;
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_timerTicks = 0;
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g_ed = this;
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}
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CryoEngine::~CryoEngine() {
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delete _rnd;
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delete _game;
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delete _video;
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delete _screenView;
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DebugMan.clearAllDebugChannels();
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}
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Common::Error CryoEngine::run() {
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_game = new EdenGame(this);
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_video = new HnmPlayer(this);
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_screenView = new View(320, 200);
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setDebugger(new Debugger(this));
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///// CLTimer
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_timerTicks = 0; // incremented in realtime
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// Initialize graphics using following:
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initGraphics(320, 200);
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_screen.create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
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_game->run();
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return Common::kNoError;
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}
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} // End of namespace Cryo
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