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94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CRYO_CRYO_H
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#define CRYO_CRYO_H
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/random.h"
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#include "engines/engine.h"
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#include "gui/debugger.h"
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#include "graphics/surface.h"
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#include "graphics/screen.h"
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#include "cryo/eden.h"
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#include "cryo/video.h"
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#include "cryo/debugger.h"
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struct ADGameDescription;
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namespace Cryo {
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class Console;
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// our engine debug channels
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enum {
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kCryoDebugExample = 1 << 0,
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kCryoDebugExample2 = 1 << 1
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// next new channel must be 1 << 2 (4)
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// the current limitation is 32 debug channels (1 << 31 is the last one)
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};
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class CryoEngine : public Engine {
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public:
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CryoEngine(OSystem *syst, const ADGameDescription *gameDesc);
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~CryoEngine() override;
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Common::Error run() override;
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// Detection related functions
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const ADGameDescription *_gameDescription;
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const char *getGameId() const;
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Common::Platform getPlatform() const;
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bool isDemo() const;
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// We need random numbers
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Common::RandomSource *_rnd;
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Graphics::Surface _screen;
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EdenGame *_game;
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HnmPlayer *_video;
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View *_screenView;
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volatile int32 _timerTicks;
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bool _showHotspots;
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void pollEvents();
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void hideMouse();
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void showMouse();
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void getMousePosition(int16 *x, int16 *y);
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void setMousePosition(int16 x, int16 y);
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bool isMouseButtonDown();
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};
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extern CryoEngine *g_ed;
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} // End of namespace Cryo
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#endif
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