mirror of
https://github.com/libretro/scummvm.git
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402 lines
10 KiB
C++
402 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/events.h"
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#include "sherlock/surface.h"
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#include "sherlock/tattoo/tattoo.h"
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namespace Sherlock {
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enum ButtonFlag { LEFT_BUTTON = 1, RIGHT_BUTTON = 2 };
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Events::Events(SherlockEngine *vm): _vm(vm) {
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_cursorImages = nullptr;
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_cursorId = INVALID_CURSOR;
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_frameCounter = 1;
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_priorFrameTime = 0;
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_mouseButtons = 0;
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_pressed = _released = false;
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_rightPressed = _rightReleased = false;
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_oldButtons = _oldRightButton = false;
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_firstPress = false;
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_waitCounter = 0;
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_frameRate = GAME_FRAME_RATE;
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if (_vm->_interactiveFl)
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loadCursors("rmouse.vgs");
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}
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Events::~Events() {
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delete _cursorImages;
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}
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void Events::loadCursors(const Common::String &filename) {
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hideCursor();
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delete _cursorImages;
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if (!IS_3DO) {
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// PC
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_cursorImages = new ImageFile(filename);
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} else {
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// 3DO
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_cursorImages = new ImageFile3DO(filename, kImageFile3DOType_RoomFormat);
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}
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_cursorId = INVALID_CURSOR;
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}
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void Events::setCursor(CursorId cursorId) {
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if (cursorId == _cursorId || _waitCounter > 0)
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return;
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int hotspotX, hotspotY;
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if (cursorId == MAGNIFY) {
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hotspotX = 8;
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hotspotY = 8;
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} else {
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hotspotX = 0;
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hotspotY = 0;
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}
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// Set the cursor data
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Graphics::Surface &s = (*_cursorImages)[cursorId]._frame;
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setCursor(s, hotspotX, hotspotY);
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_cursorId = cursorId;
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}
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void Events::setCursor(const Graphics::Surface &src, int hotspotX, int hotspotY) {
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_cursorId = INVALID_CURSOR;
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_hotspotPos = Common::Point(hotspotX, hotspotY);
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if (!IS_3DO) {
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// PC 8-bit palettized
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CursorMan.replaceCursor(src.getPixels(), src.w, src.h, hotspotX, hotspotY, 0xff);
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} else if (!_vm->_isScreenDoubled) {
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CursorMan.replaceCursor(src.getPixels(), src.w, src.h, hotspotX, hotspotY, 0x0000, false, &src.format);
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} else {
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Graphics::Surface tempSurface;
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tempSurface.create(2 * src.w, 2 * src.h, src.format);
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for (int y = 0; y < src.h; y++) {
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const uint16 *srcP = (const uint16 *)src.getBasePtr(0, y);
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uint16 *destP = (uint16 *)tempSurface.getBasePtr(0, 2 * y);
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for (int x = 0; x < src.w; ++x, ++srcP, destP += 2) {
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*destP = *srcP;
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*(destP + 1) = *srcP;
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*(destP + 2 * src.w) = *srcP;
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*(destP + 2 * src.w + 1) = *srcP;
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}
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}
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// 3DO RGB565
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CursorMan.replaceCursor(tempSurface.getPixels(), tempSurface.w, tempSurface.h, 2 * hotspotX, 2 * hotspotY, 0x0000, false, &src.format);
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tempSurface.free();
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}
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showCursor();
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}
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void Events::setCursor(CursorId cursorId, const Common::Point &cursorPos, const Graphics::Surface &surface) {
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_cursorId = cursorId;
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// Get the standard cursor frame
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Graphics::Surface &cursorImg = (*_cursorImages)[cursorId]._frame;
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// If the X pos for the cursor image is -100, this is a special value to indicate
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// the cursor should be horizontally centered
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Common::Point cursorPt = cursorPos;
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if (cursorPos.x == -100)
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cursorPt.x = (surface.w - cursorImg.w) / 2;
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// Figure total bounds needed for cursor image and passed image
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Common::Rect bounds(surface.w, surface.h);
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bounds.extend(Common::Rect(cursorPt.x, cursorPt.y, cursorPt.x + cursorImg.w, cursorPt.y + cursorImg.h));
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Common::Rect r = bounds;
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r.moveTo(0, 0);
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// Form a single surface containing both frames
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Surface s(r.width(), r.height());
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s.clear(TRANSPARENCY);
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// Draw the passed image
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Common::Point drawPos;
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if (cursorPt.x < 0)
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drawPos.x = -cursorPt.x;
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if (cursorPt.y < 0)
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drawPos.y = -cursorPt.y;
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s.SHblitFrom(surface, Common::Point(drawPos.x, drawPos.y));
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// Draw the cursor image
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drawPos = Common::Point(MAX(cursorPt.x, (int16)0), MAX(cursorPt.y, (int16)0));
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s.SHtransBlitFrom(cursorImg, Common::Point(drawPos.x, drawPos.y));
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// Set up hotspot position for cursor, adjusting for cursor image's position within the surface
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Common::Point hotspot;
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if (cursorId == MAGNIFY)
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hotspot = Common::Point(8, 8);
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hotspot += drawPos;
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// Set the cursor
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setCursor(s, hotspot.x, hotspot.y);
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}
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void Events::animateCursorIfNeeded() {
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if (_cursorId >= WAIT && _cursorId < (WAIT + 3)) {
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CursorId newId = (_cursorId == WAIT + 2) ? WAIT : (CursorId)((int)_cursorId + 1);
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setCursor(newId);
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}
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}
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void Events::showCursor() {
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if (IS_SERRATED_SCALPEL || !static_cast<Tattoo::TattooEngine *>(_vm)->_runningProlog)
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CursorMan.showMouse(true);
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}
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void Events::hideCursor() {
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CursorMan.showMouse(false);
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}
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CursorId Events::getCursor() const {
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return _cursorId;
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}
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bool Events::isCursorVisible() const {
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return CursorMan.isVisible();
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}
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void Events::pollEvents() {
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checkForNextFrameCounter();
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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_mousePos = event.mouse;
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if (_vm->_isScreenDoubled)
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_mousePos = Common::Point(_mousePos.x / 2, _mousePos.y / 2);
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// Handle events
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switch (event.type) {
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case Common::EVENT_QUIT:
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case Common::EVENT_RTL:
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return;
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case Common::EVENT_KEYDOWN:
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_pendingKeys.push(event.kbd);
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return;
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case Common::EVENT_KEYUP:
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return;
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case Common::EVENT_LBUTTONDOWN:
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_mouseButtons |= LEFT_BUTTON;
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return;
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case Common::EVENT_RBUTTONDOWN:
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_mouseButtons |= RIGHT_BUTTON;
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return;
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case Common::EVENT_LBUTTONUP:
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_mouseButtons &= ~LEFT_BUTTON;
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return;
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case Common::EVENT_RBUTTONUP:
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_mouseButtons &= ~RIGHT_BUTTON;
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return;
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default:
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break;
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}
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}
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}
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void Events::pollEventsAndWait() {
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pollEvents();
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g_system->delayMillis(10);
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}
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void Events::warpMouse(const Common::Point &pt) {
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Common::Point pos = pt;
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if (_vm->_isScreenDoubled)
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pos = Common::Point(pt.x / 2, pt.y);
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_mousePos = pos - _vm->_screen->_currentScroll;
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g_system->warpMouse(_mousePos.x, _mousePos.y);
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}
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void Events::warpMouse() {
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Screen &screen = *_vm->_screen;
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warpMouse(Common::Point(screen._currentScroll.x + SHERLOCK_SCREEN_WIDTH / 2,
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screen._currentScroll.y + SHERLOCK_SCREEN_HEIGHT / 2));
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}
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Common::Point Events::mousePos() const {
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return _vm->_screen->_currentScroll + _mousePos;
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}
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void Events::setFrameRate(int newRate) {
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_frameRate = newRate;
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}
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void Events::toggleSpeed() {
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_frameRate = (_frameRate == GAME_FRAME_RATE) ? GAME_FRAME_RATE * 2 : GAME_FRAME_RATE;
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}
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bool Events::checkForNextFrameCounter() {
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// Check for next game frame
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uint32 milli = g_system->getMillis();
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if ((milli - _priorFrameTime) >= (1000 / _frameRate)) {
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++_frameCounter;
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_priorFrameTime = milli;
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// Display the frame
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_vm->_screen->update();
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return true;
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}
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return false;
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}
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Common::KeyState Events::getKey() {
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Common::KeyState keyState = _pendingKeys.pop();
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switch (keyState.keycode) {
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case Common::KEYCODE_KP1:
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keyState.keycode = Common::KEYCODE_END;
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break;
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case Common::KEYCODE_KP2:
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keyState.keycode = Common::KEYCODE_DOWN;
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break;
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case Common::KEYCODE_KP3:
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keyState.keycode = Common::KEYCODE_PAGEDOWN;
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break;
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case Common::KEYCODE_KP4:
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keyState.keycode = Common::KEYCODE_LEFT;
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break;
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case Common::KEYCODE_KP6:
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keyState.keycode = Common::KEYCODE_RIGHT;
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break;
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case Common::KEYCODE_KP7:
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keyState.keycode = Common::KEYCODE_HOME;
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break;
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case Common::KEYCODE_KP8:
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keyState.keycode = Common::KEYCODE_UP;
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break;
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case Common::KEYCODE_KP9:
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keyState.keycode = Common::KEYCODE_PAGEUP;
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break;
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case Common::KEYCODE_KP_ENTER:
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keyState.keycode = Common::KEYCODE_RETURN;
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break;
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default:
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break;
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}
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return keyState;
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}
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void Events::clearEvents() {
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_pendingKeys.clear();
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_mouseButtons = 0;
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_pressed = _released = false;
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_rightPressed = _rightReleased = false;
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_oldButtons = _oldRightButton = false;
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_firstPress = false;
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}
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void Events::clearKeyboard() {
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_pendingKeys.clear();
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}
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void Events::wait(int numFrames) {
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uint32 totalMilli = numFrames * 1000 / _frameRate;
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delay(totalMilli);
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}
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bool Events::delay(uint32 time, bool interruptable) {
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// Different handling for really short versus extended times
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if (time < 10) {
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// For really short periods, simply delay by the desired amount
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pollEvents();
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g_system->delayMillis(time);
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bool result = !(interruptable && (kbHit() || _pressed || _vm->shouldQuit()));
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if (interruptable)
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clearEvents();
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return result;
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} else {
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// For long periods go into a loop where we delay by 10ms at a time and then
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// check for events. This ensures for longer delays that responsiveness is
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// maintained
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uint32 delayEnd = g_system->getMillis() + time;
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while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
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pollEventsAndWait();
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if (interruptable && (kbHit() || _mouseButtons)) {
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clearEvents();
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return false;
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}
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}
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return !_vm->shouldQuit();
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}
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}
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void Events::setButtonState() {
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_firstPress = ((_mouseButtons & 1) && !_pressed) || ((_mouseButtons & 2) && !_rightPressed);
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_released = _rightReleased = false;
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if (_mouseButtons & LEFT_BUTTON)
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_pressed = _oldButtons = true;
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if ((_mouseButtons & LEFT_BUTTON) == 0 && _oldButtons) {
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_pressed = _oldButtons = false;
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_released = true;
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}
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if (_mouseButtons & RIGHT_BUTTON)
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_rightPressed = _oldRightButton = true;
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if ((_mouseButtons & RIGHT_BUTTON) == 0 && _oldRightButton) {
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_rightPressed = _oldRightButton = false;
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_rightReleased = true;
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}
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}
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bool Events::checkInput() {
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setButtonState();
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return kbHit() || _pressed || _released || _rightPressed || _rightReleased;
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}
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void Events::incWaitCounter() {
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setCursor(WAIT);
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++_waitCounter;
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}
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void Events::decWaitCounter() {
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assert(_waitCounter > 0);
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--_waitCounter;
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}
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} // End of namespace Sherlock
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