scummvm/engines/titanic/game/head_smash_lever.cpp
2017-09-19 22:50:39 -04:00

103 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/head_smash_lever.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CHeadSmashLever, CBackground)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(ActMsg)
ON_MESSAGE(FrameMsg)
ON_MESSAGE(LoadSuccessMsg)
END_MESSAGE_MAP()
CHeadSmashLever::CHeadSmashLever() : CBackground(),
_enabled(false), _fieldE4(false), _ticks(0) {}
void CHeadSmashLever::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_enabled, indent);
file->writeNumberLine(_fieldE4, indent);
file->writeNumberLine(_ticks, indent);
CBackground::save(file, indent);
}
void CHeadSmashLever::load(SimpleFile *file) {
file->readNumber();
_enabled = file->readNumber();
_fieldE4 = file->readNumber();
_ticks = file->readNumber();
CBackground::load(file);
}
bool CHeadSmashLever::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (_enabled) {
playMovie(0, 14, 0);
playSound(TRANSLATE("z#54.wav", "z#585.wav"));
int soundHandle = playSound(TRANSLATE("z#45.wav", "z#576.wav"));
queueSound(TRANSLATE("z#49.wav", "z#580.wav"), soundHandle);
_ticks = getTicksCount();
_fieldE4 = true;
} else {
playMovie(0);
playSound(TRANSLATE("z#56.wav", "z#587.wav"));
}
return true;
}
bool CHeadSmashLever::ActMsg(CActMsg *msg) {
if (msg->_action == "EnableObject")
_enabled = true;
else if (msg->_action == "DisableObject")
_enabled = false;
return true;
}
bool CHeadSmashLever::FrameMsg(CFrameMsg *msg) {
if (_fieldE4 && msg->_ticks > (_ticks + 750)) {
CActMsg actMsg1("CreatorsChamber.Node 1.S");
actMsg1.execute("MoveToCreators");
CActMsg actMsg2("PlayToEnd");
actMsg2.execute("SmashingStatue");
playSound(TRANSLATE("b#16.wav", "b#100.wav"));
_fieldE4 = false;
}
return true;
}
bool CHeadSmashLever::LoadSuccessMsg(CLoadSuccessMsg *msg) {
if (_fieldE4)
_ticks = getTicksCount();
return true;
}
} // End of namespace Titanic