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https://github.com/libretro/scummvm.git
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87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/game/phonograph_lid.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CPhonographLid, CGameObject)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(LockPhonographMsg)
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ON_MESSAGE(LeaveViewMsg)
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END_MESSAGE_MAP()
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void CPhonographLid::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_open, indent);
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CGameObject::save(file, indent);
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}
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void CPhonographLid::load(SimpleFile *file) {
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file->readNumber();
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_open = file->readNumber();
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CGameObject::load(file);
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}
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bool CPhonographLid::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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CQueryPhonographState stateMsg;
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stateMsg.execute(getParent(), nullptr, MSGFLAG_SCAN);
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if (stateMsg._value) {
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petDisplayMessage(0, LOCKED_MUSIC_SYSTEM);
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} else {
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if (_open) {
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playMovie(27, 55, 0);
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} else {
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CGameObject *lock = dynamic_cast<CGameObject *>(findByName("Music System Lock"));
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if (lock)
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lock->setVisible(false);
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playMovie(0, 27, 0);
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}
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_open = !_open;
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}
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return true;
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}
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bool CPhonographLid::MovieEndMsg(CMovieEndMsg *msg) {
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// WORKAROUND: Redundant code in original not included
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return true;
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}
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bool CPhonographLid::LockPhonographMsg(CLockPhonographMsg *msg) {
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_cursorId = msg->_value ? CURSOR_INVALID : CURSOR_ARROW;
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return true;
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}
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bool CPhonographLid::LeaveViewMsg(CLeaveViewMsg *msg) {
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if (_open) {
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playMovie(27, 55, MOVIE_WAIT_FOR_FINISH);
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_open = false;
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}
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return true;
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}
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} // End of namespace Titanic
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