scummvm/engines/titanic/game/show_cell_points.h
2020-02-09 12:43:16 +01:00

55 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHOW_CELL_POINTS_H
#define SHOW_CELL_POINTS_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CShowCellpoints : public CGameObject {
DECLARE_MESSAGE_MAP;
bool EnterViewMsg(CEnterViewMsg *msg);
bool LeaveViewMsg(CLeaveViewMsg *msg);
public:
CString _npcName;
bool _flag;
public:
CLASSDEF;
CShowCellpoints() : CGameObject(), _flag(false) {}
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* SHOW_CELL_POINTS_H */