mirror of
https://github.com/libretro/scummvm.git
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198 lines
5.6 KiB
C++
198 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#ifdef __SYMBIAN32__
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#include "backends/events/symbiansdl/symbiansdl-events.h"
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#include "backends/platform/symbian/src/SymbianActions.h"
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#include "gui/message.h"
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#include "common/translation.h"
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#include <bautils.h>
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SymbianSdlEventSource::zoneDesc SymbianSdlEventSource::_zones[TOTAL_ZONES] = {
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{ 0, 0, 320, 145 },
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{ 0, 145, 150, 55 },
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{ 150, 145, 170, 55 }
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};
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SymbianSdlEventSource::SymbianSdlEventSource()
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: _currentZone(0) {
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for (int i = 0; i < TOTAL_ZONES; i++) {
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_mouseXZone[i] = (_zones[i].x + (_zones[i].width / 2));
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_mouseYZone[i] = (_zones[i].y + (_zones[i].height / 2));
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}
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}
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bool SymbianSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
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if (GUI::Actions::Instance()->mappingActive() || ev.key.keysym.sym <= SDLK_UNKNOWN)
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return false;
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for (TInt loop = 0; loop < GUI::ACTION_LAST; loop++) {
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if (GUI::Actions::Instance()->getMapping(loop) == (uint)ev.key.keysym.sym &&
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GUI::Actions::Instance()->isEnabled(loop)) {
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// Create proper event instead
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switch (loop) {
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case GUI::ACTION_UP:
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if (ev.type == SDL_KEYDOWN) {
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_km.y_vel = -1;
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_km.y_down_count = 1;
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} else {
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_km.y_vel = 0;
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_km.y_down_count = 0;
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}
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event.type = Common::EVENT_MOUSEMOVE;
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processMouseEvent(event, _km.x, _km.y);
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return true;
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case GUI::ACTION_DOWN:
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if (ev.type == SDL_KEYDOWN) {
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_km.y_vel = 1;
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_km.y_down_count = 1;
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} else {
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_km.y_vel = 0;
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_km.y_down_count = 0;
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}
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event.type = Common::EVENT_MOUSEMOVE;
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processMouseEvent(event, _km.x, _km.y);
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return true;
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case GUI::ACTION_LEFT:
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if (ev.type == SDL_KEYDOWN) {
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_km.x_vel = -1;
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_km.x_down_count = 1;
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} else {
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_km.x_vel = 0;
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_km.x_down_count = 0;
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}
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event.type = Common::EVENT_MOUSEMOVE;
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processMouseEvent(event, _km.x, _km.y);
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return true;
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case GUI::ACTION_RIGHT:
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if (ev.type == SDL_KEYDOWN) {
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_km.x_vel = 1;
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_km.x_down_count = 1;
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} else {
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_km.x_vel = 0;
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_km.x_down_count = 0;
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}
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event.type = Common::EVENT_MOUSEMOVE;
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processMouseEvent(event, _km.x, _km.y);
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return true;
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case GUI::ACTION_LEFTCLICK:
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event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP);
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processMouseEvent(event, _km.x, _km.y);
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return true;
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case GUI::ACTION_RIGHTCLICK:
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event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP);
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processMouseEvent(event, _km.x, _km.y);
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return true;
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case GUI::ACTION_ZONE:
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if (ev.type == SDL_KEYDOWN) {
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for (int i = 0; i < TOTAL_ZONES; i++)
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if (_km.x >= _zones[i].x && _km.y >= _zones[i].y &&
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_km.x <= _zones[i].x + _zones[i].width && _km.y <= _zones[i].y + _zones[i].height
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) {
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_mouseXZone[i] = _km.x;
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_mouseYZone[i] = _km.y;
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break;
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}
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_currentZone++;
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if (_currentZone >= TOTAL_ZONES)
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_currentZone = 0;
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event.type = Common::EVENT_MOUSEMOVE;
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processMouseEvent(event, _mouseXZone[_currentZone], _mouseYZone[_currentZone]);
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SDL_WarpMouse(event.mouse.x, event.mouse.y);
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}
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return true;
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case GUI::ACTION_MULTI: {
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GUI::Key &key = GUI::Actions::Instance()->getKeyAction(loop);
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// if key code is pause, then change event to interactive or just fall through
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if (key.keycode() == SDLK_PAUSE) {
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event.type = Common::EVENT_PREDICTIVE_DIALOG;
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return true;
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}
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}
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case GUI::ACTION_SAVE:
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case GUI::ACTION_SKIP:
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case GUI::ACTION_SKIP_TEXT:
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case GUI::ACTION_PAUSE:
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case GUI::ACTION_SWAPCHAR:
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case GUI::ACTION_FASTMODE:
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case GUI::ACTION_DEBUGGER:
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case GUI::ACTION_MAINMENU:
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case GUI::ACTION_VKB:
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case GUI::ACTION_KEYMAPPER:{
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GUI::Key &key = GUI::Actions::Instance()->getKeyAction(loop);
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ev.key.keysym.sym = (SDLKey) key.keycode();
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ev.key.keysym.scancode = 0;
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ev.key.keysym.mod = (SDLMod) key.flags();
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// Translate from SDL keymod event to Scummvm Key Mod Common::Event.
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// This codes is also present in GP32 backend and in SDL backend as a static function
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// Perhaps it should be shared.
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if (key.flags() != 0) {
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event.kbd.flags = 0;
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if (ev.key.keysym.mod & KMOD_SHIFT)
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event.kbd.flags |= Common::KBD_SHIFT;
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if (ev.key.keysym.mod & KMOD_ALT)
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event.kbd.flags |= Common::KBD_ALT;
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if (ev.key.keysym.mod & KMOD_CTRL)
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event.kbd.flags |= Common::KBD_CTRL;
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}
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return false;
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}
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case GUI::ACTION_QUIT:
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{
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GUI::MessageDialog alert(_("Do you want to quit ?"), _("Yes"), _("No"));
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if (alert.runModal() == GUI::kMessageOK)
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g_system->quit();
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return true;
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}
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}
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}
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}
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return false;
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}
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#endif
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