scummvm/backends/events/symbiansdl/symbiansdl-events.cpp
2014-02-18 02:39:38 +01:00

198 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#ifdef __SYMBIAN32__
#include "backends/events/symbiansdl/symbiansdl-events.h"
#include "backends/platform/symbian/src/SymbianActions.h"
#include "gui/message.h"
#include "common/translation.h"
#include <bautils.h>
SymbianSdlEventSource::zoneDesc SymbianSdlEventSource::_zones[TOTAL_ZONES] = {
{ 0, 0, 320, 145 },
{ 0, 145, 150, 55 },
{ 150, 145, 170, 55 }
};
SymbianSdlEventSource::SymbianSdlEventSource()
: _currentZone(0) {
for (int i = 0; i < TOTAL_ZONES; i++) {
_mouseXZone[i] = (_zones[i].x + (_zones[i].width / 2));
_mouseYZone[i] = (_zones[i].y + (_zones[i].height / 2));
}
}
bool SymbianSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
if (GUI::Actions::Instance()->mappingActive() || ev.key.keysym.sym <= SDLK_UNKNOWN)
return false;
for (TInt loop = 0; loop < GUI::ACTION_LAST; loop++) {
if (GUI::Actions::Instance()->getMapping(loop) == (uint)ev.key.keysym.sym &&
GUI::Actions::Instance()->isEnabled(loop)) {
// Create proper event instead
switch (loop) {
case GUI::ACTION_UP:
if (ev.type == SDL_KEYDOWN) {
_km.y_vel = -1;
_km.y_down_count = 1;
} else {
_km.y_vel = 0;
_km.y_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
return true;
case GUI::ACTION_DOWN:
if (ev.type == SDL_KEYDOWN) {
_km.y_vel = 1;
_km.y_down_count = 1;
} else {
_km.y_vel = 0;
_km.y_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
return true;
case GUI::ACTION_LEFT:
if (ev.type == SDL_KEYDOWN) {
_km.x_vel = -1;
_km.x_down_count = 1;
} else {
_km.x_vel = 0;
_km.x_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
return true;
case GUI::ACTION_RIGHT:
if (ev.type == SDL_KEYDOWN) {
_km.x_vel = 1;
_km.x_down_count = 1;
} else {
_km.x_vel = 0;
_km.x_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
return true;
case GUI::ACTION_LEFTCLICK:
event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP);
processMouseEvent(event, _km.x, _km.y);
return true;
case GUI::ACTION_RIGHTCLICK:
event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP);
processMouseEvent(event, _km.x, _km.y);
return true;
case GUI::ACTION_ZONE:
if (ev.type == SDL_KEYDOWN) {
for (int i = 0; i < TOTAL_ZONES; i++)
if (_km.x >= _zones[i].x && _km.y >= _zones[i].y &&
_km.x <= _zones[i].x + _zones[i].width && _km.y <= _zones[i].y + _zones[i].height
) {
_mouseXZone[i] = _km.x;
_mouseYZone[i] = _km.y;
break;
}
_currentZone++;
if (_currentZone >= TOTAL_ZONES)
_currentZone = 0;
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _mouseXZone[_currentZone], _mouseYZone[_currentZone]);
SDL_WarpMouse(event.mouse.x, event.mouse.y);
}
return true;
case GUI::ACTION_MULTI: {
GUI::Key &key = GUI::Actions::Instance()->getKeyAction(loop);
// if key code is pause, then change event to interactive or just fall through
if (key.keycode() == SDLK_PAUSE) {
event.type = Common::EVENT_PREDICTIVE_DIALOG;
return true;
}
}
case GUI::ACTION_SAVE:
case GUI::ACTION_SKIP:
case GUI::ACTION_SKIP_TEXT:
case GUI::ACTION_PAUSE:
case GUI::ACTION_SWAPCHAR:
case GUI::ACTION_FASTMODE:
case GUI::ACTION_DEBUGGER:
case GUI::ACTION_MAINMENU:
case GUI::ACTION_VKB:
case GUI::ACTION_KEYMAPPER:{
GUI::Key &key = GUI::Actions::Instance()->getKeyAction(loop);
ev.key.keysym.sym = (SDLKey) key.keycode();
ev.key.keysym.scancode = 0;
ev.key.keysym.mod = (SDLMod) key.flags();
// Translate from SDL keymod event to Scummvm Key Mod Common::Event.
// This codes is also present in GP32 backend and in SDL backend as a static function
// Perhaps it should be shared.
if (key.flags() != 0) {
event.kbd.flags = 0;
if (ev.key.keysym.mod & KMOD_SHIFT)
event.kbd.flags |= Common::KBD_SHIFT;
if (ev.key.keysym.mod & KMOD_ALT)
event.kbd.flags |= Common::KBD_ALT;
if (ev.key.keysym.mod & KMOD_CTRL)
event.kbd.flags |= Common::KBD_CTRL;
}
return false;
}
case GUI::ACTION_QUIT:
{
GUI::MessageDialog alert(_("Do you want to quit ?"), _("Yes"), _("No"));
if (alert.runModal() == GUI::kMessageOK)
g_system->quit();
return true;
}
}
}
}
return false;
}
#endif