mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 15:40:57 +00:00
776 lines
23 KiB
C++
776 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/console.h"
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#include "engines/stark/formats/xarc.h"
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#include "engines/stark/resources/object.h"
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#include "engines/stark/resources/anim.h"
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#include "engines/stark/resources/level.h"
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#include "engines/stark/resources/location.h"
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#include "engines/stark/resources/knowledge.h"
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#include "engines/stark/resources/root.h"
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#include "engines/stark/resources/script.h"
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#include "engines/stark/resources/knowledgeset.h"
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#include "engines/stark/resources/item.h"
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#include "engines/stark/resources/textureset.h"
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#include "engines/stark/services/archiveloader.h"
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#include "engines/stark/services/dialogplayer.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/services/resourceprovider.h"
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#include "engines/stark/services/userinterface.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/staticprovider.h"
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#include "engines/stark/tools/decompiler.h"
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#include <limits.h>
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#include "common/file.h"
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namespace Stark {
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Console::Console() :
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GUI::Debugger() {
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registerCmd("dumpArchive", WRAP_METHOD(Console, Cmd_DumpArchive));
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registerCmd("dumpRoot", WRAP_METHOD(Console, Cmd_DumpRoot));
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registerCmd("dumpStatic", WRAP_METHOD(Console, Cmd_DumpStatic));
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registerCmd("dumpGlobal", WRAP_METHOD(Console, Cmd_DumpGlobal));
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registerCmd("dumpLevel", WRAP_METHOD(Console, Cmd_DumpLevel));
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registerCmd("dumpKnowledge", WRAP_METHOD(Console, Cmd_DumpKnowledge));
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registerCmd("dumpLocation", WRAP_METHOD(Console, Cmd_DumpLocation));
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registerCmd("listScripts", WRAP_METHOD(Console, Cmd_ListScripts));
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registerCmd("enableScript", WRAP_METHOD(Console, Cmd_EnableScript));
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registerCmd("forceScript", WRAP_METHOD(Console, Cmd_ForceScript));
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registerCmd("decompileScript", WRAP_METHOD(Console, Cmd_DecompileScript));
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registerCmd("testDecompiler", WRAP_METHOD(Console, Cmd_TestDecompiler));
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registerCmd("listAnimations", WRAP_METHOD(Console, Cmd_ListAnimations));
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registerCmd("forceAnimation", WRAP_METHOD(Console, Cmd_ForceAnimation));
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registerCmd("listInventoryItems", WRAP_METHOD(Console, Cmd_ListInventoryItems));
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registerCmd("listLocations", WRAP_METHOD(Console, Cmd_ListLocations));
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registerCmd("location", WRAP_METHOD(Console, Cmd_Location));
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registerCmd("chapter", WRAP_METHOD(Console, Cmd_Chapter));
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registerCmd("changeLocation", WRAP_METHOD(Console, Cmd_ChangeLocation));
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registerCmd("changeChapter", WRAP_METHOD(Console, Cmd_ChangeChapter));
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registerCmd("changeKnowledge", WRAP_METHOD(Console, Cmd_ChangeKnowledge));
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registerCmd("enableInventoryItem", WRAP_METHOD(Console, Cmd_EnableInventoryItem));
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registerCmd("extractAllTextures", WRAP_METHOD(Console, Cmd_ExtractAllTextures));
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}
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Console::~Console() {
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}
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bool Console::Cmd_DumpArchive(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Extract all the files from a game archive\n");
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debugPrintf("The destination folder, named 'dump', is in the location ScummVM was launched from\n");
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debugPrintf("Usage :\n");
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debugPrintf("dumpArchive [path to archive]\n");
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return true;
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}
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Formats::XARCArchive xarc;
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if (!xarc.open(argv[1])) {
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debugPrintf("Can't open archive with name '%s'\n", argv[1]);
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return true;
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}
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Common::ArchiveMemberList members;
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xarc.listMembers(members);
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for (Common::ArchiveMemberList::const_iterator it = members.begin(); it != members.end(); it++) {
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Common::String fileName = Common::String::format("dump/%s", it->get()->getName().c_str());
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// Open the output file
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Common::DumpFile outFile;
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if (!outFile.open(fileName, true)) {
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debugPrintf("Unable to open file '%s' for writing\n", fileName.c_str());
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return true;
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}
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// Copy the archive content to the output file using a temporary buffer
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Common::SeekableReadStream *inStream = it->get()->createReadStream();
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uint8 *buf = new uint8[inStream->size()];
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inStream->read(buf, inStream->size());
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outFile.write(buf, inStream->size());
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delete[] buf;
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delete inStream;
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outFile.close();
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debugPrintf("Extracted '%s'\n", it->get()->getName().c_str());
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}
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return true;
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}
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bool Console::Cmd_DumpRoot(int argc, const char **argv) {
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Resources::Root *root = StarkGlobal->getRoot();
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if (root) {
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root->print();
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} else {
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debugPrintf("The global root has not been loaded\n");
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}
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return true;
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}
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bool Console::Cmd_DumpGlobal(int argc, const char **argv) {
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Resources::Level *level = StarkGlobal->getLevel();
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if (level) {
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level->print();
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} else {
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debugPrintf("The global level has not been loaded\n");
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}
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return true;
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}
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bool Console::Cmd_DumpStatic(int argc, const char **argv) {
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// Static resources are initialized in the beginning of the running
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StarkStaticProvider->getLevel()->print();
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return true;
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}
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bool Console::Cmd_DumpLevel(int argc, const char **argv) {
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Current *current = StarkGlobal->getCurrent();
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if (current) {
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current->getLevel()->print();
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} else {
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debugPrintf("Game levels have not been loaded\n");
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}
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return true;
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}
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bool Console::Cmd_DumpKnowledge(int argc, const char **argv) {
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Current *current = StarkGlobal->getCurrent();
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if (!current) {
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debugPrintf("Game levels have not been loaded\n");
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return true;
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}
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Resources::Level *level = current->getLevel();
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Resources::Location *location = current->getLocation();
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Common::Array<Resources::Knowledge *> knowledge = level->listChildrenRecursive<Resources::Knowledge>();
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knowledge.insert_at(knowledge.size(), location->listChildrenRecursive<Resources::Knowledge>());
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Common::Array<Resources::Knowledge *>::iterator it;
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for (it = knowledge.begin(); it != knowledge.end(); ++it) {
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(*it)->print();
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}
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return true;
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}
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bool Console::Cmd_ChangeKnowledge(int argc, const char **argv) {
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Current *current = StarkGlobal->getCurrent();
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if (!current) {
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debugPrintf("Game levels have not been loaded\n");
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return true;
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}
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uint index = 0;
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char type = 0;
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if (argc >= 4) {
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index = atoi(argv[1]);
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type = argv[2][0];
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if (type == 'b' || type == 'i') {
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Resources::Level *level = current->getLevel();
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Resources::Location *location = current->getLocation();
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Common::Array<Resources::Knowledge *> knowledgeArr = level->listChildrenRecursive<Resources::Knowledge>();
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knowledgeArr.insert_at(knowledgeArr.size(), location->listChildrenRecursive<Resources::Knowledge>());
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if (index < knowledgeArr.size() ) {
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Resources::Knowledge *knowledge = knowledgeArr[index];
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if (type == 'b') {
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knowledge->setBooleanValue(atoi(argv[3]));
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} else if (type == 'i') {
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knowledge->setIntegerValue(atoi(argv[3]));
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}
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return true;
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} else {
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debugPrintf("Invalid index %d, only %d indices available\n", index, knowledgeArr.size());
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}
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} else {
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debugPrintf("Invalid type: %c, only b and i are available\n", type);
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}
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} else if (argc > 1 ) {
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debugPrintf("Too few args\n");
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}
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debugPrintf("Change the value of some knowledge. Use dumpKnowledge to get an id\n");
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debugPrintf("Usage :\n");
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debugPrintf("changeKnowledge [id] [type] [value]\n");
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debugPrintf("available types: b(inary), i(nteger)\n");
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return true;
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}
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Common::Array<Resources::Script *> Console::listAllLocationScripts() const {
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Common::Array<Resources::Script *> scripts;
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Resources::Level *level = StarkGlobal->getCurrent()->getLevel();
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Resources::Location *location = StarkGlobal->getCurrent()->getLocation();
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scripts.push_back(level->listChildrenRecursive<Resources::Script>());
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scripts.push_back(location->listChildrenRecursive<Resources::Script>());
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return scripts;
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}
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bool Console::Cmd_ListScripts(int argc, const char **argv) {
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Current *current = StarkGlobal->getCurrent();
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if (!current) {
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debugPrintf("Game levels have not been loaded\n");
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return true;
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}
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Common::Array<Resources::Script *> scripts = listAllLocationScripts();
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for (uint i = 0; i < scripts.size(); i++) {
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Resources::Script *script = scripts[i];
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debugPrintf("%d: %s - enabled: %d", i, script->getName().c_str(), script->isEnabled());
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// Print which resource is causing the script to wait
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if (script->isSuspended()) {
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Resources::Object *suspending = script->getSuspendingResource();
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if (suspending) {
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debugPrintf(", waiting for: %s (%s)", suspending->getName().c_str(), suspending->getType().getName());
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} else {
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debugPrintf(", paused");
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}
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}
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debugPrintf("\n");
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}
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return true;
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}
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bool Console::Cmd_EnableScript(int argc, const char **argv) {
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Current *current = StarkGlobal->getCurrent();
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if (!current) {
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debugPrintf("Game levels have not been loaded\n");
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return true;
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}
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uint index = 0;
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if (argc >= 2) {
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index = atoi(argv[1]);
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bool value = true;
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if (argc >= 3) {
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value = atoi(argv[2]);
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}
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Common::Array<Resources::Script *> scripts = listAllLocationScripts();
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if (index < scripts.size() ) {
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Resources::Script *script = scripts[index];
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script->enable(value);
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return true;
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} else {
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debugPrintf("Invalid index %d, only %d indices available\n", index, scripts.size());
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}
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}
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debugPrintf("Enable or disable a script. Use listScripts to get an id\n");
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debugPrintf("Usage :\n");
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debugPrintf("enableScript [id] (value)\n");
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return true;
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}
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bool Console::Cmd_ForceScript(int argc, const char **argv) {
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Current *current = StarkGlobal->getCurrent();
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if (!current) {
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debugPrintf("Game levels have not been loaded\n");
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return true;
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}
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uint index = 0;
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if (argc >= 2) {
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index = atoi(argv[1]);
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Common::Array<Resources::Script *> scripts = listAllLocationScripts();
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if (index < scripts.size() ) {
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Resources::Script *script = scripts[index];
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script->enable(true);
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script->goToNextCommand(); // Skip the begin command to avoid checks
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script->execute(Resources::Script::kCallModePlayerAction);
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return true;
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} else {
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debugPrintf("Invalid index %d, only %d indices available\n", index, scripts.size());
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}
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}
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debugPrintf("Force the execution of a script. Use listScripts to get an id\n");
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debugPrintf("Usage :\n");
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debugPrintf("forceScript [id]\n");
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return true;
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}
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bool Console::Cmd_DecompileScript(int argc, const char **argv) {
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Current *current = StarkGlobal->getCurrent();
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if (!current) {
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debugPrintf("Game levels have not been loaded\n");
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return true;
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}
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if (argc >= 2) {
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uint index = atoi(argv[1]);
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Common::Array<Resources::Script *> scripts = listAllLocationScripts();
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if (index < scripts.size()) {
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Resources::Script *script = scripts[index];
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Tools::Decompiler *decompiler = new Tools::Decompiler(script);
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if (decompiler->getError() != "") {
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debugPrintf("Decompilation failure: %s\n", decompiler->getError().c_str());
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}
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debug("Script %d - %s:", index, script->getName().c_str());
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decompiler->printDecompiled();
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delete decompiler;
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return true;
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} else {
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debugPrintf("Invalid index %d, only %d indices available\n", index, scripts.size());
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}
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}
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debugPrintf("Decompile a script. Use listScripts to get an id\n");
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debugPrintf("Usage :\n");
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debugPrintf("decompileScript [id]\n");
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return true;
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}
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class ArchiveVisitor {
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public:
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virtual ~ArchiveVisitor() {}
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virtual void acceptLevelArchive(Resources::Level *level) = 0;
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virtual void acceptLocationArchive(Resources::Location *location) = 0;
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};
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void Console::walkAllArchives(ArchiveVisitor *visitor) {
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ArchiveLoader *archiveLoader = new ArchiveLoader();
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// Temporarily replace the global archive loader with our instance
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ArchiveLoader *gameArchiveLoader = StarkArchiveLoader;
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StarkArchiveLoader = archiveLoader;
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archiveLoader->load("x.xarc");
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Resources::Root *root = archiveLoader->useRoot<Resources::Root>("x.xarc");
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// Find all the levels
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Common::Array<Resources::Level *> levels = root->listChildren<Resources::Level>();
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// Loop over the levels
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for (uint i = 0; i < levels.size(); i++) {
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Resources::Level *level = levels[i];
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Common::String levelArchive = archiveLoader->buildArchiveName(level);
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debug("%s - %s", levelArchive.c_str(), level->getName().c_str());
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// Load the detailed level archive
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archiveLoader->load(levelArchive);
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level = archiveLoader->useRoot<Resources::Level>(levelArchive);
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// Visit the level archive
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visitor->acceptLevelArchive(level);
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Common::Array<Resources::Location *> locations = level->listChildren<Resources::Location>();
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// Loop over the locations
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for (uint j = 0; j < locations.size(); j++) {
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Resources::Location *location = locations[j];
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Common::String locationArchive = archiveLoader->buildArchiveName(level, location);
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debug("%s - %s", locationArchive.c_str(), location->getName().c_str());
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// Load the detailed location archive
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archiveLoader->load(locationArchive);
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location = archiveLoader->useRoot<Resources::Location>(locationArchive);
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// Visit the location archive
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visitor->acceptLocationArchive(location);
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archiveLoader->returnRoot(locationArchive);
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archiveLoader->unloadUnused();
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}
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archiveLoader->returnRoot(levelArchive);
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archiveLoader->unloadUnused();
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}
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// Restore the global archive loader
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StarkArchiveLoader = gameArchiveLoader;
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delete archiveLoader;
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}
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class DecompilingArchiveVisitor : public ArchiveVisitor {
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public:
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DecompilingArchiveVisitor() :
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_totalScripts(0),
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_okScripts(0) {}
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void acceptLevelArchive(Resources::Level *level) override {
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decompileScriptChildren(level);
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}
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void acceptLocationArchive(Resources::Location *location) override {
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decompileScriptChildren(location);
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}
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int getTotalScripts() const { return _totalScripts; }
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int getOKScripts() const { return _okScripts; }
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private:
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int _totalScripts;
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int _okScripts;
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void decompileScriptChildren(Resources::Object *resource) {
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Common::Array<Resources::Script *> scripts = resource->listChildrenRecursive<Resources::Script>();
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for (uint i = 0; i < scripts.size(); i++) {
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Resources::Script *script = scripts[i];
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Tools::Decompiler decompiler(script);
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_totalScripts++;
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Common::String result;
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if (decompiler.getError() == "") {
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result = "OK";
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_okScripts++;
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} else {
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result = decompiler.getError();
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}
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debug("%d - %s: %s", script->getIndex(), script->getName().c_str(), result.c_str());
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}
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}
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};
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bool Console::Cmd_TestDecompiler(int argc, const char **argv) {
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DecompilingArchiveVisitor visitor;
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walkAllArchives(&visitor);
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debugPrintf("Successfully decompiled %d scripts out of %d\n", visitor.getOKScripts(), visitor.getTotalScripts());
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return true;
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}
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class TextureExtractingArchiveVisitor : public ArchiveVisitor {
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public:
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void acceptLevelArchive(Resources::Level *level) override {
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decompileScriptChildren(level);
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}
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void acceptLocationArchive(Resources::Location *location) override {
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decompileScriptChildren(location);
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}
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private:
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void decompileScriptChildren(Resources::Object *resource) {
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Common::Array<Resources::TextureSet *> textureSets = resource->listChildrenRecursive<Resources::TextureSet>();
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for (uint i = 0; i < textureSets.size(); i++) {
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Resources::TextureSet *textureSet = textureSets[i];
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textureSet->extractArchive();
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}
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}
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};
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bool Console::Cmd_ExtractAllTextures(int argc, const char **argv) {
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TextureExtractingArchiveVisitor visitor;
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walkAllArchives(&visitor);
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return true;
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}
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Common::Array<Resources::Anim *> Console::listAllLocationAnimations() const {
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Common::Array<Resources::Anim *> animations;
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Resources::Level *level = StarkGlobal->getCurrent()->getLevel();
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Resources::Location *location = StarkGlobal->getCurrent()->getLocation();
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animations.push_back(level->listChildrenRecursive<Resources::Anim>());
|
|
animations.push_back(location->listChildrenRecursive<Resources::Anim>());
|
|
|
|
return animations;
|
|
}
|
|
|
|
bool Console::Cmd_ListAnimations(int argc, const char **argv) {
|
|
Current *current = StarkGlobal->getCurrent();
|
|
if (!current) {
|
|
debugPrintf("This command is only available in game.\n");
|
|
return true;
|
|
}
|
|
|
|
Common::Array<Resources::Anim *> animations = listAllLocationAnimations();
|
|
|
|
for (uint i = 0; i < animations.size(); i++) {
|
|
Resources::Anim *anim = animations[i];
|
|
Resources::Item *item = anim->findParent<Resources::Item>();
|
|
|
|
debugPrintf("%d: %s - %s - in use: %d\n", i, item->getName().c_str(), anim->getName().c_str(), anim->isInUse());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Console::Cmd_ForceAnimation(int argc, const char **argv) {
|
|
Current *current = StarkGlobal->getCurrent();
|
|
if (!current) {
|
|
debugPrintf("This command is only available in game.\n");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) {
|
|
debugPrintf("Force the execution of an animation. Use listAnimations to get an id\n");
|
|
debugPrintf("Usage :\n");
|
|
debugPrintf("forceAnimation [id]\n");
|
|
return true;
|
|
}
|
|
|
|
uint index = atoi(argv[1]);
|
|
|
|
Common::Array<Resources::Anim *> animations = listAllLocationAnimations();
|
|
if (index >= animations.size() ) {
|
|
debugPrintf("Invalid animation %d\n", index);
|
|
return true;
|
|
}
|
|
|
|
Resources::Anim *anim = animations[index];
|
|
Resources::Item *item = anim->findParent<Resources::Item>();
|
|
Resources::ItemVisual *sceneItem = item->getSceneInstance();
|
|
|
|
if (!sceneItem->isEnabled()) {
|
|
sceneItem->setEnabled(true);
|
|
}
|
|
|
|
sceneItem->playActionAnim(anim);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Console::Cmd_DumpLocation(int argc, const char **argv) {
|
|
if (StarkStaticProvider->isStaticLocation()) {
|
|
StarkStaticProvider->getLocation()->print();
|
|
return true;
|
|
}
|
|
|
|
Current *current = StarkGlobal->getCurrent();
|
|
if (current) {
|
|
current->getLocation()->print();
|
|
} else {
|
|
debugPrintf("Locations have not been loaded\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Console::Cmd_ListInventoryItems(int argc, const char **argv) {
|
|
Resources::KnowledgeSet *inventory = StarkGlobal->getInventory();
|
|
|
|
if (!inventory) {
|
|
debugPrintf("The inventory has not been loaded\n");
|
|
return true;
|
|
}
|
|
|
|
Common::Array<Resources::Item*> inventoryItems = inventory->listChildren<Resources::Item>(Resources::Item::kItemInventory);
|
|
Common::Array<Resources::Item*>::iterator it = inventoryItems.begin();
|
|
for (int i = 0; it != inventoryItems.end(); ++it, i++) {
|
|
debugPrintf("Item %d: %s%s\n", i, (*it)->getName().c_str(), (*it)->isEnabled() ? " (enabled)" : "");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Console::Cmd_EnableInventoryItem(int argc, const char **argv) {
|
|
Resources::KnowledgeSet *inventory = StarkGlobal->getInventory();
|
|
|
|
if (!inventory) {
|
|
debugPrintf("The inventory has not been loaded\n");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 2) {
|
|
debugPrintf("Enable a specific inventory item. Use listInventoryItems to get an id\n");
|
|
debugPrintf("Usage :\n");
|
|
debugPrintf("enableInventoryItem [id]\n");
|
|
return true;
|
|
}
|
|
|
|
uint num = atoi(argv[1]);
|
|
Common::Array<Resources::Item*> inventoryItems = inventory->listChildren<Resources::Item>(Resources::Item::kItemInventory);
|
|
if (num < inventoryItems.size()) {
|
|
inventoryItems[num]->setEnabled(true);
|
|
} else {
|
|
debugPrintf("Invalid index %d, only %d indices available\n", num, inventoryItems.size());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Console::Cmd_ListLocations(int argc, const char **argv) {
|
|
ArchiveLoader *archiveLoader = new ArchiveLoader();
|
|
|
|
// Temporarily replace the global archive loader with our instance
|
|
ArchiveLoader *gameArchiveLoader = StarkArchiveLoader;
|
|
StarkArchiveLoader = archiveLoader;
|
|
|
|
archiveLoader->load("x.xarc");
|
|
Resources::Root *root = archiveLoader->useRoot<Resources::Root>("x.xarc");
|
|
|
|
// Find all the levels
|
|
Common::Array<Resources::Level *> levels = root->listChildren<Resources::Level>();
|
|
|
|
// Loop over the levels
|
|
for (uint i = 0; i < levels.size(); i++) {
|
|
Resources::Level *level = levels[i];
|
|
|
|
Common::String levelArchive = archiveLoader->buildArchiveName(level);
|
|
debugPrintf("%s - %s\n", levelArchive.c_str(), level->getName().c_str());
|
|
|
|
// Load the detailed level archive
|
|
archiveLoader->load(levelArchive);
|
|
level = archiveLoader->useRoot<Resources::Level>(levelArchive);
|
|
|
|
Common::Array<Resources::Location *> locations = level->listChildren<Resources::Location>();
|
|
|
|
// Loop over the locations
|
|
for (uint j = 0; j < locations.size(); j++) {
|
|
Resources::Location *location = locations[j];
|
|
|
|
Common::String roomArchive = archiveLoader->buildArchiveName(level, location);
|
|
debugPrintf("%s - %s\n", roomArchive.c_str(), location->getName().c_str());
|
|
}
|
|
|
|
archiveLoader->returnRoot(levelArchive);
|
|
archiveLoader->unloadUnused();
|
|
}
|
|
|
|
// Restore the global archive loader
|
|
StarkArchiveLoader = gameArchiveLoader;
|
|
|
|
delete archiveLoader;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Console::Cmd_ChangeLocation(int argc, const char **argv) {
|
|
if (argc >= 3) {
|
|
// Assert indices
|
|
Common::String xarcFileName = Common::String::format("%s/%s/%s.xarc", argv[1], argv[2], argv[2]);
|
|
if (!Common::File::exists(xarcFileName)) {
|
|
debugPrintf("Invalid location %s %s. Use listLocations to get correct indices\n", argv[1], argv[2]);
|
|
return true;
|
|
}
|
|
|
|
uint levelIndex = strtol(argv[1] , nullptr, 16);
|
|
uint locationIndex = strtol(argv[2] , nullptr, 16);
|
|
|
|
StarkUserInterface->changeScreen(Screen::kScreenGame);
|
|
|
|
if (!StarkGlobal->getRoot()) {
|
|
StarkResourceProvider->initGlobal();
|
|
}
|
|
|
|
StarkResourceProvider->requestLocationChange(levelIndex, locationIndex);
|
|
|
|
return false;
|
|
} else if (argc > 1) {
|
|
debugPrintf("Too few args\n");
|
|
}
|
|
|
|
debugPrintf("Change the current location. Use listLocations to get indices\n");
|
|
debugPrintf("Usage :\n");
|
|
debugPrintf("changeLocation [level] [location]\n");
|
|
return true;
|
|
}
|
|
|
|
bool Console::Cmd_ChangeChapter(int argc, const char **argv) {
|
|
if (!StarkGlobal->getLevel()) {
|
|
debugPrintf("The global level has not been loaded\n");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 2) {
|
|
debugPrintf("Change the current chapter\n");
|
|
debugPrintf("Usage :\n");
|
|
debugPrintf("changeChapter [value]\n");
|
|
return true;
|
|
}
|
|
|
|
char *endPtr = nullptr;
|
|
long value = strtol(argv[1], &endPtr, 10);
|
|
if (*endPtr == '\0' && value >= 0 && value <= INT_MAX)
|
|
StarkGlobal->setCurrentChapter((int32) value);
|
|
else
|
|
debugPrintf("Invalid chapter\n");
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Console::Cmd_Location(int argc, const char **argv) {
|
|
Current *current = StarkGlobal->getCurrent();
|
|
|
|
if (!current) {
|
|
debugPrintf("Game levels have not been loaded\n");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 1) {
|
|
debugPrintf("Display the current location\n");
|
|
debugPrintf("Usage :\n");
|
|
debugPrintf("location\n");
|
|
return true;
|
|
}
|
|
|
|
debugPrintf("location: %02x %02x\n", current->getLevel()->getIndex(), current->getLocation()->getIndex());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Console::Cmd_Chapter(int argc, const char **argv) {
|
|
if (!StarkGlobal->getLevel()) {
|
|
debugPrintf("The global level has not been loaded\n");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 1) {
|
|
debugPrintf("Display the current chapter\n");
|
|
debugPrintf("Usage :\n");
|
|
debugPrintf("chapter\n");
|
|
return true;
|
|
}
|
|
|
|
int32 value = StarkGlobal->getCurrentChapter();
|
|
|
|
debugPrintf("chapter: %d\n", value);
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Stark
|