mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 15:40:57 +00:00
134 lines
3.2 KiB
C++
134 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef STARK_MODEL_MODEL_H
|
|
#define STARK_MODEL_MODEL_H
|
|
|
|
#include "common/array.h"
|
|
#include "common/str.h"
|
|
|
|
#include "math/ray.h"
|
|
#include "math/vector3d.h"
|
|
|
|
namespace Stark {
|
|
|
|
namespace Gfx {
|
|
class TextureSet;
|
|
}
|
|
|
|
class ArchiveReadStream;
|
|
|
|
class VertNode {
|
|
public:
|
|
Math::Vector3d _pos1, _pos2;
|
|
Math::Vector3d _normal;
|
|
float _texS, _texT;
|
|
uint32 _bone1, _bone2;
|
|
float _boneWeight;
|
|
};
|
|
|
|
struct Face {
|
|
uint32 materialId;
|
|
Common::Array<uint32> vertexIndices;
|
|
|
|
Face() : materialId(0) {}
|
|
};
|
|
|
|
struct Material {
|
|
Common::String name;
|
|
Common::String texture;
|
|
float r, g, b;
|
|
bool doubleSided;
|
|
|
|
Material() : r(0), g(0), b(0), doubleSided(false) {};
|
|
};
|
|
|
|
class BoneNode {
|
|
public:
|
|
BoneNode() : _parent(-1), _idx(0), _u1(0) {}
|
|
~BoneNode() { }
|
|
|
|
/** Perform a collision test with the ray */
|
|
bool intersectRay(const Math::Ray &ray) const;
|
|
|
|
/** Expand a bounding box with the model space BB of this bone */
|
|
void expandModelSpaceBB(Math::AABB &aabb) const;
|
|
|
|
Common::String _name;
|
|
float _u1;
|
|
Common::Array<uint32> _children;
|
|
int _parent;
|
|
uint32 _idx;
|
|
|
|
Math::Vector3d _animPos;
|
|
Math::Quaternion _animRot;
|
|
|
|
/** Bone space bounding box */
|
|
Math::AABB _boundingBox;
|
|
};
|
|
|
|
/**
|
|
* A 3D Model
|
|
*/
|
|
class Model {
|
|
public:
|
|
Model();
|
|
~Model();
|
|
|
|
/**
|
|
* Try and initialise object from the specified stream
|
|
*/
|
|
void readFromStream(ArchiveReadStream *stream);
|
|
|
|
const Common::Array<VertNode *> &getVertices() const { return _vertices; }
|
|
const Common::Array<Face *> &getFaces() const { return _faces; }
|
|
const Common::Array<Material *> &getMaterials() const { return _materials; }
|
|
const Common::Array<BoneNode *> &getBones() const { return _bones; };
|
|
|
|
/** Perform a collision test with a ray */
|
|
bool intersectRay(const Math::Ray &ray) const;
|
|
|
|
/** Update the model bounding box with the current animation state */
|
|
void updateBoundingBox();
|
|
|
|
/** Retrieve the model space bounding box for the current animation state */
|
|
Math::AABB getBoundingBox() const;
|
|
|
|
private:
|
|
void buildBonesBoundingBoxes();
|
|
void buildBoneBoundingBox(BoneNode *bone) const;
|
|
void readBones(ArchiveReadStream *stream);
|
|
|
|
Common::String _name;
|
|
uint32 _u1;
|
|
float _u2;
|
|
|
|
Common::Array<VertNode *> _vertices;
|
|
Common::Array<Material *> _materials;
|
|
Common::Array<Face *> _faces;
|
|
Common::Array<BoneNode *> _bones;
|
|
Math::AABB _boundingBox;
|
|
};
|
|
|
|
} // End of namespace Stark
|
|
|
|
#endif // STARK_MODEL_MODEL_H
|