scummvm/engines/sword1/credits.h

76 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SWORD1_CREDITS_H
#define SWORD1_CREDITS_H
#include "common/util.h"
namespace Audio {
class Mixer;
}
class OSystem;
namespace Sword1 {
class ArcFile {
public:
ArcFile(void);
~ArcFile(void);
bool open(const char *name);
uint8 *fetchFile(uint32 fileId, uint32 *size = NULL);
uint8 *decompressFile(uint32 fileId);
void enterPath(uint32 id);
void backToRoot(void) { _bufPos = _buf; }
private:
uint8 *_bufPos;
uint8 *_buf;
};
class CreditsPlayer {
public:
CreditsPlayer(OSystem *pSystem, Audio::Mixer *pMixer);
void play(void);
private:
void generateFonts(ArcFile *arcFile);
void renderLine(uint8 *screenBuf, uint8 *line, uint16 yBufPos, uint8 flags);
void fadePalette(uint8 *srcPal, bool fadeup, uint16 len);
void delay(int msecs);
uint16 getWidth(uint8 *font, uint8 *line);
uint8 getPalIdx(uint8 r, uint8 g, uint8 b);
uint8 _palette[256 * 4];
uint32 _palLen;
uint8 _numChars;
OSystem *_system;
Audio::Mixer *_mixer;
uint8 *_smlFont, *_bigFont;
};
} // end of namespace Sword1
#endif // BS1CREDITS_H