mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-15 13:11:32 +00:00

The hacky use of getDuration() to retrieve the framerate() is gone Thanks to md5 for testing (and for filling in a few gaps since I was coding in the blind ;))
300 lines
8.8 KiB
C++
300 lines
8.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "zvision/zvision.h"
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#include "zvision/scripting/script_manager.h"
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#include "zvision/scripting/controls/fist_control.h"
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#include "zvision/graphics/render_manager.h"
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#include "zvision/graphics/cursors/cursor_manager.h"
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#include "zvision/video/rlf_decoder.h"
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#include "common/stream.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "video/video_decoder.h"
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namespace ZVision {
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FistControl::FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
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: Control(engine, key, CONTROL_FIST) {
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_cursor = CursorIndex_Idle;
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_animation = NULL;
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_soundKey = 0;
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_fiststatus = 0;
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_order = 0;
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_fistnum = 0;
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_animationId = 0;
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clearFistArray(_fistsUp);
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clearFistArray(_fistsDwn);
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_numEntries = 0;
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_entries.clear();
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_anmRect = Common::Rect();
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// Loop until we find the closing brace
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Common::String line = stream.readLine();
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_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
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Common::String param;
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Common::String values;
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getParams(line, param, values);
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while (!stream.eos() && !line.contains('}')) {
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if (param.matchString("sound_key", true)) {
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_soundKey = atoi(values.c_str());
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} else if (param.matchString("cursor", true)) {
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_cursor = _engine->getCursorManager()->getCursorId(values);
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} else if (param.matchString("descfile", true)) {
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readDescFile(values);
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} else if (param.matchString("animation_id", true)) {
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_animationId = atoi(values.c_str());
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} else if (param.matchString("venus_id", true)) {
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_venusId = atoi(values.c_str());
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}
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line = stream.readLine();
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_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
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getParams(line, param, values);
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}
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}
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FistControl::~FistControl() {
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if (_animation)
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delete _animation;
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clearFistArray(_fistsUp);
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clearFistArray(_fistsDwn);
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_entries.clear();
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}
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bool FistControl::process(uint32 deltaTimeInMillis) {
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if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
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return false;
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if (_animation && _animation->isPlaying()) {
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if (_animation->endOfVideo()) {
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_animation->stop();
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_engine->getScriptManager()->setStateValue(_animationId, 2);
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return false;
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}
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if (_animation->needsUpdate()) {
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const Graphics::Surface *frameData = _animation->decodeNextFrame();
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if (frameData)
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_engine->getRenderManager()->blitSurfaceToBkgScaled(*frameData, _anmRect);
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}
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}
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return false;
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}
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bool FistControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
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if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
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return false;
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if (mouseIn(screenSpacePos, backgroundImageSpacePos) >= 0) {
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_engine->getCursorManager()->changeCursor(_cursor);
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return true;
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}
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return false;
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}
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bool FistControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
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if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
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return false;
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int fistNumber = mouseIn(screenSpacePos, backgroundImageSpacePos);
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if (fistNumber >= 0) {
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setVenus();
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uint32 oldStatus = _fiststatus;
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_fiststatus ^= (1 << fistNumber);
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for (int i = 0; i < _numEntries; i++)
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if (_entries[i]._bitsStrt == oldStatus && _entries[i]._bitsEnd == _fiststatus) {
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if (_animation) {
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_animation->stop();
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_animation->seekToFrame(_entries[i]._anmStrt);
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_animation->setEndFrame(_entries[i]._anmEnd);
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_animation->start();
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}
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_engine->getScriptManager()->setStateValue(_animationId, 1);
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_engine->getScriptManager()->setStateValue(_soundKey, _entries[i]._sound);
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break;
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}
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_engine->getScriptManager()->setStateValue(_key, _fiststatus);
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}
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return false;
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}
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void FistControl::readDescFile(const Common::String &fileName) {
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Common::File file;
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if (!_engine->getSearchManager()->openFile(file, fileName)) {
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warning("Desc file %s could could be opened", fileName.c_str());
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return;
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}
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Common::String line;
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Common::String param;
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Common::String values;
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while (!file.eos()) {
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line = file.readLine();
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getFistParams(line, param, values);
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if (param.matchString("animation_id", true)) {
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// Not used
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} else if (param.matchString("animation", true)) {
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_animation = _engine->loadAnimation(values);
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} else if (param.matchString("anim_rect", true)) {
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int left, top, right, bottom;
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sscanf(values.c_str(), "%d %d %d %d", &left, &top, &right, &bottom);
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_anmRect = Common::Rect(left, top, right, bottom);
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} else if (param.matchString("num_fingers", true)) {
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sscanf(values.c_str(), "%d", &_fistnum);
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_fistsUp.resize(_fistnum);
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_fistsDwn.resize(_fistnum);
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} else if (param.matchString("entries", true)) {
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sscanf(values.c_str(), "%d", &_numEntries);
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_entries.resize(_numEntries);
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} else if (param.matchString("eval_order_ascending", true)) {
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sscanf(values.c_str(), "%d", &_order);
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} else if (param.matchString("up_hs_num_*", true)) {
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int fist, num;
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num = atoi(values.c_str());
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sscanf(param.c_str(), "up_hs_num_%d", &fist);
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_fistsUp[fist].resize(num);
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} else if (param.matchString("up_hs_*", true)) {
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int16 fist, box, x1, y1, x2, y2;
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sscanf(param.c_str(), "up_hs_%hd_%hd", &fist, &box);
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sscanf(values.c_str(), "%hd %hd %hd %hd", &x1, &y1, &x2, &y2);
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(_fistsUp[fist])[box] = Common::Rect(x1, y1, x2, y2);
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} else if (param.matchString("down_hs_num_*", true)) {
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int fist, num;
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num = atoi(values.c_str());
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sscanf(param.c_str(), "down_hs_num_%d", &fist);
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_fistsDwn[fist].resize(num);
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} else if (param.matchString("down_hs_*", true)) {
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int16 fist, box, x1, y1, x2, y2;
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sscanf(param.c_str(), "down_hs_%hd_%hd", &fist, &box);
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sscanf(values.c_str(), "%hd %hd %hd %hd", &x1, &y1, &x2, &y2);
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(_fistsDwn[fist])[box] = Common::Rect(x1, y1, x2, y2);
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} else {
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int entry, start, end, sound;
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char bitsStart[33];
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char bitsEnd[33];
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entry = atoi(param.c_str());
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if (sscanf(values.c_str(), "%s %s %d %d (%d)", bitsStart, bitsEnd, &start, &end, &sound) == 5) {
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_entries[entry]._bitsStrt = readBits(bitsStart);
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_entries[entry]._bitsEnd = readBits(bitsEnd);
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_entries[entry]._anmStrt = start;
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_entries[entry]._anmEnd = end;
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_entries[entry]._sound = sound;
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}
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}
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}
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file.close();
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}
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void FistControl::clearFistArray(Common::Array< Common::Array<Common::Rect> > &arr) {
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for (uint i = 0; i < arr.size(); i++)
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arr[i].clear();
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arr.clear();
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}
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uint32 FistControl::readBits(const char *str) {
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uint32 bfield = 0;
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int len = strlen(str);
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for (int i = 0; i < len; i++)
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if (str[i] != '0')
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bfield |= (1 << i);
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return bfield;
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}
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int FistControl::mouseIn(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
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if (_order) {
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for (int i = 0; i < _fistnum; i++) {
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if (((_fiststatus >> i) & 1) == 1) {
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for (uint j = 0; j < _fistsDwn[i].size(); j++)
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if ((_fistsDwn[i])[j].contains(backgroundImageSpacePos))
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return i;
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} else {
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for (uint j = 0; j < _fistsUp[i].size(); j++)
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if ((_fistsUp[i])[j].contains(backgroundImageSpacePos))
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return i;
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}
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}
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} else {
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for (int i = _fistnum - 1; i >= 0; i--) {
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if (((_fiststatus >> i) & 1) == 1) {
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for (uint j = 0; j < _fistsDwn[i].size(); j++)
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if ((_fistsDwn[i])[j].contains(backgroundImageSpacePos))
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return i;
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} else {
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for (uint j = 0; j < _fistsUp[i].size(); j++)
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if ((_fistsUp[i])[j].contains(backgroundImageSpacePos))
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return i;
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}
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}
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}
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return -1;
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}
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void FistControl::getFistParams(const Common::String &inputStr, Common::String ¶meter, Common::String &values) {
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const char *chrs = inputStr.c_str();
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uint lbr;
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for (lbr = 0; lbr < inputStr.size(); lbr++)
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if (chrs[lbr] == ':')
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break;
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if (lbr >= inputStr.size())
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return;
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uint rbr;
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for (rbr = lbr + 1; rbr < inputStr.size(); rbr++)
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if (chrs[rbr] == '~')
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break;
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if (rbr >= inputStr.size())
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return;
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parameter = Common::String(chrs, chrs + lbr);
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values = Common::String(chrs + lbr + 1, chrs + rbr);
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}
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} // End of namespace ZVision
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