Matthew Hoops 6d55998b40 ZVISION: Make the rest of the controls properly use VideoDecoder timing
The hacky use of getDuration() to retrieve the framerate() is gone

Thanks to md5 for testing (and for filling in a few gaps since I was coding in the blind ;))
2014-12-28 21:27:56 -05:00

300 lines
8.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/scripting/controls/fist_control.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/graphics/cursors/cursor_manager.h"
#include "zvision/video/rlf_decoder.h"
#include "common/stream.h"
#include "common/file.h"
#include "common/system.h"
#include "graphics/surface.h"
#include "video/video_decoder.h"
namespace ZVision {
FistControl::FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
: Control(engine, key, CONTROL_FIST) {
_cursor = CursorIndex_Idle;
_animation = NULL;
_soundKey = 0;
_fiststatus = 0;
_order = 0;
_fistnum = 0;
_animationId = 0;
clearFistArray(_fistsUp);
clearFistArray(_fistsDwn);
_numEntries = 0;
_entries.clear();
_anmRect = Common::Rect();
// Loop until we find the closing brace
Common::String line = stream.readLine();
_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
Common::String param;
Common::String values;
getParams(line, param, values);
while (!stream.eos() && !line.contains('}')) {
if (param.matchString("sound_key", true)) {
_soundKey = atoi(values.c_str());
} else if (param.matchString("cursor", true)) {
_cursor = _engine->getCursorManager()->getCursorId(values);
} else if (param.matchString("descfile", true)) {
readDescFile(values);
} else if (param.matchString("animation_id", true)) {
_animationId = atoi(values.c_str());
} else if (param.matchString("venus_id", true)) {
_venusId = atoi(values.c_str());
}
line = stream.readLine();
_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
getParams(line, param, values);
}
}
FistControl::~FistControl() {
if (_animation)
delete _animation;
clearFistArray(_fistsUp);
clearFistArray(_fistsDwn);
_entries.clear();
}
bool FistControl::process(uint32 deltaTimeInMillis) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
if (_animation && _animation->isPlaying()) {
if (_animation->endOfVideo()) {
_animation->stop();
_engine->getScriptManager()->setStateValue(_animationId, 2);
return false;
}
if (_animation->needsUpdate()) {
const Graphics::Surface *frameData = _animation->decodeNextFrame();
if (frameData)
_engine->getRenderManager()->blitSurfaceToBkgScaled(*frameData, _anmRect);
}
}
return false;
}
bool FistControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
if (mouseIn(screenSpacePos, backgroundImageSpacePos) >= 0) {
_engine->getCursorManager()->changeCursor(_cursor);
return true;
}
return false;
}
bool FistControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
int fistNumber = mouseIn(screenSpacePos, backgroundImageSpacePos);
if (fistNumber >= 0) {
setVenus();
uint32 oldStatus = _fiststatus;
_fiststatus ^= (1 << fistNumber);
for (int i = 0; i < _numEntries; i++)
if (_entries[i]._bitsStrt == oldStatus && _entries[i]._bitsEnd == _fiststatus) {
if (_animation) {
_animation->stop();
_animation->seekToFrame(_entries[i]._anmStrt);
_animation->setEndFrame(_entries[i]._anmEnd);
_animation->start();
}
_engine->getScriptManager()->setStateValue(_animationId, 1);
_engine->getScriptManager()->setStateValue(_soundKey, _entries[i]._sound);
break;
}
_engine->getScriptManager()->setStateValue(_key, _fiststatus);
}
return false;
}
void FistControl::readDescFile(const Common::String &fileName) {
Common::File file;
if (!_engine->getSearchManager()->openFile(file, fileName)) {
warning("Desc file %s could could be opened", fileName.c_str());
return;
}
Common::String line;
Common::String param;
Common::String values;
while (!file.eos()) {
line = file.readLine();
getFistParams(line, param, values);
if (param.matchString("animation_id", true)) {
// Not used
} else if (param.matchString("animation", true)) {
_animation = _engine->loadAnimation(values);
} else if (param.matchString("anim_rect", true)) {
int left, top, right, bottom;
sscanf(values.c_str(), "%d %d %d %d", &left, &top, &right, &bottom);
_anmRect = Common::Rect(left, top, right, bottom);
} else if (param.matchString("num_fingers", true)) {
sscanf(values.c_str(), "%d", &_fistnum);
_fistsUp.resize(_fistnum);
_fistsDwn.resize(_fistnum);
} else if (param.matchString("entries", true)) {
sscanf(values.c_str(), "%d", &_numEntries);
_entries.resize(_numEntries);
} else if (param.matchString("eval_order_ascending", true)) {
sscanf(values.c_str(), "%d", &_order);
} else if (param.matchString("up_hs_num_*", true)) {
int fist, num;
num = atoi(values.c_str());
sscanf(param.c_str(), "up_hs_num_%d", &fist);
_fistsUp[fist].resize(num);
} else if (param.matchString("up_hs_*", true)) {
int16 fist, box, x1, y1, x2, y2;
sscanf(param.c_str(), "up_hs_%hd_%hd", &fist, &box);
sscanf(values.c_str(), "%hd %hd %hd %hd", &x1, &y1, &x2, &y2);
(_fistsUp[fist])[box] = Common::Rect(x1, y1, x2, y2);
} else if (param.matchString("down_hs_num_*", true)) {
int fist, num;
num = atoi(values.c_str());
sscanf(param.c_str(), "down_hs_num_%d", &fist);
_fistsDwn[fist].resize(num);
} else if (param.matchString("down_hs_*", true)) {
int16 fist, box, x1, y1, x2, y2;
sscanf(param.c_str(), "down_hs_%hd_%hd", &fist, &box);
sscanf(values.c_str(), "%hd %hd %hd %hd", &x1, &y1, &x2, &y2);
(_fistsDwn[fist])[box] = Common::Rect(x1, y1, x2, y2);
} else {
int entry, start, end, sound;
char bitsStart[33];
char bitsEnd[33];
entry = atoi(param.c_str());
if (sscanf(values.c_str(), "%s %s %d %d (%d)", bitsStart, bitsEnd, &start, &end, &sound) == 5) {
_entries[entry]._bitsStrt = readBits(bitsStart);
_entries[entry]._bitsEnd = readBits(bitsEnd);
_entries[entry]._anmStrt = start;
_entries[entry]._anmEnd = end;
_entries[entry]._sound = sound;
}
}
}
file.close();
}
void FistControl::clearFistArray(Common::Array< Common::Array<Common::Rect> > &arr) {
for (uint i = 0; i < arr.size(); i++)
arr[i].clear();
arr.clear();
}
uint32 FistControl::readBits(const char *str) {
uint32 bfield = 0;
int len = strlen(str);
for (int i = 0; i < len; i++)
if (str[i] != '0')
bfield |= (1 << i);
return bfield;
}
int FistControl::mouseIn(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
if (_order) {
for (int i = 0; i < _fistnum; i++) {
if (((_fiststatus >> i) & 1) == 1) {
for (uint j = 0; j < _fistsDwn[i].size(); j++)
if ((_fistsDwn[i])[j].contains(backgroundImageSpacePos))
return i;
} else {
for (uint j = 0; j < _fistsUp[i].size(); j++)
if ((_fistsUp[i])[j].contains(backgroundImageSpacePos))
return i;
}
}
} else {
for (int i = _fistnum - 1; i >= 0; i--) {
if (((_fiststatus >> i) & 1) == 1) {
for (uint j = 0; j < _fistsDwn[i].size(); j++)
if ((_fistsDwn[i])[j].contains(backgroundImageSpacePos))
return i;
} else {
for (uint j = 0; j < _fistsUp[i].size(); j++)
if ((_fistsUp[i])[j].contains(backgroundImageSpacePos))
return i;
}
}
}
return -1;
}
void FistControl::getFistParams(const Common::String &inputStr, Common::String &parameter, Common::String &values) {
const char *chrs = inputStr.c_str();
uint lbr;
for (lbr = 0; lbr < inputStr.size(); lbr++)
if (chrs[lbr] == ':')
break;
if (lbr >= inputStr.size())
return;
uint rbr;
for (rbr = lbr + 1; rbr < inputStr.size(); rbr++)
if (chrs[rbr] == '~')
break;
if (rbr >= inputStr.size())
return;
parameter = Common::String(chrs, chrs + lbr);
values = Common::String(chrs + lbr + 1, chrs + rbr);
}
} // End of namespace ZVision