2014-12-28 15:27:55 +02:00

56 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_TITLER_CONTROL_H
#define ZVISION_TITLER_CONTROL_H
#include "zvision/scripting/control.h"
#include "graphics/surface.h"
#include "common/rect.h"
#include "common/array.h"
namespace ZVision {
// Only used in Zork Nemesis, handles the death screen with the Restore/Exit buttons
class TitlerControl : public Control {
public:
TitlerControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
~TitlerControl();
void setString(int strLine);
private:
Common::Array< Common::String > _strings;
Common::Rect _rectangle;
int16 _curString;
Graphics::Surface *_surface;
void readStringsFile(const Common::String &fileName);
};
} // End of namespace ZVision
#endif