RichieSams 68d3ebd57b ZVISION: Rename some scripting classes to better represent what the classes are
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder
confusion) with the newly named ScriptingEffect class.
Lastly, add some documentation for the classes for further clarity.
2014-12-30 01:10:36 -06:00

249 lines
6.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/scripting/effects/music_effect.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/sound/midi.h"
#include "zvision/sound/zork_raw.h"
#include "common/stream.h"
#include "common/file.h"
#include "audio/decoders/wave.h"
namespace ZVision {
MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, int8 volume)
: MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
_loop = loop;
_volume = volume;
_crossfade = false;
_crossfadeTarget = 0;
_crossfadeTime = 0;
_attenuate = 0;
_pantrack = false;
_pantrackPosition = 0;
_sub = NULL;
_stereo = false;
_loaded = false;
Audio::RewindableAudioStream *audioStream = NULL;
if (filename.contains(".wav")) {
Common::File *file = new Common::File();
if (_engine->getSearchManager()->openFile(*file, filename)) {
audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
}
} else {
audioStream = makeRawZorkStream(filename, _engine);
}
if (audioStream) {
_stereo = audioStream->isStereo();
if (_loop) {
Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, _volume);
} else {
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, _volume);
}
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 1);
// Change filename.raw into filename.sub
Common::String subname = filename;
subname.setChar('s', subname.size() - 3);
subname.setChar('u', subname.size() - 2);
subname.setChar('b', subname.size() - 1);
if (_engine->getSearchManager()->hasFile(subname))
_sub = new Subtitle(_engine, subname);
_loaded = true;
}
}
MusicNode::~MusicNode() {
if (_loaded)
_engine->_mixer->stopHandle(_handle);
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 2);
if (_sub)
delete _sub;
debug(1, "MusicNode: %d destroyed\n", _key);
}
void MusicNode::setPanTrack(int16 pos) {
if (!_stereo) {
_pantrack = true;
_pantrackPosition = pos;
setVolume(_volume);
}
}
void MusicNode::unsetPanTrack() {
_pantrack = false;
setVolume(_volume);
}
void MusicNode::setFade(int32 time, uint8 target) {
_crossfadeTarget = target;
_crossfadeTime = time;
_crossfade = true;
}
bool MusicNode::process(uint32 deltaTimeInMillis) {
if (!_loaded || ! _engine->_mixer->isSoundHandleActive(_handle))
return stop();
else {
uint8 _newvol = _volume;
if (_crossfade) {
if (_crossfadeTime > 0) {
if ((int32)deltaTimeInMillis > _crossfadeTime)
deltaTimeInMillis = _crossfadeTime;
_newvol += floor(((float)(_crossfadeTarget - _newvol) / (float)_crossfadeTime)) * (float)deltaTimeInMillis;
_crossfadeTime -= deltaTimeInMillis;
} else {
_crossfade = false;
_newvol = _crossfadeTarget;
}
}
if (_pantrack || _volume != _newvol)
setVolume(_newvol);
if (_sub && _engine->getScriptManager()->getStateValue(StateKey_Subtitles) == 1)
_sub->process(_engine->_mixer->getSoundElapsedTime(_handle) / 100);
}
return false;
}
void MusicNode::setVolume(uint8 newVolume) {
if (!_loaded)
return;
if (_pantrack) {
int curX = _engine->getScriptManager()->getStateValue(StateKey_ViewPos);
curX -= _pantrackPosition;
int32 _width = _engine->getRenderManager()->getBkgSize().x;
if (curX < (-_width) / 2)
curX += _width;
else if (curX >= _width / 2)
curX -= _width;
float norm = (float)curX / ((float)_width / 2.0);
float lvl = fabs(norm);
if (lvl > 0.5)
lvl = (lvl - 0.5) * 1.7;
else
lvl = 1.0;
float bal = sin(-norm * 3.1415926) * 127.0;
if (_engine->_mixer->isSoundHandleActive(_handle)) {
_engine->_mixer->setChannelBalance(_handle, bal);
_engine->_mixer->setChannelVolume(_handle, newVolume * lvl);
}
} else {
if (_engine->_mixer->isSoundHandleActive(_handle)) {
_engine->_mixer->setChannelBalance(_handle, 0);
_engine->_mixer->setChannelVolume(_handle, newVolume);
}
}
_volume = newVolume;
}
PanTrackNode::PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos)
: ScriptingEffect(engine, key, SCRIPTING_EFFECT_PANTRACK) {
_slot = slot;
ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(slot);
if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
mus->setPanTrack(pos);
}
}
PanTrackNode::~PanTrackNode() {
ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(_slot);
if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
mus->unsetPanTrack();
}
}
MusicMidiNode::MusicMidiNode(ZVision *engine, uint32 key, int8 program, int8 note, int8 volume)
: MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
_volume = volume;
_prog = program;
_noteNumber = note;
_pan = 0;
_chan = _engine->getMidiManager()->getFreeChannel();
if (_chan >= 0) {
_engine->getMidiManager()->setVolume(_chan, _volume);
_engine->getMidiManager()->setPan(_chan, _pan);
_engine->getMidiManager()->setProgram(_chan, _prog);
_engine->getMidiManager()->noteOn(_chan, _noteNumber, _volume);
}
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 1);
}
MusicMidiNode::~MusicMidiNode() {
if (_chan >= 0) {
_engine->getMidiManager()->noteOff(_chan);
}
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 2);
}
void MusicMidiNode::setPanTrack(int16 pos) {
}
void MusicMidiNode::unsetPanTrack() {
}
void MusicMidiNode::setFade(int32 time, uint8 target) {
}
bool MusicMidiNode::process(uint32 deltaTimeInMillis) {
return false;
}
void MusicMidiNode::setVolume(uint8 newVolume) {
if (_chan >= 0) {
_engine->getMidiManager()->setVolume(_chan, newVolume);
}
_volume = newVolume;
}
} // End of namespace ZVision