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Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder confusion) with the newly named ScriptingEffect class. Lastly, add some documentation for the classes for further clarity.
249 lines
6.8 KiB
C++
249 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "zvision/scripting/effects/music_effect.h"
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#include "zvision/zvision.h"
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#include "zvision/scripting/script_manager.h"
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#include "zvision/graphics/render_manager.h"
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#include "zvision/sound/midi.h"
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#include "zvision/sound/zork_raw.h"
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#include "common/stream.h"
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#include "common/file.h"
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#include "audio/decoders/wave.h"
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namespace ZVision {
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MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, int8 volume)
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: MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
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_loop = loop;
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_volume = volume;
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_crossfade = false;
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_crossfadeTarget = 0;
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_crossfadeTime = 0;
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_attenuate = 0;
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_pantrack = false;
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_pantrackPosition = 0;
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_sub = NULL;
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_stereo = false;
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_loaded = false;
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Audio::RewindableAudioStream *audioStream = NULL;
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if (filename.contains(".wav")) {
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Common::File *file = new Common::File();
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if (_engine->getSearchManager()->openFile(*file, filename)) {
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audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
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}
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} else {
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audioStream = makeRawZorkStream(filename, _engine);
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}
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if (audioStream) {
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_stereo = audioStream->isStereo();
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if (_loop) {
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Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
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_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, _volume);
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} else {
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_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, _volume);
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}
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if (_key != StateKey_NotSet)
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_engine->getScriptManager()->setStateValue(_key, 1);
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// Change filename.raw into filename.sub
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Common::String subname = filename;
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subname.setChar('s', subname.size() - 3);
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subname.setChar('u', subname.size() - 2);
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subname.setChar('b', subname.size() - 1);
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if (_engine->getSearchManager()->hasFile(subname))
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_sub = new Subtitle(_engine, subname);
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_loaded = true;
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}
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}
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MusicNode::~MusicNode() {
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if (_loaded)
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_engine->_mixer->stopHandle(_handle);
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if (_key != StateKey_NotSet)
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_engine->getScriptManager()->setStateValue(_key, 2);
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if (_sub)
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delete _sub;
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debug(1, "MusicNode: %d destroyed\n", _key);
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}
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void MusicNode::setPanTrack(int16 pos) {
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if (!_stereo) {
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_pantrack = true;
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_pantrackPosition = pos;
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setVolume(_volume);
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}
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}
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void MusicNode::unsetPanTrack() {
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_pantrack = false;
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setVolume(_volume);
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}
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void MusicNode::setFade(int32 time, uint8 target) {
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_crossfadeTarget = target;
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_crossfadeTime = time;
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_crossfade = true;
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}
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bool MusicNode::process(uint32 deltaTimeInMillis) {
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if (!_loaded || ! _engine->_mixer->isSoundHandleActive(_handle))
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return stop();
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else {
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uint8 _newvol = _volume;
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if (_crossfade) {
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if (_crossfadeTime > 0) {
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if ((int32)deltaTimeInMillis > _crossfadeTime)
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deltaTimeInMillis = _crossfadeTime;
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_newvol += floor(((float)(_crossfadeTarget - _newvol) / (float)_crossfadeTime)) * (float)deltaTimeInMillis;
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_crossfadeTime -= deltaTimeInMillis;
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} else {
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_crossfade = false;
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_newvol = _crossfadeTarget;
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}
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}
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if (_pantrack || _volume != _newvol)
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setVolume(_newvol);
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if (_sub && _engine->getScriptManager()->getStateValue(StateKey_Subtitles) == 1)
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_sub->process(_engine->_mixer->getSoundElapsedTime(_handle) / 100);
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}
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return false;
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}
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void MusicNode::setVolume(uint8 newVolume) {
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if (!_loaded)
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return;
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if (_pantrack) {
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int curX = _engine->getScriptManager()->getStateValue(StateKey_ViewPos);
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curX -= _pantrackPosition;
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int32 _width = _engine->getRenderManager()->getBkgSize().x;
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if (curX < (-_width) / 2)
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curX += _width;
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else if (curX >= _width / 2)
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curX -= _width;
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float norm = (float)curX / ((float)_width / 2.0);
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float lvl = fabs(norm);
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if (lvl > 0.5)
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lvl = (lvl - 0.5) * 1.7;
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else
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lvl = 1.0;
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float bal = sin(-norm * 3.1415926) * 127.0;
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if (_engine->_mixer->isSoundHandleActive(_handle)) {
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_engine->_mixer->setChannelBalance(_handle, bal);
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_engine->_mixer->setChannelVolume(_handle, newVolume * lvl);
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}
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} else {
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if (_engine->_mixer->isSoundHandleActive(_handle)) {
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_engine->_mixer->setChannelBalance(_handle, 0);
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_engine->_mixer->setChannelVolume(_handle, newVolume);
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}
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}
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_volume = newVolume;
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}
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PanTrackNode::PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos)
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: ScriptingEffect(engine, key, SCRIPTING_EFFECT_PANTRACK) {
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_slot = slot;
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ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(slot);
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if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
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MusicNodeBASE *mus = (MusicNodeBASE *)fx;
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mus->setPanTrack(pos);
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}
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}
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PanTrackNode::~PanTrackNode() {
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ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(_slot);
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if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
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MusicNodeBASE *mus = (MusicNodeBASE *)fx;
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mus->unsetPanTrack();
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}
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}
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MusicMidiNode::MusicMidiNode(ZVision *engine, uint32 key, int8 program, int8 note, int8 volume)
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: MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
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_volume = volume;
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_prog = program;
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_noteNumber = note;
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_pan = 0;
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_chan = _engine->getMidiManager()->getFreeChannel();
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if (_chan >= 0) {
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_engine->getMidiManager()->setVolume(_chan, _volume);
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_engine->getMidiManager()->setPan(_chan, _pan);
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_engine->getMidiManager()->setProgram(_chan, _prog);
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_engine->getMidiManager()->noteOn(_chan, _noteNumber, _volume);
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}
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if (_key != StateKey_NotSet)
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_engine->getScriptManager()->setStateValue(_key, 1);
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}
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MusicMidiNode::~MusicMidiNode() {
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if (_chan >= 0) {
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_engine->getMidiManager()->noteOff(_chan);
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}
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if (_key != StateKey_NotSet)
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_engine->getScriptManager()->setStateValue(_key, 2);
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}
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void MusicMidiNode::setPanTrack(int16 pos) {
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}
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void MusicMidiNode::unsetPanTrack() {
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}
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void MusicMidiNode::setFade(int32 time, uint8 target) {
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}
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bool MusicMidiNode::process(uint32 deltaTimeInMillis) {
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return false;
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}
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void MusicMidiNode::setVolume(uint8 newVolume) {
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if (_chan >= 0) {
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_engine->getMidiManager()->setVolume(_chan, newVolume);
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}
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_volume = newVolume;
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}
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} // End of namespace ZVision
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