RichieSams 68d3ebd57b ZVISION: Rename some scripting classes to better represent what the classes are
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder
confusion) with the newly named ScriptingEffect class.
Lastly, add some documentation for the classes for further clarity.
2014-12-30 01:10:36 -06:00

82 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/scripting/effects/timer_effect.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "common/stream.h"
namespace ZVision {
TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds)
: ScriptingEffect(engine, key, SCRIPTING_EFFECT_TIMER) {
_timeLeft = 0;
if (_engine->getGameId() == GID_NEMESIS)
_timeLeft = timeInSeconds * 1000;
else if (_engine->getGameId() == GID_GRANDINQUISITOR)
_timeLeft = timeInSeconds * 100;
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 1);
}
TimerNode::~TimerNode() {
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 2);
int32 timeLeft = _timeLeft / (_engine->getGameId() == GID_NEMESIS ? 1000 : 100);
if (timeLeft > 0)
_engine->getScriptManager()->setStateValue(_key, timeLeft); // If timer was stopped by stop or kill
}
bool TimerNode::process(uint32 deltaTimeInMillis) {
_timeLeft -= deltaTimeInMillis;
if (_timeLeft <= 0)
return stop();
return false;
}
bool TimerNode::stop() {
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 2);
return true;
}
void TimerNode::serialize(Common::WriteStream *stream) {
stream->writeUint32BE(MKTAG('T', 'I', 'M', 'R'));
stream->writeUint32LE(8); // size
stream->writeUint32LE(_key);
stream->writeUint32LE(_timeLeft);
}
void TimerNode::deserialize(Common::SeekableReadStream *stream) {
_timeLeft = stream->readUint32LE();
}
} // End of namespace ZVision