scummvm/engines/zvision/scripting/scr_file_handling.cpp
Torbjörn Andersson ad83f03315 ZVISION: Fix mis-parsing of criteria, a.k.a bug #6774
A condition in a criteria is made up of three tokens: An id, an
operator and an id/value. However, in my copy of ZGI, puzzle:07507
has "[00202] !3  # SPELL_12_IN_BOOK", i.e. there was no space
between the second and third tokens. This caused the "glorf" spell
to not be properly inscribed in your spell book.

To fix this, if the second token is more than one character we use
the rest of it as the third token.
2015-01-20 19:21:39 +01:00

401 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/scripting/puzzle.h"
#include "zvision/scripting/actions.h"
#include "zvision/scripting/controls/push_toggle_control.h"
#include "zvision/scripting/controls/lever_control.h"
#include "zvision/scripting/controls/slot_control.h"
#include "zvision/scripting/controls/save_control.h"
#include "zvision/scripting/controls/input_control.h"
#include "zvision/scripting/controls/safe_control.h"
#include "zvision/scripting/controls/hotmov_control.h"
#include "zvision/scripting/controls/fist_control.h"
#include "zvision/scripting/controls/paint_control.h"
#include "zvision/scripting/controls/titler_control.h"
#include "common/textconsole.h"
#include "common/file.h"
#include "common/tokenizer.h"
namespace ZVision {
void ScriptManager::parseScrFile(const Common::String &fileName, ScriptScope &scope) {
Common::File file;
if (!_engine->getSearchManager()->openFile(file, fileName)) {
warning("Script file not found: %s", fileName.c_str());
return;
}
while (!file.eos()) {
Common::String line = file.readLine();
if (file.err()) {
warning("Error parsing scr file: %s", fileName.c_str());
return;
}
trimCommentsAndWhiteSpace(&line);
if (line.empty())
continue;
if (line.matchString("puzzle:*", true)) {
Puzzle *puzzle = new Puzzle();
sscanf(line.c_str(), "puzzle:%u", &(puzzle->key));
if (getStateFlag(puzzle->key) & Puzzle::ONCE_PER_INST)
setStateValue(puzzle->key, 0);
parsePuzzle(puzzle, file);
scope.puzzles.push_back(puzzle);
} else if (line.matchString("control:*", true)) {
Control *ctrl = parseControl(line, file);
if (ctrl)
scope.controls.push_back(ctrl);
}
}
scope.procCount = 0;
}
void ScriptManager::parsePuzzle(Puzzle *puzzle, Common::SeekableReadStream &stream) {
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
while (!stream.eos() && !line.contains('}')) {
if (line.matchString("criteria {", true)) {
parseCriteria(stream, puzzle->criteriaList);
} else if (line.matchString("results {", true)) {
parseResults(stream, puzzle->resultActions);
} else if (line.matchString("flags {", true)) {
setStateFlag(puzzle->key, parseFlags(stream));
}
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
}
puzzle->addedBySetState = false;
}
bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::List<Common::List<Puzzle::CriteriaEntry> > &criteriaList) const {
// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
// Skip any commented out criteria. If all the criteria are commented out,
// we might end up with an invalid criteria list (bug #6776).
while (line.empty()) {
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
}
// Criteria can be empty
if (line.contains('}')) {
return false;
}
// Create a new List to hold the CriteriaEntries
criteriaList.push_back(Common::List<Puzzle::CriteriaEntry>());
while (!stream.eos() && !line.contains('}')) {
Puzzle::CriteriaEntry entry;
// Split the string into tokens using ' ' as a delimiter
Common::StringTokenizer tokenizer(line);
Common::String token;
// Parse the id out of the first token
token = tokenizer.nextToken();
sscanf(token.c_str(), "[%u]", &(entry.key));
// Parse the operator out of the second token
token = tokenizer.nextToken();
if (token.c_str()[0] == '=')
entry.criteriaOperator = Puzzle::EQUAL_TO;
else if (token.c_str()[0] == '!')
entry.criteriaOperator = Puzzle::NOT_EQUAL_TO;
else if (token.c_str()[0] == '>')
entry.criteriaOperator = Puzzle::GREATER_THAN;
else if (token.c_str()[0] == '<')
entry.criteriaOperator = Puzzle::LESS_THAN;
// There are supposed to be three tokens, but there is no
// guarantee that there will be a space between the second and
// the third one (bug #6774)
if (token.size() == 1) {
token = tokenizer.nextToken();
} else {
token.deleteChar(0);
}
// First determine if the last token is an id or a value
// Then parse it into 'argument'
if (token.contains('[')) {
sscanf(token.c_str(), "[%u]", &(entry.argument));
entry.argumentIsAKey = true;
} else {
sscanf(token.c_str(), "%u", &(entry.argument));
entry.argumentIsAKey = false;
}
criteriaList.back().push_back(entry);
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
}
return true;
}
void ScriptManager::parseResults(Common::SeekableReadStream &stream, Common::List<ResultAction *> &actionList) const {
// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
line.toLowercase();
// TODO: Re-order the if-then statements in order of highest occurrence
while (!stream.eos() && !line.contains('}')) {
if (line.empty()) {
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
line.toLowercase();
continue;
}
const char *chrs = line.c_str();
uint pos;
for (pos = 0; pos < line.size(); pos++)
if (chrs[pos] == ':')
break;
if (pos < line.size()) {
uint startpos = pos + 1;
for (pos = startpos; pos < line.size(); pos++)
if (chrs[pos] == ':' || chrs[pos] == '(')
break;
if (pos < line.size()) {
int32 slot = 11;
Common::String args = "";
Common::String act(chrs + startpos, chrs + pos);
startpos = pos + 1;
if (chrs[pos] == ':') {
for (pos = startpos; pos < line.size(); pos++)
if (chrs[pos] == '(')
break;
Common::String strSlot(chrs + startpos, chrs + pos);
slot = atoi(strSlot.c_str());
startpos = pos + 1;
}
if (pos < line.size()) {
for (pos = startpos; pos < line.size(); pos++)
if (chrs[pos] == ')')
break;
args = Common::String(chrs + startpos, chrs + pos);
}
// Parse for the action type
if (act.matchString("add", true)) {
actionList.push_back(new ActionAdd(_engine, slot, args));
} else if (act.matchString("animplay", true)) {
actionList.push_back(new ActionPlayAnimation(_engine, slot, args));
} else if (act.matchString("animpreload", true)) {
actionList.push_back(new ActionPreloadAnimation(_engine, slot, args));
} else if (act.matchString("animunload", true)) {
// Only used by ZGI (locations cd6e, cd6k, dg2f, dg4e, dv1j)
actionList.push_back(new ActionUnloadAnimation(_engine, slot, args));
} else if (act.matchString("attenuate", true)) {
actionList.push_back(new ActionAttenuate(_engine, slot, args));
} else if (act.matchString("assign", true)) {
actionList.push_back(new ActionAssign(_engine, slot, args));
} else if (act.matchString("change_location", true)) {
actionList.push_back(new ActionChangeLocation(_engine, slot, args));
} else if (act.matchString("crossfade", true)) {
actionList.push_back(new ActionCrossfade(_engine, slot, args));
} else if (act.matchString("cursor", true)) {
actionList.push_back(new ActionCursor(_engine, slot, args));
} else if (act.matchString("debug", true)) {
// Not used. Purposely left empty
} else if (act.matchString("delay_render", true)) {
actionList.push_back(new ActionDelayRender(_engine, slot, args));
} else if (act.matchString("disable_control", true)) {
actionList.push_back(new ActionDisableControl(_engine, slot, args));
} else if (act.matchString("disable_venus", true)) {
// Not used. Purposely left empty
} else if (act.matchString("display_message", true)) {
actionList.push_back(new ActionDisplayMessage(_engine, slot, args));
} else if (act.matchString("dissolve", true)) {
actionList.push_back(new ActionDissolve(_engine));
} else if (act.matchString("distort", true)) {
// Only used by Zork: Nemesis for the "treatment" puzzle in the Sanitarium (aj30)
actionList.push_back(new ActionDistort(_engine, slot, args));
} else if (act.matchString("enable_control", true)) {
actionList.push_back(new ActionEnableControl(_engine, slot, args));
} else if (act.matchString("flush_mouse_events", true)) {
actionList.push_back(new ActionFlushMouseEvents(_engine, slot));
} else if (act.matchString("inventory", true)) {
actionList.push_back(new ActionInventory(_engine, slot, args));
} else if (act.matchString("kill", true)) {
// Only used by ZGI
actionList.push_back(new ActionKill(_engine, slot, args));
} else if (act.matchString("menu_bar_enable", true)) {
actionList.push_back(new ActionMenuBarEnable(_engine, slot, args));
} else if (act.matchString("music", true)) {
actionList.push_back(new ActionMusic(_engine, slot, args, false));
} else if (act.matchString("pan_track", true)) {
actionList.push_back(new ActionPanTrack(_engine, slot, args));
} else if (act.matchString("playpreload", true)) {
actionList.push_back(new ActionPlayPreloadAnimation(_engine, slot, args));
} else if (act.matchString("preferences", true)) {
actionList.push_back(new ActionPreferences(_engine, slot, args));
} else if (act.matchString("quit", true)) {
actionList.push_back(new ActionQuit(_engine, slot));
} else if (act.matchString("random", true)) {
actionList.push_back(new ActionRandom(_engine, slot, args));
} else if (act.matchString("region", true)) {
// Only used by Zork: Nemesis
actionList.push_back(new ActionRegion(_engine, slot, args));
} else if (act.matchString("restore_game", true)) {
// Only used by ZGI to load the restart game slot, r.svr.
// Used by the credits screen.
actionList.push_back(new ActionRestoreGame(_engine, slot, args));
} else if (act.matchString("rotate_to", true)) {
actionList.push_back(new ActionRotateTo(_engine, slot, args));
} else if (act.matchString("save_game", true)) {
// Not used. Purposely left empty
} else if (act.matchString("set_partial_screen", true)) {
actionList.push_back(new ActionSetPartialScreen(_engine, slot, args));
} else if (act.matchString("set_screen", true)) {
actionList.push_back(new ActionSetScreen(_engine, slot, args));
} else if (act.matchString("set_venus", true)) {
// Not used. Purposely left empty
} else if (act.matchString("stop", true)) {
actionList.push_back(new ActionStop(_engine, slot, args));
} else if (act.matchString("streamvideo", true)) {
actionList.push_back(new ActionStreamVideo(_engine, slot, args));
} else if (act.matchString("syncsound", true)) {
actionList.push_back(new ActionSyncSound(_engine, slot, args));
} else if (act.matchString("timer", true)) {
actionList.push_back(new ActionTimer(_engine, slot, args));
} else if (act.matchString("ttytext", true)) {
actionList.push_back(new ActionTtyText(_engine, slot, args));
} else if (act.matchString("universe_music", true)) {
actionList.push_back(new ActionMusic(_engine, slot, args, true));
} else if (act.matchString("copy_file", true)) {
// Not used. Purposely left empty
} else {
warning("Unhandled result action type: %s", line.c_str());
}
}
}
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
line.toLowercase();
}
return;
}
uint ScriptManager::parseFlags(Common::SeekableReadStream &stream) const {
uint flags = 0;
// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
while (!stream.eos() && !line.contains('}')) {
if (line.matchString("ONCE_PER_INST", true)) {
flags |= Puzzle::ONCE_PER_INST;
} else if (line.matchString("DO_ME_NOW", true)) {
flags |= Puzzle::DO_ME_NOW;
} else if (line.matchString("DISABLED", true)) {
flags |= Puzzle::DISABLED;
}
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
}
return flags;
}
Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadStream &stream) {
uint32 key;
char controlTypeBuffer[20];
sscanf(line.c_str(), "control:%u %s {", &key, controlTypeBuffer);
Common::String controlType(controlTypeBuffer);
if (controlType.equalsIgnoreCase("push_toggle")) {
return new PushToggleControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("flat")) {
Control::parseFlatControl(_engine);
return NULL;
} else if (controlType.equalsIgnoreCase("pana")) {
Control::parsePanoramaControl(_engine, stream);
return NULL;
} else if (controlType.equalsIgnoreCase("tilt")) {
// Only used in Zork Nemesis, handles tilt controls (ZGI doesn't have a tilt view)
Control::parseTiltControl(_engine, stream);
return NULL;
} else if (controlType.equalsIgnoreCase("slot")) {
return new SlotControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("input")) {
return new InputControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("save")) {
return new SaveControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("lever")) {
// Only used in Zork Nemesis, handles draggable levers (te2e, tm7e, tp2e, tt2e, tz2e)
return new LeverControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("safe")) {
// Only used in Zork Nemesis, handles the safe in the Asylum (ac4g)
return new SafeControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("hotmovie")) {
// Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
return new HotMovControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("fist")) {
// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
return new FistControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("paint")) {
// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)
return new PaintControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("titler")) {
// Only used in Zork Nemesis, handles the death screen with the Restore/Exit buttons (cjde)
return new TitlerControl(_engine, key, stream);
}
return NULL;
}
} // End of namespace ZVision