scummvm/backends/events/sdl/legacy-sdl-events.h
2021-12-26 18:48:43 +01:00

88 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKEND_EVENTS_SDL_LEGACY_H
#define BACKEND_EVENTS_SDL_LEGACY_H
#include "backends/events/sdl/sdl-events.h"
// multiplier used to increase resolution for keyboard/joystick mouse
#define MULTIPLIER 16
class LegacySdlEventSource : public SdlEventSource {
public:
LegacySdlEventSource();
bool pollEvent(Common::Event &event) override;
void checkScreenChange();
protected:
/** @name Keyboard mouse emulation
* Disabled by fingolfin 2004-12-18.
* I am keeping the rest of the code in for now, since the joystick
* code (or rather, "hack") uses it, too.
*/
//@{
struct KbdMouse {
int32 x, y;
int16 x_vel, y_vel, x_max, y_max, x_down_count, y_down_count, joy_x, joy_y;
uint32 last_time, delay_time, x_down_time, y_down_time;
bool modifier;
};
KbdMouse _km;
virtual void updateKbdMouse();
virtual bool handleKbdMouse(Common::Event &event);
//@}
bool handleMouseMotion(SDL_Event &ev, Common::Event &event) override;
bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event) override;
bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event) override;
bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) override;
#if SDL_VERSION_ATLEAST(2, 0, 0)
bool handleControllerButton(const SDL_Event &ev, Common::Event &event, bool buttonUp) override;
bool handleControllerAxisMotion(const SDL_Event &ev, Common::Event &event) override;
#endif
/**
* Update the virtual mouse according to a joystick or game controller axis position change
*/
virtual bool handleAxisToMouseMotion(int16 xAxis, int16 yAxis);
/**
* Compute the virtual mouse movement speed factor according to the 'kbdmouse_speed' setting.
* The speed factor is scaled with the display size.
*/
int16 computeJoystickMouseSpeedFactor() const;
/**
* Resets keyboard emulation after a video screen change
*/
void resetKeyboardEmulation(int16 x_max, int16 y_max);
};
#endif