scummvm/engines/mohawk/riven_vars.cpp
vholten f787b482c8 MOHAWK: RIVEN: Generate dome code as in original game
In the original game, the dome combination is not completely random;
only the first number is one that can be seen in the school (range 2-10),
two numbers are chosen from the range 11-15, and two are chosen
from the range 16-24. Presumably, this is done so that the code has
approximately equal difficulty for every game.

Until now, scummvm has generated completely random codes,
which results in some games having very easy codes (when most of
the numbers are below 10). Also, there's a 20% chance that
the last number is 25, which is never used in the original game.
2023-11-28 13:22:41 +00:00

367 lines
7.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/str.h"
#include "mohawk/riven.h"
#include "mohawk/riven_stack.h"
#include "mohawk/riven_graphics.h"
namespace Mohawk {
// The Riven variable system is complex. The scripts of each stack give a number, but the number has to be matched
// to a variable name defined in NAME resource 4.
static const char *variableNames[] = {
// aspit
"aAtrusBook",
"aAtrusPage",
"aCathBook",
"aCathPage",
"aCathState",
"aDoIt",
"aDomeCombo",
"aGehn",
"aInventory",
"aOva",
"aPower",
"aRaw",
"aTemp",
"aTrap",
"aTrapBook",
"aUserVolume",
"aZip",
// bspit
"bBackLock",
"bBait",
"bBigBridge",
"bBirds",
"bBlrArm",
"bBlrDoor",
"bBlrGrt",
"bBlrSw",
"bBlrValve",
"bBlrWtr",
"bBook",
"bBrLever",
"bCaveDoor",
"bcombo",
"bCPipeGr",
"bCraterGg",
"bDome",
"bDrwr",
"bFans",
"bFMDoor",
"bIdVlv",
"bLab",
"bLabBackDr",
"bLabBook",
"bLabEye",
"bLabFrontDr",
"bLabPage",
"bLever",
"bFrontLock",
"bHeat",
"bMagCar",
"bPipDr",
"bPrs",
"bStove",
"bTrap",
"bValve",
"bVise",
"bYtram",
"bYtramTime",
"bYtrap",
"bYtrapped",
// gspit
"gBook",
"gCathTime",
"gCathState",
"gCombo",
"gDome",
"gEmagCar",
"gImageCurr",
"gimagemax",
"gImageRot",
"gLkBtns",
"gLkBridge",
"gLkElev",
"gLView",
"gLViewMPos",
"gLViewPos",
"gNmagRot",
"gNmagCar",
"gPinUp",
"gPinPos",
"gPinsMPos",
"gRView",
"gRViewMPos",
"gRViewPos",
"gScribe",
"gScribeTime",
"gSubElev",
"gSubDr",
"gUpMoov",
"gWhark",
"gWharkTime",
// jspit
"jWMagCar",
"jBeetle",
"jBeetlePool",
"jBook",
"jBridge1",
"jBridge2",
"jBridge3",
"jBridge4",
"jBridge5",
"jCCB",
"jCombo",
"jCrg",
"jDome",
"jDrain",
"jGallows",
"jGate",
"jGirl",
"jIconCorrectOrder",
"jIconOrder",
"jIcons",
"jLadder",
"jLeftPos",
"jPeek",
"jPlayBeetle",
"jPRebel",
"jPrisonDr",
"jPrisonSecDr",
"jrBook",
"jRightPos",
"jSouthPathDr",
"jSchoolDr",
"jSub",
"jSubDir",
"jSubHatch",
"jSubSw",
"jSunners",
"jSunnerTime",
"jThroneDr",
"jTunnelDr",
"jTunnelLamps",
"jVillagePeople",
"jWarning",
"jWharkPos",
"jWharkRam",
"jWMouth",
"jWMagCar",
"jYMagCar",
// ospit
"oambient",
"oButton",
"ocage",
"oDeskBook",
"oGehnPage",
"oMusicPlayer",
"oStandDrawer",
"oStove",
// pspit
"pBook",
"pCage",
"pCathCheck",
"pCathState",
"pCathTime",
"pCombo",
"pCorrectOrder",
"pdome",
"pElevCombo",
"pLeftPos",
"pRightPos",
"pTemp",
"pWharkPos",
// rspit
"rRebel",
"rRebelView",
"rRichard",
"rVillageTime",
// tspit
"tBars",
"tBeetle",
"tBlue",
"tBook",
"tBookValve",
"tCage",
"tCombo",
"tCorrectOrder",
"tCoverCombo",
"tDL",
"tDome",
"tDomeElev",
"tDomeElevBtn",
"tGateBrHandle",
"tGateBridge",
"tGateState",
"tGreen",
"tGRIDoor",
"tGRODoor",
"tGRMDoor",
"tGuard",
"tImageDoor",
"tMagCar",
"tOrange",
"tRed",
"tSecDoor",
"tSubBridge",
"tTeleCover",
"tTeleHandle",
"tTelePin",
"tTelescope",
"tTeleValve",
"tTemple",
"tTempleDoor",
"tTunnelDoor",
"tViewer",
"tViolet",
"tWaBrValve",
"tWaffle",
"tYellow",
// Miscellaneous
"elevbtn1",
"elevbtn2",
"elevbtn3",
"domeCheck",
"transitionsEnabled",
"transitionMode",
"waterEnabled",
"RivenAmbients",
"stackVarsInitialized",
"DoingSetupScreens",
"all_book",
"playerHasBook",
"returnStackID",
"returnCardID",
"NewPos",
"theMarble",
"CurrentStackID",
"CurrentCardID"
};
uint32 &MohawkEngine_Riven::getStackVar(uint32 index) {
Common::String name = getStack()->getName(kVariableNames, index);
if (!_vars.contains(name))
error("Could not find variable '%s' (stack variable %d)", name.c_str(), index);
return _vars[name];
}
namespace {
uint32 getTwoRandomDomePositionsRng(Common::RandomSource *rnd, uint min, uint max) {
uint first = rnd->getRandomNumberRng(min, max);
uint second = rnd->getRandomNumberRng(min, max - 1);
// Avoid overlap of the two positions
if (second >= first) {
second++;
}
return 1 << (25 - first) | 1 << (25 - second);
}
} // End of anonymous namespace
void MohawkEngine_Riven::initVars() {
// Most variables just start at 0, it's simpler to do this
for (uint32 i = 0; i < ARRAYSIZE(variableNames); i++)
_vars[variableNames[i]] = 0;
// Initialize the rest of the variables to their proper state
_vars["ttelescope"] = 5;
_vars["tgatestate"] = 1;
_vars["jbridge1"] = 1;
_vars["jbridge4"] = 1;
_vars["jgallows"] = 1;
_vars["jiconcorrectorder"] = 12068577;
_vars["jcrg"] = 1;
_vars["jwharkpos"] = 1;
_vars["bblrvalve"] = 1;
_vars["bblrwtr"] = 1;
_vars["bfans"] = 1;
_vars["bytrap"] = 2;
_vars["aatrusbook"] = 1;
_vars["acathbook"] = 1;
_vars["bheat"] = 1;
_vars["blabpage"] = 1;
_vars["bidvlv"] = 1;
_vars["bvise"] = 1;
_vars["waterenabled"] = 1;
_vars["ogehnpage"] = 1;
_vars["bblrsw"] = 1;
_vars["ocage"] = 1;
_vars["jbeetle"] = 1;
_vars["tdl"] = 1;
_vars["bmagcar"] = 1;
_vars["gnmagcar"] = 1;
_vars["gemagcar"] = 1;
_vars["gimagecurr"] = 1;
_vars["gimagemax"] = 1;
_vars["gimagerot"] = 1;
_vars["glkbridge"] = 1;
_vars["grviewpos"] = 2;
_vars["gpinpos"] = 1;
_vars["grviewmpos"] = 1617;
_vars["omusicplayer"] = 1;
_vars["tdomeelev"] = 1;
_vars["transitionmode"] = kRivenTransitionModeFastest;
// Randomize the telescope combination
uint32 &teleCombo = _vars["tcorrectorder"];
for (byte i = 0; i < 5; i++) {
teleCombo *= 10;
teleCombo += _rnd->getRandomNumberRng(1, 5); // 5 buttons
}
// Randomize the prison combination
uint32 &prisonCombo = _vars["pcorrectorder"];
for (byte i = 0; i < 5; i++) {
prisonCombo *= 10;
prisonCombo += _rnd->getRandomNumberRng(1, 3); // 3 buttons/sounds
}
// Randomize the dome combination -- each bit represents a slider position,
// the highest bit (1 << 24) represents 1, (1 << 23) represents 2, etc.
// The dome combination is not completely random:
// - The first slider position is a random number in the range [2, 10].
// - The second and third slider positions are randomly chosen from the interval [11, 15].
// - The fourth and fifth slider positions are randomly chosen from the interval [16, 24].
uint32 &domeCombo = _vars["adomecombo"];
domeCombo |= 1 << (25 - _rnd->getRandomNumberRng(2, 10));
domeCombo |= getTwoRandomDomePositionsRng(_rnd, 11, 15);
domeCombo |= getTwoRandomDomePositionsRng(_rnd, 16, 24);
}
} // End of namespace Mohawk