scummvm/engines/tsage/dialogs.h
Paul Gilbert 962d848196 TSAGE: Removed InventoryDialog allFlag parameter.
This was intended to be used to simultaneously support the cheat mode dialog with all the inventory items. But that is going to need to be implemented as a completely separate dialog.
2011-04-18 20:37:24 +10:00

137 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TSAGE_DIALOGS_H
#define TSAGE_DIALOGS_H
#include "gui/options.h"
#include "tsage/events.h"
#include "tsage/graphics.h"
#include "common/list.h"
#include "common/rect.h"
#include "common/system.h"
namespace tSage {
class MessageDialog : public GfxDialog {
public:
GfxButton _btn1, _btn2;
GfxDialog _dialog;
GfxMessage _msg;
public:
MessageDialog(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String());
static int show(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String());
static int show2(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String());
};
class ConfigDialog : public GUI::OptionsDialog {
public:
ConfigDialog();
};
class RightClickButton : public GfxButton {
private:
GfxSurface *_savedButton;
public:
int _buttonIndex;
RightClickButton(int buttonIndex, int xp, int yp);
~RightClickButton() { delete _savedButton; }
virtual void highlight();
};
class RightClickDialog : public GfxDialog {
private:
GfxSurface _surface;
RightClickButton *_highlightedButton;
int _selectedAction;
RightClickButton _walkButton, _lookButton, _useButton, _talkButton, _inventoryButton, _optionsButton;
RightClickButton *findButton(const Common::Point &pt);
public:
RightClickDialog();
~RightClickDialog();
virtual void draw();
virtual bool process(Event &event);
void execute();
};
/*--------------------------------------------------------------------------*/
class ModalDialog : public GfxDialog {
protected:
void drawFrame();
public:
virtual void draw();
};
/*--------------------------------------------------------------------------*/
class GfxInvImage : public GfxImage {
public:
InvObject *_invObject;
public:
GfxInvImage() : GfxImage(), _invObject(NULL) {}
virtual bool process(Event &event);
};
#define MAX_INVOBJECT_DISPLAY 20
class InventoryDialog : public ModalDialog {
private:
Common::Array<GfxInvImage> _images;
GfxButton _btnOk, _btnLook;
public:
InventoryDialog();
virtual ~InventoryDialog() {}
void execute();
static void show();
};
/*--------------------------------------------------------------------------*/
class OptionsDialog : public ModalDialog {
private:
GfxButton _btnSave, _btnRestore, _btnRestart;
GfxButton _btnQuit, _btnResume;
GfxButton _btnSound;
GfxMessage _gfxMessage;
public:
OptionsDialog();
virtual ~OptionsDialog() {}
GfxButton *execute() { return GfxDialog::execute(&_btnResume); }
static void show();
};
} // End of namespace tSage
#endif