..
.cvsignore
Initial SAGA checkin
2004-03-14 23:39:41 +00:00
actionmap.cpp
fixing scene transition
2005-01-07 21:24:26 +00:00
actionmap.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
actor.cpp
A few subtitle-related changes:
2005-01-13 07:47:04 +00:00
actor.h
A few subtitle-related changes:
2005-01-13 07:47:04 +00:00
actordata.cpp
o Fixed some indentation
2005-01-09 16:43:57 +00:00
actordata.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
animation.cpp
Slight adjustment to previous commit.
2005-01-12 12:51:56 +00:00
animation.h
- remove game.h & image.h
2005-01-11 21:10:36 +00:00
console.cpp
begining of verb implementation
2005-01-08 20:30:07 +00:00
console.h
begining of verb implementation
2005-01-08 20:30:07 +00:00
events.cpp
Eliminate _scene->getMode() and use scene flags instead
2005-01-07 22:18:53 +00:00
events.h
o Fix for popped up actors at initial scene fade out
2005-01-07 00:57:43 +00:00
font_map.cpp
oops, correct copyright string
2005-01-01 16:20:17 +00:00
font.cpp
- remove game.h & image.h
2005-01-11 21:10:36 +00:00
font.h
- remove game.h & image.h
2005-01-11 21:10:36 +00:00
game.cpp
o Added support for German ITE. There are also Puzzle-related messages
2005-01-14 01:17:34 +00:00
gfx.cpp
Use the same hard-coded cursor image and colours as the original ITE
2005-01-15 13:41:57 +00:00
gfx.h
Use the same hard-coded cursor image and colours as the original ITE
2005-01-15 13:41:57 +00:00
ihnm_introproc.cpp
- GameModule is gone
2005-01-09 23:41:22 +00:00
image.cpp
- remove game.h & image.h
2005-01-11 21:10:36 +00:00
input.cpp
- introduced SagaEngine::getTextString (for i18n it should route to corresponding string array)
2005-01-13 22:42:49 +00:00
interface.cpp
- introduced SagaEngine::getTextString (for i18n it should route to corresponding string array)
2005-01-13 22:42:49 +00:00
interface.h
- introduced SagaEngine::getTextString (for i18n it should route to corresponding string array)
2005-01-13 22:42:49 +00:00
isomap.cpp
- GameModule is gone
2005-01-09 23:41:22 +00:00
isomap.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
ite_introproc.cpp
Removed the unused i_cvar_name field from INTRO_DIALOGUE.
2005-01-14 11:05:12 +00:00
list.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
module.mk
sdata.cpp not needed anymore
2004-12-22 22:52:20 +00:00
music.cpp
- remove game.h & image.h
2005-01-11 21:10:36 +00:00
music.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
objectdata.cpp
oops, correct copyright string
2005-01-01 16:20:17 +00:00
objectdata.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
objectmap.cpp
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
2005-01-02 14:52:11 +00:00
objectmap.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
palanim.cpp
- remove game.h & image.h
2005-01-11 21:10:36 +00:00
palanim.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
render.cpp
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
2005-01-10 22:06:49 +00:00
render.h
begining of verb implementation
2005-01-08 20:30:07 +00:00
resnames.h
Added proper IHNM scripts lut and run scripts, though not much to see.
2005-01-09 21:07:19 +00:00
rscfile_mod.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
rscfile.cpp
- remove game.h & image.h
2005-01-11 21:10:36 +00:00
rscfile.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
saga.cpp
I've changed getTextString() slightly so that if the translated string is
2005-01-14 11:22:45 +00:00
saga.h
o Added support for German ITE. There are also Puzzle-related messages
2005-01-14 01:17:34 +00:00
scene.cpp
- remove game.h & image.h
2005-01-11 21:10:36 +00:00
scene.h
Removed the unused i_cvar_name field from INTRO_DIALOGUE.
2005-01-14 11:05:12 +00:00
script.cpp
- introduced SagaEngine::getTextString (for i18n it should route to corresponding string array)
2005-01-13 22:42:49 +00:00
script.h
- introduced SagaEngine::getTextString (for i18n it should route to corresponding string array)
2005-01-13 22:42:49 +00:00
sdebug.cpp
- script execution stops properly
2005-01-03 21:17:32 +00:00
sfuncs.cpp
- remove game.h & image.h
2005-01-11 21:10:36 +00:00
sndres.cpp
- remove game.h & image.h
2005-01-11 21:10:36 +00:00
sndres.h
- GameModule is gone
2005-01-09 23:41:22 +00:00
sound.cpp
- remove game.h & image.h
2005-01-11 21:10:36 +00:00
sound.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
sprite.cpp
- remove game.h & image.h
2005-01-11 21:10:36 +00:00
sprite.h
rewritten sprite class
2005-01-09 15:07:49 +00:00
sthread.cpp
Fixed the "random branch" opcode, I hope. I haven't tested it. The first
2005-01-14 10:10:23 +00:00
stream.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
text.cpp
oops, correct copyright string
2005-01-01 16:20:17 +00:00
text.h
oops, correct copyright string
2005-01-01 16:20:17 +00:00
transitions.cpp
oops, correct copyright string
2005-01-01 16:20:17 +00:00
xref.txt
o Fix regression with Win32 CD ITE at wyrmkeep logo
2005-01-04 17:15:53 +00:00