scummvm/saga
Torbjörn Andersson 139f57a29d Use the same hard-coded cursor image and colours as the original ITE
interpreter. Supposedly these colours will stay fairly constant throughout
the game, in which case we no longer need to repaint it with the "best
white" colour every time the palette changes.

svn-id: r16561
2005-01-15 13:41:57 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actionmap.cpp fixing scene transition 2005-01-07 21:24:26 +00:00
actionmap.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
actor.cpp A few subtitle-related changes: 2005-01-13 07:47:04 +00:00
actor.h A few subtitle-related changes: 2005-01-13 07:47:04 +00:00
actordata.cpp o Fixed some indentation 2005-01-09 16:43:57 +00:00
actordata.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
animation.cpp Slight adjustment to previous commit. 2005-01-12 12:51:56 +00:00
animation.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
console.cpp begining of verb implementation 2005-01-08 20:30:07 +00:00
console.h begining of verb implementation 2005-01-08 20:30:07 +00:00
events.cpp Eliminate _scene->getMode() and use scene flags instead 2005-01-07 22:18:53 +00:00
events.h o Fix for popped up actors at initial scene fade out 2005-01-07 00:57:43 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
font.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
game.cpp o Added support for German ITE. There are also Puzzle-related messages 2005-01-14 01:17:34 +00:00
gfx.cpp Use the same hard-coded cursor image and colours as the original ITE 2005-01-15 13:41:57 +00:00
gfx.h Use the same hard-coded cursor image and colours as the original ITE 2005-01-15 13:41:57 +00:00
ihnm_introproc.cpp - GameModule is gone 2005-01-09 23:41:22 +00:00
image.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
input.cpp - introduced SagaEngine::getTextString (for i18n it should route to corresponding string array) 2005-01-13 22:42:49 +00:00
interface.cpp - introduced SagaEngine::getTextString (for i18n it should route to corresponding string array) 2005-01-13 22:42:49 +00:00
interface.h - introduced SagaEngine::getTextString (for i18n it should route to corresponding string array) 2005-01-13 22:42:49 +00:00
isomap.cpp - GameModule is gone 2005-01-09 23:41:22 +00:00
isomap.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
ite_introproc.cpp Removed the unused i_cvar_name field from INTRO_DIALOGUE. 2005-01-14 11:05:12 +00:00
list.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
module.mk sdata.cpp not needed anymore 2004-12-22 22:52:20 +00:00
music.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
music.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
objectdata.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
objectdata.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
objectmap.cpp Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, 2005-01-02 14:52:11 +00:00
objectmap.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
palanim.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
palanim.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
render.cpp system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
render.h begining of verb implementation 2005-01-08 20:30:07 +00:00
resnames.h Added proper IHNM scripts lut and run scripts, though not much to see. 2005-01-09 21:07:19 +00:00
rscfile_mod.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
rscfile.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
rscfile.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
saga.cpp I've changed getTextString() slightly so that if the translated string is 2005-01-14 11:22:45 +00:00
saga.h o Added support for German ITE. There are also Puzzle-related messages 2005-01-14 01:17:34 +00:00
scene.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
scene.h Removed the unused i_cvar_name field from INTRO_DIALOGUE. 2005-01-14 11:05:12 +00:00
script.cpp - introduced SagaEngine::getTextString (for i18n it should route to corresponding string array) 2005-01-13 22:42:49 +00:00
script.h - introduced SagaEngine::getTextString (for i18n it should route to corresponding string array) 2005-01-13 22:42:49 +00:00
sdebug.cpp - script execution stops properly 2005-01-03 21:17:32 +00:00
sfuncs.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sndres.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sndres.h - GameModule is gone 2005-01-09 23:41:22 +00:00
sound.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sound.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
sprite.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sprite.h rewritten sprite class 2005-01-09 15:07:49 +00:00
sthread.cpp Fixed the "random branch" opcode, I hope. I haven't tested it. The first 2005-01-14 10:10:23 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
transitions.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
xref.txt o Fix regression with Win32 CD ITE at wyrmkeep logo 2005-01-04 17:15:53 +00:00