mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
9bb1414818
svn-id: r16859
102 lines
2.4 KiB
C++
102 lines
2.4 KiB
C++
/* Copyright (C) 1994-1998 Revolution Software Ltd.
|
|
* Copyright (C) 2003-2005 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
#include "sword2/sword2.h"
|
|
#include "sword2/defs.h"
|
|
#include "sword2/interpreter.h"
|
|
#include "sword2/logic.h"
|
|
#include "sword2/memory.h"
|
|
#include "sword2/resman.h"
|
|
|
|
namespace Sword2 {
|
|
|
|
void Logic::sendEvent(uint32 id, uint32 interact_id) {
|
|
for (int i = 0; i < MAX_events; i++) {
|
|
if (_eventList[i].id == id || !_eventList[i].id) {
|
|
_eventList[i].id = id;
|
|
_eventList[i].interact_id = interact_id;
|
|
return;
|
|
}
|
|
}
|
|
|
|
error("sendEvent() ran out of event slots");
|
|
}
|
|
|
|
void Logic::setPlayerActionEvent(uint32 id, uint32 interact_id) {
|
|
// Full script id of action script number 2
|
|
sendEvent(id, (interact_id << 16) | 2);
|
|
}
|
|
|
|
int Logic::checkEventWaiting() {
|
|
for (int i = 0; i < MAX_events; i++) {
|
|
if (_eventList[i].id == _scriptVars[ID])
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Logic::startEvent() {
|
|
// call this from stuff like fnWalk
|
|
// you must follow with a return IR_TERMINATE
|
|
|
|
for (int i = 0; i < MAX_events; i++) {
|
|
if (_eventList[i].id == _scriptVars[ID]) {
|
|
logicOne(_eventList[i].interact_id);
|
|
_eventList[i].id = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
error("startEvent() can't find event for id %d", _scriptVars[ID]);
|
|
}
|
|
|
|
void Logic::clearEvent(uint32 id) {
|
|
for (int i = 0; i < MAX_events; i++) {
|
|
if (_eventList[i].id == id) {
|
|
_eventList[i].id = 0;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Logic::killAllIdsEvents(uint32 id) {
|
|
for (int i = 0; i < MAX_events; i++) {
|
|
if (_eventList[i].id == id)
|
|
_eventList[i].id = 0;
|
|
}
|
|
}
|
|
|
|
// For the debugger
|
|
|
|
uint32 Logic::countEvents() {
|
|
uint32 count = 0;
|
|
|
|
for (int i = 0; i < MAX_events; i++) {
|
|
if (_eventList[i].id)
|
|
count++;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
} // End of namespace Sword2
|