scummvm/engines/gargoyle/window_mask.h
2018-12-08 19:05:59 -08:00

69 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GARGOYLE_WINDOW_MASK_H
#define GARGOYLE_WINDOW_MASK_H
#include "common/rect.h"
#include "gargoyle/glk_types.h"
namespace Gargoyle {
class Window;
class WindowMask {
public:
size_t _hor, _ver;
glui32 **_links;
Common::Rect _select;
static int _lastX, _lastY;
public:
/**
* Constructor
*/
WindowMask();
/**
* Resize the links array
*/
void resize(size_t x, size_t y);
void putHyperlink(glui32 linkval, uint x0, uint y0, uint x1, uint y1);
glui32 getHyperlink(const Common::Point &pos);
void startSelection(const Common::Point &pos);
void moveSelection(const Common::Point &pos);
void clearSelection();
int checkSelection(uint x0, uint y0, uint x1, uint y1);
int getSelection(uint x0, uint y0, uint x1, uint y1, int *rx0, int *rx1);
};
} // End of namespace Gargoyle
#endif