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d06c76b8d7
lower case when used as part of a file name, etc.) I don't know if it's correct usage, but that's how it was done in most cases already. svn-id: r15550
165 lines
5.7 KiB
TeX
165 lines
5.7 KiB
TeX
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% End:
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\subsection{Using compressed audiofiles (MP3, Ogg Vorbis, Flac)}
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\subsubsection{Using MP3 files for CD audio}
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Use LAME or some other MP3 encoder to rip the cd audio tracks to files. Name
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the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
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to use this option. You'll need to rip the file from the CD as a WAV file,
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then encode the MP3 files in constant bit rate. This can be done with the
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following LAME command line:
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\begin{verbatim}
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lame -t -q 0 -b 96 track1.wav track1.mp3
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\end{verbatim}
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\subsubsection{Using Ogg Vorbis files for CD audio}
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Use oggenc or some other vorbis encoder to encode the audio tracks to files.
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Name the files track1.ogg track2.ogg etc. ScummVM must be compiled with vorbis
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support to use this option. You'll need to rip the files from the CD as a WAV
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file, then encode the vorbis files. This can be done with the following oggenc
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command line with the value after q specifying the desired quality from 0 to 10:
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\begin{verbatim}
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oggenc -q 5 track1.wav
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\end{verbatim}
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\subsubsection{Using Flac files for CD audio}
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Use flac or some other flac encoder to encode the audio tracks to files.
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Name the files track1.flac track2.flac etc. In your filesystem only allows
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three letter extensions, name the files track1.fla track2.fla etc.
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ScummVM must be compiled with flac support to use this option. You'll need to
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rip the files from the CD as a WAV file, then encode the flac files. This can
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be done with the following flac command line:
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\begin{verbatim}
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flac --best track1.wav
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\end{verbatim}
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%
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Remember that the quality is always the same, varying encoder options will only
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affect the encoding time and resulting filesize.
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\subsubsection{Compressing MONSTER.SOU with MP3}
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You need LAME, and our extract util from the scummvm-tools package to perform
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this task, and ScummVM must be compiled with MAD support.
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\begin{verbatim}
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extract monster.sou
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\end{verbatim}
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%
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Eventually you will have a much smaller monster.so3 file, copy this file
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to your game directory. You can safely remove the monster.sou file.
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\subsubsection{Compressing MONSTER.SOU with Ogg Vorbis}
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As above, but ScummVM must be compiled with OGG support. Run:
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\begin{verbatim}
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extract --vorbis monster.sou
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\end{verbatim}
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%
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This should produce a smaller monster.sog file, which you should copy to your
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game directory. Ogg encoding may take a considerable longer amount of time
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than MP3, so have a good book handy.
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\subsubsection{Compressing MONSTER.SOU with Flac}
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As above, but ScummVM must be compiled with Flac support. Run:
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\begin{verbatim}
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extract --flac --best -b 1152 monster.sou
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\end{verbatim}
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%
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This should produce a smaller monster.sof file, which you should copy to your
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game directory. Remember that the quality is always the same, varying encoder
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options will only affect the encoding time and resulting filesize. Playing
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with the blocksize (-b <value>), has the biggest impact on the resulting
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filesize -- 1152 seems to be a good value for those kind of soundfiles. Be sure
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to read the encoder documentation before you use other values.
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\subsubsection{Compressing sfx/speech in Simon the Sorcerer 1 and 2}
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Use our simon2mp3 util from the scummvm-tools package to perform this task.
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You can choose between multiple target formats, but note that you can only use
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each if ScummVM was compiled with the respective decoder support enabled.
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\begin{tabular}[h]{ll}
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simon2mp3 effects &(For simon1acorn)\\
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simon2mp3 simon &(For simon1acorn)\\
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simon2mp3 effects.voc&(For simon1talkie)\\
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simon2mp3 simon.voc &(For simon1talkie)\\
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simon2mp3 simon.wav &(For simon1win)\\
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simon2mp3 simon2.voc &(For simon2talkie)\\
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simon2mp3 simon2.wav &(For simon2win)\\
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simon2mp3 mac &(For simon2mac)\\
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\end{tabular}
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For Ogg Vorbis add --vorbis to the options, i.e.
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\begin{verbatim}
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simon2mp3 --vorbis
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\end{verbatim}
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%
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For Flac add --flac and optional parameters, i.e.
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\begin{verbatim}
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simon2mp3 --flac --best -b 1152
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\end{verbatim}
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%
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Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
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file to your game dir. You can safely remove the old file.
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\subsubsection{Compressing speech/music in Broken Sword 1}
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The sword1mp3 tool from the scummvm-tools package can encode music and speech
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to MP3 as well as Ogg Vorbis.
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Easiest way to encode the files is simply copying the executable into your
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BS1 directory (together with the lame encoder) and run it from there.
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This way, it'll automatically encode everything to MP3.
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Afterwards, you can manually remove the SPEECH?.CLU files and the wave music files.
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Running
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\begin{verbatim}
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sword1mp3 --vorbis
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\end{verbatim}
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%
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will compress the files using Ogg Vorbis instead of MP3.
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Use
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\begin{verbatim}
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sword1mp3 --help
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\end{verbatim}
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%
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to get a full list of the options.
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\subsubsection{Compressing speech/music in Broken Sword 2}
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Use our sword2mp3 util rom the scummvm-tools package to perform this task.
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You can choose between multiple target formats, but note that you can only use
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each if ScummVM was compiled with the respective decoder support enabled.
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\begin{verbatim}
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sword2mp3 speech1.clu
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sword2mp3 music1.clu
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\end{verbatim}
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%
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For Ogg Vorbis add --vorbis to the options, i.e.
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\begin{verbatim}
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sword2mp3 --vorbis
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\end{verbatim}
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%
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Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to
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your game dir. You can safely remove the old file.
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It is possible to use Flac compression by adding the --flac option. However,
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the resulting *.clf file will actually be larger than the original.
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Please note that sword2mp3 will only work with the four speech/music files in
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Broken Sword 2. It will not work with any of the other *.clu files, nor will it
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work with the speech files from Broken Sword 1.
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