scummvm/engines/scumm/he/sprite_he.cpp

1444 lines
41 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "scumm/he/intern_he.h"
#include "scumm/resource.h"
#include "scumm/saveload.h"
#include "scumm/scumm.h"
#include "scumm/he/sprite_he.h"
#include "scumm/usage_bits.h"
#include "scumm/util.h"
#include "scumm/he/wiz_he.h"
namespace Scumm {
Sprite::Sprite(ScummEngine_v90he *vm) : _vm(vm) {
}
Sprite::~Sprite() {
free(_spriteGroups);
free(_spriteTable);
free(_activeSpritesTable);
}
void ScummEngine_v90he::allocateArrays() {
ScummEngine::allocateArrays();
_sprite->allocTables(_numSprites, MAX(64, _numSprites / 4), 64);
}
void Sprite::getSpriteBounds(int spriteId, bool checkGroup, Common::Rect &bound) {
assertRange(1, spriteId, _varNumSprites, "sprite");
int32 spr_wiz_x, spr_wiz_y;
int angle, scale, x1, y1;
int32 w, h;
SpriteInfo *spi = &_spriteTable[spriteId];
_vm->_wiz->getWizImageSpot(spi->image, spi->imageState, spr_wiz_x, spr_wiz_y);
if (checkGroup && spi->group) {
SpriteGroup *spg = &_spriteGroups[spi->group];
if (spg->scaling) {
x1 = spi->tx * spg->scale_x_ratio_mul / spg->scale_x_ratio_div - spr_wiz_x + spg->tx;
y1 = spi->ty * spg->scale_y_ratio_mul / spg->scale_y_ratio_div - spr_wiz_y + spg->ty;
} else {
x1 = spi->tx - spr_wiz_x + spg->tx;
y1 = spi->ty - spr_wiz_y + spg->ty;
}
} else {
x1 = spi->tx - spr_wiz_x;
y1 = spi->ty - spr_wiz_y;
}
if (spi->image) {
angle = spi->angle;
scale = spi->scale;
_vm->_wiz->getWizImageDim(spi->image, spi->imageState, w, h);
if (spi->flags & (kSFScaled | kSFRotated)) {
Common::Point pts[4];
_vm->_wiz->polygonTransform(spi->image, spi->imageState, x1, y1, angle, scale, pts);
_vm->_wiz->polygonCalcBoundBox(pts, 4, bound);
} else {
bound.left = x1;
bound.top = y1;
bound.right = x1 + w;
bound.bottom = y1 + h;
}
} else {
bound.left = 1234;
bound.top = 1234;
bound.right = -1234;
bound.bottom = -1234;
}
}
//
// spriteInfoGet functions
//
int Sprite::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGroupId, int type, int num, int *args) {
debug(2, "findSprite: x %d, y %d, spriteGroup %d, type %d, num %d", x_pos, y_pos, spriteGroupId, type, num);
Common::Point pos[1];
bool cond;
int code, classId;
for (int i = (_numSpritesToProcess - 1); i >= 0; i--) {
SpriteInfo *spi = _activeSpritesTable[i];
if (!spi->curImage)
continue;
if (spriteGroupId && spi->group != spriteGroupId)
continue;
cond = true;
for (int j = 0; j < num; j++) {
code = classId = args[j];
classId &= 0x7F;
assertRange(1, classId, 32, "class");
if (code & 0x80) {
if (!(spi->classFlags & (1 << (classId - 1))))
cond = 0;
} else {
if ((spi->classFlags & (1 << (classId - 1))))
cond = 0;
}
}
if (!cond)
continue;
if (type) {
if (spi->bbox.left > spi->bbox.right)
continue;
if (spi->bbox.top > spi->bbox.bottom)
continue;
if (spi->bbox.left > x_pos)
continue;
if (spi->bbox.top > y_pos)
continue;
if (spi->bbox.right < x_pos)
continue;
if (spi->bbox.bottom < y_pos)
continue;
return spi->id;
} else {
int image, imageState, angle, scale;
int32 w, h;
image = spi->curImage;
if (spi->maskImage) {
int32 x1, x2, y1, y2;
imageState = spi->curImageState % _vm->_wiz->getWizImageStates(spi->maskImage);
pos[0].x = x_pos - spi->pos.x;
pos[0].y = y_pos - spi->pos.y;
_vm->_wiz->getWizImageSpot(spi->curImage, imageState, x1, y1);
_vm->_wiz->getWizImageSpot(spi->maskImage, imageState, x2, y2);
pos[0].x += (x2 - x1);
pos[0].y += (y2 - y1);
} else {
if (spi->bbox.left > spi->bbox.right)
continue;
if (spi->bbox.top > spi->bbox.bottom)
continue;
if (spi->bbox.left > x_pos)
continue;
if (spi->bbox.top > y_pos)
continue;
if (spi->bbox.right < x_pos)
continue;
if (spi->bbox.bottom < y_pos)
continue;
pos[0].x = x_pos - spi->pos.x;
pos[0].y = y_pos - spi->pos.y;
imageState = spi->curImageState;
}
angle = spi->curAngle;
scale = spi->curScale;
if ((spi->flags & kSFScaled) || (spi->flags & kSFRotated)) {
if (spi->flags & kSFScaled && scale) {
pos[0].x = pos[0].x * 256 / scale;
pos[0].y = pos[0].y * 256 / scale;
}
if (spi->flags & kSFRotated && angle) {
angle = (360 - angle) % 360;
_vm->_wiz->polygonRotatePoints(pos, 1, angle);
}
_vm->_wiz->getWizImageDim(image, imageState, w, h);
pos[0].x += w / 2;
pos[0].y += h / 2;
}
if (_vm->_wiz->isWizPixelNonTransparent(image, imageState, pos[0].x, pos[0].y, spi->curImgFlags))
return spi->id;
}
}
return 0;
}
int Sprite::getSpriteClass(int spriteId, int num, int *args) {
assertRange(1, spriteId, _varNumSprites, "sprite");
int code, classId;
if (num == 0)
return _spriteTable[spriteId].classFlags;
for (int i = 0; i < num; i++) {
code = classId = args[i];
classId &= 0x7F;
assertRange(1, classId, 32, "class");
if (code & 0x80) {
if (!(_spriteTable[spriteId].classFlags & (1 << (classId - 1))))
return 0;
} else {
if ((_spriteTable[spriteId].classFlags & (1 << (classId - 1))))
return 0;
}
}
return 1;
}
int Sprite::getSpriteFlagDoubleBuffered(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return ((_spriteTable[spriteId].flags & kSFDoubleBuffered) != 0) ? 1 : 0;
}
int Sprite::getSpriteFlagYFlipped(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return ((_spriteTable[spriteId].flags & kSFYFlipped) != 0) ? 1 : 0;
}
int Sprite::getSpriteFlagXFlipped(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return ((_spriteTable[spriteId].flags & kSFXFlipped) != 0) ? 1 : 0;
}
int Sprite::getSpriteFlagActive(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return ((_spriteTable[spriteId].flags & kSFActive) != 0) ? 1 : 0;
}
int Sprite::getSpriteFlagRemapPalette(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return ((_spriteTable[spriteId].flags & kSFRemapPalette) != 0) ? 1 : 0;
}
int Sprite::getSpriteFlagAutoAnim(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return ((_spriteTable[spriteId].flags & kSFAutoAnim) != 0) ? 1 : 0;
}
int Sprite::getSpriteFlagUpdateType(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return ((_spriteTable[spriteId].flags & kSFMarkDirty) != 0) ? 1 : 0;
}
int Sprite::getSpriteFlagEraseType(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return ((_spriteTable[spriteId].flags & kSFImageless) != 0) ? 1 : 0;
}
int Sprite::getSpriteImage(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return _spriteTable[spriteId].image;
}
int Sprite::getSpriteImageState(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return _spriteTable[spriteId].imageState;
}
int Sprite::getSpriteGroup(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return _spriteTable[spriteId].group;
}
int Sprite::getSpritePalette(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return _spriteTable[spriteId].palette;
}
int Sprite::getSpritePriority(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return _spriteTable[spriteId].priority;
}
int Sprite::getSpriteDisplayX(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
if (_spriteTable[spriteId].group)
return _spriteTable[spriteId].tx + _spriteGroups[_spriteTable[spriteId].group].tx;
else
return _spriteTable[spriteId].tx;
}
int Sprite::getSpriteDisplayY(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
if (_spriteTable[spriteId].group)
return _spriteTable[spriteId].ty + _spriteGroups[_spriteTable[spriteId].group].ty;
else
return _spriteTable[spriteId].ty;
}
int Sprite::getSpriteUserValue(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return _spriteTable[spriteId].userValue;
}
int Sprite::getSpriteShadow(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return _spriteTable[spriteId].shadow;
}
int Sprite::getSpriteImageStateCount(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return _spriteTable[spriteId].imageStateCount;
}
int Sprite::getSpriteScale(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return _spriteTable[spriteId].scale;
}
int Sprite::getSpriteAnimSpeed(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return _spriteTable[spriteId].animSpeed;
}
int Sprite::getSpriteSourceImage(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return _spriteTable[spriteId].sourceImage;
}
int Sprite::getSpriteMaskImage(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
return _spriteTable[spriteId].maskImage;
}
int Sprite::getSpriteGeneralProperty(int spriteId, int type) {
debug(0, "getSpriteGeneralProperty: spriteId %d type 0x%x", spriteId, type);
assertRange(1, spriteId, _varNumSprites, "sprite");
// XXX U32 related check
switch (type) {
case 0x7B:
return _spriteTable[spriteId].imgFlags;
case 0x7D:
return _spriteTable[spriteId].field_90;
case 0x7E:
return _spriteTable[spriteId].animProgress;
default:
error("getSpriteGeneralProperty: Invalid type %d", type);
}
}
void Sprite::getSpriteImageDim(int spriteId, int32 &w, int32 &h) {
assertRange(1, spriteId, _varNumSprites, "sprite");
if (_spriteTable[spriteId].image) {
_vm->_wiz->getWizImageDim(_spriteTable[spriteId].image, _spriteTable[spriteId].imageState, w, h);
} else {
w = 0;
h = 0;
}
}
void Sprite::getSpritePosition(int spriteId, int32 &tx, int32 &ty) {
assertRange(1, spriteId, _varNumSprites, "sprite");
tx = _spriteTable[spriteId].tx;
ty = _spriteTable[spriteId].ty;
}
void Sprite::getSpriteDist(int spriteId, int32 &dx, int32 &dy) {
assertRange(1, spriteId, _varNumSprites, "sprite");
dx = _spriteTable[spriteId].dx;
dy = _spriteTable[spriteId].dy;
}
//
// spriteGroupGet functions
//
int ScummEngine_v90he::getGroupSpriteArray(int spriteGroupId) {
int i, numSprites = 0;
assertRange(1, spriteGroupId, _sprite->_varNumSpriteGroups, "sprite group");
for (i = (_sprite->_varNumSprites - 1); i > 0; i--) {
if (_sprite->_spriteTable[i].group == spriteGroupId)
numSprites++;
}
if (!numSprites)
return 0;
writeVar(0, 0);
defineArray(0, kDwordArray, 0, 0, 0, numSprites);
writeArray(0, 0, 0, numSprites);
numSprites = 1;
for (i = (_sprite->_varNumSprites - 1); i > 0; i--) {
if (_sprite->_spriteTable[i].group == spriteGroupId) {
writeArray(0, 0, numSprites, i);
numSprites++;
}
}
return readVar(0);
}
int Sprite::getGroupPriority(int spriteGroupId) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
return _spriteGroups[spriteGroupId].priority;
}
int Sprite::getGroupDstResNum(int spriteGroupId) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
return _spriteGroups[spriteGroupId].image;
}
int Sprite::getGroupXMul(int spriteGroupId) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
return _spriteGroups[spriteGroupId].scale_x_ratio_mul;
}
int Sprite::getGroupXDiv(int spriteGroupId) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
return _spriteGroups[spriteGroupId].scale_x_ratio_div;
}
int Sprite::getGroupYMul(int spriteGroupId) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
return _spriteGroups[spriteGroupId].scale_y_ratio_mul;
}
int Sprite::getGroupYDiv(int spriteGroupId) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
return _spriteGroups[spriteGroupId].scale_y_ratio_div;
}
void Sprite::getGroupPosition(int spriteGroupId, int32 &tx, int32 &ty) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
tx = _spriteGroups[spriteGroupId].tx;
ty = _spriteGroups[spriteGroupId].ty;
}
//
// spriteInfoSet functions
//
void Sprite::setSpritePalette(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
if (_spriteTable[spriteId].palette != value) {
_spriteTable[spriteId].palette = value;
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
}
void Sprite::setSpriteSourceImage(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
if (_spriteTable[spriteId].sourceImage != value) {
_spriteTable[spriteId].sourceImage = value;
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
}
void Sprite::setSpriteMaskImage(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
_spriteTable[spriteId].maskImage = value;
}
void Sprite::setSpriteImageState(int spriteId, int state) {
assertRange(1, spriteId, _varNumSprites, "sprite");
if (_spriteTable[spriteId].image) {
int imageStateCount = _spriteTable[spriteId].imageStateCount - 1;
state = MAX(0, state);
state = MIN(state, imageStateCount);
if (_spriteTable[spriteId].imageState != state) {
_spriteTable[spriteId].imageState = state;
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
}
}
void Sprite::setSpritePosition(int spriteId, int tx, int ty) {
assertRange(1, spriteId, _varNumSprites, "sprite");
if (_spriteTable[spriteId].tx != tx || _spriteTable[spriteId].ty != ty) {
_spriteTable[spriteId].tx = tx;
_spriteTable[spriteId].ty = ty;
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
}
void Sprite::setSpriteGroup(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
assertRange(0, value, _varNumSpriteGroups, "sprite group");
_spriteTable[spriteId].group = value;
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void Sprite::setSpriteDist(int spriteId, int value1, int value2) {
assertRange(1, spriteId, _varNumSprites, "sprite");
_spriteTable[spriteId].dx = value1;
_spriteTable[spriteId].dy = value2;
}
void Sprite::setSpriteShadow(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
_spriteTable[spriteId].shadow = value;
if (_spriteTable[spriteId].image)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void Sprite::setSpriteUserValue(int spriteId, int value1, int value2) {
assertRange(1, spriteId, _varNumSprites, "sprite");
_spriteTable[spriteId].userValue = value2;
}
void Sprite::setSpritePriority(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
_spriteTable[spriteId].priority = value;
}
void Sprite::moveSprite(int spriteId, int value1, int value2) {
assertRange(1, spriteId, _varNumSprites, "sprite");
_spriteTable[spriteId].tx += value1;
_spriteTable[spriteId].ty += value2;
if (value1 || value2)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void Sprite::setSpriteScale(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
_spriteTable[spriteId].flags |= kSFScaled;
if (_spriteTable[spriteId].scale != value) {
_spriteTable[spriteId].scale = value;
if (_spriteTable[spriteId].image)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
}
void Sprite::setSpriteAngle(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
_spriteTable[spriteId].flags |= kSFRotated;
if (_spriteTable[spriteId].angle != value) {
_spriteTable[spriteId].angle = value;
if (_spriteTable[spriteId].image)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
}
void Sprite::setSpriteFlagDoubleBuffered(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
int oldFlags = _spriteTable[spriteId].flags;
if (value)
_spriteTable[spriteId].flags |= kSFDoubleBuffered;
else
_spriteTable[spriteId].flags &= ~kSFDoubleBuffered;
if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void Sprite::setSpriteFlagYFlipped(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
int oldFlags = _spriteTable[spriteId].flags;
if (value)
_spriteTable[spriteId].flags |= kSFYFlipped;
else
_spriteTable[spriteId].flags &= ~kSFYFlipped;
if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void Sprite::setSpriteFlagXFlipped(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
int oldFlags = _spriteTable[spriteId].flags;
if (value)
_spriteTable[spriteId].flags |= kSFXFlipped;
else
_spriteTable[spriteId].flags &= ~kSFXFlipped;
if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void Sprite::setSpriteFlagActive(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
if (value)
_spriteTable[spriteId].flags |= kSFActive;
else
_spriteTable[spriteId].flags &= ~kSFActive;
}
void Sprite::setSpriteFlagRemapPalette(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
int oldFlags = _spriteTable[spriteId].flags;
if (value)
_spriteTable[spriteId].flags |= kSFRemapPalette;
else
_spriteTable[spriteId].flags &= ~kSFRemapPalette;
if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void Sprite::setSpriteFlagAutoAnim(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
if (value)
_spriteTable[spriteId].flags |= kSFAutoAnim;
else
_spriteTable[spriteId].flags &= ~kSFAutoAnim;
}
void Sprite::setSpriteFlagUpdateType(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
switch (value) {
case 2:
_spriteTable[spriteId].flags &= ~(kSFMarkDirty);
_spriteTable[spriteId].flags |= kSFBlitDirectly;
break;
case 1:
_spriteTable[spriteId].flags |= kSFMarkDirty | kSFBlitDirectly;
break;
case 0:
_spriteTable[spriteId].flags &= ~(kSFMarkDirty | kSFBlitDirectly);
break;
default:
error("setSpriteFlagUpdateType: Invalid value %d", value);
}
}
void Sprite::setSpriteFlagEraseType(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
// Note that condition is inverted
if (!value)
_spriteTable[spriteId].flags |= kSFImageless;
else
_spriteTable[spriteId].flags &= ~kSFImageless;
}
void Sprite::setSpriteAnimSpeed(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
_spriteTable[spriteId].animSpeed = value;
_spriteTable[spriteId].animProgress = value;
}
void Sprite::setSpriteSetClass(int spriteId, int classId, int toggle) {
assertRange(1, spriteId, _varNumSprites, "sprite");
assertRange(1, classId, 32, "class");
if (toggle) {
_spriteTable[spriteId].classFlags |= (1 << (classId - 1));
} else {
_spriteTable[spriteId].classFlags &= ~(1 << (classId - 1));
}
}
void Sprite::setSpriteResetClass(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
_spriteTable[spriteId].classFlags = 0;
}
void Sprite::setSpriteField84(int spriteId, int value) {
assertRange(1, spriteId, _varNumSprites, "sprite");
_spriteTable[spriteId].field_84 = value;
}
void Sprite::setSpriteGeneralProperty(int spriteId, int type, int value) {
debug(0, "setSpriteGeneralProperty: spriteId %d type 0x%x", spriteId, type);
assertRange(1, spriteId, _varNumSprites, "sprite");
int32 delay;
// XXX U32 related check
switch (type) {
case 0x7B:
_spriteTable[spriteId].imgFlags = value;
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
break;
case 0x7D:
_spriteTable[spriteId].field_90 = value;
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
break;
case 0x7E:
delay = MAX(0, value);
delay = MIN(delay, _spriteTable[spriteId].animSpeed);
_spriteTable[spriteId].animProgress = delay;
break;
default:
error("setSpriteGeneralProperty: Invalid value %d", type);
}
}
void Sprite::resetSprite(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
_spriteTable[spriteId].angle = 0;
_spriteTable[spriteId].scale = 0;
setSpriteImage(spriteId, 0);
_spriteTable[spriteId].shadow = 0;
_spriteTable[spriteId].tx = 0;
_spriteTable[spriteId].ty = 0;
_spriteTable[spriteId].flags &= ~(kSFYFlipped | kSFXFlipped);
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
_spriteTable[spriteId].dx = 0;
_spriteTable[spriteId].dy = 0;
_spriteTable[spriteId].userValue = 0;
_spriteTable[spriteId].group = 0;
_spriteTable[spriteId].animSpeed = 0;
_spriteTable[spriteId].animProgress = 0;
_spriteTable[spriteId].classFlags = 0;
_spriteTable[spriteId].palette = 0;
_spriteTable[spriteId].sourceImage = 0;
_spriteTable[spriteId].maskImage = 0;
_spriteTable[spriteId].priority = 0;
_spriteTable[spriteId].field_84 = 0;
_spriteTable[spriteId].imgFlags = 0;
_spriteTable[spriteId].field_90 = 0;
}
void Sprite::setSpriteImage(int spriteId, int imageNum) {
int origResId, origResWizStates;
assertRange(1, spriteId, _varNumSprites, "sprite");
origResId = _spriteTable[spriteId].image;
origResWizStates = _spriteTable[spriteId].imageStateCount;
_spriteTable[spriteId].image = imageNum;
_spriteTable[spriteId].field_74 = 0;
_spriteTable[spriteId].imageState = 0;
if (_spriteTable[spriteId].image) {
_spriteTable[spriteId].imageStateCount = _vm->_wiz->getWizImageStates(_spriteTable[spriteId].image);
_spriteTable[spriteId].flags |= kSFActive | kSFAutoAnim | kSFMarkDirty | kSFBlitDirectly;
if (_spriteTable[spriteId].image != origResId || _spriteTable[spriteId].imageStateCount != origResWizStates)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
} else {
if (_spriteTable[spriteId].flags & kSFImageless)
_spriteTable[spriteId].flags = 0;
else
_spriteTable[spriteId].flags = kSFChanged | kSFBlitDirectly;
_spriteTable[spriteId].curImage = 0;
_spriteTable[spriteId].curImageState = 0;
_spriteTable[spriteId].imageStateCount = 0;
}
}
//
// spriteGroupSet functions
//
void Sprite::redrawSpriteGroup(int spriteGroupId) {
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (spi->group == spriteGroupId) {
spi->flags |= kSFChanged | kSFNeedRedraw;
}
}
}
void Sprite::moveGroupMembers(int spriteGroupId, int value1, int value2) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group == spriteGroupId) {
_spriteTable[i].tx += value1;
_spriteTable[i].ty += value2;
if (value1 || value2)
_spriteTable[i].flags |= kSFChanged | kSFNeedRedraw;
}
}
}
void Sprite::setGroupMembersPriority(int spriteGroupId, int value) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group == spriteGroupId)
_spriteTable[i].priority = value;
}
}
void Sprite::setGroupMembersGroup(int spriteGroupId, int value) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group == spriteGroupId) {
_spriteTable[i].group = value;
_spriteTable[i].flags |= kSFChanged | kSFNeedRedraw;
}
}
}
void Sprite::setGroupMembersUpdateType(int spriteGroupId, int value) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group == spriteGroupId)
setSpriteFlagUpdateType(i, value);
}
}
void Sprite::setGroupMembersResetSprite(int spriteGroupId) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group == spriteGroupId)
resetSprite(i);
}
}
void Sprite::setGroupMembersAnimationSpeed(int spriteGroupId, int value) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group == spriteGroupId) {
_spriteTable[i].animSpeed = value;
_spriteTable[i].animProgress = value;
}
}
}
void Sprite::setGroupMembersAutoAnimFlag(int spriteGroupId, int value) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group == spriteGroupId) {
if (value)
_spriteTable[i].flags |= kSFAutoAnim;
else
_spriteTable[i].flags &= ~kSFAutoAnim;
}
}
}
void Sprite::setGroupMembersShadow(int spriteGroupId, int value) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group == spriteGroupId) {
_spriteTable[i].shadow = value;
if (_spriteTable[i].image)
_spriteTable[i].flags |= kSFChanged | kSFNeedRedraw;
}
}
}
void Sprite::setGroupBounds(int spriteGroupId, int x1, int y1, int x2, int y2) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
_spriteGroups[spriteGroupId].flags |= kSGFClipBox;
_spriteGroups[spriteGroupId].bbox.left = x1;
_spriteGroups[spriteGroupId].bbox.top = y1;
_spriteGroups[spriteGroupId].bbox.right = x2;
_spriteGroups[spriteGroupId].bbox.bottom = y2;
_vm->adjustRect(_spriteGroups[spriteGroupId].bbox);
redrawSpriteGroup(spriteGroupId);
}
void Sprite::setGroupPriority(int spriteGroupId, int value) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
if (_spriteGroups[spriteGroupId].priority != value) {
_spriteGroups[spriteGroupId].priority = value;
redrawSpriteGroup(spriteGroupId);
}
}
void Sprite::setGroupPosition(int spriteGroupId, int value1, int value2) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
if (_spriteGroups[spriteGroupId].tx != value1 || _spriteGroups[spriteGroupId].ty != value2) {
_spriteGroups[spriteGroupId].tx = value1;
_spriteGroups[spriteGroupId].ty = value2;
redrawSpriteGroup(spriteGroupId);
}
}
void Sprite::moveGroup(int spriteGroupId, int value1, int value2) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
if (value1 || value2) {
_spriteGroups[spriteGroupId].tx += value1;
_spriteGroups[spriteGroupId].ty += value2;
redrawSpriteGroup(spriteGroupId);
}
}
void Sprite::setGroupImage(int spriteGroupId, int value) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
if (_spriteGroups[spriteGroupId].image != value) {
_spriteGroups[spriteGroupId].image = value;
redrawSpriteGroup(spriteGroupId);
}
}
void Sprite::setGroupScaling(int spriteGroupId) {
if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div))
_spriteGroups[spriteGroupId].scaling = 1;
else
_spriteGroups[spriteGroupId].scaling = 0;
}
void Sprite::setGroupXMul(int spriteGroupId, int value) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
if (_spriteGroups[spriteGroupId].scale_x_ratio_mul != value) {
_spriteGroups[spriteGroupId].scale_x_ratio_mul = value;
setGroupScaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
}
}
void Sprite::setGroupXDiv(int spriteGroupId, int value) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
if (value == 0)
error("setGroupXDiv: Divisor must not be 0");
if (_spriteGroups[spriteGroupId].scale_x_ratio_div != value) {
_spriteGroups[spriteGroupId].scale_x_ratio_div = value;
setGroupScaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
}
}
void Sprite::setGroupYMul(int spriteGroupId, int value) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
if (_spriteGroups[spriteGroupId].scale_y_ratio_mul != value) {
_spriteGroups[spriteGroupId].scale_y_ratio_mul = value;
setGroupScaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
}
}
void Sprite::setGroupYDiv(int spriteGroupId, int value) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
if (value == 0)
error("setGroupYDiv: Divisor must not be 0");
if (_spriteGroups[spriteGroupId].scale_y_ratio_div != value) {
_spriteGroups[spriteGroupId].scale_y_ratio_div = value;
setGroupScaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
}
}
void Sprite::resetGroupBounds(int spriteGroupId) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
_spriteGroups[spriteGroupId].flags &= ~(kSGFClipBox);
redrawSpriteGroup(spriteGroupId);
}
void Sprite::allocTables(int numSprites, int numGroups, int numMaxSprites) {
_varNumSpriteGroups = numGroups;
_numSpritesToProcess = 0;
_varNumSprites = numSprites;
_varMaxSprites = numMaxSprites;
_spriteGroups = (SpriteGroup *)malloc((_varNumSpriteGroups + 1) * sizeof(SpriteGroup));
_spriteTable = (SpriteInfo *)malloc((_varNumSprites + 1) * sizeof(SpriteInfo));
_activeSpritesTable = (SpriteInfo **)malloc((_varNumSprites + 1) * sizeof(SpriteInfo *));
}
void Sprite::resetGroup(int spriteGroupId) {
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
SpriteGroup *spg = &_spriteGroups[spriteGroupId];
spg->priority = 0;
spg->tx = spg->ty = 0;
spg->flags &= ~kSGFClipBox;
redrawSpriteGroup(spriteGroupId);
spg->image = 0;
spg->scaling = 0;
spg->scale_x_ratio_mul = 1;
spg->scale_x_ratio_div = 1;
spg->scale_y_ratio_mul = 1;
spg->scale_y_ratio_div = 1;
}
void Sprite::resetTables(bool refreshScreen) {
memset(_spriteTable, 0, (_varNumSprites + 1) * sizeof(SpriteInfo));
memset(_spriteGroups, 0, (_varNumSpriteGroups + 1) * sizeof(SpriteGroup));
for (int curGrp = 1; curGrp < _varNumSpriteGroups; ++curGrp)
resetGroup(curGrp);
if (refreshScreen) {
_vm->restoreBackgroundHE(Common::Rect(_vm->_screenWidth, _vm->_screenHeight));
}
_numSpritesToProcess = 0;
}
void Sprite::resetBackground() {
int xmin, xmax, ymin, ymax;
xmin = ymin = 1234;
xmax = ymax = -1234;
bool firstLoop = true;
bool refreshScreen = false;
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (!(spi->flags & kSFImageless) && (spi->flags & kSFChanged)) {
spi->flags &= ~kSFChanged;
if (spi->bbox.left <= spi->bbox.right && spi->bbox.top <= spi->bbox.bottom) {
if (spi->flags & kSFBlitDirectly) {
_vm->restoreBackgroundHE(spi->bbox, USAGE_BIT_RESTORED);
} else if (firstLoop) {
xmin = spi->bbox.left;
ymin = spi->bbox.top;
xmax = spi->bbox.right;
ymax = spi->bbox.bottom;
firstLoop = false;
refreshScreen = true;
} else {
if (xmin > spi->bbox.left) {
xmin = spi->bbox.left;
}
if (ymin > spi->bbox.top) {
ymin = spi->bbox.top;
}
if (xmax < spi->bbox.right) {
xmax = spi->bbox.right;
}
if (ymax < spi->bbox.bottom) {
ymax = spi->bbox.bottom;
}
refreshScreen = true;
}
if (!(spi->flags & kSFNeedRedraw) && spi->image)
spi->flags |= kSFNeedRedraw;
}
}
}
if (refreshScreen) {
_vm->restoreBackgroundHE(Common::Rect(xmin, ymin, xmax, ymax), USAGE_BIT_RESTORED);
}
}
void Sprite::setRedrawFlags(bool checkZOrder) {
VirtScreen *vs = &_vm->virtscr[kMainVirtScreen];
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (!(spi->flags & kSFNeedRedraw)) {
if ((!checkZOrder || spi->priority >= 0) && (spi->flags & kSFMarkDirty)) {
int32 lp = spi->bbox.left / 8;
lp = MAX((int32)0, lp);
lp = MIN(lp, _vm->_gdi->_numStrips);
int32 rp = (spi->bbox.right + 7) / 8;
rp = MAX((int32)0, rp);
rp = MIN(rp, _vm->_gdi->_numStrips);
for (; lp < rp; lp++) {
if (vs->tdirty[lp] < vs->h && spi->bbox.bottom >= vs->tdirty[lp] && spi->bbox.top <= vs->bdirty[lp]) {
spi->flags |= kSFNeedRedraw;
break;
}
}
}
}
}
}
void Sprite::updateImages() {
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (spi->dx || spi->dy) {
int tx = spi->tx;
int ty = spi->ty;
spi->tx += spi->dx;
spi->ty += spi->dy;
if (tx != spi->tx || ty != spi->ty) {
spi->flags |= kSFChanged | kSFNeedRedraw;
}
}
if (spi->flags & kSFAutoAnim) {
if (spi->animSpeed) {
--spi->animProgress;
if (spi->animProgress)
continue;
spi->animProgress = spi->animSpeed;
}
int imageState = spi->imageState;
++spi->imageState;
if (spi->imageState >= spi->imageStateCount) {
spi->imageState = 0;
if (imageState == 0)
continue;
}
spi->flags |= kSFChanged | kSFNeedRedraw;
}
}
}
static int compareSprTable(const void *a, const void *b) {
const SpriteInfo *spr1 = *(const SpriteInfo *const*)a;
const SpriteInfo *spr2 = *(const SpriteInfo *const*)b;
if (spr1->zorder > spr2->zorder)
return 1;
if (spr1->zorder < spr2->zorder)
return -1;
return 0;
}
void Sprite::sortActiveSprites() {
int groupZorder;
_numSpritesToProcess = 0;
if (_varNumSprites <= 1)
return;
for (int i = 1; i < _varNumSprites; i++) {
SpriteInfo *spi = &_spriteTable[i];
if (spi->flags & kSFActive) {
if (!(spi->flags & kSFMarkDirty)) {
spi->flags |= kSFNeedRedraw;
if (!(spi->flags & kSFImageless))
spi->flags |= kSFChanged;
}
if (spi->group)
groupZorder = _spriteGroups[spi->group].priority;
else
groupZorder = 0;
spi->id = i;
spi->zorder = spi->priority + groupZorder;
_activeSpritesTable[_numSpritesToProcess++] = spi;
}
}
if (_numSpritesToProcess < 2)
return;
qsort(_activeSpritesTable, _numSpritesToProcess, sizeof(SpriteInfo *), compareSprTable);
}
void Sprite::processImages(bool arg) {
int spr_flags;
int32 spr_wiz_x, spr_wiz_y;
int image, imageState;
Common::Rect *bboxPtr;
int angle, scale;
int32 w, h;
WizParameters wiz;
for (int i = 0; i < _numSpritesToProcess; i++) {
SpriteInfo *spi = _activeSpritesTable[i];
if (!(spi->flags & kSFNeedRedraw))
continue;
spr_flags = spi->flags;
if (arg) {
if (spi->zorder >= 0)
return;
} else {
if (spi->zorder < 0)
continue;
}
spi->flags &= ~kSFNeedRedraw;
image = spi->image;
imageState = spi->imageState;
_vm->_wiz->getWizImageSpot(spi->image, spi->imageState, spr_wiz_x, spr_wiz_y);
if (spi->group) {
SpriteGroup *spg = &_spriteGroups[spi->group];
if (spg->scaling) {
wiz.img.x1 = spi->tx * spg->scale_x_ratio_mul / spg->scale_x_ratio_div - spr_wiz_x + spg->tx;
wiz.img.y1 = spi->ty * spg->scale_y_ratio_mul / spg->scale_y_ratio_div - spr_wiz_y + spg->ty;
} else {
wiz.img.x1 = spi->tx - spr_wiz_x + spg->tx;
wiz.img.y1 = spi->ty - spr_wiz_y + spg->ty;
}
} else {
wiz.img.x1 = spi->tx - spr_wiz_x;
wiz.img.y1 = spi->ty - spr_wiz_y;
}
wiz.spriteId = spi->id;
wiz.spriteGroup = spi->group;
wiz.field_23EA = spi->field_90;
spi->curImageState = wiz.img.state = imageState;
spi->curImage = wiz.img.resNum = image;
wiz.processFlags = kWPFNewState | kWPFSetPos;
spi->curAngle = spi->angle;
spi->curScale = spi->scale;
spi->pos.x = wiz.img.x1;
spi->pos.y = wiz.img.y1;
bboxPtr = &spi->bbox;
if (image) {
angle = spi->angle;
scale = spi->scale;
_vm->_wiz->getWizImageDim(image, imageState, w, h);
if (spi->flags & (kSFScaled | kSFRotated)) {
Common::Point pts[4];
_vm->_wiz->polygonTransform(image, imageState, wiz.img.x1, wiz.img.y1, angle, scale, pts);
_vm->_wiz->polygonCalcBoundBox(pts, 4, spi->bbox);
} else {
bboxPtr->left = wiz.img.x1;
bboxPtr->top = wiz.img.y1;
bboxPtr->right = wiz.img.x1 + w;
bboxPtr->bottom = wiz.img.y1 + h;
}
} else {
bboxPtr->left = 1234;
bboxPtr->top = 1234;
bboxPtr->right = -1234;
bboxPtr->bottom = -1234;
}
wiz.img.flags = kWIFMarkBufferDirty;
wiz.img.zorder = 0;
if (spr_flags & kSFXFlipped)
wiz.img.flags |= kWIFFlipX;
if (spr_flags & kSFYFlipped)
wiz.img.flags |= kWIFFlipY;
if (spr_flags & kSFDoubleBuffered) {
wiz.img.flags &= ~kWIFMarkBufferDirty;
wiz.img.flags |= kWIFBlitToFrontVideoBuffer;
}
if (spi->shadow) {
wiz.img.flags |= 0x200;
wiz.processFlags |= kWPFShadow;
wiz.img.shadow = spi->shadow;
}
if (spr_flags & kSFRemapPalette)
wiz.img.flags |= kWIFRemapPalette;
if (spi->field_84) {
wiz.processFlags |= 0x200000;
wiz.img.field_390 = spi->field_84;
wiz.img.zorder = spi->priority;
}
if (spi->sourceImage) {
wiz.processFlags |= kWPFMaskImg;
wiz.sourceImage = spi->sourceImage;
}
wiz.processFlags |= kWPFNewFlags;
wiz.img.flags |= spi->imgFlags;
if (spr_flags & kSFRotated) {
wiz.processFlags |= kWPFRotate;
wiz.angle = spi->angle;
}
if (spr_flags & kSFScaled) {
wiz.processFlags |= kWPFScaled;
wiz.scale = spi->scale;
}
spi->curImgFlags = wiz.img.flags;
if (spi->group && (_spriteGroups[spi->group].flags & kSGFClipBox)) {
Common::Rect &spgBbox = _spriteGroups[spi->group].bbox;
if (spgBbox.isValidRect() && spi->bbox.intersects(spgBbox)) {
spi->bbox.clip(spgBbox);
wiz.processFlags |= kWPFClipBox;
wiz.box = spi->bbox;
} else {
bboxPtr->left = 1234;
bboxPtr->top = 1234;
bboxPtr->right = -1234;
bboxPtr->bottom = -1234;
continue;
}
}
if (spi->palette) {
wiz.processFlags |= kWPFPaletteNum;
wiz.img.palette = spi->palette;
}
if (spi->image && spi->group && _spriteGroups[spi->group].image) {
wiz.processFlags |= kWPFDstResNum;
wiz.dstResNum = _spriteGroups[spi->group].image;
}
_vm->_wiz->displayWizComplexImage(&wiz);
}
}
void Sprite::saveOrLoadSpriteData(Serializer *s) {
static const SaveLoadEntry spriteEntries[] = {
MKLINE(SpriteInfo, id, sleInt32, VER(48)),
MKLINE(SpriteInfo, zorder, sleInt32, VER(48)),
MKLINE(SpriteInfo, flags, sleInt32, VER(48)),
MKLINE(SpriteInfo, image, sleInt32, VER(48)),
MKLINE(SpriteInfo, imageState, sleInt32, VER(48)),
MKLINE(SpriteInfo, group, sleInt32, VER(48)),
MKLINE(SpriteInfo, palette, sleInt32, VER(48)),
MKLINE(SpriteInfo, priority, sleInt32, VER(48)),
MKLINE(SpriteInfo, bbox.left, sleInt32, VER(48)),
MKLINE(SpriteInfo, bbox.top, sleInt32, VER(48)),
MKLINE(SpriteInfo, bbox.right, sleInt32, VER(48)),
MKLINE(SpriteInfo, bbox.bottom, sleInt32, VER(48)),
MKLINE(SpriteInfo, dx, sleInt32, VER(48)),
MKLINE(SpriteInfo, dy, sleInt32, VER(48)),
MKLINE(SpriteInfo, pos.x, sleInt32, VER(48)),
MKLINE(SpriteInfo, pos.y, sleInt32, VER(48)),
MKLINE(SpriteInfo, tx, sleInt32, VER(48)),
MKLINE(SpriteInfo, ty, sleInt32, VER(48)),
MKLINE(SpriteInfo, userValue, sleInt32, VER(48)),
MKLINE(SpriteInfo, curImageState, sleInt32, VER(48)),
MKLINE(SpriteInfo, curImage, sleInt32, VER(48)),
MKLINE(SpriteInfo, imglistNum, sleInt32, VER(48)),
MKLINE(SpriteInfo, shadow, sleInt32, VER(48)),
MKLINE(SpriteInfo, imageStateCount, sleInt32, VER(48)),
MKLINE(SpriteInfo, angle, sleInt32, VER(48)),
MKLINE(SpriteInfo, scale, sleInt32, VER(48)),
MKLINE(SpriteInfo, animProgress, sleInt32, VER(48)),
MKLINE(SpriteInfo, curAngle, sleInt32, VER(48)),
MKLINE(SpriteInfo, curScale, sleInt32, VER(48)),
MKLINE(SpriteInfo, curImgFlags, sleInt32, VER(48)),
MKLINE(SpriteInfo, field_74, sleInt32, VER(48)),
MKLINE(SpriteInfo, animSpeed, sleInt32, VER(48)),
MKLINE(SpriteInfo, sourceImage, sleInt32, VER(48)),
MKLINE(SpriteInfo, maskImage, sleInt32, VER(48)),
MKLINE(SpriteInfo, field_84, sleInt32, VER(48)),
MKLINE(SpriteInfo, classFlags, sleInt32, VER(48)),
MKLINE(SpriteInfo, imgFlags, sleInt32, VER(48)),
MKLINE(SpriteInfo, field_90, sleInt32, VER(48)),
MKEND()
};
static const SaveLoadEntry spriteGroupEntries[] = {
MKLINE(SpriteGroup, bbox.left, sleInt32, VER(48)),
MKLINE(SpriteGroup, bbox.top, sleInt32, VER(48)),
MKLINE(SpriteGroup, bbox.right, sleInt32, VER(48)),
MKLINE(SpriteGroup, bbox.bottom, sleInt32, VER(48)),
MKLINE(SpriteGroup, priority, sleInt32, VER(48)),
MKLINE(SpriteGroup, flags, sleInt32, VER(48)),
MKLINE(SpriteGroup, tx, sleInt32, VER(48)),
MKLINE(SpriteGroup, ty, sleInt32, VER(48)),
MKLINE(SpriteGroup, image, sleInt32, VER(48)),
MKLINE(SpriteGroup, scaling, sleInt32, VER(48)),
MKLINE(SpriteGroup, scale_x_ratio_mul, sleInt32, VER(48)),
MKLINE(SpriteGroup, scale_x_ratio_div, sleInt32, VER(48)),
MKLINE(SpriteGroup, scale_y_ratio_mul, sleInt32, VER(48)),
MKLINE(SpriteGroup, scale_y_ratio_div, sleInt32, VER(48)),
MKEND()
};
if (s->getVersion() >= VER(64)) {
s->saveLoadArrayOf(_spriteTable, _varNumSprites + 1, sizeof(_spriteTable[0]), spriteEntries);
s->saveLoadArrayOf(_spriteGroups, _varNumSpriteGroups + 1, sizeof(_spriteGroups[0]), spriteGroupEntries);
} else {
s->saveLoadArrayOf(_activeSpritesTable, _varNumSprites, sizeof(_activeSpritesTable[0]), spriteEntries);
s->saveLoadArrayOf(_spriteTable, _varNumSprites, sizeof(_spriteTable[0]), spriteEntries);
s->saveLoadArrayOf(_spriteGroups, _varNumSpriteGroups, sizeof(_spriteGroups[0]), spriteGroupEntries);
}
// Reset active sprite table
if (s->isLoading())
_numSpritesToProcess = 0;
}
} // End of namespace Scumm