mirror of
https://github.com/libretro/scummvm.git
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248 lines
7.0 KiB
C++
248 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/keymapper/keymap.h"
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#include "common/system.h"
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#include "common/tokenizer.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/hardware-input.h"
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#include "backends/keymapper/keymapper-defaults.h"
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#define KEYMAP_KEY_PREFIX "keymap_"
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namespace Common {
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Keymap::Keymap(KeymapType type, const String &name) :
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_type(type),
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_name(name),
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_configDomain(nullptr),
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_enabled(true),
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_hardwareInputSet(nullptr),
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_backendDefaultBindings(nullptr) {
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}
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Keymap::~Keymap() {
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for (ActionArray::iterator it = _actions.begin(); it != _actions.end(); ++it)
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delete *it;
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}
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void Keymap::addAction(Action *action) {
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if (findAction(action->id))
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error("Action with id %s already in KeyMap", action->id);
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_actions.push_back(action);
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}
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void Keymap::registerMapping(Action *action, const HardwareInput *hwInput) {
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ActionArray &actionArray = _hwActionMap.getVal(hwInput);
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// Don't allow an input to map to the same action multiple times
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ActionArray::const_iterator found = find(actionArray.begin(), actionArray.end(), action);
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if (found == actionArray.end()) {
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actionArray.push_back(action);
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}
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}
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void Keymap::unregisterMapping(Action *action) {
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// Remove the action from all the input mappings
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for (HardwareActionMap::iterator itInput = _hwActionMap.begin(); itInput != _hwActionMap.end(); itInput++) {
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for (ActionArray::iterator itAction = itInput->_value.begin(); itAction != itInput->_value.end(); itAction++) {
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if (*itAction == action) {
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itInput->_value.erase(itAction);
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break;
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}
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}
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if (itInput->_value.empty()) {
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_hwActionMap.erase(itInput);
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}
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}
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}
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void Keymap::resetMapping(Action *action) {
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unregisterMapping(action);
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const Array<String> &hwInputIds = action->getDefaultInputMapping();
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registerMappings(action, hwInputIds);
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}
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Array<const HardwareInput *> Keymap::getActionMapping(Action *action) const {
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Array<const HardwareInput *> inputs;
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for (HardwareActionMap::iterator itInput = _hwActionMap.begin(); itInput != _hwActionMap.end(); itInput++) {
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for (ActionArray::iterator itAction = itInput->_value.begin(); itAction != itInput->_value.end(); itAction++) {
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if (*itAction == action) {
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inputs.push_back(itInput->_key);
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break;
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}
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}
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}
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return inputs;
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}
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const Action *Keymap::findAction(const char *id) const {
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for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); ++it) {
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if (strcmp((*it)->id, id) == 0)
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return *it;
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}
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return nullptr;
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}
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const Keymap::ActionArray &Keymap::getMappedActions(const HardwareInput *hardwareInput) const {
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return _hwActionMap[hardwareInput];
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}
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void Keymap::setConfigDomain(ConfigManager::Domain *configDomain) {
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_configDomain = configDomain;
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}
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void Keymap::setHardwareInputs(HardwareInputSet *hardwareInputSet) {
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_hardwareInputSet = hardwareInputSet;
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}
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void Keymap::setBackendDefaultBindings(const Common::KeymapperDefaultBindings *backendDefaultBindings) {
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_backendDefaultBindings = backendDefaultBindings;
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}
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void Keymap::registerBackendDefaultMappings() {
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assert(_backendDefaultBindings);
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for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); ++it) {
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Action *action = *it;
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Common::String defaultHwId = _backendDefaultBindings->getDefaultBinding(_name, action->id);
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if (!defaultHwId.empty()) {
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action->addDefaultInputMapping(defaultHwId);
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}
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}
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}
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void Keymap::loadMappings() {
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assert(_configDomain);
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assert(_hardwareInputSet);
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if (_actions.empty()) {
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return;
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}
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if (_backendDefaultBindings) {
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registerBackendDefaultMappings();
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}
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String prefix = KEYMAP_KEY_PREFIX + _name + "_";
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_hwActionMap.clear();
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for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); ++it) {
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Action *action = *it;
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String confKey = prefix + action->id;
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Array<String> hwInputIds;
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if (_configDomain->contains(confKey)) {
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// The configuration value is a list of space separated hardware input ids
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StringTokenizer hwInputTokenizer = _configDomain->getVal(confKey);
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String hwInputId;
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while ((hwInputId = hwInputTokenizer.nextToken()) != "") {
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hwInputIds.push_back(hwInputId);
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}
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} else {
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// If the configuration key was not found, use the default mapping
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hwInputIds = action->getDefaultInputMapping();
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}
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registerMappings(action, hwInputIds);
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}
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}
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void Keymap::registerMappings(Action *action, const Array <String> &hwInputIds) {
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assert(_hardwareInputSet);
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for (uint i = 0; i < hwInputIds.size(); i++) {
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const HardwareInput *hwInput = _hardwareInputSet->findHardwareInput(hwInputIds[i].c_str());
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if (!hwInput) {
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// Silently ignore unknown hardware ids because the current device may not have inputs matching the defaults
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debug(1, "HardwareInput with ID '%s' not known", hwInputIds[i].c_str());
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continue;
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}
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// map the key
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registerMapping(action, hwInput);
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}
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}
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void Keymap::saveMappings() {
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if (!_configDomain)
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return;
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String prefix = KEYMAP_KEY_PREFIX + _name + "_";
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for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); it++) {
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Action *action = *it;
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Array<const HardwareInput *> mappedInputs = getActionMapping(action);
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if (areMappingsIdentical(mappedInputs, action->getDefaultInputMapping())) {
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// If the current mapping is the default, don't write anything to the config manager
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_configDomain->erase(prefix + action->id);
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continue;
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}
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// The configuration value is a list of space separated hardware input ids
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String confValue;
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for (uint j = 0; j < mappedInputs.size(); j++) {
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if (!confValue.empty()) {
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confValue += " ";
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}
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confValue += mappedInputs[j]->id;
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}
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_configDomain->setVal(prefix + action->id, confValue);
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}
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}
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bool Keymap::areMappingsIdentical(const Array<const HardwareInput *> &inputs, const Array<String> &mapping) {
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if (inputs.size() != mapping.size()) {
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return false;
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}
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// Assumes array values are not duplicated, but registerMapping and addDefaultInputMapping ensure that
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uint foundCount = 0;
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for (uint i = 0; i < inputs.size(); i++) {
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for (uint j = 0; j < mapping.size(); j++) {
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if (inputs[i]->id == mapping[j]) {
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foundCount++;
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break;
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}
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}
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}
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return foundCount == inputs.size();
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}
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} // End of namespace Common
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