scummvm/engines/cge2/cge2.cpp
athrxx 616492be3d TTS: cleanup (whitespace)
Co-authored-by: Filippos Karapetis <bluegr@gmail.com>
2022-04-26 21:08:41 +03:00

209 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
*/
#include "engines/advancedDetector.h"
#include "engines/util.h"
#include "common/text-to-speech.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "cge2/cge2.h"
#include "cge2/bitmap.h"
#include "cge2/vga13h.h"
#include "cge2/sound.h"
#include "cge2/text.h"
#include "cge2/hero.h"
#include "cge2/general.h"
#include "cge2/spare.h"
#include "cge2/talk.h"
#include "cge2/cge2_main.h"
#include "cge2/map.h"
namespace CGE2 {
CGE2Engine::CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription)
: Engine(syst), _gameDescription(gameDescription), _randomSource("cge2") {
_resman = nullptr;
_vga = nullptr;
_midiPlayer = nullptr;
_fx = nullptr;
_sound = nullptr;
_text = nullptr;
for (int i = 0; i < 2; i++)
_heroTab[i] = nullptr;
_eye = nullptr;
for (int i = 0; i < kSceneMax; i++)
_eyeTab[i] = nullptr;
_spare = nullptr;
_commandHandler = nullptr;
_commandHandlerTurbo = nullptr;
_font = nullptr;
_infoLine = nullptr;
_mouse = nullptr;
_keyboard = nullptr;
_talk = nullptr;
for (int i = 0; i < kMaxPoint; i++)
_point[i] = nullptr;
_sys = nullptr;
_busyPtr = nullptr;
for (int i = 0; i < 2; i++)
_vol[i] = nullptr;
_eventManager = nullptr;
_map = nullptr;
_quitFlag = false;
_bitmapPalette = nullptr;
_gamePhase = kPhaseIntro;
_now = 1;
_sex = 1;
_mouseTop = kWorldHeight / 3;
_dark = false;
_lastFrame = 0;
_lastTick = 0;
_waitSeq = 0;
_waitRef = 0;
_soundStat._wait = nullptr;
_soundStat._ref[0] = 0;
_soundStat._ref[1] = 0;
_taken = false;
_endGame = false;
_req = 1;
_midiNotify = nullptr;
_spriteNotify = nullptr;
_startGameSlot = 0;
_sayCap = ConfMan.getBool("subtitles");
_sayVox = !ConfMan.getBool("speech_mute");
_muteAll = ConfMan.getBool("mute");
if (_muteAll) {
_oldMusicVolume = _oldSfxVolume = 0;
_music = _sayVox = false;
} else {
_oldMusicVolume = ConfMan.getInt("music_volume");
_oldSfxVolume = ConfMan.getInt("sfx_volume");
_music = _oldMusicVolume != 0;
}
}
void CGE2Engine::init() {
// Create debugger console
setDebugger(new CGE2Console(this));
_resman = new ResourceManager();
_vga = new Vga(this);
_fx = new Fx(this, 16);
_sound = new Sound(this);
_midiPlayer = new MusicPlayer(this);
_text = new Text(this, "CGE");
for (int i = 0; i < 2; i++)
_heroTab[i] = new HeroTab(this);
_eye = new V3D();
for (int i = 0; i < kSceneMax; i++)
_eyeTab[i] = new V3D();
_spare = new Spare(this);
_commandHandler = new CommandHandler(this, false);
_commandHandlerTurbo = new CommandHandler(this, true);
_font = new Font(this);
_infoLine = new InfoLine(this, kInfoW);
_mouse = new Mouse(this);
_keyboard = new Keyboard(this);
for (int i = 0; i < kMaxPoint; i++)
_point[i] = new V3D();
_sys = new System(this);
_eventManager = new EventManager(this);
_map = new Map(this);
_startGameSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
}
void CGE2Engine::deinit() {
delete _spare;
delete _resman;
delete _vga;
delete _fx;
delete _sound;
delete _midiPlayer;
delete _text;
for (int i = 0; i < 2; i++)
delete _heroTab[i];
for (int i = 0; i < kSceneMax; i++)
delete _eyeTab[i];
delete _eye;
delete _commandHandler;
delete _commandHandlerTurbo;
delete _font;
delete _infoLine;
delete _mouse;
delete _keyboard;
if (_talk != nullptr)
delete _talk;
for (int i = 0; i < kMaxPoint; i++)
delete _point[i];
delete _sys;
delete _eventManager;
delete _map;
}
bool CGE2Engine::hasFeature(EngineFeature f) const {
return (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime)
|| (f == kSupportsReturnToLauncher);
}
Common::Error CGE2Engine::run() {
Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
if (ttsMan != nullptr) {
ttsMan->setLanguage(Common::getLanguageCode(getLanguage()));
ttsMan->enable(ConfMan.getBool("tts_enabled_speech") || ConfMan.getBool("tts_enabled_objects"));
}
syncSoundSettings();
initGraphics(kScrWidth, kScrHeight);
init();
cge2_main();
deinit();
ConfMan.setBool("subtitles", _sayCap);
ConfMan.setBool("speech_mute", !_sayVox);
ConfMan.flushToDisk();
return Common::kNoError;
}
Common::Language CGE2Engine::getLanguage() const {
return _gameDescription->language;
}
} // End of namespace CGE2