scummvm/engines/wage/util.cpp
2022-08-05 20:15:03 +02:00

131 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "common/stream.h"
#include "wage/wage.h"
namespace Wage {
Common::Rect *readRect(Common::SeekableReadStream *in) {
int x1, y1, x2, y2;
// Account for the extra two pixels because of the squares on the border
y1 = in->readSint16BE() - 2;
x1 = in->readSint16BE() - 2;
y2 = in->readSint16BE() + 2;
x2 = in->readSint16BE() + 2;
bool normalized = false;
if (x1 > x2) {
SWAP(x1, x2);
normalized = true;
}
if (y1 > y2) {
SWAP(y1, y2);
normalized = true;
}
debug(9, "readRect: %s%d, %d, %d, %d", normalized ? "norm " : "", x1, y1, x2, y2);
return new Common::Rect(x1, y1, x2, y2);
}
const char *getIndefiniteArticle(const Common::String &word) {
switch (word[0]) {
case 'a': case 'A':
case 'e': case 'E':
case 'i': case 'I':
case 'o': case 'O':
case 'u': case 'U':
return "an ";
default:
break;
}
return "a ";
}
enum {
GENDER_MALE = 0,
GENDER_FEMALE = 1,
GENDER_NEUTRAL = 2
};
const char *prependGenderSpecificPronoun(int gender) {
if (gender == GENDER_MALE)
return "his ";
else if (gender == GENDER_FEMALE)
return "her ";
else
return "its ";
}
const char *getGenderSpecificPronoun(int gender, bool capitalize) {
if (gender == GENDER_MALE)
return capitalize ? "He" : "he";
else if (gender == GENDER_FEMALE)
return capitalize ? "She" : "she";
else
return capitalize ? "It" : "it";
}
bool isStorageScene(const Common::String &name) {
if (name.equalsIgnoreCase(STORAGESCENE))
return true;
if (name.equalsIgnoreCase("STROAGE@")) // Jumble
return true;
if (name.equalsIgnoreCase("STORAGE@@")) // Jumble
return true;
return false;
}
} // End of namespace Wage