scummvm/engines
2009-10-06 17:18:44 +00:00
..
agi Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
agos Fix some cppcheck warnings reported by salty-horse 2009-10-02 14:32:54 +00:00
cine Clear menu stack in FWRenderer deconstructor. 2009-09-22 17:53:00 +00:00
cruise Added a +1 for dirty rectangle calculation so final column of changed area is included 2009-10-03 08:59:11 +00:00
draci Fixed warning (GameObject is a struct) 2009-10-05 07:00:59 +00:00
drascula
gob revert r44542: the fix reopens another previous bug 2009-10-03 13:40:55 +00:00
groovie T7G: Proper fix for #2847539 - remove ambiguity in multi-byte script reads. 2009-10-01 15:58:15 +00:00
igor Commented out unused variable 2009-09-24 02:56:37 +00:00
kyra Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
lure Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
m4 Reworked of code line in changeExtension that was giving a cppcheck warning 2009-10-01 12:12:07 +00:00
made Fix regression introduced by r44459; LGoP2 crashed after Infocom logo 2009-10-06 07:35:21 +00:00
parallaction Reduce usage of Common::String::emptyString 2009-10-04 11:58:52 +00:00
queen
saga Fixed cppcheck warnings about mismatching allocation/deallocation. 2009-10-02 18:38:52 +00:00
sci Removed yet another unused reference to OSystem 2009-10-06 17:18:44 +00:00
scumm Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
sky Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
sword1 Add missing PACKED_STRUCT attribute to FrameHeader. 2009-10-04 15:49:40 +00:00
sword2 Fix free/delete/delete[] mismatches. Patch by salty-horse 2009-10-01 11:02:23 +00:00
teenagent Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
tinsel Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
touche
tucker TUCKER: add clipping for text drawing 2009-09-27 10:36:45 +00:00
advancedDetector.cpp
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp Fixed bug in Engine::flipMute, whiched prevent the game from being muted the first time flipMute is called, when there's no "mute" config entry. 2009-09-24 16:17:52 +00:00
engine.h Add the "FIXME" comment at "g_engine" from engine.cpp to "g_engine" in engine.h too. 2009-09-24 14:02:05 +00:00
engines.mk MERGE branch gsoc2009-draci 41388:44325 into trunk 2009-09-25 06:22:54 +00:00
game.cpp
game.h
metaengine.h
module.mk